Sarmaris pushes himself on to his feet, clutching at his weapon (Do I get to pick which weapon?), surveying his surroundings looking for somewhere safe.
Petryeras looks around, feeling his pockets; hmmm who are all these people, what the hell is going on, I was just sitting in the bar playing some dice games and now I am here, wherever here is; well at least I still have my stuff it seems; or at least the useful things.
After which he begins to understand the danger he is, unfortunately a bit slow.
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
(Waiting for Meagan to roll initiative. But we can continu, since maegan can't take an action anyway, except a con save)
As quick as he is, Petyeras tries to get a grasp of the situation and where all his belongings are. He caught offguard by the sudden attack and will act next round.
The Undead Claws rushes to those who are waking up and try to knock their targets down by using their sharp nails to rip the flesh.
One Claw attacks Petyeras: 14 Damage: 4. After the attack, it makes a nimble escape to hide between the bones 21
One Claw attacks Sarmaris : 23 Damage: 6. After the attack, it makes a nimble escape to hide between the bones 15
One Claw attacks Cy: 22 Damage: 5. After the attack, it makes a nimble escape to hide between the bones 13
Sarmaris is down. You can make a death save. The claw slashes your leg open and it's just too much for you. A big open wound makes you hit the bone floor. This will leave a nasty scar! (I rolled the linguring injury)
Cy and Petyeras gets slashed pretty badly by the fingernails of the claws.
Petyeras and Cy are still prone, but awake to make an action. Terbac, Meagan and Scar are unconscious. Someone can spend their action to help them getting up, or they make another con save to see if they wake up themselves next turn.
Petyeras stands up and moves 15ft away from where he saw the claws went. He focusses on his Crystal and points his fingers at the worst hidden claw; shooting a Bolt of Force energy towards it:
Forge bolt: Attack: 5 Damage: 3
Rollback Post to RevisionRollBack
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
((Petyeras/Secretfool: you are suprised and will attack next turn, with disadvantage if you shoot now. Or ready your action for when the claw pops up again))
This post has potentially manipulated dice roll results.
(I'm not sure if the bones hid successfully from Cy, how would I check that? Against passive perception? Sorry for getting ahead of myself, I post already because I will not be able to for some time, if Terbac already helps Scar, then Cy will help Meagan instead.)
Cy winces when the claw rips through his flesh and he gets brought down onto the bones. He feels that this will be the end. Not quite as he had imagined it.
When he was still standing, he noticed two more elves just next to him when he looked around which appear to be alive. There are many more dead bodies, or are they? He believes he saw the chest moving of a dwarf just next to him. 'Maybe he's still alive', he thinks and stands up (move 17,5'), and tries to wake him up (help up Scar as action). "Wake up! Quick!", he utters in dwarfish. In this moment, with the claws out of sight, he catches his breath and thinks, "perhaps, I'm not done for just yet." (Second Wind as bonus action - + 11 HP)
Terbac, still laying prone on the ground, you open your eyes. Your head hurts and as you look around you see three people fighting against undead claws. One gets knocked to the floor, two others are bleeding. And after attacking the claws hide between the pile of bones.
What do you do?
((Cy, action noted! to answer your questions regarding the hidden claws, you had a couple of options. 1.You can spot the claws with passive perception higher then their hide roll, lowest is 13. 2.You can make an action to search for them, roll perception higher then their hide roll, so you can point out to other players where the claw is so they can attack without disadvantage. 3.Attack with disadvantage. 4.Ready an attack for when they come back before the start of your next turn. You can act before they can attack))
Terbac will start scrounging for any weapon and shield and take the dodge action just in case.
You stay alert, trying to avoid any possible attacks. But it's hard to search for your gear and on the lookout. When you go through the bones, you only end up with a large bone in your head, which could act as a weapon.
(searching for your weapons is an action, so is the dodge action. Can't be both unfortunately)
In the meantime Cy heads over to Scar and shakes him back to consciousness. Which seems to work as the Dwarf blinks a couple of times. (your turn is after Meagan)
Cy initiative: 10
Cy tries to get his head around the situation, surveying the area and slowly realising the danger he is in.
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Sarmaris Initiative - 14
Sarmaris pushes himself on to his feet, clutching at his weapon (Do I get to pick which weapon?), surveying his surroundings looking for somewhere safe.
Petryeras looks around, feeling his pockets; hmmm who are all these people, what the hell is going on, I was just sitting in the bar playing some dice games and now I am here, wherever here is; well at least I still have my stuff it seems; or at least the useful things.
After which he begins to understand the danger he is, unfortunately a bit slow.
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
Scar's Initiative: 0
(ooc: do we still take our turns in init. order... will post mine accordingly, if I'm still alive)
Terbac Init 13
he will start scrounging for any weapon and shield.
D&D since 1984
(Waiting for Meagan to roll initiative. But we can continu, since maegan can't take an action anyway, except a con save)
As quick as he is, Petyeras tries to get a grasp of the situation and where all his belongings are. He caught offguard by the sudden attack and will act next round.
The Undead Claws rushes to those who are waking up and try to knock their targets down by using their sharp nails to rip the flesh.
Sarmaris is down. You can make a death save.
The claw slashes your leg open and it's just too much for you. A big open wound makes you hit the bone floor. This will leave a nasty scar! (I rolled the linguring injury)
Cy and Petyeras gets slashed pretty badly by the fingernails of the claws.
Petyeras and Cy are still prone, but awake to make an action.
Terbac, Meagan and Scar are unconscious. Someone can spend their action to help them getting up, or they make another con save to see if they wake up themselves next turn.
Petyeras stands up and moves 15ft away from where he saw the claws went. He focusses on his Crystal and points his fingers at the worst hidden claw; shooting a Bolt of Force energy towards it:
Forge bolt: Attack: 5 Damage: 3
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
sorry! initiative for Meagan: 4
(that is three 1's in a row - this streak has got to stop at some point!)
Here is Meagan's CON save *cross fingers* 12
((Petyeras/Secretfool: you are suprised and will attack next turn, with disadvantage if you shoot now. Or ready your action for when the claw pops up again))
Current Initiative:
Terbac 13 (unconscious)
Cy 10 (prone)
Meagan 4 (unconscious)
Scar 0 (unconscious)
Petyeras: 20 (suprised, prone)
Undead claws: 18
Sarmaris 14 (prone)
Sarmaris can make a deathsave
Terbac may make a con save to see if he can act before Cy
CON Save 15
D&D since 1984
Deathsave - 12
(I'm not sure if the bones hid successfully from Cy, how would I check that? Against passive perception? Sorry for getting ahead of myself, I post already because I will not be able to for some time, if Terbac already helps Scar, then Cy will help Meagan instead.)
Cy winces when the claw rips through his flesh and he gets brought down onto the bones. He feels that this will be the end. Not quite as he had imagined it.
When he was still standing, he noticed two more elves just next to him when he looked around which appear to be alive. There are many more dead bodies, or are they? He believes he saw the chest moving of a dwarf just next to him. 'Maybe he's still alive', he thinks and stands up (move 17,5'), and tries to wake him up (help up Scar as action). "Wake up! Quick!", he utters in dwarfish. In this moment, with the claws out of sight, he catches his breath and thinks, "perhaps, I'm not done for just yet." (Second Wind as bonus action - + 11 HP)
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Terbac, still laying prone on the ground, you open your eyes. Your head hurts and as you look around you see three people fighting against undead claws. One gets knocked to the floor, two others are bleeding. And after attacking the claws hide between the pile of bones.
What do you do?
((Cy, action noted! to answer your questions regarding the hidden claws, you had a couple of options.
1.You can spot the claws with passive perception higher then their hide roll, lowest is 13.
2.You can make an action to search for them, roll perception higher then their hide roll, so you can point out to other players where the claw is so they can attack without disadvantage.
3.Attack with disadvantage.
4.Ready an attack for when they come back before the start of your next turn. You can act before they can attack))
Terbac will start scrounging for any weapon and shield and take the dodge action just in case.
D&D since 1984
(ooc: is this still round 1?... Cy (init. 10) appears to have awoken Scar (init. 0)... but now it looks like Terbac (init. 13) is going?)
You stay alert, trying to avoid any possible attacks. But it's hard to search for your gear and on the lookout. When you go through the bones, you only end up with a large bone in your head, which could act as a weapon.
(searching for your weapons is an action, so is the dodge action. Can't be both unfortunately)
In the meantime Cy heads over to Scar and shakes him back to consciousness. Which seems to work as the Dwarf blinks a couple of times. (your turn is after Meagan)
Meagan, con save please.
(ooc: ty, getting a little impatient to die, lol)
Meagan CON save: 13
Meagan, whatever got you down, it got you real good. Light stays still out for you.
Scar, youre up!