Duchess Morwen of Daggerford is having guests for dinner—and you are invited. No strangers to Daggerford, you have come to the town’s defense on more than one occasion, and you count Lady Morwen as a friend and a benefactor.
A cool autumn breeze blows through the streets as you make your way to the keep. As you dine on hot, spicy soup and tenderly cooked pheasant, you can tell that the duchess seems more out of sorts than usual. Then a pall comes over the occasion as she voices her concern about a band of wayward travelers camped outside the town’s walls. They seemed harmless at first, but Morwen has received reports that they have begun harassing townsfolk and other visitors as they come and go, demanding money and wine, and threatening to put hexes on anyone who doesn’t pay up.
Yesterday, the duchess ordered several guards to scare away the mysterious visitors, but they couldn’t get the job done. When the guards returned, they spoke sympathetically about the visitors. It seemed as if the guards had been magically charmed.
Morwen doesn’t want an armed conflict, but she aims to send a stern message to the visitors and asks you to deliver it on her behalf. “If they don’t leave before dawn,” she says, “I’ll burn their wagons to the ground."
OK everyone, introduce your visual character aspects, or what they see while you are all having dinner with each other.
Lyger seems to take in the words of the duchess very carefully. To anyone looking he would seems like an average Human in his forties: brown hair, brown eyes a very plain simple Human with too many wrinkles for his age. You could see him making grumpy old man noises. On accasion he touches the Holy Symbol he carries, which seems to resemble a sun. You don't get the sense that he's a very zealous cleric. He doesn't talk about his god much, which can be confusing to some. Lyger wears Chain Mail everywhere he goes.
Lyger down his wine and slams the goblet on the table, which appaers to be an agreeing gesture as he nods to Morwen with a stern face.
Ventus sits stiffly unaccustomed to such finery. Several times he almost grabbed his food with his hand, but stops himself. A rare sight to be sure with his blue skin and white hair that looks like wispy clouds tousled in the wind. He scrutinizes his food intently and only takes small bites. Onlookers would not be sure if he is dissatisfied with the meal or if it were due to something else. As he listens to the Duchess he exams to room, keeping an eye for possible escape routes. Ventus nods in agreement when Duchass Morwen finishes speaking.
Hawker sits at the table with disciplined posture, sizing up his host and the other guests. His clothing and backpack, while common in overall appearance, look new, while his armor, and weapons appear well worn, but in good condition. His head and face are clean shaved and his Tiefling horns curl gently overtop his head.
Anyone sizing him up will see someone searching for some way to contribute to the table's conversation, like someone who has nothing to talk about except work. That is, until the Duchess mentions the visitors. With a confident smile, he replies. "It will be done."
Orun sits upright with a practiced rigidity but seemingly all the more comfortable for it, The vested Harengon switching his cutlery as required for the meal taking great measure to keep his black and white fur from being stained he seems to be fighting to keep the quirk of his lips from turning into a full smile. As the duchess finishes her request Orun looks to her with bright green eyes, a confidence that may seem unfitting for one of his comparatively small stature and begins to reply before being beaten to the punch by the Tiefling, taking a moment to school his expression from the brief flash of irritation but nodding in agreement. "Yes, we will see this task through madam."
Aleppo leans into his staff a little, musing on Lady Morwen's words. His beadlike eyes flit from Hawker to Orun, betraying a glimmer of excitement. The hummingbird is strikingly beautiful: iridescent turquoise feathers don't yet cover a milky-white neck and underbelly, indicating his youthfulness; autumnal robes hang loosely about his person, concealing peculiarly pointed wings; delicate yellow talons leave faint etchings in the tabletop. Moreover, Aleppo stands a mere 6.8 inches in height - a little smaller than the average human hand, just tall enough to peek over the edge of his soup bowl. Of course, this makes siphoning soup with his elongated beak an awkward and amusing maneuver - he waits until his associates' eyes fall elsewhere before attempting it.
You are asked to deliver Duchess Morwen’s message immediately after dinner. You are told that the travelers are camped on the hill outside the gates of Daggerford, near the road. Guards atop the walls watch the camp closely at all hours.
The Guards open up the gates, and all 6 of you step, lumber, or fly out. You can see the light from their campfire straight ahead.
Ventus will move to scout ahead and use the night as cover. He will venture close enough to spy on travelers. Perhaps they may reveal some information not told in front of strangers.
As the evening grows dark, you see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three barrel-topped wagons are parked at odd angles. Tied to a nearby tree, grazing, are half a dozen draft horses wearing bright coats with bangles and tassels.
Ventus alone hears:
A man is talking to a woman, and you hear him say: "I hope they come soon, I'm itching to go back home."
This is certainly not the first band of troublemakers that Hawker's been asked to deal with. While not usually a people-person, he'll move up front for something like this. On the approach, he'll say to the party. "So far no one's been hurt by this camp, and I intend to keep it that way, so long as they don't draw steel first. Once they hear the Duchess's message, we have no reason to stay."
As you are spying out the travelers, and old man pops out in front of you, as if having been invisible, and is now visible. He casts charm person on you, and succeeds. You now regard him as a friendly acquaintance, walking with him to the campfire.
The man turns towards the group. He appears to be an old male human. A female human and a male human walk up behind the old man. He turns to Ventus, saying: "Why don't you join your friends?"
Ventus then smiles, turning towards you all, and walks toward the group.
Everyone make a Perception & Arcana check. If you get a DC15 or above on either of them, you learn:
Ventus seems a little too happy about following the old man's orders. You recognize the symptoms of being under some kind of charm spell.
Duchess Morwen of Daggerford is having guests for dinner—and you are invited. No strangers to Daggerford, you have come to the town’s defense on more than one occasion, and you count Lady Morwen as a friend and a benefactor.
A cool autumn breeze blows through the streets as you make your way to the keep. As you dine on hot, spicy soup and tenderly cooked pheasant, you can tell that the duchess seems more out of sorts than usual. Then a pall comes over the occasion as she voices her concern about a band of wayward travelers camped outside the town’s walls. They seemed harmless at first, but Morwen has received reports that they have begun harassing townsfolk and other visitors as they come and go, demanding money and wine, and threatening to put hexes on anyone who doesn’t pay up.
Yesterday, the duchess ordered several guards to scare away the mysterious visitors, but they couldn’t get the job done. When the guards returned, they spoke sympathetically about the visitors. It seemed as if the guards had been magically charmed.
Morwen doesn’t want an armed conflict, but she aims to send a stern message to the visitors and asks you to deliver it on her behalf. “If they don’t leave before dawn,” she says, “I’ll burn their wagons to the ground."
OK everyone, introduce your visual character aspects, or what they see while you are all having dinner with each other.
-Archie
Lyger seems to take in the words of the duchess very carefully. To anyone looking he would seems like an average Human in his forties: brown hair, brown eyes a very plain simple Human with too many wrinkles for his age. You could see him making grumpy old man noises. On accasion he touches the Holy Symbol he carries, which seems to resemble a sun. You don't get the sense that he's a very zealous cleric. He doesn't talk about his god much, which can be confusing to some. Lyger wears Chain Mail everywhere he goes.
Lyger down his wine and slams the goblet on the table, which appaers to be an agreeing gesture as he nods to Morwen with a stern face.
Player: Any Good Alignment // DM: Lawful Evil
Ventus sits stiffly unaccustomed to such finery. Several times he almost grabbed his food with his hand, but stops himself. A rare sight to be sure with his blue skin and white hair that looks like wispy clouds tousled in the wind. He scrutinizes his food intently and only takes small bites. Onlookers would not be sure if he is dissatisfied with the meal or if it were due to something else. As he listens to the Duchess he exams to room, keeping an eye for possible escape routes. Ventus nods in agreement when Duchass Morwen finishes speaking.
Hawker sits at the table with disciplined posture, sizing up his host and the other guests. His clothing and backpack, while common in overall appearance, look new, while his armor, and weapons appear well worn, but in good condition. His head and face are clean shaved and his Tiefling horns curl gently overtop his head.
Eubraxa Rising: DM
Astray in the Stars: DM
Orun sits upright with a practiced rigidity but seemingly all the more comfortable for it, The vested Harengon switching his cutlery as required for the meal taking great measure to keep his black and white fur from being stained he seems to be fighting to keep the quirk of his lips from turning into a full smile. As the duchess finishes her request Orun looks to her with bright green eyes, a confidence that may seem unfitting for one of his comparatively small stature and begins to reply before being beaten to the punch by the Tiefling, taking a moment to school his expression from the brief flash of irritation but nodding in agreement. "Yes, we will see this task through madam."
Aleppo leans into his staff a little, musing on Lady Morwen's words. His beadlike eyes flit from Hawker to Orun, betraying a glimmer of excitement. The hummingbird is strikingly beautiful: iridescent turquoise feathers don't yet cover a milky-white neck and underbelly, indicating his youthfulness; autumnal robes hang loosely about his person, concealing peculiarly pointed wings; delicate yellow talons leave faint etchings in the tabletop. Moreover, Aleppo stands a mere 6.8 inches in height - a little smaller than the average human hand, just tall enough to peek over the edge of his soup bowl. Of course, this makes siphoning soup with his elongated beak an awkward and amusing maneuver - he waits until his associates' eyes fall elsewhere before attempting it.
You are asked to deliver Duchess Morwen’s message immediately after dinner. You are told that the travelers are camped on the hill outside the gates of Daggerford, near the road. Guards atop the walls watch the camp closely at all hours.
The Guards open up the gates, and all 6 of you step, lumber, or fly out. You can see the light from their campfire straight ahead.
-Archie
Ventus will move to scout ahead and use the night as cover. He will venture close enough to spy on travelers. Perhaps they may reveal some information not told in front of strangers.
22 - Stealth
Ventus's Stealth check successful
As everyone approaches you see:
As the evening grows dark, you see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three barrel-topped wagons are parked at odd angles. Tied to a nearby tree, grazing, are half a dozen draft horses wearing bright coats with bangles and tassels.
Ventus alone hears:
A man is talking to a woman, and you hear him say: "I hope they come soon, I'm itching to go back home."
-Archie
Ventus will continue to observe. As he waits he pulls out a dagger ready to pounce should the situation prove dangerous.
Ventus:
Roll a wisdom saving throw.
18
-Archie
This is certainly not the first band of troublemakers that Hawker's been asked to deal with. While not usually a people-person, he'll move up front for something like this. On the approach, he'll say to the party. "So far no one's been hurt by this camp, and I intend to keep it that way, so long as they don't draw steel first. Once they hear the Duchess's message, we have no reason to stay."
Eubraxa Rising: DM
Astray in the Stars: DM
16 - Wisdom Save
To Ventus:
As you are spying out the travelers, and old man pops out in front of you, as if having been invisible, and is now visible. He casts charm person on you, and succeeds. You now regard him as a friendly acquaintance, walking with him to the campfire.
-Archie
The rest of you walk up to the campsite, seeing an old man and Ventus walking to the campfire together.
-Archie
The man turns towards the group. He appears to be an old male human. A female human and a male human walk up behind the old man. He turns to Ventus, saying: "Why don't you join your friends?"
Ventus then smiles, turning towards you all, and walks toward the group.
Everyone make a Perception & Arcana check. If you get a DC15 or above on either of them, you learn:
Ventus seems a little too happy about following the old man's orders. You recognize the symptoms of being under some kind of charm spell.
-Archie
Perception: 9
Arcana: 13