"Netheril! I am somewhat familiar with ancient Netheril, but not so much with Sarrukh."
Chadderlay strides over to join his aunt Morwena at the window, looking out over the city of Mulmaster as it awakens to a new day, blissfully unaware of the apocalyptic doom that they just avoided.
"Chronamancy. The power that lies within that magic will draw the interest of many others... I wonder if it can be harnessed to fight against Necromancy?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Angus takes Morwena aside, and tells her, "I had another vision as well, one which I did not share with the rest of you. It was of Myth Drannor but far in the past. It looked as if a coven of elven wizards had opened a rift to another plane, somewhat similar to the rifts here in Mulmaster. I do not know the meaning of this, but perhaps there is some knowledge to be gained in the records of that place, or what remains of them."
"Netheril! I am somewhat familiar with ancient Netheril, but not so much with Sarrukh."
Chadderlay strides over to join his aunt Morwena at the window, looking out over the city of Mulmaster as it awakens to a new day, blissfully unaware of the apocalyptic doom that they just avoided.
"Chronamancy. The power that lies within that magic will draw the interest of many others... I wonder if it can be harnessed to fight against Necromancy?"
Sam looks worried “chronamancy is the study of time and space” he pause for a minute “my people discovered it during the days of thunder when the supercontinent was here, another right of my people” looks to Angus after he speaks “the empire spanned most of the know world and had more races in the elves with their connections to the fey wild were bad move of a grasp over the weave”
(DM so have we come out of a long rest or do we still have hit points and stuff from the fight)
Never was a fight, mechanically you are fresh off a long rest and still on what I think of as downtime. You're next objective is half a world away, and while I guess you might be able to teleport somewhere closer, I don't think you know anything that's right there, also, this bit is meta. I advise you to use this opportunity to do something that you kind of direct that results in leveling up. You're all 12 now, but by the time you start in there, I'd like you to hit APL13. Tetrevess is already doing something, but can also join someone else as he will arrive in Mulmaster by tomorrow. Solos and pairs are the intended grouping for this leg. I hope I'm explaining adequately. I have the next thing in the story, my story, our story, but this chapter is really your story, a chsnce to flesh out your character, not back story, front story. If you have a 'quest' idea, great, otherwise just tell me you're looking for something or headed to someplace and I'll do the rest. Could be on the way or not. Could be a point on the route or the trip across rhe moonsea. Could even be on another plane. Even if you're just stating in town, it will give me something to start with. I told Angus he had a vision. Maybe thst will stsrt him on something, or maybe not.
<'I want a (magicitem)' is quite sufficient, btw.>
Sam looks a mowen “do you have access to says prisoners of the blood pits magical items/belongings” remembering his equipment from his last adventure and armour
(OOC what level of rarity is appropriate for us to quest or craft for? legendary? very rare? rare?)
Angus Killburney turns to his companions and says, "My path leads me back to my roots in Myth Drannor. Something or Someone is calling me there, and I believe it has something to do with our quest to preserve the weave and prevent the horrible invasion we have all just witnessed in the future. Any or all are welcome to join me in my journey. If you go another way, I assume we will gather again at a future date to plan our next steps in heading off the calamity that soon approaches."
<The rarity system is bonkers. It's spilt in the dmg into major and minor for each rarity, but they don't say so explicitly, they're just on different tables. They could just add the tag and make my life that much easier. I'm actually fine with anything, even homebrew stuff. Just the more potent, the harder it is to get, a fact mitigated by the inclusion of charges.
Very rare feels about right, but swing for the fences, worst I'll say is 'no' but more likely some form of "yes, but..." also if youre questing for it, wven if it is a bof standard item, we can try to make it unique and that narrartive should be reflexted in somw asoect of the mechanics or at the keast aesthetics of rhe item.>
<Sam, I'm not trying to keep you away from your gear. These people still fear and hate giant mshical reptiles, but youve got oprions. We just did a heist thing, so maybe hold off on that one, or not, up to you. Faje your death ia actually oretty hsrd in this case and i would not recommend it. Bargaining in this city is incredibly powerful and if you get a third party to do it for you, well then yiu might have your stuff and a quest in one. Youve already got new magic items on the horizon, so thst woukd take care of a hook for the right now.>
<The rarity system is bonkers. It's spilt in the dmg into major and minor for each rarity, but they don't say so explicitly, they're just on different tables. They could just add the tag and make my life that much easier. I'm actually fine with anything, even homebrew stuff. Just the more potent, the harder it is to get, a fact mitigated by the inclusion of charges.
Very rare feels about right, but swing for the fences, worst I'll say is 'no' but more likely some form of "yes, but..." also if youre questing for it, wven if it is a bof standard item, we can try to make it unique and that narrartive should be reflexted in somw asoect of the mechanics or at the keast aesthetics of rhe item.>
<Sam, I'm not trying to keep you away from your gear. These people still fear and hate giant mshical reptiles, but youve got oprions. We just did a heist thing, so maybe hold off on that one, or not, up to you. Faje your death ia actually oretty hsrd in this case and i would not recommend it. Bargaining in this city is incredibly powerful and if you get a third party to do it for you, well then yiu might have your stuff and a quest in one. Youve already got new magic items on the horizon, so thst woukd take care of a hook for the right now.>
Fair could Sam use disguise self to get him self a breastplate so he doesn’t have an AC of 14 at the moment
You're in a town known for exceptional armor. S9 long as you're at Ussa's whe. You cast it, you're unlikely to be caught in the casting. It is quite likely that a Cloak will have detect magic up, so if you're walking g around d using DS, you'll have to watch out for thise guys. Also Mulmaster us 25% more expensive than other places.
Now, my twist is thst masterwork items can get a static bonus, so you could just buy a +1 armor here. Not everywhere, but certainly ly in Mulmaster. And by the same homebrew item rules, that item would not be magical.
(I think Navarra was not present in the region of Mulmaster during the 'dream' or whatever it was. She's probably inside a vessel that's heading towards Thentia.
I want to craft or repair her Hathran mask which is a modified version of the Mask of the Beast. If it's possible, she will love to have a marvellous short bow enchanted to gain temporary charges for specialized attack. Last but not least, she needs clothes for cold weather.)
<seems like Navarra was on Mulmaster, but I don't mind the retcon>
Cold weather clothes are reasonably plentiful un Mulmaster. It's a really cold place and the popular fashion is heavy mittens and furred aprons and cloaks.
Is the shortcoming backstory ir front story? (Do you already have it ir not)? Where us UT from?
I'll work on the bow enchanting and mask repair and get back to you.
(She was inside Mulmaster before the dream but boarded on the vessel during the dream, either through sleepwalking or consciously. I just feel the need to disassociate her from the group for story purposes at the same time leaving behind some sort of clue to unite the members. The cold weather cloth is part of the trace.)
To be clear, it was actually temporal displacement. It's very philosophical to consider if a thi g you remember thar happened then didn't is in fact a dream, but that speaks to a potentially expanded definit9on if the word in a world aware if reverse tine travel. My confusion is, I'd she showed up at Ussa's, then didn't tbe next time, something must have changed he'd. It's totally possible in a butterfly effect sort if way and oddly makes for a monocanonical retcon. In any event, it is as youbsay - for whatever reason, Navarra bever arrived at Ussa's house. Since her presence is in no way connected to the mundane events that followed the embassy break-in, she does t have to leave in the night, u less she's trying to use the cover if dark to depart undetected. Whoxh suggests someone would be interested in knowing of or perhaps preventing her departure.
I've been seeing Angus as more a part of Myth Drannor's heritage and history, whoch aligns with the story well, so elven things like mithral armor woukd be story relevant. If you wanted to try for a Hoky avenger, it would be a deific boon, so we'd have to meet a task a divine entity thought they could use some help with. That's a tall order, but could be done. Who was Angus' patron deity, again?
Thinking about the bronze armor, it would be fine, but noting the lack of attunement event in my homebrew, I would just say normal donning and doffing armor mechanics apply if yiu went with that.
Frost brand would be interesting since it's shedding light in the cold.
Just pick one for now, none are impossible. But the HA is going to take longer to get and there's some chsnce of failure. Note: crafting big tivket items gas a low chance imof failure, but the prerequisite mission has a chsnce if failure, in this case you'd basically be lerformimg some kind of miracle or something along those lines.
This post has potentially manipulated dice roll results.
Sam can buy the armor right in Mulmaster, +1 is available there, but the armor is +25% gp because Mulmaster ...
The prayer bead necklace you can have as a gift from Zehira.
Neither item counts towards the proficiency bonus number of items.
@everyone- if there's any uncertainty about which items 'count' towards that limit, we can discuss ir and figure it out. It is 'legal' to hold more than the limit, but you intuitively feel uneasy because it something with potentially negative consequences and the ominous feeling that energy interaction creates let's you know uts a bad idea. Plus you've probably heard some kind if rumor or fsbke or lore if some kind about folks who tried to use too many magic items and things thst happened to them.
In the case kf the armor, it's not magic. Some.
The prayer beads count the same as a pack of scrolls, which is to say they don't count.
It's not a given that you'd just be able to find these anywhere. But Maelstrom could certainly spare this item as a gift for stopping the transfer of the loving blade of destruction to Thay.
Since the limit of the magical item is very rare Chadderlay will swing for the fences and seek to somehow acquire a Staff of Power
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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"Netheril! I am somewhat familiar with ancient Netheril, but not so much with Sarrukh."
Chadderlay strides over to join his aunt Morwena at the window, looking out over the city of Mulmaster as it awakens to a new day, blissfully unaware of the apocalyptic doom that they just avoided.
"Chronamancy. The power that lies within that magic will draw the interest of many others... I wonder if it can be harnessed to fight against Necromancy?"
Angus takes Morwena aside, and tells her, "I had another vision as well, one which I did not share with the rest of you. It was of Myth Drannor but far in the past. It looked as if a coven of elven wizards had opened a rift to another plane, somewhat similar to the rifts here in Mulmaster. I do not know the meaning of this, but perhaps there is some knowledge to be gained in the records of that place, or what remains of them."
Sam looks worried “chronamancy is the study of time and space” he pause for a minute “my people discovered it during the days of thunder when the supercontinent was here, another right of my people” looks to Angus after he speaks “the empire spanned most of the know world and had more races in the elves with their connections to the fey wild were bad move of a grasp over the weave”
(DM so have we come out of a long rest or do we still have hit points and stuff from the fight)
Never was a fight, mechanically you are fresh off a long rest and still on what I think of as downtime. You're next objective is half a world away, and while I guess you might be able to teleport somewhere closer, I don't think you know anything that's right there, also, this bit is meta. I advise you to use this opportunity to do something that you kind of direct that results in leveling up. You're all 12 now, but by the time you start in there, I'd like you to hit APL13. Tetrevess is already doing something, but can also join someone else as he will arrive in Mulmaster by tomorrow. Solos and pairs are the intended grouping for this leg. I hope I'm explaining adequately. I have the next thing in the story, my story, our story, but this chapter is really your story, a chsnce to flesh out your character, not back story, front story. If you have a 'quest' idea, great, otherwise just tell me you're looking for something or headed to someplace and I'll do the rest. Could be on the way or not. Could be a point on the route or the trip across rhe moonsea. Could even be on another plane. Even if you're just stating in town, it will give me something to start with. I told Angus he had a vision. Maybe thst will stsrt him on something, or maybe not.
<'I want a (magicitem)' is quite sufficient, btw.>
Sam looks a mowen “do you have access to says prisoners of the blood pits magical items/belongings” remembering his equipment from his last adventure and armour
(OOC what level of rarity is appropriate for us to quest or craft for? legendary? very rare? rare?)
Angus Killburney turns to his companions and says, "My path leads me back to my roots in Myth Drannor. Something or Someone is calling me there, and I believe it has something to do with our quest to preserve the weave and prevent the horrible invasion we have all just witnessed in the future. Any or all are welcome to join me in my journey. If you go another way, I assume we will gather again at a future date to plan our next steps in heading off the calamity that soon approaches."
<The rarity system is bonkers. It's spilt in the dmg into major and minor for each rarity, but they don't say so explicitly, they're just on different tables. They could just add the tag and make my life that much easier. I'm actually fine with anything, even homebrew stuff. Just the more potent, the harder it is to get, a fact mitigated by the inclusion of charges.
Very rare feels about right, but swing for the fences, worst I'll say is 'no' but more likely some form of "yes, but..." also if youre questing for it, wven if it is a bof standard item, we can try to make it unique and that narrartive should be reflexted in somw asoect of the mechanics or at the keast aesthetics of rhe item.>
<Sam, I'm not trying to keep you away from your gear. These people still fear and hate giant mshical reptiles, but youve got oprions. We just did a heist thing, so maybe hold off on that one, or not, up to you. Faje your death ia actually oretty hsrd in this case and i would not recommend it. Bargaining in this city is incredibly powerful and if you get a third party to do it for you, well then yiu might have your stuff and a quest in one. Youve already got new magic items on the horizon, so thst woukd take care of a hook for the right now.>
Fair could Sam use disguise self to get him self a breastplate so he doesn’t have an AC of 14 at the moment
You're in a town known for exceptional armor. S9 long as you're at Ussa's whe. You cast it, you're unlikely to be caught in the casting. It is quite likely that a Cloak will have detect magic up, so if you're walking g around d using DS, you'll have to watch out for thise guys. Also Mulmaster us 25% more expensive than other places.
Now, my twist is thst masterwork items can get a static bonus, so you could just buy a +1 armor here. Not everywhere, but certainly ly in Mulmaster. And by the same homebrew item rules, that item would not be magical.
(I think Navarra was not present in the region of Mulmaster during the 'dream' or whatever it was. She's probably inside a vessel that's heading towards Thentia.
I want to craft or repair her Hathran mask which is a modified version of the Mask of the Beast. If it's possible, she will love to have a marvellous short bow enchanted to gain temporary charges for specialized attack. Last but not least, she needs clothes for cold weather.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
<seems like Navarra was on Mulmaster, but I don't mind the retcon>
Cold weather clothes are reasonably plentiful un Mulmaster. It's a really cold place and the popular fashion is heavy mittens and furred aprons and cloaks.
Is the shortcoming backstory ir front story? (Do you already have it ir not)? Where us UT from?
I'll work on the bow enchanting and mask repair and get back to you.
(She was inside Mulmaster before the dream but boarded on the vessel during the dream, either through sleepwalking or consciously. I just feel the need to disassociate her from the group for story purposes at the same time leaving behind some sort of clue to unite the members. The cold weather cloth is part of the trace.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
(OOC, well swinging for the fences for Angus would probably be a Holy Avenger. If the Avenger is out of reach, maybe a sun blade or a Frost Brand. A nice upgraded armor like molten bronze skin or mithral armor plate +1 would be helpful as well.)
To be clear, it was actually temporal displacement. It's very philosophical to consider if a thi g you remember thar happened then didn't is in fact a dream, but that speaks to a potentially expanded definit9on if the word in a world aware if reverse tine travel. My confusion is, I'd she showed up at Ussa's, then didn't tbe next time, something must have changed he'd. It's totally possible in a butterfly effect sort if way and oddly makes for a monocanonical retcon. In any event, it is as youbsay - for whatever reason, Navarra bever arrived at Ussa's house. Since her presence is in no way connected to the mundane events that followed the embassy break-in, she does t have to leave in the night, u less she's trying to use the cover if dark to depart undetected. Whoxh suggests someone would be interested in knowing of or perhaps preventing her departure.
(Sam would want a necklace of prayer beads or a necklace of adaptation and a +1 half plate)
I've been seeing Angus as more a part of Myth Drannor's heritage and history, whoch aligns with the story well, so elven things like mithral armor woukd be story relevant. If you wanted to try for a Hoky avenger, it would be a deific boon, so we'd have to meet a task a divine entity thought they could use some help with. That's a tall order, but could be done. Who was Angus' patron deity, again?
Thinking about the bronze armor, it would be fine, but noting the lack of attunement event in my homebrew, I would just say normal donning and doffing armor mechanics apply if yiu went with that.
Frost brand would be interesting since it's shedding light in the cold.
Just pick one for now, none are impossible. But the HA is going to take longer to get and there's some chsnce of failure. Note: crafting big tivket items gas a low chance imof failure, but the prerequisite mission has a chsnce if failure, in this case you'd basically be lerformimg some kind of miracle or something along those lines.
Sam can buy the armor right in Mulmaster, +1 is available there, but the armor is +25% gp because Mulmaster ...
The prayer bead necklace you can have as a gift from Zehira.
Neither item counts towards the proficiency bonus number of items.
@everyone- if there's any uncertainty about which items 'count' towards that limit, we can discuss ir and figure it out. It is 'legal' to hold more than the limit, but you intuitively feel uneasy because it something with potentially negative consequences and the ominous feeling that energy interaction creates let's you know uts a bad idea. Plus you've probably heard some kind if rumor or fsbke or lore if some kind about folks who tried to use too many magic items and things thst happened to them.
In the case kf the armor, it's not magic. Some.
The prayer beads count the same as a pack of scrolls, which is to say they don't count.
It's not a given that you'd just be able to find these anywhere. But Maelstrom could certainly spare this item as a gift for stopping the transfer of the loving blade of destruction to Thay.
Sam's necklace will have 6 magic beads...
8, 13, 2, 10, 7,
That's 2 beads of blessing (bless), 2 of smiting (branding smite) , one of summons, (planar ally) and 1 wind walking (wind walk).
Since the limit of the magical item is very rare Chadderlay will swing for the fences and seek to somehow acquire a Staff of Power