<I"m guessing Legion4/ AKA: Sam did not notice the prior post or see that the dragon is under the effects of Tashas Laughter.....so damage allows it a save>
For the initiative, you'd be interrupting the wizard's turn, between casting fireball (ending invisibility) and his movement. This is only possible with a triggered ready action. He's not hidden, just behind that raised garden bed, so like ¾ cover. So, if you are in range it works, since you coukdnr both move and cast with the readied action. If we say you moved first, then readied the spell, then cast it on seeing the wizard.. I think this is all convoluted. I want to say it works, so if we just move your turn order after his, (something my initiative system allows you to do) you can just do it. Are you okay with that? You still have to be within 30ft of him, though, which I'm willing to fudge for this round. This seems really potent, because there's no save or attack roll, but it's actually not that different from Darkness. So, I want it to work here.
The biggest issue is getting close enough to cast it, you've got to zig zag past your allies between zombies, all four of which should get an aoo. This works, but they get the AoOs if you accept.
<Sort of, see above>
Trisk spots Thuria creeping amid the vines spilling over the far edge of his garden office. With a casting if his spell and a twisting g if reality, itself, the wizard brings an obfuscating helm into existence around d tbe wizards head, which unfurls a suit of metal chain beneath itself and quickly hardens into solid metal.
<I"m guessing Legion4/ AKA: Sam did not notice the prior post or see that the dragon is under the effects of Tashas Laughter.....so damage allows it a save>
I actually forgot this. Well take the one above as that save and then issue one for the end of the dragon's turn 5
Seeing/ feeling Trisk move out of the warding bonds range, Piccolo moves to around Sam and next to Tetrevess. As she moves dextrously around the group, two more thorn daggers appear in her hand. Like a trained circus performer, she tosses one, then the other at the dread warrior (DW1)
Dagger one: to hit: 22 (Sneak attack): Damage: 20 magic piercing, Second dagger: to hit: 15/ Damage: 11)
She then teleports (fey step bonus action) behind Trisk, re-establishing their bond. She maintains her concentration on her spell, Tashas Hideous Laughter. However, as she materializes, she looks at the laughing dragon and plays a flat doomy-sounding tune as she communicates with it.
(Dragon)
Visual of the red wizard dying gruesomely, wrapped in armor and unable to see and then the dragon being surrounded by these powerful opponents, its attacks and breath weapons ineffective against her powerful adversaries, and dying.
The tune changes to a major happy key: The dragon sees a different scene: "It sees the small beautiful girl make friends with it, (Think beauty and the beast) and she has the rest befriend it as well. She even heals its injuries, and seems to help it find the outside world again, released from this prison."
Can roll persuasion if needed, but its too busy laughing right now to take her seriously, just planting a seed that it will be better off with her than its current master. When it is able, it probably can see she is a much more powerful ally than foe.
The second dread warrior falls dead, impaled by a thorn dagger.
The dragon, loyal pet that he is, will fight the intruders in his master's absence, having seen they mean to harm him. He barks angrily as he makes himself appear as large and menacing as possible, 'barking at the unfamiliar group, his breath sizzling with a whiff of acid
This post has potentially manipulated dice roll results.
"I'm sorry Piccolo but it appears to have made it's choice. We should make it quick if we can so that it doesn't suffer needlessly."
Trisk will cast Chill Touch at any of the Dread Knights, if they are all dead then he will target the dragon.
Attack: 13 Damage: 11 necrotic damage, and it can't regain hit points until the start of my next turn. Until then, the ghostly, skeletal hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
"The quicker we deal with the Dread Knights the better."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Both dread warriors are gone. Several zombies remain, though.
The dragon continues to bark, vitriol sputtering from its maw as a necrotic hand attempts to grab it, but the dragon's unpredictable serpentine movements keep it out of reach for the time being.
Now that the dread warriors are gone, Ethan can turn back to the zombies that remain standing, aka, the zombies that he previously attacked before the dread warriors interrupted him.
Strike 1 : 29, 16 Bludgeoning + 5 Necrotic
Strike 2: 15, 13 Bludgeoning + 5 Necrotic
(Both attacks are on the nearest unattacked zombie.)
He then stares a Piccolo though as she... wait... what is she doing? Is she trying to befriend the dragon and turn it against its allies?! Is this even possible?! But... Oh wait. The dragon has snapped out of reality. Damn it. "Wipe out the closest enemies first. Which are probably the zombies. Randy! Catch!" He tosses the +1 Longsword to him just in case.
Tetrevess hits a zombie beside both Ethan and Randy, but it remains standing. The attention he draws allows Drhan to focus on the other zombie beside him, destroying it outright.
He then turns to the undead dealing g with Tetrevess' attack and lays waste to that creature, as well.
I really did lose track of initiative guys, but I think it's Sam, monsters, Randy, back to the top. If we're good with that, Sam is up.
<I"m guessing Legion4/ AKA: Sam did not notice the prior post or see that the dragon is under the effects of Tashas Laughter.....so damage allows it a save>
For the initiative, you'd be interrupting the wizard's turn, between casting fireball (ending invisibility) and his movement. This is only possible with a triggered ready action. He's not hidden, just behind that raised garden bed, so like ¾ cover. So, if you are in range it works, since you coukdnr both move and cast with the readied action. If we say you moved first, then readied the spell, then cast it on seeing the wizard.. I think this is all convoluted. I want to say it works, so if we just move your turn order after his, (something my initiative system allows you to do) you can just do it. Are you okay with that? You still have to be within 30ft of him, though, which I'm willing to fudge for this round. This seems really potent, because there's no save or attack roll, but it's actually not that different from Darkness. So, I want it to work here.
The biggest issue is getting close enough to cast it, you've got to zig zag past your allies between zombies, all four of which should get an aoo. This works, but they get the AoOs if you accept.
<Sort of, see above>
Trisk spots Thuria creeping amid the vines spilling over the far edge of his garden office. With a casting if his spell and a twisting g if reality, itself, the wizard brings an obfuscating helm into existence around d tbe wizards head, which unfurls a suit of metal chain beneath itself and quickly hardens into solid metal.
<@Brian_Avery do you accept this resolution?>
<the dashed pink line indicates the fudged movement. Tbe garden beds themselves are traversable, but difficult terrain.>
Z3 x Ethan 6 for 4 bludgeoning
Z4 x Ethan 4 for 4 bludgeoning
Z5 x Randy 19 for 4 bludgeoning.
DW x Ethan 19 for 7 slashing. 22 for 7 slashing
Dragon save x Tasha's 3
...
<So, I just realized what you did. You put a suit of armor on the wizard so he can't cast. That's more than Darkness does, but I missed it before.>
Somewhat ironically, Thuria feels completely helpless wearing the armor and dashes to the door in the southeast corner.
(Edit: I see the door might be out of frame on these screenshots, but only Trisk would just now have seen it, anyhow)
Players are up.
Also, one of the dread warriors had a +1 longsword, we'll say its the dead one. So, anyone can pick that up at some point
(Dragon has advantage on save due to being damaged)
I actually forgot this. Well take the one above as that save and then issue one for the end of the dragon's turn 5
Apparently, AD 20
Seeing/ feeling Trisk move out of the warding bonds range, Piccolo moves to around Sam and next to Tetrevess. As she moves dextrously around the group, two more thorn daggers appear in her hand. Like a trained circus performer, she tosses one, then the other at the dread warrior (DW1)
Dagger one: to hit: 22 (Sneak attack): Damage: 20 magic piercing, Second dagger: to hit: 15/ Damage: 11)
She then teleports (fey step bonus action) behind Trisk, re-establishing their bond. She maintains her concentration on her spell, Tashas Hideous Laughter. However, as she materializes, she looks at the laughing dragon and plays a flat doomy-sounding tune as she communicates with it.
(Dragon)
Visual of the red wizard dying gruesomely, wrapped in armor and unable to see and then the dragon being surrounded by these powerful opponents, its attacks and breath weapons ineffective against her powerful adversaries, and dying.
The tune changes to a major happy key: The dragon sees a different scene: "It sees the small beautiful girl make friends with it, (Think beauty and the beast) and she has the rest befriend it as well. She even heals its injuries, and seems to help it find the outside world again, released from this prison."
Can roll persuasion if needed, but its too busy laughing right now to take her seriously, just planting a seed that it will be better off with her than its current master. When it is able, it probably can see she is a much more powerful ally than foe.
The second dread warrior falls dead, impaled by a thorn dagger.
The dragon, loyal pet that he is, will fight the intruders in his master's absence, having seen they mean to harm him. He barks angrily as he makes himself appear as large and menacing as possible, 'barking at the unfamiliar group, his breath sizzling with a whiff of acid
"I'm sorry Piccolo but it appears to have made it's choice. We should make it quick if we can so that it doesn't suffer needlessly."
Trisk will cast Chill Touch at any of the Dread Knights, if they are all dead then he will target the dragon.
Attack: 13 Damage: 11 necrotic damage, and it can't regain hit points until the start of my next turn. Until then, the ghostly, skeletal hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
"The quicker we deal with the Dread Knights the better."
Both dread warriors are gone. Several zombies remain, though.
The dragon continues to bark, vitriol sputtering from its maw as a necrotic hand attempts to grab it, but the dragon's unpredictable serpentine movements keep it out of reach for the time being.
“Dragon? or zombies?” Tetrevess appears to debate himself. He finally launches a firebolt at the closest zombie. 29 to hit, 17 damage,
Now that the dread warriors are gone, Ethan can turn back to the zombies that remain standing, aka, the zombies that he previously attacked before the dread warriors interrupted him.
Strike 1 : 29, 16 Bludgeoning + 5 Necrotic
Strike 2: 15, 13 Bludgeoning + 5 Necrotic
(Both attacks are on the nearest unattacked zombie.)
He then stares a Piccolo though as she... wait... what is she doing? Is she trying to befriend the dragon and turn it against its allies?! Is this even possible?! But... Oh wait. The dragon has snapped out of reality. Damn it. "Wipe out the closest enemies first. Which are probably the zombies. Randy! Catch!" He tosses the +1 Longsword to him just in case.
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul)
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger)
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
Tetrevess 21
Picollo 21
Ethan 20
Triskellion 20
Samogri 19
Monsters 14
Randy 7
This is what I have from before, I know there were some updates. I think it would be helpful if I used the initiative tracker in owlbear.
Tetrevess hits a zombie beside both Ethan and Randy, but it remains standing. The attention he draws allows Drhan to focus on the other zombie beside him, destroying it outright.
He then turns to the undead dealing g with Tetrevess' attack and lays waste to that creature, as well.
I really did lose track of initiative guys, but I think it's Sam, monsters, Randy, back to the top. If we're good with that, Sam is up.
<Is there a way to lock down owlbear so we can only manipulate our token? Right now, I can move everything.>
<There is. I leave it as the default so yoi can add object like spell effects, notes or summons to see what they'll look like or just convenience.
I'd have to poke around d to find it, but I'm confident it exists.>
Edit. I set player permissions for characters to owner only. Removing create delete and update. Let me know ow if that works.
Waiting on Sam.