Update:This has gotten a lot of great applications already, so I am going to officially close recruitment tomorrow (April 12th).
For anyone who is still working on their application, please finish it as soon as possible if you would still like to be considered.
To those of you who are not picked for the final party, I will keep your applications here on this thread in the event someone in the final draft drops out or can no longer participate.
Hello, denizens of D&D Beyond! I'm going to be running Critical Role: Call of the Netherdeep here on the D&D Beyond PbP forums. I am going to recruit 5 players to join me on this adventure.
Please make a 3rd level character using the outline below. This adventure begins in Xhorhas, where D&D's 'monstrous' races are more common. You're more likely to find drow, orcs, goblinoids, gnolls, etc. than you are to find humans, elves, dwarves, gnomes, etc. But there is a place in Xhorhas for any and all races, so feel free to play the race you'd like to play! There are no class restrictions either, but please do not use any homebrew. Feel free to use Tasha's optional rules and origin customization, as well as Eberron, MTG, and Critical Role (of course) content.
When rolling for stats, I use a special method. Roll four d6 drop the lowest (no rerolling 1's), but round up anything less than 8 to 8 and round down anything greater than 16 to 16. For example, if among your stats you roll a 6 and an 18, the 6 would automatically be rounded up to an 8 and the 18 would be automatically rounded down to a 16. You can still use racial/feat-related ASIs to increase a stat beyond 16. This is just to make sure that nobody is stuck with a bunch of negative abilities or has a 20 score in an ability at character creation. You gotta earn that +5 score! If you do not like your rolls, you can opt instead for point buy or standard array. If somebody has multiple low scores, I may let them reroll those or simply change them to slightly higher scores, so be aware of that.
This game will also be pretty heavy role-play, so I'm asking for a role-play sample in the outline. Showcase your character in a situation that they may run into while adventuring, whether they're slaying a monster, haggling with a shopkeep, trying to disengage a trap in a dungeon, getting dragged into a bar fight, etc. This is just for me to see how well you RP and what I can expect should I accept you as one of my players.
Camaraderie among the members of the party is going to be very important for this adventure, so please, no murderhobos or evil characters. Shades of gray are totally fine and welcome, but your character should at least be a decent person to be around and have a reason to stick with the party on their quest. Your characters don't have to be the bestest of friends ever, but you shouldn't be enemies either. I want you and your characters to take this game somewhat seriously. Much like Critical Role, there may be some shenanigans and funny moments, but there will be serious moments as well, and I want to play with people who can appreciate both of these extremes.
With that in mind, one unique feature of this adventure module is that there is a rival group of NPC adventurers that are pursuing the same goal as the players. These rivals can be stalwart allies or bitter enemies, and depending on how the players treat them, their role in the story shifts and changes. They may work to aid you in your quest or seek to hinder you. Keep this in mind!
And, of course, while I would love to run this with CR fans, you do not need to have any experience with Critical Role to apply, though you may wanna do a little bit of homework using the Critical Role Wiki or the Wildemount campaign guide if you have access to it! This game does not tie into the previous nor current campaigns, so you don't need to know anything about the specific events of the show.
ADVENTURE CONTEXT: The first chapter of this adventure begins in Jigow, a Xhorhasian town populated mostly by orcs and goblins brought together by the Kryn Dynasty. Smaller populations of other peoples live among them. Unlike some other Kryn settlements, the people of Jigow have maintained their city’s distinctive culture. Jigow’s most popular event is the annual Festival of Merit, in which locals and visitors compete in tests of strength and cunning. Rivalries are forged, bets are won and lost, and bragging rights are secured for the year—until the next festival.
During this event, destiny calls to two adventuring parties: the characters (run by your players) and a group of rival adventurers (run by the DM). The grand finale of the Festival of Merit sends both groups into an underwater grotto. Here, the characters discover a place where an ancient hero's long lost item can be found, and the hero reaches out to them through a vision, begging for their aid in releasing him from his prison of darkness and despair. After this, the adventure proper begins!
I will be closing recruitment on Friday, April 15th at the latest. I may close it sooner if this receives enough applications. Thank you all, and happy character creation!
Character Name:
Race:
Class:
A few words to describe your character: (Use 3-5 adjectives to describe your character's personality, i.e. curious, honest, aloof, lazy, pious, etc.)
Backstory: (Keep this brief, just a paragraph or two. Put it in a spoiler if you like!)
RP Sample: (Same as above, keep this brief, put it in a spoiler if you like!)
Appearance: (Optional, either a verbal description or a HeroForge mini would work great)
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Noting interest! Will fill this out more on my lunch break at work, but I have finished the second season of critical role. Need to finish the first---but the second is where I came in at.
Character Name: Nexus
Race: Changeling
Class: Wizard (Scribe Wizard)
A few words to describe your character: A young but curious individual, with a passion for the arts and self-expression and disdain for the law.
Backstory: Born to parents that served as spies for the Cobalt Soul, it was never their intention for their child to become like them, both believing that the path they walked in the shadows far too dangerous for their young shifter despite their races tendency to excel in espionage. When away on missions, they often left them in the care of a family friend and scribe within the organization, who due to their own complications in life couldn't conceive her own children.
Home-schooled by her 'adoptive' mother, Nexus grew to absolutely adore most activities that enthralled the mind like puzzles, books, riddles. If it has a solution, she's happy to try and solve it. Whether or not that works out is another thing.
Eventually, she became old enough to officially join the organization that her 'adoptive' mother was part of, and threw herself into the work with all hopes of following in her footsteps and becoming a great scribe one day. Perhaps an even greater one!
RP Sample: Nexus stared in the mirror for what felt like an hour, fussing over the way the hair she kept sprouting from the top of her head fell, or the scales she grew in her skin shone, as she shifted from one 'skin' to another to determine how she wanted to look that day. Mother had always encouraged her shapeshifting abilities, delighting in every new person that fell under her belt of guises, but over time she gradually became more and more picky on the details. Was this hue accurate of that sun-kissed skin? Were the freckles -just so- or out of place compared to the original?
Eventually she just settled on the usual form she took; A drow, based off the woman of the duo that frequented the family home. Just something about the white hair, the dark skin, the red eyes. Contrasts that paired so well together as to captivate her.
Appearance: Nexus, being a changeling, can adopt a number of different appearances and false personas to fit her whims. But the appearance she primarily interacts with the world is a drow, female. Long white, curly hair that pools around her shoulders. Skin that's an odd mix of purple and ashy hues to make the white of said hair stand out all the more---and red eyes, sitting above a face splattered with white freckles.
Taking after her mother, although it may just be a prop, she wears bulky glasses one would likely deem fitting for a bookworm like herself.
(Done, I think! Don't know how to spoil things since new to the forum---)
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Is there an introduction to the story? I personally like to give players a little insight so that they can create characters that mesh into the adventure a bit. Totally fine if there is not, just thought i'd ask.
Ability scores: 16131416811 I just realized i rerolled a few 1s. So new scores: 8711161817NEVERMIND im just not used to the ability-score roller of DnDBeyond
Character Name: He doesn't know
Race: Originally Drow, now Hollow One / Reborn Im not sure if hollow one is a race or additional stuff
Class: Warlock Undead, Undying, celestial or Hexblade
A few words to describe your character: Socially Akward, determined, naive As of now i am usure about the subclass i want to pick. generally i am going for a "resurrected warrior" type who can't really identify themself with armor and weapon. With the backstory i want to leave blank spaces to fill while playing and to better integrate into the story. In the end he will probably just fill a role that the party is missing.
Backstory: He woke up from a feverdream of battlefields, death without any memory of his past. He found himself in a desolate waste with large stone spikes emerging from the ground. He was not really alone though. Similar to a rope bound to his waste being pulled he felt the urge to wander. not with a target, but not aimlessly either. He walked with a purpose which he has yet to figure out.
RP Sample:
He does not want to approach them. Since "arriving" in this world so to speak He has never felt comfortable interacting with people. He wishes to though. But the metaphorical string bound to his tongue pulls him, nudges him to speak. He wants to loose this tug-of-war, he really does, but he can't for comfort sake even when knowing that in the end he will lose and be forced to face certain doom: "Yes, good eve... ehm... Room to sleep... am tired... how much does that... I only have a bit of..." He can't anymore, turns around not even giving his opponent a chance to strike.
Appearance: TBD
For the DM
The idea i had in mind is that my character once was a warrior fighting the betrayer gods before the calamity. He was then "revived" by a benevolent entity to achieve some sort of goal. The place where he "woke up" would be the barbed fields and he was "pulled" towards Jigow. With the given context i think that would mesh well with the story.
Also if that influences your joice in players: I wont really be able to post on the 15th to 17th. Absolutly understand if that is a no no for you
This post has potentially manipulated dice roll results.
Character Name: Kenar Eth
Race: Pallid Elf
Class: Cleric(Twilight Domain)
A few words to describe your character: Kenar tends to be far to optimistic in even the most dire circumstances. Seeing omens and signs in every action or event as a means in which the Luxon is communing with our world. A bit gullible at times but good natured. He tend to put a lot of faith in those who follow the teaching of the Luxon.
Backstory:
Born in the Pallid Grove Kenar is one of the few of his people to venture from their homeland. With a calling of curiosity about the outside world and it’s denizens he could resist the urge to explore. While many of his people follow the light of the Moonweaver he has always felt draw to the light of the Luxon. He left his family and home to travel to Rosohna finding the other worshipers of the Luxon and learning their teachings. Now he has set forth out in to the world in hope of finding more of the beacons so that he can help guide the Luxons light back into the world.
RP Sample: Kenar bowed deeply before the Luxonborne magister Falcor Vess. “You honor me father. I never dared dream of such a task being bestowed upon me.”Magister Vess of the temple of light gazed at him contemplative his long illustrious silk robes of azure and gray framing his form in a regal fashion. “There are few who the Luxon call upon and I have never seen one of your nature be call before” His deep flowing voice spoke softly with curiosity and wisdom. “Perhaps it is the Luxons will to guide you where others have failed to follow. Go now with the light of the Luxon guiding your steps. Acolyte Indra will tell you of your first destination.” Kenar rose confident and proud “I will not fail the Light. I will help find the other becons lost and bring them back together.” He bowed graciously once more and backed from the magister office. To think he of all people would be chosen for such a calling! The last 75 years doing grudge work in the halls of the light, learning hymns and vows just to finally be allow the task his heart truly desired. With a growing sense of urgency he headed for Acolyte India’s office to learn of the first destination on what he knew would be a fantastic new journey!
Appearance: White hair with pale almost alabaster skin tone with large green eyes standing 6ft and a little over 150lbs.
Is there an introduction to the story? I personally like to give players a little insight so that they can create characters that mesh into the adventure a bit. Totally fine if there is not, just thought i'd ask.
Just updated the original post with some context :)
A few words to describe your character: Stern, Unflinching, Penitent. Addictive vice, Loyal
Backstory: Aaron grew up in Urzin the roving town. He was a foundling taken in by Racus a Gnoll scout for Urzin. Aaron was taught how to survive and the mysteries of nature shared by his mentor. The word mentor left a strange taste in his mouth, in truth he saw Racus as his father. He lived like others in Urzin on the backs of the Horizenback Tortoises. As a young man he became a moss farmer, which was gratifying work and he felt a kinship with the massive Tortoise. Secretly he named it Bertrand.
One day a feast was to be held for the return of Auroran officer. He chose his best moss crop and helped cook for the feast. The officer died after eating half her meal. She died from poison found in the moss. The blame fell onto Aaron. The only thing that kept his head on his neck was the intervention from Racus. In the end he was exiled and Racus lost his position. Years have gone by since then and Aaron has seen 40 winters. Years in the wilderness has hardened Aaron and now he travels to Jigow to quench his thirst for ale.
RP Sample: Aaron crouches low to the ground as he examines the tracks in the muck. It was recent, maybe a day old. As he was about to report his findings to Renith his nose was assaulted by a gut churning smell. He fought the urge to recoil, which would reveal his location. He looks behind in disbelief as his client flails his arms as his leg is stuck in the mud. He ran towards him breaking cover and yanked him out of the mud. "Run you fool"roared Aaron as skeletal hands erupted from the ground with a sick slurping noise. The dead have risen with their tattered clothing and bits of flesh clinging to their bones. "This is it the end"" wailed Renith. "Not yet" whispered Aaron as he sweeps his staff along the ground in an arc behind them. The local vines and grasping roots clustered together growing thicker with spiny barbs 2 inches long. The clattering undead tried to thrash their way through, but made little progress. They ran for what seem like hours before cresting a hill rise panting with exhaustion. Renith bellowed "That was amazing, I am sure with you as a guide we are sure to find the relic." Aaron scowled at Renith and took a swig from his hip flask. "The only thing we will find are our beds back at the tavern, now lets get moving." growled Aaron as he stood inched away from Renith's face. Renith and Aaron traveled back to town in silence.
Class, Background, Legitimate Income Source - Rogue Spy, serves up a real good pulled pork sandwich with veggies and fava beans (and that's one of the dishes he has on tap for trail eats)
Personality - Suave, Debonair, Epicurean ... he would rather talk his way out of a jam and then share a meal with his putative enemies than hack them to death.
Backstory - He grew up in the City, down by the water front. The Old Man who raised him made certain Simon kept eyes peeled, ears open, mouth closed, and hands busy. The Old Man succeeded in 3 out of 4 of those things...Along the way Simon learned how earn a decent living with the sandwich cart.
A little shorter than the average elf, a little rounder, too, deceptively quick and agile, long red hair, and Simon has the sharp square features of a human but as viewed from a corner for the elfin angularness. For example his nose is a little longer and thinner than is normal for a human...
RP example - 2 orcs discussing what to do with their captive half elf -
Watch it Krog! Boss wants to talk with this one!
What do you mean talk with it, Klag? Just look at him! Lots of good eating... How about just his legs? or his arms?
Simon pipes up, in perfect Orcish, Do either of you have a fricasseeing liscence?
I'm a huge fan of Critical Role! not caught up with the current campaign, but finished the other two. I'd absolutely love to be a part of this. I have a bit of an idea, so anything the other pc's wouldn't know (in character at least) is going to be labeled as a spoiler. Everyone feel free to read it, just keep in mind your character won't know.
Class: Bard/Warlock (Patron: The fiend, specifically
Levistus
)
A few words to describe your character: Mischievous, playful, private when it comes to himself, angry in battle
Backstory: He just sorta showed up one day, making a reputation for himself in various taverns. Not much is known about him, other than the fact that he's always wearing that mask...
Ozus led a peaceful life for the most part. He was originally from Tal'Dorei, and had spent years traveling around the continent, sometimes with a musical troop, and sometimes alone. He was never quite sure what he was searching for, but something kept him wandering... until he met Jewel. She was a human guard in one of the towns he stopped in, some small town where the most exciting thing that ever happened was probably his arrival. It seemed no one there had even heard of a Tiefling, much less seen one. He had intended to keep moving on, not wanting to take any risks, but as soon as he laid eyes on jewel he knew... he had found what he was looking for. He fell head over heels for her, and overtime, she returned his affections. They eventually got married, and even had a daughter, whom they named Gem. They had twelve years of bliss together... before disaster struck.
A small faction of the villagers had never gotten over their mistrust of Ozus's demonic appearance. One fateful day, they decided to take matters into their own hands. By the time Ozus had seen the smoke rising from across the town, and had run over, it was too late. His house was in flames. He ran inside, calling out for his family, his Jewel and Gem... to no response. Once he found them, he stayed, numb to the pain of the flames surrounding him as he tried pointlessly to protect their bodies with his own. When the smoke cleared, he was left holding them, kneeling in the ashes that were all that was left of his life. In that moment, he released a cry that could be heard throughout the town, a cry of pure anguish, anger, and tragedy. Unknown to him, the cry had caught the attention of a certain entity... an entity all to familiar with the desire for vengeance now burning through the Tiefling's soul. It whispered in his ear, promising him all the power to punish those who had wronged him, the power to make others feel the pain he now felt ripping through him. With nothing left to lose, Ozus agreed, the embers around him forming into a Viol in his hands, the wood blackened with ash, with cracks still glowing a fiery red... and then he woke up in the middle of the road, with no idea where he was or how he had gotten there. Turns out he was on another continent entirely (Xhorhas), and an entire year had past since the moment his world was ripped from him... a year he had no memory of.
RP Sample:
(Out of combat): Ozus laughed as he looked up at a very unamused looking orc held upside down by it's ankle from the snare trap it had just walked into. "C'mon handsome, smile! it was funny. Yes I knew the trap was there, but it was so much funnier to let you walk into it than tell you and spoil the surprise. No harm no foul right? Now let's get you cut down, I'll buy you a drink when we get back to the tavern." He says, still chuckling as he goes to cut the rope keeping the orc aloft.
(In combat): Ozus let out a shout of pain as an arrow pierced his armor, his head quickly turning towards the goblin who had fired it. Though his expression was still hidden by his ever smiling mask, his normally jovial tone was replaced with something far darker, his words laced with an anger that rolled off him in waves as he shouted "Bfrl suzm py zmyl", (Translation: Burn with me then) the Infernal language rolling harshly off his tongue as his assailant burst into flames. (Reaction: Hellish Rebuke)
Appearance: I have a really cool picture for Ozus, but I cant figure out how to insert the image, so words it is.
He stands at about 6'3'', but his boots add another inch. The boots come up to his knees, and are black with gold designs. His clothing appears somewhat aristocratic, but on closer inspection, it's clearly it's made from cheap materials, giving one the sense that he's just putting on a show, rather than actually being wealthy. He wears a long purple tailcoat with gold trimming, and a white mask that hides his head and features completely. The mask has a wide grin on it that stretches all the way to the eyes, , and has a detailed red gem painted onto the forehead. He also wears pure white gloves, though he doesn't seem to mind if they get dirty from time to time.
Ozus is a red skinned Tiefling with short black hair, and emerald colored eyes and semi-pointed teeth. His tail is smaller than most, only about three feet long, and his outfit is designed in a way that allows him to keep it hidden (It could be be noticed with a high enough perception check, the DC of which is determined by the DM.) He has a scar from a blade beneath his eye that he doesn't remember getting, and his back is covered in burn scars that he remembers all too well. He has short, pointed horns that curve back, which he keeps hidden with his mask.
Race: Changeling Class: Monk (Way of the Ascended dragon) Gender: They/Them
Personality: A simple minded being Seerx simply seeks to do what is right. Ready to help at a momens notice. They are righteous in their actions and words. Level headed decision making and rational thinking go out the window when a friend is in danger, despite being trained in such a way. They believe themselves to always be the appropriate amount of calm.
Background: Having witnessed a golden dragon protecting a village, they wished to be like that dragon. So they started to train to gain power, finding a monastary that would focus on such a path they inlisted themselves into such a monastary. Having trained there for multiple years they decided they have had enough training and can make it on their own. Seeking adventure and friends for a life time to share their journey with.
Roleplay Sample: As they are doing a pass over the area they seem to be looking for prying eyes, quickly they stretched and as they did their golden dragonborn facade seemed to shift from their legs upward back to the original pale skin of a changeling, as if moving with the stretch. after a moment of stretching the skin shifted back to take on the golden sheen of their golden dragonborn form. Stepping out of the alleyway back onto the main road. Spotting a man attempting to left a heavy looking crate they quickly rushed over, with almost a skip to their step. "Allow me to assist you kind sir" They spoke in a deep raspy voice with a kind glimmer in their eyes.
A few words to describe your character: (Friendly, hard working and gullible.)
Backstory: Growing up around dwarves, Lorgar learned, his craft in jewelry and smithing. He made a friend while studying his crafted; they went into business together but his friend grew ill. Lorgar tried his best but he wasn’t much for confrontation. Their business failed but Lorgar saved enough to at least buy up most of the debt. Trying to start a new he’s traveled into the town to sale and make wares to help support his friend’s family and maybe start a new business with some friends.
RP Sample:
Sitting in at a bar the memories of the past, come to Lorgar’s mind. Running the shop with his friend, making jewelry with merry smiles and helping customers all seeming well. Until a Rude Orc bumps into Lorgar spilling his drink. This cause him to snap out of his day dreaming. “Excuse me, kind sir but it seems you have spilled my drink… ah if you could buy me another it would be greatly appreciated.”
The Orc laughs “Piss off ha!” Lorgar was always tried to avoid conflict like this but This kind of mindset is what made him fail as a businessman. With determination Lorgar slams his hands on the bar “No, kind sir I will not piss off! You spilled my drink and you will pay for another!”
Taken back the orc place his hands up “Alright, alright no need to get your panties in a twist…sheesh.” The place a copper piece down for another drink. Surprised that work Lorgar awkwardly gives his thanks “Ah right! Thank you kind sir. It is appreciated truly.”
Appearance: (Slender, tall, very lean not overly burly like his chromatic or metal kin.)
A few words to describe your character: Serious, Inquisitive, Cerebral, Blunt
Backstory: Aldith grew up in Rosohna, the capital city of the Kryn Dynasty in the Shadowshire where poorer Drow lived. Her parents scraped out a living by selling salvaged goods. When times were lean, it was not uncommon for the young Drow girl to go without a few meals. It also wasn't uncommon for thugs and street bandits to prey on the weak and the poor, and Aldith grew up always on edge, always prepared for an attack. One day the thing that she had always feared came true; her father was murdered by a gang of orcs. Young Aldith was the one to discover him bleeding out in the streets, with no one around to help. Since that day she has vowed never to feel that helpless again. So when she encountered a being who identified himself only as the Keeper of the Moontides, who offered her great power in exchanged for her service, it didn't take long for her to agree. Since coming into her power, Aldith has used her newfound abilities to provide a better life for her mother and five younger siblings through taking on paid mercenary or adventurer work, raising them out of the Shadowshire and into the Gallimaufry district.
RP Sample:
It was late evening, long past time for her father to return home. Aldith's mother paced the floor in the one room that served as both living space and kitchen in their tiny hovel. Aldith could smell the stew burning in the pot hanging over the fire. In the next room, the room where all eight of them crowded together to sleep, she could hear her younger siblings, three brothers and two sisters, gossiping and play fighting. As the eldest, Aldith had always shared in the burdens of her parents so that her siblings could enjoy their childhood.
"Stop pacing. You're driving me crazy," said Aldith. "If it will make you feel better, I'll go out and look for him."
So that was how she ended up being the one who found her father's body. He lay in a pool of his own blood not five blocks from their squat little hovel. He was still alive, barely, when Aldith found him. She cradled his head in her lap, his ashen hair falling over his gray face. Already his violet eyes were losing their luster, the same violet eyes she carried as well.
"Who did this to you?" she demanded, skipping right past denial and going straight to anger in the five stages of grief.
Blood bubbled at his lips as he parted them to say one last thing, maybe the name of his killers, or maybe that he loved her, but he never got the chance. The life slipped out of his body, and Aldith vowed she would never let anything like this happen to her family again.
Ya know... I know you said you might just increase scores for low rolls but I'm just gonna reroll this and let you tell me if you'd prefer something else while I get to work.
Hey! Super excited for a potential first play-by-post. I got into D&D around half a year ago and simultaneously started watching CR Season 3, really enjoying it so far. I have a live campaign going, and the roleplay is so much fun, so I want to play more!
Character Name: Reveen Leafblow
Race: Half-orc (custom lineage)
Class: Monk - Way of Mercy
Character: Stoic, dutyful, honest and respectful
Backstory:
After enduring a long and painful youth, the circumstances of which Reveen does not easily discuss, Reveen was looking for a place of order and justice. Thus, he stumbled into the welcoming halls of the Temple of Alleviation, inhabited by an order of monks dedicated to bring healing to those in need and carrying out death sentences to those deserving. As is tradition, Reveen is on his quest to finish his training by a 3 year journey through the realm, honing his skills.
RP sample:
Reveen was relieved he could hide his conflicted emotions behind his mask. "There is nothing else to be done", he repeated to himself in his head three times. He was annoyed at the little piece of desperation he had noticed in his heart. Yet, the farmer family had asked you to tend to the sick father and give your best in healing him. It quickly was clear though that all he had left was pain. So you have to end this pain now. It is just.
Appearence: Revenn is a tall, lean and handsome fellow. His light-green skin, short and wild brown hair and sharp tusks are usually hidden behind his faceless mask, though. He is wearing the traditionally light attire from his order and carries a long, black staff with a white ribbon on one end which, in the right wind, almost looks like the blade of a scythe.
Update: This has gotten a lot of great applications already, so I am going to officially close recruitment tomorrow (April 12th).
For anyone who is still working on their application, please finish it as soon as possible if you would still like to be considered.
To those of you who are not picked for the final party, I will keep your applications here on this thread in the event someone in the final draft drops out or can no longer participate.
Hello, denizens of D&D Beyond! I'm going to be running Critical Role: Call of the Netherdeep here on the D&D Beyond PbP forums. I am going to recruit 5 players to join me on this adventure.
Please make a 3rd level character using the outline below. This adventure begins in Xhorhas, where D&D's 'monstrous' races are more common. You're more likely to find drow, orcs, goblinoids, gnolls, etc. than you are to find humans, elves, dwarves, gnomes, etc. But there is a place in Xhorhas for any and all races, so feel free to play the race you'd like to play! There are no class restrictions either, but please do not use any homebrew. Feel free to use Tasha's optional rules and origin customization, as well as Eberron, MTG, and Critical Role (of course) content.
When rolling for stats, I use a special method. Roll four d6 drop the lowest (no rerolling 1's), but round up anything less than 8 to 8 and round down anything greater than 16 to 16. For example, if among your stats you roll a 6 and an 18, the 6 would automatically be rounded up to an 8 and the 18 would be automatically rounded down to a 16. You can still use racial/feat-related ASIs to increase a stat beyond 16. This is just to make sure that nobody is stuck with a bunch of negative abilities or has a 20 score in an ability at character creation. You gotta earn that +5 score! If you do not like your rolls, you can opt instead for point buy or standard array. If somebody has multiple low scores, I may let them reroll those or simply change them to slightly higher scores, so be aware of that.
This game will also be pretty heavy role-play, so I'm asking for a role-play sample in the outline. Showcase your character in a situation that they may run into while adventuring, whether they're slaying a monster, haggling with a shopkeep, trying to disengage a trap in a dungeon, getting dragged into a bar fight, etc. This is just for me to see how well you RP and what I can expect should I accept you as one of my players.
Camaraderie among the members of the party is going to be very important for this adventure, so please, no murderhobos or evil characters. Shades of gray are totally fine and welcome, but your character should at least be a decent person to be around and have a reason to stick with the party on their quest. Your characters don't have to be the bestest of friends ever, but you shouldn't be enemies either. I want you and your characters to take this game somewhat seriously. Much like Critical Role, there may be some shenanigans and funny moments, but there will be serious moments as well, and I want to play with people who can appreciate both of these extremes.
With that in mind, one unique feature of this adventure module is that there is a rival group of NPC adventurers that are pursuing the same goal as the players. These rivals can be stalwart allies or bitter enemies, and depending on how the players treat them, their role in the story shifts and changes. They may work to aid you in your quest or seek to hinder you. Keep this in mind!
And, of course, while I would love to run this with CR fans, you do not need to have any experience with Critical Role to apply, though you may wanna do a little bit of homework using the Critical Role Wiki or the Wildemount campaign guide if you have access to it! This game does not tie into the previous nor current campaigns, so you don't need to know anything about the specific events of the show.
ADVENTURE CONTEXT: The first chapter of this adventure begins in Jigow, a Xhorhasian town populated mostly by orcs and goblins brought together by the Kryn Dynasty. Smaller populations of other peoples live among them. Unlike some other Kryn settlements, the people of Jigow have maintained their city’s distinctive culture. Jigow’s most popular event is the annual Festival of Merit, in which locals and visitors compete in tests of strength and cunning. Rivalries are forged, bets are won and lost, and bragging rights are secured for the year—until the next festival.
During this event, destiny calls to two adventuring parties: the characters (run by your players) and a group of rival adventurers (run by the DM). The grand finale of the Festival of Merit sends both groups into an underwater grotto. Here, the characters discover a place where an ancient hero's long lost item can be found, and the hero reaches out to them through a vision, begging for their aid in releasing him from his prison of darkness and despair. After this, the adventure proper begins!
I will be closing recruitment on Friday, April 15th at the latest. I may close it sooner if this receives enough applications. Thank you all, and happy character creation!
Character Name:
Race:
Class:
A few words to describe your character: (Use 3-5 adjectives to describe your character's personality, i.e. curious, honest, aloof, lazy, pious, etc.)
Backstory: (Keep this brief, just a paragraph or two. Put it in a spoiler if you like!)
RP Sample: (Same as above, keep this brief, put it in a spoiler if you like!)
Appearance: (Optional, either a verbal description or a HeroForge mini would work great)
Celica Maloraen | Twilight Domain Cleric 5 | Wildemount Irregulars
Jasper Finch | Fighter 1 | Curious Critters - A Tal'Dorei Tale
Amaris Tell | Order of Scribes Wizard 3 | Baldur's Gate Mysteries
DM | Icewind Dale: Rime of the Frostmaiden
Noting interest! Will fill this out more on my lunch break at work, but I have finished the second season of critical role. Need to finish the first---but the second is where I came in at.
Character Name: Nexus
Race: Changeling
Class: Wizard (Scribe Wizard)
A few words to describe your character: A young but curious individual, with a passion for the arts and self-expression and disdain for the law.
Backstory: Born to parents that served as spies for the Cobalt Soul, it was never their intention for their child to become like them, both believing that the path they walked in the shadows far too dangerous for their young shifter despite their races tendency to excel in espionage. When away on missions, they often left them in the care of a family friend and scribe within the organization, who due to their own complications in life couldn't conceive her own children.
Home-schooled by her 'adoptive' mother, Nexus grew to absolutely adore most activities that enthralled the mind like puzzles, books, riddles. If it has a solution, she's happy to try and solve it. Whether or not that works out is another thing.
Eventually, she became old enough to officially join the organization that her 'adoptive' mother was part of, and threw herself into the work with all hopes of following in her footsteps and becoming a great scribe one day. Perhaps an even greater one!
RP Sample: Nexus stared in the mirror for what felt like an hour, fussing over the way the hair she kept sprouting from the top of her head fell, or the scales she grew in her skin shone, as she shifted from one 'skin' to another to determine how she wanted to look that day. Mother had always encouraged her shapeshifting abilities, delighting in every new person that fell under her belt of guises, but over time she gradually became more and more picky on the details. Was this hue accurate of that sun-kissed skin? Were the freckles -just so- or out of place compared to the original?
Eventually she just settled on the usual form she took; A drow, based off the woman of the duo that frequented the family home. Just something about the white hair, the dark skin, the red eyes. Contrasts that paired so well together as to captivate her.
Appearance: Nexus, being a changeling, can adopt a number of different appearances and false personas to fit her whims. But the appearance she primarily interacts with the world is a drow, female. Long white, curly hair that pools around her shoulders. Skin that's an odd mix of purple and ashy hues to make the white of said hair stand out all the more---and red eyes, sitting above a face splattered with white freckles.
Taking after her mother, although it may just be a prop, she wears bulky glasses one would likely deem fitting for a bookworm like herself.
(Done, I think! Don't know how to spoil things since new to the forum---)
16
Totally fine with that :)
Celica Maloraen | Twilight Domain Cleric 5 | Wildemount Irregulars
Jasper Finch | Fighter 1 | Curious Critters - A Tal'Dorei Tale
Amaris Tell | Order of Scribes Wizard 3 | Baldur's Gate Mysteries
DM | Icewind Dale: Rime of the Frostmaiden
Is there an introduction to the story? I personally like to give players a little insight so that they can create characters that mesh into the adventure a bit. Totally fine if there is not, just thought i'd ask.
Ability scores: 16 13 14 16 8 11
I just realized i rerolled a few 1s. So new scores: 8 7 11 16 18 17 NEVERMIND im just not used to the ability-score roller of DnDBeyond
Character Name: He doesn't know
Race: Originally Drow, now Hollow One / Reborn
Im not sure if hollow one is a race or additional stuff
Class: Warlock Undead, Undying, celestial or Hexblade
A few words to describe your character: Socially Akward, determined, naive
As of now i am usure about the subclass i want to pick. generally i am going for a "resurrected warrior" type who can't really identify themself with armor and weapon. With the backstory i want to leave blank spaces to fill while playing and to better integrate into the story. In the end he will probably just fill a role that the party is missing.
Backstory: He woke up from a feverdream of battlefields, death without any memory of his past. He found himself in a desolate waste with large stone spikes emerging from the ground. He was not really alone though. Similar to a rope bound to his waste being pulled he felt the urge to wander. not with a target, but not aimlessly either. He walked with a purpose which he has yet to figure out.
RP Sample:
He does not want to approach them. Since "arriving" in this world so to speak He has never felt comfortable interacting with people. He wishes to though. But the metaphorical string bound to his tongue pulls him, nudges him to speak. He wants to loose this tug-of-war, he really does, but he can't for comfort sake even when knowing that in the end he will lose and be forced to face certain doom: "Yes, good eve... ehm... Room to sleep... am tired... how much does that... I only have a bit of..." He can't anymore, turns around not even giving his opponent a chance to strike.
Appearance: TBD
For the DM
The idea i had in mind is that my character once was a warrior fighting the betrayer gods before the calamity. He was then "revived" by a benevolent entity to achieve some sort of goal. The place where he "woke up" would be the barbed fields and he was "pulled" towards Jigow. With the given context i think that would mesh well with the story.
Also if that influences your joice in players: I wont really be able to post on the 15th to 17th. Absolutly understand if that is a no no for you
Character Name: Kenar Eth
Race: Pallid Elf
Class: Cleric(Twilight Domain)
A few words to describe your character: Kenar tends to be far to optimistic in even the most dire circumstances. Seeing omens and signs in every action or event as a means in which the Luxon is communing with our world. A bit gullible at times but good natured. He tend to put a lot of faith in those who follow the teaching of the Luxon.
Backstory:
Born in the Pallid Grove Kenar is one of the few of his people to venture from their homeland. With a calling of curiosity about the outside world and it’s denizens he could resist the urge to explore. While many of his people follow the light of the Moonweaver he has always felt draw to the light of the Luxon. He left his family and home to travel to Rosohna finding the other worshipers of the Luxon and learning their teachings. Now he has set forth out in to the world in hope of finding more of the beacons so that he can help guide the Luxons light back into the world.
RP Sample: Kenar bowed deeply before the Luxonborne magister Falcor Vess. “You honor me father. I never dared dream of such a task being bestowed upon me.”Magister Vess of the temple of light gazed at him contemplative his long illustrious silk robes of azure and gray framing his form in a regal fashion. “There are few who the Luxon call upon and I have never seen one of your nature be call before” His deep flowing voice spoke softly with curiosity and wisdom. “Perhaps it is the Luxons will to guide you where others have failed to follow. Go now with the light of the Luxon guiding your steps. Acolyte Indra will tell you of your first destination.” Kenar rose confident and proud “I will not fail the Light. I will help find the other becons lost and bring them back together.” He bowed graciously once more and backed from the magister office. To think he of all people would be chosen for such a calling! The last 75 years doing grudge work in the halls of the light, learning hymns and vows just to finally be allow the task his heart truly desired. With a growing sense of urgency he headed for Acolyte India’s office to learn of the first destination on what he knew would be a fantastic new journey!
Appearance: White hair with pale almost alabaster skin tone with large green eyes standing 6ft and a little over 150lbs.
Stat Roll:Ability scores: 14 16 13 14 5 13
Just updated the original post with some context :)
Celica Maloraen | Twilight Domain Cleric 5 | Wildemount Irregulars
Jasper Finch | Fighter 1 | Curious Critters - A Tal'Dorei Tale
Amaris Tell | Order of Scribes Wizard 3 | Baldur's Gate Mysteries
DM | Icewind Dale: Rime of the Frostmaiden
Ability scores: 13 17 16 16 13 11
Ability scores: 9 12 9 14 12 10
Character Name: Aaron Fernspear
Race: Variant Human
Class: Druid/ Circle of Spores
A few words to describe your character: Stern, Unflinching, Penitent. Addictive vice, Loyal
Backstory: Aaron grew up in Urzin the roving town. He was a foundling taken in by Racus a Gnoll scout for Urzin. Aaron was taught how to survive and the mysteries of nature shared by his mentor. The word mentor left a strange taste in his mouth, in truth he saw Racus as his father. He lived like others in Urzin on the backs of the Horizenback Tortoises. As a young man he became a moss farmer, which was gratifying work and he felt a kinship with the massive Tortoise. Secretly he named it Bertrand.
One day a feast was to be held for the return of Auroran officer. He chose his best moss crop and helped cook for the feast. The officer died after eating half her meal. She died from poison found in the moss. The blame fell onto Aaron. The only thing that kept his head on his neck was the intervention from Racus. In the end he was exiled and Racus lost his position. Years have gone by since then and Aaron has seen 40 winters. Years in the wilderness has hardened Aaron and now he travels to Jigow to quench his thirst for ale.
RP Sample: Aaron crouches low to the ground as he examines the tracks in the muck. It was recent, maybe a day old. As he was about to report his findings to Renith his nose was assaulted by a gut churning smell. He fought the urge to recoil, which would reveal his location. He looks behind in disbelief as his client flails his arms as his leg is stuck in the mud. He ran towards him breaking cover and yanked him out of the mud. "Run you fool" roared Aaron as skeletal hands erupted from the ground with a sick slurping noise. The dead have risen with their tattered clothing and bits of flesh clinging to their bones. "This is it the end"" wailed Renith. "Not yet" whispered Aaron as he sweeps his staff along the ground in an arc behind them. The local vines and grasping roots clustered together growing thicker with spiny barbs 2 inches long. The clattering undead tried to thrash their way through, but made little progress. They ran for what seem like hours before cresting a hill rise panting with exhaustion. Renith bellowed "That was amazing, I am sure with you as a guide we are sure to find the relic." Aaron scowled at Renith and took a swig from his hip flask. "The only thing we will find are our beds back at the tavern, now lets get moving." growled Aaron as he stood inched away from Renith's face. Renith and Aaron traveled back to town in silence.
Character Sheet: https://www.dndbeyond.com/characters/71746023
Appearance:
Ability scores: 13 16 16 16 13 11
Simon Piper
Class, Background, Legitimate Income Source - Rogue Spy, serves up a real good pulled pork sandwich with veggies and fava beans (and that's one of the dishes he has on tap for trail eats)
Personality - Suave, Debonair, Epicurean ... he would rather talk his way out of a jam and then share a meal with his putative enemies than hack them to death.
Backstory - He grew up in the City, down by the water front. The Old Man who raised him made certain Simon kept eyes peeled, ears open, mouth closed, and hands busy. The Old Man succeeded in 3 out of 4 of those things...Along the way Simon learned how earn a decent living with the sandwich cart.
A little shorter than the average elf, a little rounder, too, deceptively quick and agile, long red hair, and Simon has the sharp square features of a human but as viewed from a corner for the elfin angularness. For example his nose is a little longer and thinner than is normal for a human...
RP example - 2 orcs discussing what to do with their captive half elf -
Watch it Krog! Boss wants to talk with this one!
What do you mean talk with it, Klag? Just look at him! Lots of good eating... How about just his legs? or his arms?
Simon pipes up, in perfect Orcish, Do either of you have a fricasseeing liscence?
https://ddb.ac/characters/71744834/xIBJjD
I'm a huge fan of Critical Role! not caught up with the current campaign, but finished the other two. I'd absolutely love to be a part of this. I have a bit of an idea, so anything the other pc's wouldn't know (in character at least) is going to be labeled as a spoiler. Everyone feel free to read it, just keep in mind your character won't know.
Character Name: Ozus Vindica https://ddb.ac/characters/71744132/VN2kGQ
Race: Unknown
Tiefling
Class: Bard/Warlock (Patron: The fiend, specifically
Levistus
)
A few words to describe your character: Mischievous, playful, private when it comes to himself, angry in battle
Backstory: He just sorta showed up one day, making a reputation for himself in various taverns. Not much is known about him, other than the fact that he's always wearing that mask...
Ozus led a peaceful life for the most part. He was originally from Tal'Dorei, and had spent years traveling around the continent, sometimes with a musical troop, and sometimes alone. He was never quite sure what he was searching for, but something kept him wandering... until he met Jewel. She was a human guard in one of the towns he stopped in, some small town where the most exciting thing that ever happened was probably his arrival. It seemed no one there had even heard of a Tiefling, much less seen one. He had intended to keep moving on, not wanting to take any risks, but as soon as he laid eyes on jewel he knew... he had found what he was looking for. He fell head over heels for her, and overtime, she returned his affections. They eventually got married, and even had a daughter, whom they named Gem. They had twelve years of bliss together... before disaster struck.
A small faction of the villagers had never gotten over their mistrust of Ozus's demonic appearance. One fateful day, they decided to take matters into their own hands. By the time Ozus had seen the smoke rising from across the town, and had run over, it was too late. His house was in flames. He ran inside, calling out for his family, his Jewel and Gem... to no response. Once he found them, he stayed, numb to the pain of the flames surrounding him as he tried pointlessly to protect their bodies with his own. When the smoke cleared, he was left holding them, kneeling in the ashes that were all that was left of his life. In that moment, he released a cry that could be heard throughout the town, a cry of pure anguish, anger, and tragedy. Unknown to him, the cry had caught the attention of a certain entity... an entity all to familiar with the desire for vengeance now burning through the Tiefling's soul. It whispered in his ear, promising him all the power to punish those who had wronged him, the power to make others feel the pain he now felt ripping through him. With nothing left to lose, Ozus agreed, the embers around him forming into a Viol in his hands, the wood blackened with ash, with cracks still glowing a fiery red... and then he woke up in the middle of the road, with no idea where he was or how he had gotten there. Turns out he was on another continent entirely (Xhorhas), and an entire year had past since the moment his world was ripped from him... a year he had no memory of.
RP Sample:
(Out of combat): Ozus laughed as he looked up at a very unamused looking orc held upside down by it's ankle from the snare trap it had just walked into. "C'mon handsome, smile! it was funny. Yes I knew the trap was there, but it was so much funnier to let you walk into it than tell you and spoil the surprise. No harm no foul right? Now let's get you cut down, I'll buy you a drink when we get back to the tavern." He says, still chuckling as he goes to cut the rope keeping the orc aloft.
(In combat): Ozus let out a shout of pain as an arrow pierced his armor, his head quickly turning towards the goblin who had fired it. Though his expression was still hidden by his ever smiling mask, his normally jovial tone was replaced with something far darker, his words laced with an anger that rolled off him in waves as he shouted "Bfrl suzm py zmyl", (Translation: Burn with me then) the Infernal language rolling harshly off his tongue as his assailant burst into flames. (Reaction: Hellish Rebuke)
Appearance: I have a really cool picture for Ozus, but I cant figure out how to insert the image, so words it is.
He stands at about 6'3'', but his boots add another inch. The boots come up to his knees, and are black with gold designs. His clothing appears somewhat aristocratic, but on closer inspection, it's clearly it's made from cheap materials, giving one the sense that he's just putting on a show, rather than actually being wealthy. He wears a long purple tailcoat with gold trimming, and a white mask that hides his head and features completely. The mask has a wide grin on it that stretches all the way to the eyes, , and has a detailed red gem painted onto the forehead. He also wears pure white gloves, though he doesn't seem to mind if they get dirty from time to time.
Ozus is a red skinned Tiefling with short black hair, and emerald colored eyes and semi-pointed teeth. His tail is smaller than most, only about three feet long, and his outfit is designed in a way that allows him to keep it hidden (It could be be noticed with a high enough perception check, the DC of which is determined by the DM.) He has a scar from a blade beneath his eye that he doesn't remember getting, and his back is covered in burn scars that he remembers all too well. He has short, pointed horns that curve back, which he keeps hidden with his mask.
and here's the stats for Ozus.
Ability scores: 7 17 14 13 13 14
13 13 13 15
9 14
Do you want me to use these or can I add that 17 somewhere? On mobile so had to take a second to figure it out.
Seerx
Race: Changeling
Class: Monk (Way of the Ascended dragon)
Gender: They/Them
Personality: A simple minded being Seerx simply seeks to do what is right. Ready to help at a momens notice. They are righteous in their actions and words. Level headed decision making and rational thinking go out the window when a friend is in danger, despite being trained in such a way. They believe themselves to always be the appropriate amount of calm.
Background: Having witnessed a golden dragon protecting a village, they wished to be like that dragon. So they started to train to gain power, finding a monastary that would focus on such a path they inlisted themselves into such a monastary. Having trained there for multiple years they decided they have had enough training and can make it on their own. Seeking adventure and friends for a life time to share their journey with.
Roleplay Sample: As they are doing a pass over the area they seem to be looking for prying eyes, quickly they stretched and as they did their golden dragonborn facade seemed to shift from their legs upward back to the original pale skin of a changeling, as if moving with the stretch. after a moment of stretching the skin shifted back to take on the golden sheen of their golden dragonborn form. Stepping out of the alleyway back onto the main road. Spotting a man attempting to left a heavy looking crate they quickly rushed over, with almost a skip to their step. "Allow me to assist you kind sir" They spoke in a deep raspy voice with a kind glimmer in their eyes.
Tyrel Smithson - Protector Aasimar Sorcerer (Abbarant Mind) (Lvl 7) (Adventure - Storm Lord's Wrath)
Character Name: Lorgar
Race: Gem dragon born Crystal
Class: Artificer (Battle Smith)
A few words to describe your character: (Friendly, hard working and gullible.)
Backstory: Growing up around dwarves, Lorgar learned, his craft in jewelry and smithing. He made a friend while studying his crafted; they went into business together but his friend grew ill. Lorgar tried his best but he wasn’t much for confrontation. Their business failed but Lorgar saved enough to at least buy up most of the debt. Trying to start a new he’s traveled into the town to sale and make wares to help support his friend’s family and maybe start a new business with some friends.
RP Sample:
Sitting in at a bar the memories of the past, come to Lorgar’s mind. Running the shop with his friend, making jewelry with merry smiles and helping customers all seeming well. Until a Rude Orc bumps into Lorgar spilling his drink. This cause him to snap out of his day dreaming. “Excuse me, kind sir but it seems you have spilled my drink… ah if you could buy me another it would be greatly appreciated.”
The Orc laughs “Piss off ha!” Lorgar was always tried to avoid conflict like this but This kind of mindset is what made him fail as a businessman. With determination Lorgar slams his hands on the bar “No, kind sir I will not piss off! You spilled my drink and you will pay for another!”
Taken back the orc place his hands up “Alright, alright no need to get your panties in a twist…sheesh.” The place a copper piece down for another drink. Surprised that work Lorgar awkwardly gives his thanks “Ah right! Thank you kind sir. It is appreciated truly.”
Appearance: (Slender, tall, very lean not overly burly like his chromatic or metal kin.)
Ability scores: 15 13 13 14 17 9
https://ddb.ac/characters/71756325/g20yvi
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAAbility scores: 11 14 14 16 14 16
Paladin - warforged - orange
Ability scores: 13 10 5 6 13 14
Character Name: Aldith Virae
Race: Drow
Class: Warlock (Archfey)
A few words to describe your character: Serious, Inquisitive, Cerebral, Blunt
Backstory: Aldith grew up in Rosohna, the capital city of the Kryn Dynasty in the Shadowshire where poorer Drow lived. Her parents scraped out a living by selling salvaged goods. When times were lean, it was not uncommon for the young Drow girl to go without a few meals. It also wasn't uncommon for thugs and street bandits to prey on the weak and the poor, and Aldith grew up always on edge, always prepared for an attack. One day the thing that she had always feared came true; her father was murdered by a gang of orcs. Young Aldith was the one to discover him bleeding out in the streets, with no one around to help. Since that day she has vowed never to feel that helpless again. So when she encountered a being who identified himself only as the Keeper of the Moontides, who offered her great power in exchanged for her service, it didn't take long for her to agree. Since coming into her power, Aldith has used her newfound abilities to provide a better life for her mother and five younger siblings through taking on paid mercenary or adventurer work, raising them out of the Shadowshire and into the Gallimaufry district.
RP Sample:
It was late evening, long past time for her father to return home. Aldith's mother paced the floor in the one room that served as both living space and kitchen in their tiny hovel. Aldith could smell the stew burning in the pot hanging over the fire. In the next room, the room where all eight of them crowded together to sleep, she could hear her younger siblings, three brothers and two sisters, gossiping and play fighting. As the eldest, Aldith had always shared in the burdens of her parents so that her siblings could enjoy their childhood.
"Stop pacing. You're driving me crazy," said Aldith. "If it will make you feel better, I'll go out and look for him."
So that was how she ended up being the one who found her father's body. He lay in a pool of his own blood not five blocks from their squat little hovel. He was still alive, barely, when Aldith found him. She cradled his head in her lap, his ashen hair falling over his gray face. Already his violet eyes were losing their luster, the same violet eyes she carried as well.
"Who did this to you?" she demanded, skipping right past denial and going straight to anger in the five stages of grief.
Blood bubbled at his lips as he parted them to say one last thing, maybe the name of his killers, or maybe that he loved her, but he never got the chance. The life slipped out of his body, and Aldith vowed she would never let anything like this happen to her family again.
Appearance:
Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
DMing: Curse of Strahd
Ya know... I know you said you might just increase scores for low rolls but I'm just gonna reroll this and let you tell me if you'd prefer something else while I get to work.
Ability scores: 11 12 12 15 9 12
Paladin - warforged - orange
Hey! Super excited for a potential first play-by-post. I got into D&D around half a year ago and simultaneously started watching CR Season 3, really enjoying it so far. I have a live campaign going, and the roleplay is so much fun, so I want to play more!
Character Name: Reveen Leafblow
Race: Half-orc (custom lineage)
Class: Monk - Way of Mercy
Character: Stoic, dutyful, honest and respectful
Backstory:
After enduring a long and painful youth, the circumstances of which Reveen does not easily discuss, Reveen was looking for a place of order and justice. Thus, he stumbled into the welcoming halls of the Temple of Alleviation, inhabited by an order of monks dedicated to bring healing to those in need and carrying out death sentences to those deserving. As is tradition, Reveen is on his quest to finish his training by a 3 year journey through the realm, honing his skills.
RP sample:
Reveen was relieved he could hide his conflicted emotions behind his mask. "There is nothing else to be done", he repeated to himself in his head three times. He was annoyed at the little piece of desperation he had noticed in his heart. Yet, the farmer family had asked you to tend to the sick father and give your best in healing him. It quickly was clear though that all he had left was pain. So you have to end this pain now. It is just.
Appearence: Revenn is a tall, lean and handsome fellow. His light-green skin, short and wild brown hair and sharp tusks are usually hidden behind his faceless mask, though. He is wearing the traditionally light attire from his order and carries a long, black staff with a white ribbon on one end which, in the right wind, almost looks like the blade of a scythe.
10
13
13
8
11
10