"Hmm," Elidon considers what you've asked and replies, "Yo, fam, I know Lamorna's probably stressing about me, but I can't just bounce on y'all after you rescued me. The law of reciprocity is a big deal, and I gotta honor that. Plus, Zybilna made my home such a chill place to live, so I'm all about giving back. I'm here to help you in any way I can. Let's get this done together!"
(ooc: could be an opportunity to try out the sidekick rules in Tasha's?)
"Let's hurry back, maybe we can free everyone trapped before the Dragon wakes up!"
Looking around Trisk asks, "Which way do we go to get back to the castle?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Piccolo points her tiny instrument (in the right direction) and smiles at Elidon. Her smile is quite contagious, she is indeed a person filled with both abundant joy and mischievousness.
(ooc: could be an opportunity to try out the sidekick rules in Tasha's?)
"Let's hurry back, maybe we can free everyone trapped before the Dragon wakes up!"
Looking around Trisk asks, "Which way do we go to get back to the castle?"
< I looked closely at this. Sidekick's are limited to CR ½ or less, while unicorns are CR 5, but ignoring that, what kind of Sidekick would he be? By all metrics the lore and stats would put him as a healing spellcaster. What does he gain as a Sidekick?
Proficiency with armor (so if you made some, I guess) but this might be a reason for the CR cap. Still, I might be OK with that.
ASIs: same possible issue as with AC; starting WIS is already 17 but is limited to 20, so it's probably fine.
Spellcasting: picks up 2 Cantrips and a level 1 spell to start are pretty close to what it already had, less that 5th level one. With Tasha's Sidekick rules you might swap the ones he had for offensive canteips which then benefit from potent cantrip ability. Likewise, leveled healing spells and damage spells are effected by Empowered Spells. Also, it would start at level 14, so no 5th level slots yet, but 1 level 4, 3x 3rd, 3x 2nd, 4x 1sr and 8 Cantrips. That's a lot more spells, but
It has spells with DC so we can figure out it's proficiency, but lets directly compare with sidekick rules. +5 proficiency and presumed +5 Spellcasting modifier is a +10, so DC20. That seems high. I might neef this to be on part with PCs, but maybe not, depending on what spells he gets.
Given the CR 5, I think it would lose all of its spell like abilities that contribute to its high CR, like a nerfed 7th level spell and 3/day healing touch: 11 healing and removes all disease and neutralizes all poisons.
Do you want to use the sidekick rules for Elidon? I dint care who runs him, one player, all the players, GM. Anything would be fine.
Also, are you done with this place, then? Spoiler: she had a bedroom. If youre not investigating the other work rooms, you can auto-save the children there, Elkhorn will do that, I'm just asking out of due diligence. >
Piccolo is very curious and thorough. She will look over the bedroom to see what she finds within. Like a busy squirrel, she moves at almost double the speed (between movement and her cunning action), exploring and looking for things she finds interesting and curious. (Perception: 15)
(ooc: I haven't looked at the sidekick rules in quite a while and forgot about the CR limit, maybe it's enough to just have Elidon accompany us to the castle?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Following rhe stairs up from the attic Picollo finds Skabatha's bedroom.
This room has two closed doors, one leading to a 20-foot-high balcony and the other leading to Granny Nightshade’s aviary. Neither door is locked.
Almost everything about this bedroom is orderly, from the bed with the patchwork quilt to the ornamental pigs arranged in a neat row on the dresser. Such tidiness is at odds, however, with the decaying dollhouse sitting on the bedside table. This three-foot-tall edifice has seen better days and is now besmirched by peeling paint, mold, and rot. By inspecting the outside of the dollhouse closely, you see that the roof is hinged, like the lid of a toybox, but it resists initial attempts to open by hand.
Behind the dollhouse, by the window, moths flutter inside a large bell jar. Facing one another along the outer wall are a pair of doors. Next to the door closest to the staircase is a wooden rocking cradle painted with images of green dragons and a neatly folded threadbare blanket in it.
(ooc: I haven't looked at the sidekick rules in quite a while and forgot about the CR limit, maybe it's enough to just have Elidon accompany us to the castle?)
That was my intent, but if a player wants to do it, I'm fine with them having a unicorn sidekick for a while. Probably won't want to follow outside the Feywild, but thats not a final word, I just don't expect him to.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Piccolo nods at Trisk. She will examine the doll house more carefully, then, will use her tools to carefully open the house (unless she finds a secret catch/ trap)
The front door is unlocked, but there's no easy way to see what's in the attic. The oof doesnt give way to the thieves tools and there's no obvious latch or other mechanisms to open it.
If you've still got detect magic up, you do see the aura of abjurarion magic upon it.
Mishka, the little girl you unchained from the kitchen, calls up the stairs "I used to hear Granny say this strange things sometimes. It sounded like 'rumpleclump,' maybe that could do something."
Trisk will repeat the strange word, "Rumpleclump!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
When you say the word, the aura if magic surrounding the dollhouse dims to a faint glow, allowing the roof to be tilted on its hinge and exposing the interior attic, which holds:
A pair of embroidered velvet slippers (15 gp)
A false eye made of solid gold (25 gp)
A cracked hand mirror with a gaudy, bejeweled handle and frame (65 gp)
"I can fix that hand mirror tomorrow for you Piccollo if you would like?"
Trisk looks happy that Piccolo found some hidden items in the dollhouse as he knows she is very curious.
"Unfortunately I don't have the spell prepared today."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Piccolo wll see if. The slippers will stay on her hooves feet. She will look at herself on the cracked mirror and adjust her hat. Then she looks for a hidden compartment in the doll house.
Old, empty birdhouses are nailed to the walls of this cramped room, and a dozen birdcages hang from the ceiling. The cages are filled with tiny clockwork sparrows. As the birds’ gears turn, the air thrums with rhythmic ticking. Paper and quills are heaped on a small writing desk under the cages. A pair of open windows overlook the forest beyond. Carved into the wall above one window is the word “Hither,” and above the other is the word “Yon.”
The sparrows have their names engraved on their breasts: Glyff, Pim, Zwee and many others. In addition to delivering spoken messages, a mechanical sparrow can also carry written letters.
The writing desk contains three letters, two from Bavlorna and one from Endelyn:
Sister,
I don’t have Elidon’s horn. If I did, I would use it to free Bloodybeak and send it after the jabberwock that lairs in the palace and hunts in your forest. No matter what Endelyn says, that burbling beast of a dragon is a threat to our coven and our three realms. How Zybilna managed to befriend it, I’ll never know! Maybe we should ask her—ha ha.
Much love,
Lorna
Lovely Skab,
The last time I saw the unicorn horn, it was in your possession. Pity you lost it. But fret not! I have gazed into the Orrery of Tragedies, and it has revealed to me that Elidon’s horn will be found.
If worse comes to worst, recall that Elidon’s mate still dwells in your forest. You could kill Lamorna and take her horn—assuming, of course, you’re not too busy making toys.
Your darling sister,
End
Dear Sister,
There’s no use asking Endelyn if she has the horn. She doesn’t tell us anything! But if we don’t find it soon, I fear what the jabberwock will do after it gets tired of prowling the forest and turns its fiery gaze elsewhere. Gods’ bodkins, that thing gives me nightmares!
Must I remind you that we need a unicorn’s horn to free creatures from the cauldron’s time-freezing magic? It’s not enough to know their true names, you know. Of course, my greater concern is that someone else finds the horn and uses it for exactly that purpose. What do you think Zybilna will do to us, we treacherous three, if she’s no longer bound by her cauldron’s magic?
Your beloved sister,
Lorna
With that, I think you can head back to the castle, Elidon in tow.
<unless anyone wants to do anything else first, cut right to arrival at the garden. Yiu can walk right back into the castle if you want, instead. Up to you. What do want to do first?>
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Piccolo will try to convince the unicorn as well, as she plays a hopeful tune filled with courage (Persuasion: 21)
"Hmm," Elidon considers what you've asked and replies, "Yo, fam, I know Lamorna's probably stressing about me, but I can't just bounce on y'all after you rescued me. The law of reciprocity is a big deal, and I gotta honor that. Plus, Zybilna made my home such a chill place to live, so I'm all about giving back. I'm here to help you in any way I can. Let's get this done together!"
🎶(🦄✨)🎶
<Elidon has joined the party>
(ooc: could be an opportunity to try out the sidekick rules in Tasha's?)
"Let's hurry back, maybe we can free everyone trapped before the Dragon wakes up!"
Looking around Trisk asks, "Which way do we go to get back to the castle?"
Piccolo points her tiny instrument (in the right direction) and smiles at Elidon. Her smile is quite contagious, she is indeed a person filled with both abundant joy and mischievousness.
< I looked closely at this. Sidekick's are limited to CR ½ or less, while unicorns are CR 5, but ignoring that, what kind of Sidekick would he be? By all metrics the lore and stats would put him as a healing spellcaster. What does he gain as a Sidekick?
Proficiency with armor (so if you made some, I guess) but this might be a reason for the CR cap. Still, I might be OK with that.
ASIs: same possible issue as with AC; starting WIS is already 17 but is limited to 20, so it's probably fine.
Spellcasting: picks up 2 Cantrips and a level 1 spell to start are pretty close to what it already had, less that 5th level one. With Tasha's Sidekick rules you might swap the ones he had for offensive canteips which then benefit from potent cantrip ability. Likewise, leveled healing spells and damage spells are effected by Empowered Spells. Also, it would start at level 14, so no 5th level slots yet, but 1 level 4, 3x 3rd, 3x 2nd, 4x 1sr and 8 Cantrips. That's a lot more spells, but
It has spells with DC so we can figure out it's proficiency, but lets directly compare with sidekick rules. +5 proficiency and presumed +5 Spellcasting modifier is a +10, so DC20. That seems high. I might neef this to be on part with PCs, but maybe not, depending on what spells he gets.
Given the CR 5, I think it would lose all of its spell like abilities that contribute to its high CR, like a nerfed 7th level spell and 3/day healing touch: 11 healing and removes all disease and neutralizes all poisons.
Do you want to use the sidekick rules for Elidon? I dint care who runs him, one player, all the players, GM. Anything would be fine.
Also, are you done with this place, then? Spoiler: she had a bedroom. If youre not investigating the other work rooms, you can auto-save the children there, Elkhorn will do that, I'm just asking out of due diligence. >
Piccolo is very curious and thorough. She will look over the bedroom to see what she finds within. Like a busy squirrel, she moves at almost double the speed (between movement and her cunning action), exploring and looking for things she finds interesting and curious. (Perception: 15)
(ooc: I haven't looked at the sidekick rules in quite a while and forgot about the CR limit, maybe it's enough to just have Elidon accompany us to the castle?)
Following rhe stairs up from the attic Picollo finds Skabatha's bedroom.
This room has two closed doors, one leading to a 20-foot-high balcony and the other leading to Granny Nightshade’s aviary. Neither door is locked.
Almost everything about this bedroom is orderly, from the bed with the patchwork quilt to the ornamental pigs arranged in a neat row on the dresser. Such tidiness is at odds, however, with the decaying dollhouse sitting on the bedside table. This three-foot-tall edifice has seen better days and is now besmirched by peeling paint, mold, and rot. By inspecting the outside of the dollhouse closely, you see that the roof is hinged, like the lid of a toybox, but it resists initial attempts to open by hand.
Behind the dollhouse, by the window, moths flutter inside a large bell jar. Facing one another along the outer wall are a pair of doors. Next to the door closest to the staircase is a wooden rocking cradle painted with images of green dragons and a neatly folded threadbare blanket in it.
That was my intent, but if a player wants to do it, I'm fine with them having a unicorn sidekick for a while. Probably won't want to follow outside the Feywild, but thats not a final word, I just don't expect him to.
Piccolo will bring some of the others to the room, and start playing her woodwind
As you hear her music, you see an "Image of Piccolo opening the dollhouse and an image of her not opening it."
She pulls out her lockpicks and a dagger and shrugs, waiting for your suggestion.
While she waits she also looks for a key or any secret openings or hidden compartments in the room and doll house.
Trisk will give Piccolo the nod, "Give it a try but be careful, you never know what can happen."
Piccolo nods at Trisk. She will examine the doll house more carefully, then, will use her tools to carefully open the house (unless she finds a secret catch/ trap)
(Perception: 15), Sleight of Hand: 24)
The front door is unlocked, but there's no easy way to see what's in the attic. The oof doesnt give way to the thieves tools and there's no obvious latch or other mechanisms to open it.
If you've still got detect magic up, you do see the aura of abjurarion magic upon it.
Mishka, the little girl you unchained from the kitchen, calls up the stairs "I used to hear Granny say this strange things sometimes. It sounded like 'rumpleclump,' maybe that could do something."
Trisk will repeat the strange word, "Rumpleclump!"
When you say the word, the aura if magic surrounding the dollhouse dims to a faint glow, allowing the roof to be tilted on its hinge and exposing the interior attic, which holds:
A pair of embroidered velvet slippers (15 gp)
A false eye made of solid gold (25 gp)
A cracked hand mirror with a gaudy, bejeweled handle and frame (65 gp)
"I can fix that hand mirror tomorrow for you Piccollo if you would like?"
Trisk looks happy that Piccolo found some hidden items in the dollhouse as he knows she is very curious.
"Unfortunately I don't have the spell prepared today."
Piccolo wll see if. The slippers will stay on her hooves feet. She will look at herself on the cracked mirror and adjust her hat. Then she looks for a hidden compartment in the doll house.
she hands Trisk the eye.
Beyibd rhe bedroom, you find the aviary.
Old, empty birdhouses are nailed to the walls of this cramped room, and a dozen birdcages hang from the ceiling. The cages are filled with tiny clockwork sparrows. As the birds’ gears turn, the air thrums with rhythmic ticking. Paper and quills are heaped on a small writing desk under the cages. A pair of open windows overlook the forest beyond. Carved into the wall above one window is the word “Hither,” and above the other is the word “Yon.”
The sparrows have their names engraved on their breasts: Glyff, Pim, Zwee and many others. In addition to delivering spoken messages, a mechanical sparrow can also carry written letters.
The writing desk contains three letters, two from Bavlorna and one from Endelyn:
Sister,
I don’t have Elidon’s horn. If I did, I would use it to free Bloodybeak and send it after the jabberwock that lairs in the palace and hunts in your forest. No matter what Endelyn says, that burbling beast of a dragon is a threat to our coven and our three realms. How Zybilna managed to befriend it, I’ll never know! Maybe we should ask her—ha ha.
Much love,
Lorna
Lovely Skab,
The last time I saw the unicorn horn, it was in your possession. Pity you lost it. But fret not! I have gazed into the Orrery of Tragedies, and it has revealed to me that Elidon’s horn will be found.
If worse comes to worst, recall that Elidon’s mate still dwells in your forest. You could kill Lamorna and take her horn—assuming, of course, you’re not too busy making toys.
Your darling sister,
End
Dear Sister,
There’s no use asking Endelyn if she has the horn. She doesn’t tell us anything! But if we don’t find it soon, I fear what the jabberwock will do after it gets tired of prowling the forest and turns its fiery gaze elsewhere. Gods’ bodkins, that thing gives me nightmares!
Must I remind you that we need a unicorn’s horn to free creatures from the cauldron’s time-freezing magic? It’s not enough to know their true names, you know. Of course, my greater concern is that someone else finds the horn and uses it for exactly that purpose. What do you think Zybilna will do to us, we treacherous three, if she’s no longer bound by her cauldron’s magic?
Your beloved sister,
Lorna
With that, I think you can head back to the castle, Elidon in tow.
<unless anyone wants to do anything else first, cut right to arrival at the garden. Yiu can walk right back into the castle if you want, instead. Up to you. What do want to do first?>