2 guards in chainmail and carrying spears, one carrying a lantern in one hand, move out into the tunnel to see what caused the noise. Dawn tries to get the jump on them, launching an arrow at the nearest guard, but in his hurry, his aim is off and he fails to connect. The guards's heads jerk in his direction as the arrow whizzes past them, and one of them calls back to the room behind, "We're under attack!" even as both guards get ready to rush towards dawn.
(Roll initiative. Everyone might as well roll, though Maythus/Rock/Pops are still back in the main cavern, since dawn went off to explore the tunnel by himself. I'd say you three could hear the guard call back about being under attack, and would be somewhere between the pillar by #2 and the stairs/ledge down between 2 and 3 to start. There's some unknown number of hostiles in room 13)
Dawn will shoot G1 (see below) make a dash action and then use his Feline Agility to move behind the closest pillar and then hide as a bonus action. Stealth 25
Attack: 10 Damage: 10
Feline Agility: When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
As Dawn breaks line of sight with the guards and makes his way around the corner Pops will make a pile of rocks along with the sound of a small cave in happen at the tunnel entrance. Dolomite Jones will wait nearby to distract Maythus's target.
Dawn fails to hit the guard before fleeing back down the tunnel and hiding behind a pillar.
(Rock and Pops can each take their turn. You two and maythus would presumably have been somewhere in the area of the green circle while dawn explored the passage. You can pick a spot or I can give you one either way. The fan looknig part to the right of th elower half of hte green circle is the stairs down to area 3, above that is the ledge with a 10 foot drop downt o the same area)
My turn remains the same. I want to make it look like it was a cave-in. When Dawn passes through it She will be able to fire through it with advantage.
My turn remains the same. I want to make it look like it was a cave-in. When Dawn passes through it She will be able to fire through it with advantage.
(Missed your turn, must have posted after I loaded up and saw the initiative post. Maythus, with a 17, you get to go before the guards as well)
(Sorry for the delay guys. Just haven't had the chance to get a post written up, been busy with my wife gone. Hopefully tomorrow I can get something moving again, if not, I should be able to wednesday)
Everyone moves behind the pillar to try to gain some cover before the guards come out of the tunnel, and Pops makes an illusion as if a rockslide had fallen across the entrance. The guards chase after Dawn, slowing as they approach the apparent rockfall. The first guard his spear against the wall and reaches out to start pulling rocks from the top of the pile to make room to get through, watching over the top of the pile for signs of foes as he does so. Due to his lack of attention, it takes a moment for him to register the fact that his hands are going right through the rocks. "It's an illusion!" he exclaims for the sake of his allies, then grabs his spear back up and moves out of the tunnel into the cavern, followed closely by the second guard. A cultist appears in the entrance of the passage, and you can hear more movement behind him, but cannot tell how many more might be back there.
Rough combat map. Red is where the ledge is at. 10 foot drop to the area beyond it. Grey is the stairs that lead down to the same area.
2 guards in chainmail and carrying spears, one carrying a lantern in one hand, move out into the tunnel to see what caused the noise. Dawn tries to get the jump on them, launching an arrow at the nearest guard, but in his hurry, his aim is off and he fails to connect. The guards's heads jerk in his direction as the arrow whizzes past them, and one of them calls back to the room behind, "We're under attack!" even as both guards get ready to rush towards dawn.
(Roll initiative. Everyone might as well roll, though Maythus/Rock/Pops are still back in the main cavern, since dawn went off to explore the tunnel by himself. I'd say you three could hear the guard call back about being under attack, and would be somewhere between the pillar by #2 and the stairs/ledge down between 2 and 3 to start. There's some unknown number of hostiles in room 13)
Guards initiative: 15
Dawn's initiative 18
Dawn will shoot G1 (see below)
make a dash actionand then use his Feline Agility to move behind the closest pillar and then hide as a bonus action. Stealth 25Attack: 10 Damage: 10
Feline Agility: When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Initiative 19
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Initiative 20
I got alot a doods
As Dawn breaks line of sight with the guards and makes his way around the corner Pops will make a pile of rocks along with the sound of a small cave in happen at the tunnel entrance. Dolomite Jones will wait nearby to distract Maythus's target.
I got alot a doods
Dawn fails to hit the guard before fleeing back down the tunnel and hiding behind a pillar.
(Rock and Pops can each take their turn. You two and maythus would presumably have been somewhere in the area of the green circle while dawn explored the passage. You can pick a spot or I can give you one either way. The fan looknig part to the right of th elower half of hte green circle is the stairs down to area 3, above that is the ledge with a 10 foot drop downt o the same area)
My turn remains the same. I want to make it look like it was a cave-in. When Dawn passes through it She will be able to fire through it with advantage.
I got alot a doods
Rock will go to the east side of the pillar Dawn is at and ready a javalin to throw at the first enemy to come out of the passage
Put your spoiler here.Attack: 18 Damage: 8
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Initiative: 17
(Missed your turn, must have posted after I loaded up and saw the initiative post. Maythus, with a 17, you get to go before the guards as well)
I will just wait behind a pillar for the guards to get closer since I doubt I am stealthy enough to hide in the dark.
(Sorry for the delay guys. Just haven't had the chance to get a post written up, been busy with my wife gone. Hopefully tomorrow I can get something moving again, if not, I should be able to wednesday)
Everyone moves behind the pillar to try to gain some cover before the guards come out of the tunnel, and Pops makes an illusion as if a rockslide had fallen across the entrance. The guards chase after Dawn, slowing as they approach the apparent rockfall. The first guard his spear against the wall and reaches out to start pulling rocks from the top of the pile to make room to get through, watching over the top of the pile for signs of foes as he does so. Due to his lack of attention, it takes a moment for him to register the fact that his hands are going right through the rocks. "It's an illusion!" he exclaims for the sake of his allies, then grabs his spear back up and moves out of the tunnel into the cavern, followed closely by the second guard. A cultist appears in the entrance of the passage, and you can hear more movement behind him, but cannot tell how many more might be back there.
Rough combat map. Red is where the ledge is at. 10 foot drop to the area beyond it. Grey is the stairs that lead down to the same area.
(Before I post. Is everyone else still around for this?)
I got alot a doods
(I am just not sure whose turn it is)
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(You're all up agani)
Dawn will step out to G9 and shoot G1 Attack: 19 Damage: 8 and move to G6
Assuming I am in range I will attack Dawns target. Attack: 7 Damage: 10
Rock will rage and move to reckless attack g1 Attack: 24 Damage: 13
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City