Got all the damage from the other attacks on the tokens. But I'm not sure about Ethan's. The two mounds are at opposite corners and the one has several PCs around him, with difficult terrain and thise pillars making it hard for Ethan to get behind him. The second one is 35ft from the door through difficult terrain. Not sure if he can get within range if that one.
This post has potentially manipulated dice roll results.
<Not sure why I don't have all initiative rolls recorders. Either not rolled or I lost them.
Narratively, all zombies are scared, the gang meets Picollo, Sam is attacked by a shrub, party attacks shrubs or does healing. Back to shrubs. Sound ok?>
<if you've noticed the painted on circles, they're there to cover room numbers. I dint want it to seem like a linear path, but it's no big deal if you see them, I just think it would be better without them. I also have some covering doors that are open. I may use more for other things in the future.>
"Hey new guy. I hope you've learnt to ignore my brother with his big fat mouth!" Ethan irritatingly calls out to Trisk before being battered by the second shrub, which immediately becomes his current focus for his next attack as he conjures again...
Strike 1: 17, 8 force
Strike 2: 21, 15 force
Strike 3: 29, 8 force
Rollback Post to RevisionRollBack
The Wildland Shifters Daisy Ethalena- Female Wood Elf Ranger (Monster Slayer) Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade) Mira Laurits - Female Harengon Sorcerer(Clockwork Soul) Raiden Kurosaki - Male Kitsune Wizard (Bladesinger) Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance) Tenebris Amaro - Male Dark Elf Druid (Circle of Stars) Yurime Hanasaki- Female Kumiho Bard (College Of Creation)
<Not sure why I don't have all initiative rolls recorders. Either not rolled or I lost them.
Narratively, all zombies are scared, the gang meets Picollo, Sam is attacked by a shrub, party attacks shrubs or does healing. Back to shrubs. Sound ok?>
This post has potentially manipulated dice roll results.
"HEY MEATHEADS! YOU WANNA EAT SOMETHING?! EAT THIS!" Randy yells back as he (crazily) hurls his already damaged Handaxe at shrub 2 before firing another shot at the same one, but nor before it becomes ensheath in orange thunder.
Thrown Handaxe Attack: 16 Damage: 3 slashing plus 12 Thunder if it lands and an extra 15 if it moves on its next turn
Force Ballista Attack: 12 Damage: 12 Force
Rollback Post to RevisionRollBack
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
The shrub shrugs off one of Sam's attacks, and feels only a slight chill from the frosty strike that makes contact (resistance to cold damage).
The second shrub shakes it's limbs, rustling it's leaves to produce a sound not unlike a rattlesnake, but it's huge size makes it nearly as loud as the thunderous cannonfire that pruned it moments before.
tetrevess casts sheild to avoid one of the hits, and casts mind sliver again, (DC 22 int) for 10 damage and 3 penalty to next save on the one that is more hurt.
“** I feel i should save my more potent spells for later** he says mentally to the group
The chamber’s pillars respond when plant matter in the chamber is damaged. A discharge of energy ripples over the pillars.
Tetrevess, Ethan, Trisk, Sam and Picollo, as well as several of the undead are zapped, taking 5 lightning damage. Both of the shrubs course with lightning as one is rejuvenated somewhat by the charge, while the other seems to be totally unaffected.
Piccolo doesn’t seem to want to interact with the creatures in this room. She gets near Tetrevess for a closer look as she plays a gentle tune. (For Tetrevess)
Despite her young appearance, her green eyes show the pain of many long years of imprisonment. She projects an enchanting and almost hypnotic fey presence and then you realize as you’ve been staring at her, she has been looking at you.
She winks at Tetrevess As they make eye contact. Then she goes back to (full dodge) of any attackers that come her way.
This post has potentially manipulated dice roll results.
Trisk will cast Chill Touch at the most wounded mound.
Attack: 18 Damage: 6 necrotic damage, and it can't regain hit points until the start of my next turn. Until then, the ghostly, skeletal hand clings to the target and it also has disadvantage on attack rolls against you until the end of your next turn.
"Let's stay behind the tree until these things are dealt with." Trisk will offer to no one in particular but is mostly meant for Piccolo and himself.
Trisk will take cover behind the tree.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
<can you all describe your PC's to me? All I have so far is what I see on the campaign page. Thanks>
<Also: In case you haven't had a high-level bard use Bardic Inspiration in a bit, please keep this in mind.
As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d10). For 10 minutes, you can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.>>
This post has potentially manipulated dice roll results.
Piccolo will continue to play her instrument which all hear, but Trisk starts to see images and hear words
(For Trisk)
You see images of many different groups of people (adventurers) walking through this room and what you assume are those ahead. You hear them speak but dont hear words, yet all seem overconfident, even arrogant. In some cases, you see the girl (Piccolo) hiding in the tree. In other cases, you see through her eyes in different areas of this place with different groups. In each instance, they all die, a variety of gruesome deaths caused by horrors, and traps. (Think 50 ways to die) She speeds her tune, you see a paladin fall into a pit of spikes, a lich skull smiles grotesquely, then she slows her musical tune, implying in the doomvault, "Caution, Not Haste." She again shows herself hiding in the tree, seeing activity that occurs in this room (Information)
She then seems to simply disappear into the foliage near her.
Triskelion, or Trisk, is a shadar-kai wizard (illusionist). He just recently joined the group as they gained entry to the city and did a few missions for someone in the 'underground.' Now they are freed up to explore and pursue their own interests along with any others.
He is basically good and opposes the red wizards that are loyal to Thay, so will often side with those who oppose evil. He likes to use illusion magic and so far has gotten along with everyone in the group. (I'm still developing his character as for a long time I was playing a different character and therefore Trisk is only a few weeks/1 month old.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Got all the damage from the other attacks on the tokens. But I'm not sure about Ethan's. The two mounds are at opposite corners and the one has several PCs around him, with difficult terrain and thise pillars making it hard for Ethan to get behind him. The second one is 35ft from the door through difficult terrain. Not sure if he can get within range if that one.
Here's the map again up to date as far I know.
I moved the farther mound Dashing toward the door, so Ethan can reach him. The nearby skeleton can either be effected or avoided.
Dex save 12
<Not sure why I don't have all initiative rolls recorders. Either not rolled or I lost them.
Narratively, all zombies are scared, the gang meets Picollo, Sam is attacked by a shrub, party attacks shrubs or does healing. Back to shrubs. Sound ok?>
Shrub 2 attacks Ethan
9 for 13 bludgeoning
26 for 13 bludgeoning
Shrub 1 attacks Tetrevess (draws AoO from Sam)
10 for 13 bludgeoning
12 for 13 bludgeoning
Back to PCs.
<if you've noticed the painted on circles, they're there to cover room numbers. I dint want it to seem like a linear path, but it's no big deal if you see them, I just think it would be better without them. I also have some covering doors that are open. I may use more for other things in the future.>
(Forgot to roll; Ethan got 20, Randy got 7)
"Hey new guy. I hope you've learnt to ignore my brother with his big fat mouth!" Ethan irritatingly calls out to Trisk before being battered by the second shrub, which immediately becomes his current focus for his next attack as he conjures again...
Strike 1: 17, 8 force
Strike 2: 21, 15 force
Strike 3: 29, 8 force
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul)
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger)
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
Attack In log 20 damage 8 slashing magical + 5 cold damage
"HEY MEATHEADS! YOU WANNA EAT SOMETHING?! EAT THIS!" Randy yells back as he (crazily) hurls his already damaged Handaxe at shrub 2 before firing another shot at the same one, but nor before it becomes ensheath in orange thunder.
Thrown Handaxe Attack: 16 Damage: 3 slashing plus 12 Thunder if it lands and an extra 15 if it moves on its next turn
Force Ballista Attack: 12 Damage: 12 Force
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)
Piccolo, seeing Randy’s strikes plays an approving note.
it seems to enhance the sound of the thunder.
The shrub shrugs off one of Sam's attacks, and feels only a slight chill from the frosty strike that makes contact (resistance to cold damage).
The second shrub shakes it's limbs, rustling it's leaves to produce a sound not unlike a rattlesnake, but it's huge size makes it nearly as loud as the thunderous cannonfire that pruned it moments before.
Samogri Tetrevsss and Picollo are up.
Shrub 2 is at ½ hp or less.
tetrevess casts sheild to avoid one of the hits, and casts mind sliver again, (DC 22 int) for 10 damage and 3 penalty to next save on the one that is more hurt.
“** I feel i should save my more potent spells for later** he says mentally to the group
The chamber’s pillars respond when plant matter in the chamber is damaged. A discharge of energy ripples over the pillars.
Tetrevess, Ethan, Trisk, Sam and Picollo, as well as several of the undead are zapped, taking 5 lightning damage. Both of the shrubs course with lightning as one is rejuvenated somewhat by the charge, while the other seems to be totally unaffected.
Picollo, Trisk, and Sam are up.
Piccolo doesn’t seem to want to interact with the creatures in this room. She gets near Tetrevess for a closer look as she plays a gentle tune.
(For Tetrevess)
Despite her young appearance, her green eyes show the pain of many long years of imprisonment. She projects an enchanting and almost hypnotic fey presence and then you realize as you’ve been staring at her, she has been looking at you.
She winks at Tetrevess As they make eye contact. Then she goes back to (full dodge) of any attackers that come her way.
Trisk will cast Chill Touch at the most wounded mound.
Attack: 18 Damage: 6 necrotic damage, and it can't regain hit points until the start of my next turn. Until then, the ghostly, skeletal hand clings to the target and it also has disadvantage on attack rolls against you until the end of your next turn.
"Let's stay behind the tree until these things are dealt with." Trisk will offer to no one in particular but is mostly meant for Piccolo and himself.
Trisk will take cover behind the tree.
<can you all describe your PC's to me? All I have so far is what I see on the campaign page. Thanks>
<Also: In case you haven't had a high-level bard use Bardic Inspiration in a bit, please keep this in mind.
As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d10). For 10 minutes, you can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.>>
Piccolo will continue to play her instrument which all hear, but Trisk starts to see images and hear words
(For Trisk)
You see images of many different groups of people (adventurers) walking through this room and what you assume are those ahead. You hear them speak but dont hear words, yet all seem overconfident, even arrogant. In some cases, you see the girl (Piccolo) hiding in the tree. In other cases, you see through her eyes in different areas of this place with different groups. In each instance, they all die, a variety of gruesome deaths caused by horrors, and traps. (Think 50 ways to die) She speeds her tune, you see a paladin fall into a pit of spikes, a lich skull smiles grotesquely, then she slows her musical tune, implying in the doomvault, "Caution, Not Haste." She again shows herself hiding in the tree, seeing activity that occurs in this room (Information)
She then seems to simply disappear into the foliage near her.
(Cunning Action Bonus action: Hide: 18)
The necrotic hand summoned by Triskellion grasps in vain at the bare branches of the damaged shrub.
Samogri is up.
@Piccolo
Triskelion, or Trisk, is a shadar-kai wizard (illusionist). He just recently joined the group as they gained entry to the city and did a few missions for someone in the 'underground.' Now they are freed up to explore and pursue their own interests along with any others.
He is basically good and opposes the red wizards that are loyal to Thay, so will often side with those who oppose evil. He likes to use illusion magic and so far has gotten along with everyone in the group. (I'm still developing his character as for a long time I was playing a different character and therefore Trisk is only a few weeks/1 month old.)