<ooc: at level 10 a monk gets Purity of Body and the description says:At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison. It doesn't say if it is poison damage or the poisoned condition or both. What do you say this immunity gives CW?>
(In all seriousness, it's immunity to poison, which refers to both the damage and the condition.)
So, is anybody going to do anything to try and get away from the poison gas filling the torture chamber as reinforcements arrive upstairs, kr hust planning to wait it out?
Spoiler
It takes five rounds for rhe first wave from the time violence erupts, but we're clocking from when the inquisitor made it up the stairs.
Didn't we get to examine the blueprints or a lay-out of the old tavern/inn before we went on this mission? Do we know which wall faces a sewer tunnel?
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The Probity Corps building is a repurposed former inn that was called The Blushing Mage.
• The building has not been run as an inn for at least two years.
• Gafna believes that prisoners are held in the basement of the former inn, but is not certain about that the windows are magically sealed with the arcane lock spell. However, Gafna has learned that the southernmost window off the former common room, now general meeting room, is unlocked.
This is Camp X-Ray #37, Area 51a, a secret police black site. You don't have blueprints.
You're not an Izzet engineer.
Feature: Urban Infrastructure
You have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn't unlimited. If obtaining or using the information gets you in trouble with the law, the guild can't shield you from the repercussions.
The popular conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of construction and architecture—primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
For what it's worth, like most dungeon maps, this one does not picture any toilets. I don't have any fixed answer to this question. IRL, a waste pipe leaving a residential building is typically 4 inches in diameter, but might also be 6" or 8".
You guys just made me learn so much more about sewers than I ever wanted to know, like the different combined and separated systems, Portland's 3.5 mile long, 22ft-wide 'big pipe' it was built between 1990 and 2011. It overflows into the Williamette River about 3x a winter and once every third summer.
Tetrevess has “Passwall” available, if we can figure out which way to “pass” to get outside. he makes a 25 con save vs rhe poison. “So sorry about that, should probably not pull mystery levers..” he telepathically says, sadly looking at their now dead rescuee.
Taking his travelers staff in hand, he creates a tunnel through the wall and out into the street, angling it if possible. “run!” he adds telepathically, and rushes out himself.
Which wall? You do know you're underground, right? So you'll pass through a wall into the ground outside if you're choosing an exterior wall. I would say, given that you've seen the building exterior, at least from the front, though you may not be certain if any space lies beyond any if the walls, it's most likely the east wall, if any, has more foundation (cellar) on the opposite side. Since you know you entered from the western part of the building and took stairs down from the northwest corner. (Also, there's a big grey fog of war rectangle on the map)
A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.
When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
Casting the spell, a passage opens in the east wall.
You find behind the wall a 10x10 room with a closed door opposite the opening you ceeated. This space was formerly storage and the scullery of the inn. All of that equipment has been pushed to the walls and clearly has not seen use in quite some time.
If you open the door (read on)
You find three more doors to your left and a flight of stairs, leading up, to your right.
(I saw no reason to conceal the contents of the other storage closet)
Tetrevess ascends the steps, leaving behind the fetid cloud of posion filling the space below. At the top of the stairs, as he turns left, the wall to Tetevess' right opens to an interior space:
The former kitchen of the inn has since been repurposed into two separate work stations, each with a desk and a filing cabinet. Most of actual cooking equipment has been removed, but the hearth and the pantry shelves remain.
This room is currently unoccupied. Looking within, there are doors on both adjacent walls.
Both desks are covered with scattered papers.
Facing the former kitchen, another closed door stabds on the wall behind the scribes wizard.
As CW grabs Jigor to drag him out, he looks at the unconscious inquisitors to see if the poison cloud killed them as well. He then moving half his speed (25 feet) dragging Jigor out of the room.
Trisk stops near the newly made exit and standing just to the side pats each party member on the back or shoulder as they go through, sort of keeping count and making sure everyone gets out, he will go last as the poison has absolutely no effect on him.
Once he joins the others in the former kitchen he sees the bar on the inside of the door and quickly removes it so that they can vacate the building.
"We should put some distance between us and this place."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Randy dashes toward Tetrevess without saying a word. At least until Trisk speaks his mind about putting some distance. "Wasn't that already our top priority in the first place?"
(Pyro told me before his signal went offline but Ethan will also follow the others in as he helps CW carry Jigor's body.)
Rollback Post to RevisionRollBack
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
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<ooc: at level 10 a monk gets Purity of Body and the description says: At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison. It doesn't say if it is poison damage or the poisoned condition or both. What do you say this immunity gives CW?>
Ooc: A reason to get out of the basement.
(In all seriousness, it's immunity to poison, which refers to both the damage and the condition.)
So, is anybody going to do anything to try and get away from the poison gas filling the torture chamber as reinforcements arrive upstairs, kr hust planning to wait it out?
Spoiler
It takes five rounds for rhe first wave from the time violence erupts, but we're clocking from when the inquisitor made it up the stairs.
Didn't we get to examine the blueprints or a lay-out of the old tavern/inn before we went on this mission? Do we know which wall faces a sewer tunnel?
This is all the info available in advance:
The Probity Corps building is a repurposed former inn that was called The Blushing Mage.
• The building has not been run as an inn for at least two years.
• Gafna believes that prisoners are held in the basement of the former inn, but is not certain about that the windows are magically sealed with the arcane lock spell. However, Gafna has learned that the southernmost window off the former common room, now general meeting room, is unlocked.
This is Camp X-Ray #37, Area 51a, a secret police black site. You don't have blueprints.
You're not an Izzet engineer.
Feature: Urban Infrastructure
You have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn't unlimited. If obtaining or using the information gets you in trouble with the law, the guild can't shield you from the repercussions.
The popular conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of construction and architecture—primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
For what it's worth, like most dungeon maps, this one does not picture any toilets. I don't have any fixed answer to this question. IRL, a waste pipe leaving a residential building is typically 4 inches in diameter, but might also be 6" or 8".
You guys just made me learn so much more about sewers than I ever wanted to know, like the different combined and separated systems, Portland's 3.5 mile long, 22ft-wide 'big pipe' it was built between 1990 and 2011. It overflows into the Williamette River about 3x a winter and once every third summer.
Tetrevess has “Passwall” available, if we can figure out which way to “pass” to get outside. he makes a 25 con save vs rhe poison. “So sorry about that, should probably not pull mystery levers..” he telepathically says, sadly looking at their now dead rescuee.
Taking his travelers staff in hand, he creates a tunnel through the wall and out into the street, angling it if possible. “run!” he adds telepathically, and rushes out himself.
Which wall? You do know you're underground, right? So you'll pass through a wall into the ground outside if you're choosing an exterior wall. I would say, given that you've seen the building exterior, at least from the front, though you may not be certain if any space lies beyond any if the walls, it's most likely the east wall, if any, has more foundation (cellar) on the opposite side. Since you know you entered from the western part of the building and took stairs down from the northwest corner. (Also, there's a big grey fog of war rectangle on the map)
i was thinking of angling the passage up to the ground level. The passwall is a 20’ long, tunnel. we want to leave fully i think
Nothing in the spell's description suggests to me that this would be possible. There would need to be an angled surface
passwall
A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.
When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
ahh it never occurred to me it had to be level. :). well i guess to the east, into the unknown area of the map.
Casting the spell, a passage opens in the east wall.
You find behind the wall a 10x10 room with a closed door opposite the opening you ceeated. This space was formerly storage and the scullery of the inn. All of that equipment has been pushed to the walls and clearly has not seen use in quite some time.
If you open the door (read on)
You find three more doors to your left and a flight of stairs, leading up, to your right.
(I saw no reason to conceal the contents of the other storage closet)
All PCs can act at this time.
<Looking at it now, I think that wedge should tapir the other direction. Oh, well.>
“This way, hurry. Stairs up..”. Tetrevess telepathically says, while trying not to breathe.
(he leads the way to the stairs)
Tetrevess ascends the steps, leaving behind the fetid cloud of posion filling the space below. At the top of the stairs, as he turns left, the wall to Tetevess' right opens to an interior space:
The former kitchen of the inn has since been repurposed into two separate work stations, each with a desk and a filing cabinet. Most of actual cooking equipment has been removed, but the hearth and the pantry shelves remain.
This room is currently unoccupied. Looking within, there are doors on both adjacent walls.
Both desks are covered with scattered papers.
Facing the former kitchen, another closed door stabds on the wall behind the scribes wizard.
As CW grabs Jigor to drag him out, he looks at the unconscious inquisitors to see if the poison cloud killed them as well. He then moving half his speed (25 feet) dragging Jigor out of the room.
<just picturing poor Jigor's limp body trailing behind little CW, dragging him by the ankles as his head smacks every stair on the way up.>
*The door nearest the stairs is barred shut (from the inside, so you can just lift it)
Trisk stops near the newly made exit and standing just to the side pats each party member on the back or shoulder as they go through, sort of keeping count and making sure everyone gets out, he will go last as the poison has absolutely no effect on him.
Once he joins the others in the former kitchen he sees the bar on the inside of the door and quickly removes it so that they can vacate the building.
"We should put some distance between us and this place."
Randy dashes toward Tetrevess without saying a word. At least until Trisk speaks his mind about putting some distance. "Wasn't that already our top priority in the first place?"
(Pyro told me before his signal went offline but Ethan will also follow the others in as he helps CW carry Jigor's body.)
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)