(I love how you guys are discussing Meagan’s fate, makes sense since she’s unconscious and now at 0 hit points. I’m not done though, right? Still get to do death saving throws?)
(exactly! btw all, I make the rolls for lingering injuries. If you want to do those rolls yourselves let me know. For now I rolled a 1 for meagan... which is not that good. I'll describe in a couple of minutes)
(exactly! btw all, I make the rolls for lingering injuries. If you want to do those rolls yourselves let me know. For now I rolled a 1 for meagan... which is not that good. I'll describe in a couple of minutes)
(Of course you did, that’s apparently her favorite number)
Most of you can dodge the bone splinters, except for Petyeras and Meagan.
Petyeras gets hit in his lower right arm, just a mere scratch, but still it hurts. (1dmg)
Meagan, laying unconscious on the ground, is an easy target. With the blast, the bone splinter shoots through the air and pierces her left eye. Meagan twitches for a second and then motionless as before. Her eye doesn't look good, nor does Meagan, as blood drips out. (You have disadvantage on Wisdom (Perception) checks that rely on sight and on ranged attack rolls. Magic such as the regenerate spell can restore the lost eye. If you have no eyes left after sustaining this injury, you're blinded. And you are down ofcourse)
(I keep rolling crits and you keep rolling nat 1's, this is not going great)
Terbac, one of the claws crawls via your legs, over your body, to your throat and slashes it open. You fall dead on the ground.
Petyeras, you got serioulsy injured again and go down after a fist hits you on your feet. (Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.)
(ooc: We have our first dead! and the honor goes to Terbac! You can roll for a new character if you like.)
(wow, I'm not sure I can follow. Why did Terbac die? wouldn't he go down and have death savings first? Then why do they attack with advantage still? I thought we see them after the bone splinters.)
(ooc: oh dear... the advantage was my mistake. But if I take the first roll, it still is a crit. So the damage stays as is. He dies, because he only has 2 hitpoints. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.)
((When damage (that isn't radiant or from a critical hit) reduces you to 0 HP, you can make a CHA saving throw (DC 5 + the damage taken) On a success, you instead drop to 1 HP))
Rollback Post to RevisionRollBack
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
Sarmaris stands once more utterly confused as to what’s going on, he doesn’t even remember how he fell down again.
”W, w, what’s going on?!” He stammers and shouts looking around the room. He clocks one of the skeletal hands and fires his bow at it (assuming that’s the weapon I found).
Attack: 8 Damage: 10
(If there is somewhere he could perceive as being safer he will misty step there, otherwise stay put)
((When damage (that isn't radiant or from a critical hit) reduces you to 0 HP, you can make a CHA saving throw (DC 5 + the damage taken) On a success, you instead drop to 1 HP))
(Ah yes. Thats right! Awesome. Back in business)
You draw your last strength from the grave and return to the living.
Sarmaris stands once more utterly confused as to what’s going on, he doesn’t even remember how he fell down again.
”W, w, what’s going on?!” He stammers and shouts looking around the room. He clocks one of the skeletal hands and fires his bow at it (assuming that’s the weapon I found).
Attack: 11 Damage: 6
(If there is somewhere he could perceive as being safer he will misty step there, otherwise stay put)
You aim your bow and take your shot. Unfortunately, the arrow misses by a fingernail. Based on simple logic, getting off the pile of bones seems like a logical decision. A silvery mist surrounds Sarmaris and a second later he appears next to the pile of bones.
(ooc: unconscious condition means you auto fail STR and DEX saves)
(I love how you guys are discussing Meagan’s fate, makes sense since she’s unconscious and now at 0 hit points. I’m not done though, right? Still get to do death saving throws?)
(ooc: yes, at the start of your turn)
(exactly! btw all, I make the rolls for lingering injuries. If you want to do those rolls yourselves let me know. For now I rolled a 1 for meagan... which is not that good. I'll describe in a couple of minutes)
(Of course you did, that’s apparently her favorite number)
Most of you can dodge the bone splinters, except for Petyeras and Meagan.
Petyeras gets hit in his lower right arm, just a mere scratch, but still it hurts. (1dmg)
Meagan, laying unconscious on the ground, is an easy target. With the blast, the bone splinter shoots through the air and pierces her left eye. Meagan twitches for a second and then motionless as before. Her eye doesn't look good, nor does Meagan, as blood drips out.
(You have disadvantage on Wisdom (Perception) checks that rely on sight and on ranged attack rolls. Magic such as the regenerate spell can restore the lost eye. If you have no eyes left after sustaining this injury, you're blinded. And you are down ofcourse)
The Undead Claws crawl back to their nearest targets.
(I keep rolling crits and you keep rolling nat 1's, this is not going great)
Terbac, one of the claws crawls via your legs, over your body, to your throat and slashes it open. You fall dead on the ground.
Petyeras, you got serioulsy injured again and go down after a fist hits you on your feet. (Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.)
(ooc: We have our first dead! and the honor goes to Terbac! You can roll for a new character if you like.)
(wow, I'm not sure I can follow. Why did Terbac die? wouldn't he go down and have death savings first? Then why do they attack with advantage still? I thought we see them after the bone splinters.)
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
(ooc: Terbac died from massive damage, the total damage he took was twice his hp total or more... he had 2 hp and took 4 damage or more.)
(Not sure why they still had advantage? Maybe the DM forget he said they were exposed and no longer hidden?)
(ooc: oh dear... the advantage was my mistake. But if I take the first roll, it still is a crit. So the damage stays as is. He dies, because he only has 2 hitpoints. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.)
"Watch out for the hands! Get ready to strike them!"
(ooc: is it Samaris' turn now?... and Cy is next after that?)
(ooc: yes Sarmaris it's turn! Thought I waited for Terbac, but he can react when he is back)
Everyone sees one hand between the bones, so you can easily target that. The other two are hidden, unless someone searches for them.
Charisma save: 13
((When damage (that isn't radiant or from a critical hit) reduces you to 0 HP, you can make a CHA saving throw (DC 5 + the damage taken) On a success, you instead drop to 1 HP))
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
Sarmaris stands once more utterly confused as to what’s going on, he doesn’t even remember how he fell down again.
”W, w, what’s going on?!” He stammers and shouts looking around the room. He clocks one of the skeletal hands and fires his bow at it (assuming that’s the weapon I found).
Attack: 8 Damage: 10
(If there is somewhere he could perceive as being safer he will misty step there, otherwise stay put)
(Ah yes. Thats right! Awesome. Back in business)
You draw your last strength from the grave and return to the living.
(ooc: not to sound cruel, but isn't Terbac dead? so won't get to act at all?)
You aim your bow and take your shot. Unfortunately, the arrow misses by a fingernail. Based on simple logic, getting off the pile of bones seems like a logical decision. A silvery mist surrounds Sarmaris and a second later he appears next to the pile of bones.
(Cy, your turn!)
(ooc: Terbac is the character of GR_Mustang, not Secretfool. His character Petyeras went also down)
(Thanks for the explanations. Anything Cy can do to get Meagan back into business? Suppose not since she’s at 0HP. Will post more in an hour or two.)
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||