Oli activates his Ghost Step Tattoo to become incorporeal until the end of his next turn and uses his movement and action (taking the attack of opportunity from the raging monster next to him) to move to the right of the double doors and pass through the 10 feet of wall to the other side without entering the room with the magic glyph on the floor under the mud. There is a glyph on the floor of the small room on the left, so be careful if you go through there. I'm going to see what is on the other side now. Oli says through the Telepathic Bond.
Beyond the door lies a cavernous cistern that likely held a vast quantity of water at one time, but most has drained away through a large hole that appears to have been melted into the far wall. Around the room, pale green steam wafts from four pitted, iron cauldrons suspended over lit braziers.
Steps lead down into dark murky water--likely to the bottom, though it is difficult to tell precisely how deep the water is, (thats an invitiation for a perception check).
DC 15 Constitution saving throw or take 3 (1d6) acid damage from breathing the acidic fog that permeates the room. A creature that succeeds on this saving throw suffers no damage.
The glow of embers from the braziers is the only light in the cistern; they cast dim light throughout the room.
Most of the cistern room is taken up with water. The cave is rocky ground, pock marked by acid.
The sound of dripping water echoes through the damp subterranean air.
Everything has an acidic smell, causing your nose to burn.
Four cauldrons set about the room are filled with acid, and warmed by coals set in the braziers beneath them. As the acid boils, caustic fumes coils from the braziers and fills the room. As a result, each square in the room is lightly obscured.
Most of the water in the cistern is a foot or so deep--nothing necessarily impeding. However, there is a 15-foot-wide cylinder in the center of the room that descends to a depth of 40 feet.
<just waiting on Alistar. Then its the monsters. Then Alistar again.>
This post has potentially manipulated dice roll results.
A spiritual weapon moves 20ft to follow Oli and attacks 10 for 7 force. ?if that's supposed to have DA from ghost step (i have to look it up) then DA: 19.
During the prisoner's turn Chad will use his reaction to cast Shield and protect himself from taking any damage.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The magic weapon just misses Oli (AC 17, it is DA for being invisible, though you have said the torch I am carrying is visible), WIS save in log: 11.
----------------------------------------------------- ooc: Ghost Step Tattoo: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. - would have dealt full damage if it hit.
Psychic Veil: You can weave a veil of psychic static to mask yourself. As an action, you can magically become invisible, along with anything you are wearing or carrying, for 1 hour or until you dismiss this effect (no action required). This invisibility ends early immediately after you deal damage to a creature or you force a creature to make a saving throw.
This is why Oli is avoiding attacking. There is no mention of concentration so I believe it is not a concentration spell (and neither is the Ghost Step Tattoo).
The tattoo effect uses 1 of three charges and last until the end of your next turn, so no concentration. I lost track of Oli's invisibility, but it's good to know it is still in place.
Also, if you don't want the torch, dropping it is a free action and it will just extinguish in the shallow water immediately. It makes you detective but still keep ad from invisible as long as you are.
Chad will cast Shocking Grasp on the enemy to his right/east on the map.
Attack: 27 Damage: 15 lightning damage.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Chad is positioned in the center of the room with an enemy just above and below him on the map.
If I move a little to the left on the map but stay within melee range of both enemies I should be able to cast Lightning Bolt so that I get the enemy just below me and the 3 enemies near Randy in the AoE without hitting Randy. It is 5 feet wide and 100 feet long.
Anyway, that is what Chad will do.
DC 18 DEX save or take 30 lightning damage. Half damage for a successful save.
"Hey Randy, one hand washes the other, can you get this last one near me?"
"I see that! Targets locked on! Brace yourself, um, whoever you are again! Anyways what's going on inside there?!" Randy calls out as he advances to the kobold that's next to chad as well as the one that just swooped down to attack him with two different forces
Action: Fire bolt attack at the kobold next to Chad: 15 to hit, 14 Fire Damage
BA: Force ballista on the kobold who aimed for him: Nat 20, should I even roll? Ok fine: 18 + 9 = 27 Force
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
"You guys sound like you need some help!"Ethan yells as the orbs that he readied on his free hand are tossed into the air before he bats them at the remaining enemies that swarm Chad in quick succession.
1st one at Kobold 1 (The top one): 25 to hit, 12 Force
2nd one at Kobold 2 (the bottom one): 24 to hit, 15 Force
3rd one at the prisoner (NON-LETHAL): 25 to hit, 13 Force
If either of them are dead before this attack he will attack the one that aimed for Oli with the spiritual weapon
Rollback Post to RevisionRollBack
The Wildland Shifters Daisy Ethalena- Female Wood Elf Ranger (Monster Slayer) Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade) Mira Laurits - Female Harengon Sorcerer(Clockwork Soul) Raiden Kurosaki - Male Kitsune Wizard (Bladesinger) Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance) Tenebris Amaro - Male Dark Elf Druid (Circle of Stars) Yurime Hanasaki- Female Kumiho Bard (College Of Creation)
All the enemies were hit. None of them went down. Apparently these are a lot tougher thsn your basic kobolds
<Honestly I forgot they have more hp than a kobold before. It's significantly more. Heres what I have tallied for damage taken: prisoner=28, force ballista damge on cultist kobold=27, kobold top and bottom=12,15, respectively. All still very alive.>
Tetrevsas is up. Nobody moved besides Alistar since last map update. Tetrevess, make a Con save against poison gas Sam escaped from, still spilling down the stairs. (I had Alistar take the other stairs.
Oli activates his Ghost Step Tattoo to become incorporeal until the end of his next turn and uses his movement and action (taking the attack of opportunity from the raging monster next to him) to move to the right of the double doors and pass through the 10 feet of wall to the other side without entering the room with the magic glyph on the floor under the mud. There is a glyph on the floor of the small room on the left, so be careful if you go through there. I'm going to see what is on the other side now. Oli says through the Telepathic Bond.
Beyond the door lies a cavernous cistern that likely held a vast quantity of water at one time, but most has drained away through a large hole that appears to have been melted into the far wall. Around the room, pale green steam wafts from four pitted, iron cauldrons suspended over lit braziers.
Steps lead down into dark murky water--likely to the bottom, though it is difficult to tell precisely how deep the water is, (thats an invitiation for a perception check).
DC 15 Constitution saving throw or take 3 (1d6) acid damage from breathing the acidic fog that permeates the room. A creature that succeeds on this saving throw suffers no damage.
The glow of embers from the braziers is the only light in the cistern; they cast dim light throughout the room.
Most of the cistern room is taken up with water. The cave is rocky ground, pock marked by acid.
The sound of dripping water echoes through the damp subterranean air.
Everything has an acidic smell, causing your nose to burn.
Four cauldrons set about the room are filled with acid, and warmed by coals set in the braziers beneath them. As the acid boils, caustic fumes coils from the braziers and fills the room. As a result, each square in the room is lightly obscured.
Perception in log: 17, Reliable Talent makes it 23
CON save in log: 15
Most of the water in the cistern is a foot or so deep--nothing necessarily impeding. However, there is a 15-foot-wide cylinder in the center of the room that descends to a depth of 40 feet.
<just waiting on Alistar. Then its the monsters. Then Alistar again.>
<doing monsters now, Alistar can go twice when posting>
Kobold 2 attacks Randy 7 for 4 piercing.
Kobold berserkers attack Sam 22 for 8 slashing and Chadderlay 13 for 8 slashing.
The cultists leave the cage they were in to follow Oli. One stops to says something in Draconic before opening the door.
"
Velvet Summons Me
"
A spiritual weapon moves 20ft to follow Oli and attacks 10 for 7 force. ?if that's supposed to have DA from ghost step (i have to look it up) then DA: 19.
The other cultist casts hold person on Oli and shouts into the cistern: "Graxxygak!". (DC11 Wis save or paralyzed)
The last prisoner attacks Chadderlay 22 for 9 slashing.
During the prisoner's turn Chad will use his reaction to cast Shield and protect himself from taking any damage.
Oli still has a tor h but the whole room is at least dimly lit and I'm tired of these circles. When pcs move I'm dropping their circles too.
The magic weapon just misses Oli (AC 17, it is DA for being invisible, though you have said the torch I am carrying is visible), WIS save in log: 11.
-----------------------------------------------------
ooc: Ghost Step Tattoo: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. - would have dealt full damage if it hit.
Psychic Veil: You can weave a veil of psychic static to mask yourself. As an action, you can magically become invisible, along with anything you are wearing or carrying, for 1 hour or until you dismiss this effect (no action required). This invisibility ends early immediately after you deal damage to a creature or you force a creature to make a saving throw.
This is why Oli is avoiding attacking. There is no mention of concentration so I believe it is not a concentration spell (and neither is the Ghost Step Tattoo).
The tattoo effect uses 1 of three charges and last until the end of your next turn, so no concentration. I lost track of Oli's invisibility, but it's good to know it is still in place.
Also, if you don't want the torch, dropping it is a free action and it will just extinguish in the shallow water immediately. It makes you detective but still keep ad from invisible as long as you are.
All PCs are up
Con save to get rid of poison
17
As a bouns action I will cast bless from the necklace of prayer beads on ched, Ethan and T if possible
Chad will cast Shocking Grasp on the enemy to his right/east on the map.
Attack: 27 Damage: 15 lightning damage.
Alistar will just run down the stairs as the troll tries to breach the wall, chugging a health potion along the way.
OOC:
Healing potion: 5
"I see that! Targets locked on! Brace yourself, um, whoever you are again! Anyways what's going on inside there?!" Randy calls out as he advances to the kobold that's next to chad as well as the one that just swooped down to attack him with two different forces
Action: Fire bolt attack at the kobold next to Chad: 15 to hit, 14 Fire Damage
BA: Force ballista on the kobold who aimed for him: Nat 20, should I even roll? Ok fine: 18 + 9 = 27 Force
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)
"You guys sound like you need some help!" Ethan yells as the orbs that he readied on his free hand are tossed into the air before he bats them at the remaining enemies that swarm Chad in quick succession.
1st one at Kobold 1 (The top one): 25 to hit, 12 Force
2nd one at Kobold 2 (the bottom one): 24 to hit, 15 Force
3rd one at the prisoner (NON-LETHAL): 25 to hit, 13 Force
If either of them are dead before this attack he will attack the one that aimed for Oli with the spiritual weapon
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul)
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger)
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
All the enemies were hit. None of them went down. Apparently these are a lot tougher thsn your basic kobolds
<Honestly I forgot they have more hp than a kobold before. It's significantly more. Heres what I have tallied for damage taken: prisoner=28, force ballista damge on cultist kobold=27, kobold top and bottom=12,15, respectively. All still very alive.>
Initiative:
Samogri 21 ✅️✅️✅️✅️✅️
Oli 17 ✅️✅️✅️✅️✅️
Monster 16 ✅️✅️✅️✅️⏸️
Alistar 15 ✅️✅️✅️✅️
Randy 12 ✅️✅️✅️✅️
Chadderlay 7 ✅️✅️✅️✅️
Ethan 6 ✅️✅️✅️✅️
Tetrevess 5 ✅️✅️✅️▶️
Tetrevsas is up. Nobody moved besides Alistar since last map update. Tetrevess, make a Con save against poison gas Sam escaped from, still spilling down the stairs. (I had Alistar take the other stairs.