Okay, so the 4 fire damage would still have been 4 (x2 = 8), but the 3 saves so it's 1 (x2 = 2). Then the 1 is still 1 (x2 = 2), and finally the 2 saves so it's 1 (x2 = 2), for a total of 12 from the previous four blasts instead of what I thought it was, which was 20. And then I fail this current save so I take 7 (x2 = 14).
My temporary hit points from Tomb of Levistus are tapped out exactly. Fancy!
Then he tries his best to slice these things in two: (If disadvantage, use my best roll for these two as first attack and I'll roll another at disadvantage). Attack 1: Attack: 19 Damage: 13 Attack 2: Attack: 18 Damage: 7
Then he tries his best to slice these things in two: (If disadvantage, use my best roll for these two as first attack and I'll roll another at disadvantage). Attack 1: Attack: 19 Damage: 13 Attack 2: Attack: 18 Damage: 7
( your break free happens at the end of the turn, so disadvantage on the attacks, then you free yourself from the mud spit. Which ones do you direct your attack at, the barely living or the 1/2 hurt ones, etc..)
(So first attack was an 18 with disadvantage, 7 damage, toward a barely living one. Then, if still alive, same muddy guy, if dead, second barely living) Attack 2 with disadvantage: Attack: 8 Damage: 12
Sparhawk’s first swing obliterates the hole filled Mud being causing it to explode showering Sparhawk with mud, he misses his swing at the other teetering thing.
Eberk says a prayer for Sparhawk (Healing Word) before swinging at the nearby Mephit. Then he will move to be within 30 feet of Sparhawk. “Try not to leave my twilight.”
Eberk says a prayer for Sparhawk (Healing Word) before swinging at the nearby Mephit. Then he will move to be within 30 feet of Sparhawk. “Try not to leave my twilight.”
DEX roll: 14
Oh, I was thinking I auto-failed DEX saves as a result of being incapacitated. That's not a thing. Here's this roll: 6
And here's the 4 previous ones I didn't even roll for: 18 9 18 20
Okay, so the 4 fire damage would still have been 4 (x2 = 8), but the 3 saves so it's 1 (x2 = 2). Then the 1 is still 1 (x2 = 2), and finally the 2 saves so it's 1 (x2 = 2), for a total of 12 from the previous four blasts instead of what I thought it was, which was 20. And then I fail this current save so I take 7 (x2 = 14).
My temporary hit points from Tomb of Levistus are tapped out exactly. Fancy!
(Sparhawk is up then the MM's)
Stuck in the mud, the frustrated paladin musters his will to break free and attack these mud creatures
(Strength? save to break out: 11
Then he tries his best to slice these things in two: (If disadvantage, use my best roll for these two as first attack and I'll roll another at disadvantage).
Attack 1: Attack: 19 Damage: 13
Attack 2: Attack: 18 Damage: 7
( your break free happens at the end of the turn, so disadvantage on the attacks, then you free yourself from the mud spit. Which ones do you direct your attack at, the barely living or the 1/2 hurt ones, etc..)
(So first attack was an 18 with disadvantage, 7 damage, toward a barely living one. Then, if still alive, same muddy guy, if dead, second barely living)
Attack 2 with disadvantage: Attack: 8 Damage: 12
Sparhawk’s first swing obliterates the hole filled Mud being causing it to explode showering Sparhawk with mud, he misses his swing at the other teetering thing.
Mud Mephits attack
MM3 vs Eberk claw Attack: 17 Damage: 7 and he will spit mud on Eberk to lock him in place (dex save DC11 to avoid)
MM4 vs Bjorn claw Attack: 22 Damage: 6 he will spit mud onto Bjorn
MM5 vs Sparhawk claw Attack: 19 Damage: 3 and he will try and encase Sparhawk in more mud as well
The hit lands true and the paladin takes more damage (Down to 7hp.) Dex save DC 11: 7
22 save against mud
Dex save 10
The mud beings seem disappointed their mud didn’t stick.
(Bjorn is up)
Oh! Bjorn thaws, stepping out slowly from the vapor of the melted ice.
That's all lol.
Eberk says a prayer for Sparhawk (Healing Word) before swinging at the nearby Mephit. Then he will move to be within 30 feet of Sparhawk. “Try not to leave my twilight.”
Healing Word 6
Warhammer Attack: 24 Damage: 10
Twilight Sanctuary 10 Temp HP
Sparhawk spits out some mud, "Thank you my friend."
( which Mephit? There is 1 steam and 3 mud)
Let hit steam Mephit
The Steam Mephit bursts as Eberks warhammer plows through its form
( make A Dex save dc10 or take 1 dmg)