Hello Everyone! I'm recruiting for a PbP on Beyond in what amounts to an open-world campaign that will (mostly) go where the players want to, though there will be plot points that I want to hit. This world has some special character creation rules, which are below:
Additional Character Creation Rules: You get the feats Magic Initiate or Artificer Initiate and Elemental Adept. Your Initiate Feat's Level One spell must be the same Damage Type as one of the options for Elemental Adept. These feats show up in a Brand/Mark (depending on where you live in the world) on either one of your arms or your head. Magic users that can learn spells of other damage types can pick the Elemental Adept feat for those, and one Mark will appear on one of your arms (Max 2 on each) or your head (Max 1).
Variant Humans and Custom Lineage are not allowed. Dragonmarked races from Ebberron are allowed, but the Dragonmark will always appear on your leg. This world is not entirely fleshed out, so don't be hesitant if you want to put your character in a guild/faction with an international or interregional presence. You start at level 5. All official content save races banned above are allowed.
The History of the World of Mejal
A long Timeline
Time System: Pre Fall (PrF), During Fall (DF), Post Fall (PoF)
7500 PrF: The Church of Oaiseyu is created
6951 PrF: Euiloa Nyv falls to the Mooreian Empire, uniting the world
6823: Plate of Etuniloral created in Hameal, capital of the Mooreian Empire
6672-6665: The Gorian Expedition
6665: Plate of Etuniloral lost in Gori Sea
6664-6604: The Second Mooreian War
6664: Nehjaie succedes from Mooreian, the first time the world is split in centuries
6663: Oaern succeeds from Mooreian
6660: Euiloa Nyv succeeds from Mooreian
6657: Baiel, Creail, Uaem, and Nevamu succeeds from Mooreian
6648: Gameki and Wadilo succeeds from Mooreian
6604: Flaien succeeds from Mooreian, leaving it with no lands on the Aeo Continent
6547-6237: Mooreian dissolves to infighting, sparking the first dark age
6236: The Plate of Etuniloral is found by Jaeiv the Redeemer
6008: The Church of Oaiseyu dissolves, leaving the world in chaos in its wake, renaming continents and countries.
6008: Holy Country names are changed Nehjaie->Baiv, Oaern-> Golar, Baiel-> Farin, Creail-> Lion, Uaem-> Uam, Nevamu-> Vevum, Gameki-> Gamki, Wadilo-> Dilo, and Flaien-> Neipm
5847: Neipm and Baiv dissolve due to Oaiseyu Revolt
5845: Uam reverts to Uaem and re-accepts the church
5843: Wadilo, Gameki and Nevamu re-accepts the church
5833: Lion, Farin, and Golar officially reject the Church and combine into the Jade Republic.
5824-5784: The War of Endless Days, Jade Republic claims what used to be Neipm
5780-5757: The War of Nehjaie/Baiv, Baiv is split
5733-5702: The Reckoning War, the Continent of Mraove (Tribal Continent) is destroyed
5673-4536: The Text Death (Next to nothing is known about this time)
4535: The Jadeorean Empire, Goeuln, Daom, Sadis, and The Dannick Empire come out of the Text Death alive
4533: Sadis declares neutrality, and they establish the Scribes of History
4530-3678: Jadeor and Dannick start the Thousandwar Rush
4522: Sadis gets invaded by Dannick
4501: The SoH disbands, but not before chronicling almost 2k years of history
4438-4305: The Stalemate occurs
4304-4006: The Second Text Death occurs
4005: Jadeor, Goeuln, and The Daumic Empire make it out of the Second text death
4001: Jadeor-> The Jadeorean Empire
4001: TJE takes over Goeuln
3996-3769: The Second Stalemate occurs
3768: Daumic sorcerers attempt to summon an Archfiend
3766: The power remains from the summoning of Archfiend Baaz’Amun change the population forever, giving a person one of 5 Marks
3765: The Brandish War begins
3757: Arin, Hager, Ceare, Thren, and Forean come out of the war, each one representing one of the marks.
3752: Rejecters of the Mark form the island country of Marno
3750-1511: Relative Peace occurs
1511-876: The War of the Mark occurs
875: Tensions start rising even further
875-635: Another Stalemate
634-11: The Last War occurs
10: A hero of all marks appears (Marked One)
4: The Marked One starts making an army
0 DF: The Marked one invades Arin
8: Invasion of Hager
17: Ceare falls
32: Thren manages to rebuff an invasion, and reclaims West Arin
37: North Ceare is reclaimed
46: Markotal is established, covering Thren, West Arin, and Northeast Ceare
47: Forean and Marno join Markotal
49: Thren is invaded
61: Markotal falls
78: The Attal Rebels are killed off
1 PoF: The New Mooreian Empire is established
17: The Plate of Etuniloral is splintered into 13 Shards
18: The Mind Shard is claimed by Oern Jakaldor
19: The Sound Shard is claimed by Jareyn Ielor and the Sliced Shard is claimed by Ove Foreun
20: The High Shard is claimed by Horoun Deliere and the Venom Shard is claimed by Hao Naob
21: The Stabbed Shard is claimed by Derethim the Overture
23: The Death Shard is claimed by Trithe Brassen
27: The Lightning Shard is claimed by Gratha Yaque
37: The Force Shard is claimed by Graven Theron
51: The Flame Shard is claimed by Horovar Kalaki
68: The Freeze Shard is claimed by Bram Iuok
85: The Shattered Shard is claimed by Lavon Terron
147: The last Shard, the Receding Shard is claimed by the Last Rebels
154: The Last Rebels form the Holdout of Dova
166: The Last Rebels form the Holdout of Japhetmuth
195: The Receding Shard is claimed by The Allmark
196-5986: Relative peace occurs
5987: The Rebellion occurs, splintering the world into 27 countries: Aevon, Alkon, Breval, Ceron, Dova, Eura, Fragha, Greabe, Hyem, Ivion, Jlabav, Krim, Mraron, Nethon, Norom, Overon, Praja, Quavon, Relin, Strallo, Tuvon, Ulavoat, Vraxe, Wathha, Wunn, Yixil, Zwil
Some Factions
The Church of Oaiseyu (~7500 PrF- 6008 PrF, 5847 PrF- 5674 PrF, 4 PrF- 5986 PoF)
The Church of Oaiseyu is a monotheistic religion that has been united under one Church three times in history, for about ~7750 years. It believes in the god Oaiseyu. There are two sects of the religion: Aiem and Imule. The first’s holy names are three consecutive different vowels, the second 3 different vowels split with one consonant in between each vowel. They are a monotheistic religion that believes Oaiseyu to be the True and Only God.
The Church of Arun (5600- now)
The Church of Arun is the dominant religion of the world, though it has only been around for about 400 years. It worships a pantheon of gods known as The Collective. The main 9 gods are Avre (War), Ceron (Nature), Ghatha (Luck), Mekke (Knowlege), Nasse (Death), Resae (Life), Teasom (Travel), Vyron (Leadership), and Xrena (Rebeller).
Last Rebels (78 DF-now)
The Last Rebels are known as the only surviving members of the Attal Rebels, who were nearly wiped out. They are the ones that sparked the Rebellion (of 5987). They now fill a more political role.
The Scribes of History (4533-4501)
The Scribes of History made it their goal the chronicle history. Ironically, not much is known about them.
The Worldscribes (4 PrF-now)
The Worldscribes follow in the footsteps of The Scribes of History. They accept those who search for knowledge, and the Worldscribes put knowledge over everything else.
The Greleen
The Greleen are Seafaring Merchants. They are known for their exotic goods, and they TOTALLY AREN’T SECRETLY A SLAVE EMPIRE.
Current Nations
Aevon (Republic)
Current Leader: Prime Minister Fream Jaredal (F)
Borders: Fragha, Zwil
Alkon (Monarchy)
Current Leader: King Huy Nethon (M)
Borders: Eura, Hyem, Norom
Breval (Monarchy)
Current Leader: King Hrane Murra (M)
Borders: Ceron
Ceron (Oligarchy)
Current Leader: Figurehead Mreatha Durell (F)
Borders: Breval, Eura
Dova (Anarcho-Socialism)
Current Leader: Figurehead Rushing Stream (F)
Borders: Nethon
Eura (Socialism)
Current Leader: President Gaerth Mordon (M)
Borders: Alkon, Ceron, Norom, Overon
Fragha (Theocracy)
Current Leader: Archpreist Jaedan Hrathan (M)
Borders: Aevon, Ivion, Zwil
Greabe (Monarchy)
Current Leader: Queen Therat Morganson (F)
Borders: Quavon
Hyem (Republic)
Current Leader: Prime Minister Jrath Neuram (F)
Borders: Alkon
Ivion (Monarchy)
Current Leader: King Heronim Kretham (M)
Borders: Fragha, Zwil
Jlabav (Theocracy)
Current Leader: Archpreist Beron Mrathiel (M)
Borders: Relin, Wathha, Wunn
Krim (Aristocracy)
Current Leader: High Lord Marreon Krenaw (M)
Borders: Tuvon, Vraxe
Mraron (Theocracy)
Current Leader: Archpriest Nets in the Sea (F)
Borders: Norom, Overon, Praja
Nethon (Empire)
Current Leader: Emperor Jaal Neveron (M)
Borders: Dova, Strallo
Norom (Republic)
Current Leader: President Naeso Krathe (M)
Borders: Alkon, Eura, Mraron, Overon, Praja
Overon (Monarchy)
Current Leader: Queen Mruyk Darren (F)
Borders: Eura, Mraron, Norom, Praja
Praja (Theocracy)
Current Leader: Archpreist Aougeno (F)
Borders: Mraron, Overon
Quavon (Oligarchy)
Current Leader: Figurehead Proy Jethar (M)
Borders: Greabe
Relin (Oligarchy)
Current Leader: Figurehead Meare Jhea (F)
Borders: Jlabav, Wathha, Wunn, Yixil
Strallo (Theocracy)
Current Leader: Archpriest Kerru Prakese (F)
Borders: Nethon
Tuvon (Monarchy)
Current Leader: King Yeath Derrfa (M)
Borders: Krim, Ulavoat, Vraxe
Ulavoat (Coalition of Socialist and Oligarchin City-States)
Current Leader: Figurehead Uear Kreath (M)
Borders: Tuvon, Vraxe
Vraxe (Monarchy)
Current Leader: King Freton Sereston (M)
Borders: Krim, Tuvon, Ulavoat
Wathha (Oligarchy)
Current Leader: Figurehead Rheam Ardor (F)
Borders: Jlabav, Relin
Wunn (Monarchy)
Current Leader: Highprince Ier Grather (M)
Borders: Jlabav, Relin, Yixil
Yixil (Theocracy)
Current Leader: Archpreist Nheo Jratm (M)
Borders: Relin, Wunn
Zwil (Empire)
Current Leader: Empress Loasen Mreathaj (F)
Borders: Aevon, Fragha, Ivion
Some Relevant Past Nations
18 PoF:
New Mooreian Empire (Empire)
As of Time Leader: HoAM Beaulin Celerofv
Borders: None
49 DF:
HoAM (Empire)
As of Time Leader: HoAM Buwon Brajast (Beaulin Celerofv)
Borders: Markotal
Markotal (Empiric Alliance)
As of Time Leader: Figurehead Newain Joreav
Borders: HoAM
17 DF:
HoAM (Empire)
As of Time Leader: HoAM Buwon Brajast (Beaulin Celerofv)
Borders: Forean, Marno, Thren
Forean (Republic)
As of Time Leader: Prime Heaven Prealian
Borders: HoAM
Marno (Oligarchy)
As of Time Leader: Figurehead Aevon Weathorn
Borders: HoAM
Thren (Monarchy)
As of Time Leader: King Ferren Uilm
Borders: HoAM
6951 PrF
Mooreian Empire (Empire)
As of Time Leader: Emperor Hadegen Heor
Borders: None
Finally, some stuff on the history of the Starting town, the Town of Squares, Gaaren
5528 PoF: Gaaren is founded
5535: The Church Square Massacre kills 882, including the captured killers
5541: The town reaches 10000
5548: The Flying Tankard Inn is established
5603: The town reaches 20000
5622: The town reaches 30000
5641: The plague wipes out almost 10000 people
5694: The town reaches 30000 again
5724: Market Square is finished, holding almost 100 shops in the square alone, and many more in the streets going towards it.
5779: The town reaches 50000
5810: Mage Square is created, and it holds a giant teleportation platform, but it is very costly (5000 gold pieces per person, per teleportation or 20000 for a permanent card)
5921: The town reaches 70000
5986: The town reaches 95000, only 5000 away from being considered a city
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dragonborn will work. You can do 4d6 reroll one 1, point buy, or standard array
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Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
This post has potentially manipulated dice roll results.
Ability scores: 13121610127
Name: Stegg
Race: Human
Class (and Subclass): Fighter (Champion)
Ability Scores: (see above)
Backstory: Stegg learned to fight at a young age by taking part in some mock gladiatorial contests. For many years they would take place every month and Stegg won the championship title dozens of times. When they were finally cancelled Stegg took passage on a ship to serve as a marine merchant's guard.
While performing this duty he also learned to become a sailor and thus carry his weight this way on long voyages. After completing his guard job for the merchant Stegg stayed on with the ship and spent another few years becoming quite the sailor, even learning some navigation and map-reading skills.
Now Stegg has decided to journey over land and seek adventure where he can find it. He is very strong and prefers to use weapons of great size and intimidation to overcome any obstacles that get in his way. He's recently learned that the strange mark on his left arm allows him to cast a little magic.
just noticed that the only 1st level spells on the Artificer list that do damage are Catapult and Tasha's Caustic Brew and since the catapult does bludgeoning damage does that mean we are forced to take tasha's caustic brew?
it does acid damage and therefore matches the elemental adept damage types.
Apologies for double posting, but that is the luckiest I think I’ve ever rolled in this way, so I didn’t want to risk dndbeyond bugging out and altering them.
This post has potentially manipulated dice roll results.
Name: Edgar Mylborn
Race: Hexblood (Though not technically a custom lineage, I understand if you don't want hexbloods in your campaign. In that case, Edgar will be a non-variant human)
Class (and Subclass): Wizard / Order of Scribes
Ability scores: 15101216911
Backstory:
As a current member of the Worldscribes, the young wizard Edgar travels around in pursuit of knowledge. Though secretly, Edgar is truly obsessed with liches and is searching to become one ethically, that is without souls. Edgar believes that as a lich, he would have the power to make the world a better place for untold years to come.
(Ignore this part if hexbloods are not allowed) Some years ago, Edgar made a deal with a hag to become a hexblood. He did this to extend his life to provide him more time to accomplish his goals.
This post has potentially manipulated dice roll results.
Name: Brand
Race: Fire Genasi
Class (and Subclass): Bard (Valor)
Ability Scores:91513141411
Backstory: Raised by her grandparents after her mother's death giving birth to her, and her father's inability to cope, Brand grew up loving attention, and was good-hearted despite a quick temper. She learned to play a number of instruments, and made some coin playing and singing the tales of past heroes on street corners and in taverns. She became quite well known in her home town. Eventually she realised she could do more with her music, being able to tap into her innate magic to supplement her performances with illusory displays. One day she happened to meet the semi-legendary adventurer Elgalor Damostro, an Elven fighter, and hit it off with him, eventually convincing him to allow her to be his skald, travelling with him and writing songs based on his adventures. Before she left, her grandfather gifted her his old rapier from his time as a guardsman, saying that she should learn to use it to protect herself, and others. At some point in their travels, Brand encountered a spell scroll, and idly read from it, not knowing it was a Scroll of Teleporting. Somehow she activated it, and in the blink of an eye she was whisked across the world to reappear in the town of Gaaren, far from Elgalor and the world she knew.
Background: Entertainer
Question: Are the Magic/Artificer Initiate and Elemental Adept feats in addition to the level 4 feat? Or do we have to take one of these two at level 4? Or do we have to take ASI at level 4?
Backstory: Raised by her grandparents after her mother's death giving birth to her, and her father's inability to cope, Brand grew up loving attention, and was good-hearted despite a quick temper. She learned to play a number of instruments, and made some coin playing and singing the tales of past heroes on street corners and in taverns. She became quite well known in her home town. Eventually she realised she could do more with her music, being able to tap into her innate magic to supplement her performances with illusory displays. One day she happened to meet the semi-legendary adventurer Elgalor Damostro, an Elven fighter, and hit it off with him, eventually convincing him to allow her to be his skald, travelling with him and writing songs based on his adventures. Before she left, her grandfather gifted her his old rapier from his time as a guardsman, saying that she should learn to use it to protect herself, and others. At some point in their travels, Brand encountered a spell scroll, and idly read from it, not knowing it was a Scroll of Teleporting. Somehow she activated it, and in the blink of an eye she was whisked across the world to reappear in the town of Gaaren, far from Elgalor and the world she knew.
Background: Entertainer
Question: Are the Magic/Artificer Initiate and Elemental Adept feats in addition to the level 4 feat? Or do we have to take one of these two at level 4? Or do we have to take ASI at level 4?
They are in addition to a level 4 ASI/Feat
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Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
just noticed that the only 1st level spells on the Artificer list that do damage are Catapult and Tasha's Caustic Brew and since the catapult does bludgeoning damage does that mean we are forced to take tasha's caustic brew?
it does acid damage and therefore matches the elemental adept damage types.
Yes, but you can still chose one of the options for Magic Initiate instead
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Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
The choice was between Magic Initiate and Artificer Initiate, and everyone got Elemental Adept.
What do you mean by you can still choose one of the options for Magic Initiate instead? If my choice was Artificer Initiate then how can I still choose options from Magic Initiate when that wasn't my choice?
Are you saying I can ignore which feat I chose? If so why choose them in the first place?
The choice was between Magic Initiate and Artificer Initiate, and everyone got Elemental Adept.
What do you mean by you can still choose one of the options for Magic Initiate instead? If my choice was Artificer Initiate then how can I still choose options from Magic Initiate when that wasn't my choice?
Are you saying I can ignore which feat I chose? If so why choose them in the first place?
Confused.
To clarify, I meant that if you couldn't find a damage type you liked from Artificer Initiate, you can choose one of the options (Wizard, Bard, etc.) from magic initiate, and it might suit what you like more.
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Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Race: Hexblood (Though not technically a custom lineage, I understand if you don't want hexbloods in your campaign. In that case, Edgar will be a non-variant human)
Class (and Subclass): Wizard / Order of Scribes
Ability scores: 14141391111
Backstory:
As a current member of the Worldscribes, the young wizard Edgar travels around in pursuit of knowledge. Though secretly, Edgar is truly obsessed with liches and is searching to become one ethically, that is without souls. Edgar believes that as a lich, he would have the power to make the world a better place for untold years to come.
(Ignore this part if hexbloods are not allowed) Some years ago, Edgar made a deal with a hag to become a hexblood. He did this to extend his life to provide him more time to accomplish his goals.
Hexbloods are fine; I'm just banning races that can get a feat at level 1 because it doesn't make sense in Mejal.
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Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Wow, so... Not the greatest format for laying down a foundation for a setting. I'm going to sum up what I understand, and ask a couple questions, please let me know.
There was the old church, and a period of world unity. That empire began crumbling in places, then fell to infighting, then the church fell apart. Unrest everywhere lead to shifting political boundaries and not one, but two different events where a concerted effort was made to destroy historical records. A group of sorcerers summon an archfiend and people everywhere were marked, being affected with magic by its presence. Everyone goes to war over it. A new church arrives. More war.
The plate breaks. Peace happens. Then war again.
None of this has context or identity to add any meaning to any of this. What's the world like? Is this eberron-esque with lightning rails and magic everywhere? Are cities full of towering buildings of nobility with advanced magi-tek or is this more like typical European medieval fantasy?
What's the plate/shards?
Total metropolitan world? Tieflings and bugbears rubbing shoulders with dwarves and elves?
Is this a moral-good campaign or a "just making my way in a crazy world" sort of campaign? It doesn't have to be set, but I'm asking in case you had something in mind.
What does wizard or bard have to do with the type of damage I choose from Artificer Initiate... which can only be acid so there is no choice?
Still not understanding?
I think what he is saying is that instead of taking artificer initiate you can take magic initiate instead, which would give you almost the same benefits as artificer initiate, with the main difference being that with magic initiate you can choose spells from the bard, cleric, druid, sorcerer, warlock or wizard spell list which have more than acid type damage. so in this instance you would drop Artificer initiate and take Magic initiate instead. you wouldn't ignore the feat you, would take whichever one of the 2 suits your desires best
Backstory: Where there's coin being made, crime is there to cut out its share. Laumo has been an on-and-off member of a local gang of thieves and smugglers. Lately however, major syndicates have been snooping around. Laumo sees the writing on the wall, and is getting out of the gang before it's too late and a syndicate hitter comes looking to clear the board.
Laumo needs to distance himself for now. That means looking for other ways to put his skills to work. So he's moving around dives and haunts outside his usual turf to get a lay of the land for legal life. Time to see what he can see
Background: Criminal/Spy
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Paladin - warforged - orange
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Hello Everyone! I'm recruiting for a PbP on Beyond in what amounts to an open-world campaign that will (mostly) go where the players want to, though there will be plot points that I want to hit. This world has some special character creation rules, which are below:
Additional Character Creation Rules: You get the feats Magic Initiate or Artificer Initiate and Elemental Adept. Your Initiate Feat's Level One spell must be the same Damage Type as one of the options for Elemental Adept. These feats show up in a Brand/Mark (depending on where you live in the world) on either one of your arms or your head. Magic users that can learn spells of other damage types can pick the Elemental Adept feat for those, and one Mark will appear on one of your arms (Max 2 on each) or your head (Max 1).
Variant Humans and Custom Lineage are not allowed. Dragonmarked races from Ebberron are allowed, but the Dragonmark will always appear on your leg. This world is not entirely fleshed out, so don't be hesitant if you want to put your character in a guild/faction with an international or interregional presence. You start at level 5. All official content save races banned above are allowed.
The History of the World of Mejal
A long Timeline
Time System: Pre Fall (PrF), During Fall (DF), Post Fall (PoF)
7500 PrF: The Church of Oaiseyu is created
6951 PrF: Euiloa Nyv falls to the Mooreian Empire, uniting the world
6823: Plate of Etuniloral created in Hameal, capital of the Mooreian Empire
6672-6665: The Gorian Expedition
6665: Plate of Etuniloral lost in Gori Sea
6664-6604: The Second Mooreian War
6664: Nehjaie succedes from Mooreian, the first time the world is split in centuries
6663: Oaern succeeds from Mooreian
6660: Euiloa Nyv succeeds from Mooreian
6657: Baiel, Creail, Uaem, and Nevamu succeeds from Mooreian
6648: Gameki and Wadilo succeeds from Mooreian
6604: Flaien succeeds from Mooreian, leaving it with no lands on the Aeo Continent
6547-6237: Mooreian dissolves to infighting, sparking the first dark age
6236: The Plate of Etuniloral is found by Jaeiv the Redeemer
6008: The Church of Oaiseyu dissolves, leaving the world in chaos in its wake, renaming continents and countries.
6008: Holy Country names are changed Nehjaie->Baiv, Oaern-> Golar, Baiel-> Farin, Creail-> Lion, Uaem-> Uam, Nevamu-> Vevum, Gameki-> Gamki, Wadilo-> Dilo, and Flaien-> Neipm
5847: Neipm and Baiv dissolve due to Oaiseyu Revolt
5845: Uam reverts to Uaem and re-accepts the church
5843: Wadilo, Gameki and Nevamu re-accepts the church
5833: Lion, Farin, and Golar officially reject the Church and combine into the Jade Republic.
5824-5784: The War of Endless Days, Jade Republic claims what used to be Neipm
5780-5757: The War of Nehjaie/Baiv, Baiv is split
5733-5702: The Reckoning War, the Continent of Mraove (Tribal Continent) is destroyed
5674: The Church dissolves to infighting
5674: Uaem-> Laav, Nevamu-> Vevum, Gameki-> Gamki, Wadilo->Ravem, Jade Republic-> Jadeorean Empire
5673-4536: The Text Death (Next to nothing is known about this time)
4535: The Jadeorean Empire, Goeuln, Daom, Sadis, and The Dannick Empire come out of the Text Death alive
4533: Sadis declares neutrality, and they establish the Scribes of History
4530-3678: Jadeor and Dannick start the Thousandwar Rush
4522: Sadis gets invaded by Dannick
4501: The SoH disbands, but not before chronicling almost 2k years of history
4438-4305: The Stalemate occurs
4304-4006: The Second Text Death occurs
4005: Jadeor, Goeuln, and The Daumic Empire make it out of the Second text death
4001: Jadeor-> The Jadeorean Empire
4001: TJE takes over Goeuln
3996-3769: The Second Stalemate occurs
3768: Daumic sorcerers attempt to summon an Archfiend
3766: The power remains from the summoning of Archfiend Baaz’Amun change the population forever, giving a person one of 5 Marks
3765: The Brandish War begins
3757: Arin, Hager, Ceare, Thren, and Forean come out of the war, each one representing one of the marks.
3752: Rejecters of the Mark form the island country of Marno
3750-1511: Relative Peace occurs
1511-876: The War of the Mark occurs
875: Tensions start rising even further
875-635: Another Stalemate
634-11: The Last War occurs
10: A hero of all marks appears (Marked One)
4: The Marked One starts making an army
0 DF: The Marked one invades Arin
8: Invasion of Hager
17: Ceare falls
32: Thren manages to rebuff an invasion, and reclaims West Arin
37: North Ceare is reclaimed
46: Markotal is established, covering Thren, West Arin, and Northeast Ceare
47: Forean and Marno join Markotal
49: Thren is invaded
61: Markotal falls
78: The Attal Rebels are killed off
1 PoF: The New Mooreian Empire is established
17: The Plate of Etuniloral is splintered into 13 Shards
18: The Mind Shard is claimed by Oern Jakaldor
19: The Sound Shard is claimed by Jareyn Ielor and the Sliced Shard is claimed by Ove Foreun
20: The High Shard is claimed by Horoun Deliere and the Venom Shard is claimed by Hao Naob
21: The Stabbed Shard is claimed by Derethim the Overture
23: The Death Shard is claimed by Trithe Brassen
27: The Lightning Shard is claimed by Gratha Yaque
37: The Force Shard is claimed by Graven Theron
51: The Flame Shard is claimed by Horovar Kalaki
68: The Freeze Shard is claimed by Bram Iuok
85: The Shattered Shard is claimed by Lavon Terron
147: The last Shard, the Receding Shard is claimed by the Last Rebels
154: The Last Rebels form the Holdout of Dova
166: The Last Rebels form the Holdout of Japhetmuth
195: The Receding Shard is claimed by The Allmark
196-5986: Relative peace occurs
5987: The Rebellion occurs, splintering the world into 27 countries: Aevon, Alkon, Breval, Ceron, Dova, Eura, Fragha, Greabe, Hyem, Ivion, Jlabav, Krim, Mraron, Nethon, Norom, Overon, Praja, Quavon, Relin, Strallo, Tuvon, Ulavoat, Vraxe, Wathha, Wunn, Yixil, Zwil
Some Factions
The Church of Oaiseyu (~7500 PrF- 6008 PrF, 5847 PrF- 5674 PrF, 4 PrF- 5986 PoF)
The Church of Oaiseyu is a monotheistic religion that has been united under one Church three times in history, for about ~7750 years. It believes in the god Oaiseyu. There are two sects of the religion: Aiem and Imule. The first’s holy names are three consecutive different vowels, the second 3 different vowels split with one consonant in between each vowel. They are a monotheistic religion that believes Oaiseyu to be the True and Only God.
The Church of Arun (5600- now)
The Church of Arun is the dominant religion of the world, though it has only been around for about 400 years. It worships a pantheon of gods known as The Collective. The main 9 gods are Avre (War), Ceron (Nature), Ghatha (Luck), Mekke (Knowlege), Nasse (Death), Resae (Life), Teasom (Travel), Vyron (Leadership), and Xrena (Rebeller).
Last Rebels (78 DF-now)
The Last Rebels are known as the only surviving members of the Attal Rebels, who were nearly wiped out. They are the ones that sparked the Rebellion (of 5987). They now fill a more political role.
The Scribes of History (4533-4501)
The Scribes of History made it their goal the chronicle history. Ironically, not much is known about them.
The Worldscribes (4 PrF-now)
The Worldscribes follow in the footsteps of The Scribes of History. They accept those who search for knowledge, and the Worldscribes put knowledge over everything else.
The Greleen
The Greleen are Seafaring Merchants. They are known for their exotic goods, and they TOTALLY AREN’T SECRETLY A SLAVE EMPIRE.
Current Nations
Aevon (Republic)
Current Leader: Prime Minister Fream Jaredal (F)
Borders: Fragha, Zwil
Alkon (Monarchy)
Current Leader: King Huy Nethon (M)
Borders: Eura, Hyem, Norom
Breval (Monarchy)
Current Leader: King Hrane Murra (M)
Borders: Ceron
Ceron (Oligarchy)
Current Leader: Figurehead Mreatha Durell (F)
Borders: Breval, Eura
Dova (Anarcho-Socialism)
Current Leader: Figurehead Rushing Stream (F)
Borders: Nethon
Eura (Socialism)
Current Leader: President Gaerth Mordon (M)
Borders: Alkon, Ceron, Norom, Overon
Fragha (Theocracy)
Current Leader: Archpreist Jaedan Hrathan (M)
Borders: Aevon, Ivion, Zwil
Greabe (Monarchy)
Current Leader: Queen Therat Morganson (F)
Borders: Quavon
Hyem (Republic)
Current Leader: Prime Minister Jrath Neuram (F)
Borders: Alkon
Ivion (Monarchy)
Current Leader: King Heronim Kretham (M)
Borders: Fragha, Zwil
Jlabav (Theocracy)
Current Leader: Archpreist Beron Mrathiel (M)
Borders: Relin, Wathha, Wunn
Krim (Aristocracy)
Current Leader: High Lord Marreon Krenaw (M)
Borders: Tuvon, Vraxe
Mraron (Theocracy)
Current Leader: Archpriest Nets in the Sea (F)
Borders: Norom, Overon, Praja
Nethon (Empire)
Current Leader: Emperor Jaal Neveron (M)
Borders: Dova, Strallo
Norom (Republic)
Current Leader: President Naeso Krathe (M)
Borders: Alkon, Eura, Mraron, Overon, Praja
Overon (Monarchy)
Current Leader: Queen Mruyk Darren (F)
Borders: Eura, Mraron, Norom, Praja
Praja (Theocracy)
Current Leader: Archpreist Aougeno (F)
Borders: Mraron, Overon
Quavon (Oligarchy)
Current Leader: Figurehead Proy Jethar (M)
Borders: Greabe
Relin (Oligarchy)
Current Leader: Figurehead Meare Jhea (F)
Borders: Jlabav, Wathha, Wunn, Yixil
Strallo (Theocracy)
Current Leader: Archpriest Kerru Prakese (F)
Borders: Nethon
Tuvon (Monarchy)
Current Leader: King Yeath Derrfa (M)
Borders: Krim, Ulavoat, Vraxe
Ulavoat (Coalition of Socialist and Oligarchin City-States)
Current Leader: Figurehead Uear Kreath (M)
Borders: Tuvon, Vraxe
Vraxe (Monarchy)
Current Leader: King Freton Sereston (M)
Borders: Krim, Tuvon, Ulavoat
Wathha (Oligarchy)
Current Leader: Figurehead Rheam Ardor (F)
Borders: Jlabav, Relin
Wunn (Monarchy)
Current Leader: Highprince Ier Grather (M)
Borders: Jlabav, Relin, Yixil
Yixil (Theocracy)
Current Leader: Archpreist Nheo Jratm (M)
Borders: Relin, Wunn
Zwil (Empire)
Current Leader: Empress Loasen Mreathaj (F)
Borders: Aevon, Fragha, Ivion
Some Relevant Past Nations
18 PoF:
New Mooreian Empire (Empire)
As of Time Leader: HoAM Beaulin Celerofv
Borders: None
49 DF:
HoAM (Empire)
As of Time Leader: HoAM Buwon Brajast (Beaulin Celerofv)
Borders: Markotal
Markotal (Empiric Alliance)
As of Time Leader: Figurehead Newain Joreav
Borders: HoAM
17 DF:
HoAM (Empire)
As of Time Leader: HoAM Buwon Brajast (Beaulin Celerofv)
Borders: Forean, Marno, Thren
Forean (Republic)
As of Time Leader: Prime Heaven Prealian
Borders: HoAM
Marno (Oligarchy)
As of Time Leader: Figurehead Aevon Weathorn
Borders: HoAM
Thren (Monarchy)
As of Time Leader: King Ferren Uilm
Borders: HoAM
6951 PrF
Mooreian Empire (Empire)
As of Time Leader: Emperor Hadegen Heor
Borders: None
Finally, some stuff on the history of the Starting town, the Town of Squares, Gaaren
5528 PoF: Gaaren is founded
5535: The Church Square Massacre kills 882, including the captured killers
5541: The town reaches 10000
5548: The Flying Tankard Inn is established
5603: The town reaches 20000
5622: The town reaches 30000
5641: The plague wipes out almost 10000 people
5694: The town reaches 30000 again
5724: Market Square is finished, holding almost 100 shops in the square alone, and many more in the streets going towards it.
5779: The town reaches 50000
5810: Mage Square is created, and it holds a giant teleportation platform, but it is very costly (5000 gold pieces per person, per teleportation or 20000 for a permanent card)
5921: The town reaches 70000
5986: The town reaches 95000, only 5000 away from being considered a city
5987: Current
Submission Template
Name:
Race:
Class (and Subclass):
Ability Scores:
Backstory:
Background:
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Will Dragonborn work here? I have a level 5 barb.
Dragonborn will work. You can do 4d6 reroll one 1, point buy, or standard array
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Ability scores: 13 12 16 10 12 7
Name: Stegg
Race: Human
Class (and Subclass): Fighter (Champion)
Ability Scores: (see above)
Backstory: Stegg learned to fight at a young age by taking part in some mock gladiatorial contests. For many years they would take place every month and Stegg won the championship title dozens of times. When they were finally cancelled Stegg took passage on a ship to serve as a marine merchant's guard.
While performing this duty he also learned to become a sailor and thus carry his weight this way on long voyages. After completing his guard job for the merchant Stegg stayed on with the ship and spent another few years becoming quite the sailor, even learning some navigation and map-reading skills.
Now Stegg has decided to journey over land and seek adventure where he can find it. He is very strong and prefers to use weapons of great size and intimidation to overcome any obstacles that get in his way. He's recently learned that the strange mark on his left arm allows him to cast a little magic.
Background: Sailor
just noticed that the only 1st level spells on the Artificer list that do damage are Catapult and Tasha's Caustic Brew and since the catapult does bludgeoning damage does that mean we are forced to take tasha's caustic brew?
it does acid damage and therefore matches the elemental adept damage types.
Withdrawn.
Ability scores: 16 11 16 16 13 17
Apologies for double posting, but that is the luckiest I think I’ve ever rolled in this way, so I didn’t want to risk dndbeyond bugging out and altering them.
Name: Edgar Mylborn
Race: Hexblood (Though not technically a custom lineage, I understand if you don't want hexbloods in your campaign. In that case, Edgar will be a non-variant human)
Class (and Subclass): Wizard / Order of Scribes
Ability scores: 15 10 12 16 9 11
Backstory:
As a current member of the Worldscribes, the young wizard Edgar travels around in pursuit of knowledge. Though secretly, Edgar is truly obsessed with liches and is searching to become one ethically, that is without souls. Edgar believes that as a lich, he would have the power to make the world a better place for untold years to come.
(Ignore this part if hexbloods are not allowed)
Some years ago, Edgar made a deal with a hag to become a hexblood. He did this to extend his life to provide him more time to accomplish his goals.
Feats chosen: Magic Initiate (Cleric) Elemental Adept (Fire)
Background: Cloistered Scholar
Name: Brand
Race: Fire Genasi
Class (and Subclass): Bard (Valor)
Ability Scores: 9 15 13 14 14 11
Backstory: Raised by her grandparents after her mother's death giving birth to her, and her father's inability to cope, Brand grew up loving attention, and was good-hearted despite a quick temper. She learned to play a number of instruments, and made some coin playing and singing the tales of past heroes on street corners and in taverns. She became quite well known in her home town. Eventually she realised she could do more with her music, being able to tap into her innate magic to supplement her performances with illusory displays.
One day she happened to meet the semi-legendary adventurer Elgalor Damostro, an Elven fighter, and hit it off with him, eventually convincing him to allow her to be his skald, travelling with him and writing songs based on his adventures. Before she left, her grandfather gifted her his old rapier from his time as a guardsman, saying that she should learn to use it to protect herself, and others.
At some point in their travels, Brand encountered a spell scroll, and idly read from it, not knowing it was a Scroll of Teleporting. Somehow she activated it, and in the blink of an eye she was whisked across the world to reappear in the town of Gaaren, far from Elgalor and the world she knew.
Background: Entertainer
Question: Are the Magic/Artificer Initiate and Elemental Adept feats in addition to the level 4 feat? Or do we have to take one of these two at level 4? Or do we have to take ASI at level 4?
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Rolling, but I'm going to have to come back later to read all that lol
Ability scores: 10 12 17 11 14 10
Paladin - warforged - orange
They are in addition to a level 4 ASI/Feat
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Yes, but you can still chose one of the options for Magic Initiate instead
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
The choice was between Magic Initiate and Artificer Initiate, and everyone got Elemental Adept.
What do you mean by you can still choose one of the options for Magic Initiate instead? If my choice was Artificer Initiate then how can I still choose options from Magic Initiate when that wasn't my choice?
Are you saying I can ignore which feat I chose? If so why choose them in the first place?
Confused.
To clarify, I meant that if you couldn't find a damage type you liked from Artificer Initiate, you can choose one of the options (Wizard, Bard, etc.) from magic initiate, and it might suit what you like more.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Hexbloods are fine; I'm just banning races that can get a feat at level 1 because it doesn't make sense in Mejal.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Wow, so... Not the greatest format for laying down a foundation for a setting. I'm going to sum up what I understand, and ask a couple questions, please let me know.
There was the old church, and a period of world unity. That empire began crumbling in places, then fell to infighting, then the church fell apart. Unrest everywhere lead to shifting political boundaries and not one, but two different events where a concerted effort was made to destroy historical records. A group of sorcerers summon an archfiend and people everywhere were marked, being affected with magic by its presence. Everyone goes to war over it. A new church arrives. More war.
The plate breaks. Peace happens. Then war again.
None of this has context or identity to add any meaning to any of this. What's the world like? Is this eberron-esque with lightning rails and magic everywhere? Are cities full of towering buildings of nobility with advanced magi-tek or is this more like typical European medieval fantasy?
What's the plate/shards?
Total metropolitan world? Tieflings and bugbears rubbing shoulders with dwarves and elves?
Is this a moral-good campaign or a "just making my way in a crazy world" sort of campaign? It doesn't have to be set, but I'm asking in case you had something in mind.
Paladin - warforged - orange
What does wizard or bard have to do with the type of damage I choose from Artificer Initiate... which can only be acid so there is no choice?
Still not understanding?
I think what he is saying is that instead of taking artificer initiate you can take magic initiate instead, which would give you almost the same benefits as artificer initiate, with the main difference being that with magic initiate you can choose spells from the bard, cleric, druid, sorcerer, warlock or wizard spell list which have more than acid type damage. so in this instance you would drop Artificer initiate and take Magic initiate instead. you wouldn't ignore the feat you, would take whichever one of the 2 suits your desires best
Name: Laumo
Race: bugbear
Class (and Subclass): Monk (shadow)
Ability Scores: Str-16|Dex-20|Con-16|Int-11|Wis-16|Cha-11
Backstory: Where there's coin being made, crime is there to cut out its share. Laumo has been an on-and-off member of a local gang of thieves and smugglers. Lately however, major syndicates have been snooping around. Laumo sees the writing on the wall, and is getting out of the gang before it's too late and a syndicate hitter comes looking to clear the board.
Laumo needs to distance himself for now. That means looking for other ways to put his skills to work. So he's moving around dives and haunts outside his usual turf to get a lay of the land for legal life. Time to see what he can see
Background: Criminal/Spy
Paladin - warforged - orange