Lir’s moonbeam attack followed by the stone sends worms, hide and skull fragments scattering in every direction, dissipating the remains green mist in the other room. Everything grows still and quiet as the dust settles to the ground and the remain worms cease their squirming.
"Ah, thanks my friend. That helps. That thing was vile. Lets secure this room and take a rest here." (short rest at least to get back some HP? or Long rest if party needs it) "Then, its time to find our way out of here. I think we have learned what we can."
The black tendril returns to Bjorn, infusing him with the life energy it stole from the monster. (Healing 4 HP from the spell.) "When that shite clears, I'll go back in and look for the source. We don't want to deal with it a second time somewhere else. But at the moment, I don't even know what I'd be lookin' out for."
He closes the door he just opened, and looks for a way to lock it. "It weren't locked. Maybe he only locked up his treasure."
Sparhawk, starting to feel better starts to get his strength back. "Ok Crew, we have a magic staff. we have magic throwing darts. We have some sort of necromancy book and a "Fake Lich." He looks around. "I don't like this room, so I'm gonna rest in the room with the remaining skulls and chest."
"Lets take a longer rest (long rest) and regain our strength. If any of you have ways to see what is magical here or commune with your gods (Eberk) lets do that. we can take a look at these items. Also, unless you disagree, I think we can take the stuff in the chest as payment for our pain and suffering." For the staff, I'm thinking Lir should play around with it and see if its of any use to him."
"If we all agree, I'm gonna take some quite time to reflect on all this good an evil stuff that been flying our way."
"While we rest, lets try to come up with some thoughts about what is going on here with Abernath."
Eberk gathers himself before sitting down and ritual casting Detect Magic. Once the casting is done, he walks the rooms trying to find any other surprises.
This post has potentially manipulated dice roll results.
Sparhawk heals Frangipani 10hp with lay on hands. "This aught to help you a bit in your recovery." He then casts Cure wounds on himself before taking a rest: 10
The black tendril returns to Bjorn, infusing him with the life energy it stole from the monster. (Healing 4 HP from the spell.) "When that shite clears, I'll go back in and look for the source. We don't want to deal with it a second time somewhere else. But at the moment, I don't even know what I'd be lookin' out for."
He closes the door he just opened, and looks for a way to lock it. "It weren't locked. Maybe he only locked up his treasure."
After fiddling with the door a few seconds you realize it is locked from the other side, but unlocked from inside.
Eberk gathers himself before sitting down and ritual casting Detect Magic. Once the casting is done, he walks the rooms trying to find any other surprises.
( if you are going to walk rooms be specific if you go into an unexplored area or not)
For the staff, I'm thinking Lir should play around with it and see if its of any use to him."
11 arcana check on staff.
You detect the magical essence and feel a soft vibration. You realize you will need to spend at least one half an hour pondering its secrets for it to reveal itself to you
The detect magic lights up the entire room with the staff especially highlighted. Also Sparhawks pack as well as the book Bjorn has. The smashed decorative skull shows magic residue but has nothing in it now.
Con sav 12
Lir’s moonbeam attack followed by the stone sends worms, hide and skull fragments scattering in every direction, dissipating the remains green mist in the other room. Everything grows still and quiet as the dust settles to the ground and the remain worms cease their squirming.
Sparhawk vomits again and collapses to the floor.
Lir let's out a snarl of frustration, runs over to the collapsed paladin and casts cure wounds on him.
7
"Ah, thanks my friend. That helps. That thing was vile. Lets secure this room and take a rest here." (short rest at least to get back some HP? or Long rest if party needs it)
"Then, its time to find our way out of here. I think we have learned what we can."
"... watch out for worms."
Lir flops down into a doze.
Eberk drops to his knees, breathing heavily.
The black tendril returns to Bjorn, infusing him with the life energy it stole from the monster. (Healing 4 HP from the spell.) "When that shite clears, I'll go back in and look for the source. We don't want to deal with it a second time somewhere else. But at the moment, I don't even know what I'd be lookin' out for."
He closes the door he just opened, and looks for a way to lock it. "It weren't locked. Maybe he only locked up his treasure."
Sparhawk, starting to feel better starts to get his strength back.
"Ok Crew, we have a magic staff. we have magic throwing darts. We have some sort of necromancy book and a "Fake Lich."
He looks around.
"I don't like this room, so I'm gonna rest in the room with the remaining skulls and chest."
"Lets take a longer rest (long rest) and regain our strength. If any of you have ways to see what is magical here or commune with your gods (Eberk) lets do that. we can take a look at these items. Also, unless you disagree, I think we can take the stuff in the chest as payment for our pain and suffering."
For the staff, I'm thinking Lir should play around with it and see if its of any use to him."
"If we all agree, I'm gonna take some quite time to reflect on all this good an evil stuff that been flying our way."
"While we rest, lets try to come up with some thoughts about what is going on here with Abernath."
Eberk gathers himself before sitting down and ritual casting Detect Magic. Once the casting is done, he walks the rooms trying to find any other surprises.
" I still have healing if you need it.", Frangipani said droopily as she slumped against a wall.
Sparhawk heals Frangipani 10hp with lay on hands. "This aught to help you a bit in your recovery."
He then casts Cure wounds on himself before taking a rest: 10
12 arcana check on staff.
Lir let's the staff drop to the floor.
"...it's a staff. It's got bugs on it."
Shrugs. Walks away.
After fiddling with the door a few seconds you realize it is locked from the other side, but unlocked from inside.
( if you are going to walk rooms be specific if you go into an unexplored area or not)
You detect the magical essence and feel a soft vibration. You realize you will need to spend at least one half an hour pondering its secrets for it to reveal itself to you
Just looking at the room we are in and the skull room.
The detect magic lights up the entire room with the staff especially highlighted. Also Sparhawks pack as well as the book Bjorn has. The smashed decorative skull shows magic residue but has nothing in it now.
Sparhawk roll a constitution check dc 17