Falken grabs Brendan's shoulders and begins to shake him, not aggressively, but like someone who is trying to wake up someone who is sleeping. He looks Brendan in their eyes and says loudly, a fear in his voice as he is concerned for the young man. "What is wrong with you son!" And with that, a dark black mist generates around Brendan and works up Falken's arms, entering his body.
(Falken is casting Identify on Brendan to see what is effecting them, which he can do I just learned. Focusing on this particular part "If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.")
(I only marked one spell slot since the Cure Wounds didn't cast.)
This post has potentially manipulated dice roll results.
Otis moves behind Grahl (D7), then diagonally between Grahl and the wall (E6). Following the wall further into the ally (E5, E4) and circling behind the target (D3, C4). Dropping low on his right leg while twisting Otis strikes out with a straight left leg attempting a leg sweep to knock the target prone (shove to force prone). Otis follows up with a right handed dropping hammer hand strike to the armored head, returning to the standing ready position.
Movement 30 feet.
Action shove attack to force prone Athletics: 6
Bonus action unarmed attack: Attack: 25 Damage: 6
If Otis successful my forces target prone and receives advantage for the attack: Attack: 16 Damage: 8
Grahl smacks his hammer into the armored figure's chest, which cracks despite the minimal effort of it.
Klok fires an arrow, which flies true but bounces off the glass like armor, also leaving a few cracks as well.
Otis makes his way around to the back of the armored figure and rushing forward he attempts to give a mighty shove from the back, but almost slips and loses a bit of his footing in the attempt. Opposing athletics check: 15 As Otis attempts to shove the armored individual from behind, he meets too much resistance to move the figure.
Roy steps forward and swings his sword from the top down and it smashes into the shoulder of the armor as it cracks and splinters, glass fragments flying out to the sides, but no blood is visible as he retracts his sword.
Falken: (OOC: Identify takes a whole minute to cast.)
You begin chanting your spell as the dark mist pools out of Brendan's skin and travels up into your arms as your eyes begin to see arcane symbols etched up and down, marking some spell on his skin that you aren't able to decipher yet. The symbols slowly turn and move, beginning to take on more clarity, but it is not a quick process.
Gillian, remembering his training, finds himself moving back toward the altercation. As he peaks out from the boxes he seeks a dark mist climbing up Falken’s arms, and decides it’s time to try to incopacitate Brendan if possible… It would be a shame if they had to kill him just to avoid him cursing Falken. But that wasn’t out of the question…
Rewching into his component pouch and rubbing two rose pedals together in a pinching motion in Brendan’s direction, he concentrates on a point 20 ft behind Brendan & 21 or more ft away from Falken and casts sleep, hoping Brendan is even able to be effected by the spell.
(Gillian will run to J6 and center his sleep spell at a point on the wall above the shelves between O7 & O8)
This post has potentially manipulated dice roll results.
Inside Group: As Gillian casts his spell, Brendan's eyes roll up in his head and he slumps over, barely held up by Falken's hands gripped on his shoulders.
Outside Group: The armored figure outside seems to go into a rage suddenly swiping out with both claws in a circular manner at the three surrounding it.
The armored figure spins around swiping at Grahl and Otis, but Grahl catches both attacks on his shield and pushes them to the side. Otis puts his arm out and deflects both attacks by deflecting the armor's wrists against his, and Roy catches one of the attacks on his shield but the other grazes his face, the needle claws slashing a line of fire across his right cheek. (sheet adjusted)
The strain of the maneuver stresses the armor where Roy drove his sword into its shoulder and the arm shatters and falls to the ground. From the break, the arm looks much like folded layers of glass over a hollow interior.
As Brendan falls asleep in Falken's arms, the black mist can still be seen traveling up Falken's arms. Without drawing his attention away, he says to Gillian. "Be prepared, I'm trying to see if I can see what is happening with Brendan."
Falken is going to keep up the Identify until his connection is broken.
This post has potentially manipulated dice roll results.
Otis blocks both strikes surprised by the untrained reckless attack. Seeing the arm break off like glass Otis steps to set up a flank with Roy and begins pummeling the head of the armored figure. Driving his fist into it once, then a second time.
Outside group: Grahl strikes down with his hammer, smashing into the arm and ripping it from the side of the creature as Otis swings a right to punch it in the head. It ducks back but Otis comes back in with a left, punching the helmet, cracking it and knocking it off balance after taking Grahl's hit. Klok's arrow pings off its head and Roy's sword comes in, initially aimed for the shoulder but smashes down onto the head splitting it open. You watch horrified as a human skull falls out of the shattering glass and hitting the ground between you.
Inside group: After what seems like an eternity, Falken's spell finishes and he lets go of Brendan, who slowly slumps down to the floor sounds asleep.
Falken:
As your spell finishes, the arcane runes you saw on Brendan's skin finally all lock into place and you can tell that though it is fading away, he was locked into some sort of spell that dominated his mind.
This post has potentially manipulated dice roll results.
Gillian spends the time while Falken is accessioning his condition tying Brendan’s wrists and ankles securely with rope from his equipment, just in case.
Feeling secure in the fact that he isn’t going anywhere within some serious struggle, Gillion sits down next to Falken and ponders aloud, “Phew! How do you think the others are doing? Think they need a hand?”
(Successful if they are within 120ft) Gillion tries to message Roy, “Can you hear me Roy? We have this one bound, secured, and fast asleep. How’d it go out there?”
the curios reader of stories and magical tomes suddenly notices the shelves, inspecting them for books or items that would catch his eye or interest him 5
Otis picks up the torso and legs of the glass man. "Alright. Lets get this to the elders." Otis wrestles the body over his right shoulder and follows Roy.
Klok smiles at Roy's kind words "Nicely done younglings! You all did fantastically. Old Klok is going to stay here for a moment and look this scene over....Peculiar armor but the skull....does not bode well."
@Felgrimm Klok would like to look over the dead for clues both magic or things on the person
This post has potentially manipulated dice roll results.
Gillian stands up and starting searching the shelves more seriously. Walking along the rows, he know there might only be a few more seconds before the elders come in.
Roy’s reply startles him… ‘ it ‘is not a word you want to hear when discussing the council halls, the center of their city.
investigating 9 more of the shelves that aren’t in direct eyeline of the door, just in case someone comes in unexpectedly.
Falken, seemingly ignoring Gillian, however unknowingly, finally breaks his channel and the black mist can be seen dissipating. Falken stands up and finds Gillian. "He was not in his right mind.. It appears he was under the effects of a spell that dominates his mind..."
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Falken grabs Brendan's shoulders and begins to shake him, not aggressively, but like someone who is trying to wake up someone who is sleeping. He looks Brendan in their eyes and says loudly, a fear in his voice as he is concerned for the young man. "What is wrong with you son!" And with that, a dark black mist generates around Brendan and works up Falken's arms, entering his body.
(Falken is casting Identify on Brendan to see what is effecting them, which he can do I just learned. Focusing on this particular part "If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.")
(I only marked one spell slot since the Cure Wounds didn't cast.)
I don't have a signature.
Otis moves behind Grahl (D7), then diagonally between Grahl and the wall (E6). Following the wall further into the ally (E5, E4) and circling behind the target (D3, C4). Dropping low on his right leg while twisting Otis strikes out with a straight left leg attempting a leg sweep to knock the target prone (shove to force prone). Otis follows up with a right handed dropping hammer hand strike to the armored head, returning to the standing ready position.
Movement 30 feet.
Action shove attack to force prone Athletics: 6
Bonus action unarmed attack: Attack: 25 Damage: 6
If Otis successful my forces target prone and receives advantage for the attack: Attack: 16 Damage: 8
.
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
Roy in to box the armored figure in and swings his sword in an overhand chop
Attack: 23 Damage: 6
“Just don’t let it out.”
Paladin - warforged - orange
Grahl smacks his hammer into the armored figure's chest, which cracks despite the minimal effort of it.
Klok fires an arrow, which flies true but bounces off the glass like armor, also leaving a few cracks as well.
Otis makes his way around to the back of the armored figure and rushing forward he attempts to give a mighty shove from the back, but almost slips and loses a bit of his footing in the attempt.
Opposing athletics check: 15
As Otis attempts to shove the armored individual from behind, he meets too much resistance to move the figure.
Roy steps forward and swings his sword from the top down and it smashes into the shoulder of the armor as it cracks and splinters, glass fragments flying out to the sides, but no blood is visible as he retracts his sword.
Falken: (OOC: Identify takes a whole minute to cast.)
You begin chanting your spell as the dark mist pools out of Brendan's skin and travels up into your arms as your eyes begin to see arcane symbols etched up and down, marking some spell on his skin that you aren't able to decipher yet. The symbols slowly turn and move, beginning to take on more clarity, but it is not a quick process.
Initiative:
Gillion: 22
Armored Figure & Brendan: 21
Grahl: 16
Klok: 8
Otis: 7
Roy: 7
Falken: 5
Gillian, remembering his training, finds himself moving back toward the altercation. As he peaks out from the boxes he seeks a dark mist climbing up Falken’s arms, and decides it’s time to try to incopacitate Brendan if possible… It would be a shame if they had to kill him just to avoid him cursing Falken. But that wasn’t out of the question…
Rewching into his component pouch and rubbing two rose pedals together in a pinching motion in Brendan’s direction, he concentrates on a point 20 ft behind Brendan & 21 or more ft away from Falken and casts sleep, hoping Brendan is even able to be effected by the spell.
(Gillian will run to J6 and center his sleep spell at a point on the wall above the shelves between O7 & O8)
sleep 5d8 hp 23
Inside Group: As Gillian casts his spell, Brendan's eyes roll up in his head and he slumps over, barely held up by Falken's hands gripped on his shoulders.
Outside Group: The armored figure outside seems to go into a rage suddenly swiping out with both claws in a circular manner at the three surrounding it.
Grahl attack 1: Attack: 22 Damage: 9
Grahl attack 2: Attack: 4 Damage: 4
Roy attack 1: Attack: 17 Damage: 3
Roy attack 2: Attack: 4 Damage: 6
Otis attack 1: Attack: 11 Damage: 5
Otis attack 2: Attack: 4 Damage: 5
Armor self damage: 9
The armored figure spins around swiping at Grahl and Otis, but Grahl catches both attacks on his shield and pushes them to the side. Otis puts his arm out and deflects both attacks by deflecting the armor's wrists against his, and Roy catches one of the attacks on his shield but the other grazes his face, the needle claws slashing a line of fire across his right cheek. (sheet adjusted)
The strain of the maneuver stresses the armor where Roy drove his sword into its shoulder and the arm shatters and falls to the ground. From the break, the arm looks much like folded layers of glass over a hollow interior.
As Brendan falls asleep in Falken's arms, the black mist can still be seen traveling up Falken's arms. Without drawing his attention away, he says to Gillian. "Be prepared, I'm trying to see if I can see what is happening with Brendan."
Falken is going to keep up the Identify until his connection is broken.
I don't have a signature.
With the creature starting its swipe Grahl bends through his knees trying to get as much of his body behind his shield as he can.
Seeing its arm fall off after the attack Grahl can barely believe it. What the..
Shaking off the shock he brings up his hammer and aims for the figures remaining arm. Hoping to dismantle it without fully destroying whatever it is.
Klok takes a step to the left and aims his bow at the armor once more
Attack: 11 Damage: 7
Watching young Roy take a hit from the armor Klok speaks in Druidic
"Mother nature, provide me with the power to ease the pain of youngling Roy with a healing breeze"
healing word
6
Otis blocks both strikes surprised by the untrained reckless attack. Seeing the arm break off like glass Otis steps to set up a flank with Roy and begins pummeling the head of the armored figure. Driving his fist into it once, then a second time.
Movement 5'
Action: Attack: Attack: 13 Damage: 8
Bonus Action: Attack: Attack: 9 Damage: 5
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
Roy attempts to bring his sword down on the other arm with both hands and end this
Attack: 25 Damage: 5
Paladin - warforged - orange
Outside group: Grahl strikes down with his hammer, smashing into the arm and ripping it from the side of the creature as Otis swings a right to punch it in the head. It ducks back but Otis comes back in with a left, punching the helmet, cracking it and knocking it off balance after taking Grahl's hit. Klok's arrow pings off its head and Roy's sword comes in, initially aimed for the shoulder but smashes down onto the head splitting it open. You watch horrified as a human skull falls out of the shattering glass and hitting the ground between you.
Inside group: After what seems like an eternity, Falken's spell finishes and he lets go of Brendan, who slowly slumps down to the floor sounds asleep.
Falken:
As your spell finishes, the arcane runes you saw on Brendan's skin finally all lock into place and you can tell that though it is fading away, he was locked into some sort of spell that dominated his mind.
Roy picks up the skull.
“We need to get the guard on alert. Back to the council. Be on alert, everyone. This is a totally different brand of magic from what we’ve touched.”
On his way past Klok, he smiles and gives him a nod of respect. “Incredible, as always.”
Paladin - warforged - orange
Gillian spends the time while Falken is accessioning his condition tying Brendan’s wrists and ankles securely with rope from his equipment, just in case.
Feeling secure in the fact that he isn’t going anywhere within some serious struggle, Gillion sits down next to Falken and ponders aloud, “Phew! How do you think the others are doing? Think they need a hand?”
(Successful if they are within 120ft) Gillion tries to message Roy, “Can you hear me Roy? We have this one bound, secured, and fast asleep. How’d it go out there?”
the curios reader of stories and magical tomes suddenly notices the shelves, inspecting them for books or items that would catch his eye or interest him 5
Assuming Roy can get the message
“I’m not sure. He - it - is dead. We’re on our way back.”
Paladin - warforged - orange
Otis picks up the torso and legs of the glass man. "Alright. Lets get this to the elders." Otis wrestles the body over his right shoulder and follows Roy.
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
Grahl cant wrap his mind around it, Is that a real skull? From inside glass.. he asks confused
He helps Otis pick up whats left of the body and looks around to see if anything of note is still on the ground to help identify what this was.
Grahl follows the others heading back to the elders. Keeping his eyes open to see if anything else is out of place on the path there.
Klok smiles at Roy's kind words "Nicely done younglings! You all did fantastically. Old Klok is going to stay here for a moment and look this scene over....Peculiar armor but the skull....does not bode well."
@Felgrimm Klok would like to look over the dead for clues both magic or things on the person
Gillian stands up and starting searching the shelves more seriously. Walking along the rows, he know there might only be a few more seconds before the elders come in.
Roy’s reply startles him… ‘ it ‘is not a word you want to hear when discussing the council halls, the center of their city.
investigating 9 more of the shelves that aren’t in direct eyeline of the door, just in case someone comes in unexpectedly.
Falken, seemingly ignoring Gillian, however unknowingly, finally breaks his channel and the black mist can be seen dissipating. Falken stands up and finds Gillian. "He was not in his right mind.. It appears he was under the effects of a spell that dominates his mind..."
I don't have a signature.