Hey guys, first official post after being on hiatus. This will be the only campaign I will be participating in for a while so I don't over-extend/overwhelm myself.
Enough boring I wish to create a campaign (6 Players) in Eberron taking place after the Treaty of Thronehold
PLEASE NOTE
This means that to participate you will need at the very least a rudimentary grasp of the options available to you in an Eberron setting (ie. a basic knowledge of the houses, the nations of Khorvaire, the standing of the basic races). Do you need to have the entire sourcebook memorized?
NO!!
Just enough that you can roleplay your character adequately as I'm hoping to make this a more rp centered campaign.
This thread is more of a placeholder so you can prepare a character and dm me the details.
REQUIRED:
Here I would like you to post a quick description of your character, character name, and two rumors (one good one bad, neither have to be true) surrounding them. (a picture or drawing is an acceptable and welcome replacement for the quick description)
You may simply post (PLACEHOLDER) if you feel as if you need more time to come up with a description but wish to be closer to the top of the considerations, or if you're simply not sure whether you'd like to join yet but want to have a place for reference.
ONCE YOU HAVE POSTED YOUR CHARACTER DESCRIPTION HERE:
You will have three days to send me a dm containing the following:
Race
Class
Background
One secret/debt your character has that they would do anything to keep or pay off
Backstory (your backstory has no limit or range for detail or length, whatever you are most comfortable with)
Nationality (and how your character feels about their nations participation in the Last War)
One weird quirk that your character has/ can do
One thing I absolutely should not let you have because it could break the game it's so op but I might let you have anyway because it's really cool and I can use the good monsters)
I will keep this thread open for... one week? One week sound good?
Can't wait to see your concepts!
EDIT: Any further questions, shoot me a dm and I'll get back as soon as my anxiety allows :)
FURTHER EDIT: If you feel like you might need to play a specific kind of character to fill a niche in the party, DON'T DO THAT! Tasha's has Sidekick Rules for a reason. Also if anyone wants their character to have a pet that's absolutely on the table and negotiable and won't count towards your thing I shouldn't let you have.
Name: Aurora d'Lyrandar Race: Mark of the Storm Half-Elf Ability Scores: (Point Buy) Str: 08 Dex: 16 Con: 14 Int: 10 Wis: 10 Cha: 16 Alignment: Neutral Class(es): Sorcerer (Storm) Lvl: 1 Background: House Agent (Lyrandar) Background Feature: House Connections Feat: Mobile Nationality: Island City-State of Stormhome Affiliation(s): Dragon Marked Heir of House Lyrandar and a Member of the Windwrights Guild as well as providing occasional assistance to The Twelve from to time. Secret: Someone knows the whereabouts of a sibling that Aurora thought was lost in the Mourning, but she knows the information is going to cost her. Appearance:
Aurora d'Lyrandar is a beautiful Half-Elven female with haunting pale-blue eyes and flawless sun-kissed bronze skin who stands just over 5' 8" in height with a slender yet athletic body build. Her haughty demeanor and her simple yet elegant and fashionable attire which usually consists of a simple white linen tunic and black bodice with dark tight-fitting leather breeches and her signature knee-high Kraken-skinned boots do little to hide her position and status as a Dragon Marked Heir of House Lyrandar.
Backstory:
Aurora d'Lyrandar was born, raised, and when not traveling resides on the Island City-State of Stormhome located at the north edge of the Scions Sound in Aundair. Stormhome is the seat of House Lyrandar's power and its matriarch, Aurora's aunt, the Baron Esravash d'Lyrandar. The island also has a large port, with extensive dry-dock facilities for House Lyrandar ships. As the niece of the Baron of House Lyrandar... Aurora is a Dragon-Marked Heir and possesses the Mark of Storm which grants her various magical benefits that allow her to control winds and waves. Aurora is a trained Sailor and a Member of the Windwrights Guild as well as providing occasional assistance to The Twelve from to time. Aurora is proud of her House's participation in the Last War feeling that Lyrandar more than pulled its weight and contributed to the war effort, especially in the field of weather manipulation helping to keep the trade routes open, and was vital to food production to help ensure everyone was fed.
Weird Quirk: Flavored Homebrew Cantrip
Aurora when trying to cast the Fire Boltcantrip instead of producing fire damage it causes lightning damage thus she has taken to calling it a Storm Bolt but has no idea what the reason is behind it. Basically it's exactly the same as a Fire Bolt but does lightning damage.
Description: Tan skin, silver eyes that seem to pierce you with a gaze, short tussled dirty blonde hair, sharp features, wearing darker shades of loose clothing over leather armor. Yualthian is very evidently elven, and from his darker skin and garb most likely Valenar. He's taller, and slender, but light on his feet, seemingly blessed with grace of the elves in spades. He has a brand on the side of his neck that he makes no effort conceal, it was given to him by his people before he was cast out.
Some say Yualthian was exiled from Valenar after the war because of war crimes against his own people, noting the brand as proof.
Others whisper that Yualthian isn't even his real name, but rather one he took in an effort to steal honor from an ancient hero of the Valenar.
Ferdinand Brimme is a human in his late 20s. He has short platinum blonde hair that is shaved on the sides. His eyes are brown as is usual in his family.
He wears simple clothes. Brown cloth pants and a simple white shirt, over which he wears rust brown coat. On his side he carries a sling bag filled with various bits and bobs: His component pouch, a few pieces of wood, some mechanical parts and very few alchemical components.
Description: Laydd is a brass and copper warforged with steel joints and bright blue eyegems. he is built slim and agile with slits running down the center of each arm. hear wears a fine vest of deep blue over a charcoal dress shirt. Her wears work pants and tall boots leather boots with kneepads that are often muddy. he often wears a greenish brown cloak covered in dirt and moss.
Rumor 1: Laydd was once kidnapped a family and held them hostage and it took an angry mob of village folk to save them and run him out of Alvirad.
Rumor 2: Laydd once slew an entire crew of bandits near Alvirad single handedly to defend the town.
I haven't seen the Grimtooth Traps supplements for decades, but it was a series of books with trap designs. They might be available at drivethroughrpg dot com, I don't know.
He has dark green eyes, his hair became white after he killed many civilians and warriors in one night during The Last War. He is also covered in scars.
Race: Half elf.
Class: Barbarian.
Background: Soldier.
One secret/debt your character has that they would do anything to keep or pay off:
He killed his best friend and brother in arms because he wanted to desert his nation during the war. He lied to his family saying that he died honorably. (For more details on this we can come up with something in private).
Also, during the war his squad was tasked to take over a heavily guarded civilian territory, but he didn't want to make his friends to carry such a horrendous and difficult mission. So he went alone one night and in the morning when his squad went to take the land, the land was empty of life except for Othanar covered in blood (his own and from others) and in complete silence with a traumatised look. No one knows how he did it and no one dared to ask.
Backstory:
Callon Othanar was born in the capital Aundair, Fairhaven, near the river as a normal Half-elf with his brother Urik before the Last War started. They both wanted to help the kingdom, Callon wanted to fight in the front lines, but Urik wanted something "more diplomatic and important" and parted ways when the war was at it's peak to enlist in their desired roles to help the kingdom. (Unbeknownst to Callon, Urik is now part of the Royal Eyes).
Callon quickly rose up in the ranks showing his natural skills in the battlefield alongside his sparring companion and bes friend Erben, fighting together for years. Unfortunately, one night Callon found Erben packing his items and aproached him, Callon asked him what was he doing only to find out that he wanted to desert his nation because "he couldn't bare the bloodshed anymore" and they started arguing. The discussion heated up (Callon wanting him to stay and Urik asking him to leave together) until Urik took his sword and attacked him out of desperation. Callon instinctively drew his axe and with a swift move killed him and hid his body in panic, and later that night remembering the fight he realised that he could've disarmed him without killing him
After that incident, Callon kept fighting in the war and rose to the title of Captain and was given a squad of soldiers to comand. One day his squad was tasked to take over a heavily guarded civilian territory, but he didn't want to make his friends to carry such a horrendous and difficult mission. So he went alone one night and in the morning when his squad went to take the land, the land was empty of life except for Othanar covered in blood (his own and from others) and in complete silence with a traumatised look and his hair was now white. No one knows how he did it and no one dared to ask.
After the war. He lied to Urik's family saying that he died honorably and retired from the army. Now he travels without a real prupose using his skills and strength to help whoever he sees that requires help.
Bonds:
Those who fight beside me are those worth dying for.
I fight for those who cannot fight for themselves.
I would sacrifice my life and my soul to protect the innocent.
A terrible guilt consumes me. I hope that I can find redemption through my actions.
Flaws:
The monstrous thing I became in the war still leaves me quivering with fear.
Ideals:
I try to help those in need, no matter what the personal cost. (Good)
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral).
Personality traits:
I’m always polite and respectful. I can stare down a hell hound without flinching. I’m haunted by memories of war. I can’t get the images of violence out of my mind. I don’t talk about the things that torments me. I’d rather not burden others with my curse.
Affiliations: Not at the moment (throughout the campaign anything could happen).
Nationality: Aundarian. He was ok with the Nation's participation on the war at first, but became disillusioned of it after he killed his best friend and killing many civilians.
One weird quirk that your character has/ can do: His "Rage" is actually a state of mind were the body reacts instinctively to the attacks of rivals. (I know, I know. It's like Ultra instinct, but not as OP).
One thing I absolutely should not let you have: Honestly, I don't know since I fairly new to Dnd so I don't know much about items. So I guess it'll be up to you what I would get. (probably a powerful magic greatsword or greataxe).
Description: Inessa is a young Kalashtar with a thin, but toned, frame and angular facial features. She has a rather pale complexion that highlights her sharp lavender colored eyes and stands at a mere 5'1" without heeled shoes. Long, inky dark hair falls down her back in waves and stops just above her hip. Some of her hair is pulled back, away from her face, into a loose half bun that is kept in place by a thin silver ribbon and a never wilting white and lavender chrysanthemum. Her druid lifestyle can be seen through her loose and leathery outfit, completed with vines and floral designs. She carries with her a simple dagger which has an odd icy sheen to it and an elegant wooden staff with a glass lens attached to the head.
Rumors:
Inessa is said to have a sense so keen that the lost can always be found. Survival seems easier and the moon will light a path in the dark for weary travelers or adventurers who come across her. (Good)
A pair of eyes linger in the shadows behind her, ever watching and alert. A wolf, perhaps, made through the darkness that lingered on her skin after escaping the mists of Cyre. It's growls rumble through the night and feel like warning of the possible corruption that lies within Inessa. (Bad)
Rumor. She looks like a missing Princess. Coincidence?
Rumor 2. She's a zombie.
Instead of a secret she'd do anything to hide, she has a secret she'd do anything to find. Who is she? She can't remember.
How do we add feats at 1st level? What about adding 2 more points to Str instead? I'd have to switch from current Point Buy to Manual but can add them.
Don't let her have? Homebrew "Path of the Flesh Golem" barbarian, where she gets extra damage, defense, resistance to (and healing from) lightning, flesh golem powers instead of the regular barbarian abilities?
The backstory I wrote didn't save so I'll have to add it later.
Description: Ander Jassan is a well built, if a little thin human man in his mid twenties standing at about 5'11. The first thing you would notice about Ander is his deep green eyes, and his head which is covered in a messy mop of dark brown hair. Ander tends to wear dark clothes to blend in with his background and often keeps his hood up when in public to avoid notice from those he wishes do not find him.
Rumors:
1. He killed the son of a powerful Boromar Clan leader. This is false while out drinking in Sharne a few weeks ago they were attacked and his best friend Milo was killed by the attackers although Milo's father does not believe this.
2. Broke into a House Cannith warehouse and made it out alive. This is true a few months ago he was hired by the Boromar Clan to steal magic items from the warehouse.
Hey guys, first official post after being on hiatus. This will be the only campaign I will be participating in for a while so I don't over-extend/overwhelm myself.
Enough boring I wish to create a campaign (6 Players) in Eberron taking place after the Treaty of Thronehold
PLEASE NOTE
This means that to participate you will need at the very least a rudimentary grasp of the options available to you in an Eberron setting (ie. a basic knowledge of the houses, the nations of Khorvaire, the standing of the basic races). Do you need to have the entire sourcebook memorized?
NO!!
Just enough that you can roleplay your character adequately as I'm hoping to make this a more rp centered campaign.
This thread is more of a placeholder so you can prepare a character and dm me the details.
REQUIRED:
Here I would like you to post a quick description of your character, character name, and two rumors (one good one bad, neither have to be true) surrounding them. (a picture or drawing is an acceptable and welcome replacement for the quick description)
You may simply post (PLACEHOLDER) if you feel as if you need more time to come up with a description but wish to be closer to the top of the considerations, or if you're simply not sure whether you'd like to join yet but want to have a place for reference.
ONCE YOU HAVE POSTED YOUR CHARACTER DESCRIPTION HERE:
You will have three days to send me a dm containing the following:
Race
Class
Background
One secret/debt your character has that they would do anything to keep or pay off
Backstory (your backstory has no limit or range for detail or length, whatever you are most comfortable with)
Bonds/flaws/personality traits
Affiliations (religious groups, crime organizations, secret societies, the dragonmarked houses etc.)
(not required but highly recommended:
Nationality (and how your character feels about their nations participation in the Last War)
One weird quirk that your character has/ can do
One thing I absolutely should not let you have because it could break the game it's so op but I might let you have anyway because it's really cool and I can use the good monsters)
I will keep this thread open for... one week? One week sound good?
Can't wait to see your concepts!
EDIT: Any further questions, shoot me a dm and I'll get back as soon as my anxiety allows :)
FURTHER EDIT: If you feel like you might need to play a specific kind of character to fill a niche in the party, DON'T DO THAT! Tasha's has Sidekick Rules for a reason. Also if anyone wants their character to have a pet that's absolutely on the table and negotiable and won't count towards your thing I shouldn't let you have.
Farewell.
I'll put a placeholder since I need time to come up with a character and get to know the Eberron setting.
Also, for the character creation. Will you allow Critical Role content? And at what level would we be starting?
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
All official content (including UA and CR) is allowed, plus homebrew so long as you run it by me first, and starting level is 1.
Standard Array or Point Buy please, and have a free ASI/Feat on me because I'm nice
Farewell.
Placeholder, I need to check the Eberron wiki.
Character Sheet Link: https://ddb.ac/characters/82327070/aNQP2s
Name: Aurora d'Lyrandar
Race: Mark of the Storm Half-Elf
Ability Scores: (Point Buy) Str: 08 Dex: 16 Con: 14 Int: 10 Wis: 10 Cha: 16
Alignment: Neutral
Class(es): Sorcerer (Storm) Lvl: 1
Background: House Agent (Lyrandar)
Background Feature: House Connections
Feat: Mobile
Nationality: Island City-State of Stormhome
Affiliation(s): Dragon Marked Heir of House Lyrandar and a Member of the Windwrights Guild as well as providing occasional assistance to The Twelve from to time.
Secret: Someone knows the whereabouts of a sibling that Aurora thought was lost in the Mourning, but she knows the information is going to cost her.
Appearance:
Aurora d'Lyrandar is a beautiful Half-Elven female with haunting pale-blue eyes and flawless sun-kissed bronze skin who stands just over 5' 8" in height with a slender yet athletic body build. Her haughty demeanor and her simple yet elegant and fashionable attire which usually consists of a simple white linen tunic and black bodice with dark tight-fitting leather breeches and her signature knee-high Kraken-skinned boots do little to hide her position and status as a Dragon Marked Heir of House Lyrandar.
Backstory:
Aurora d'Lyrandar was born, raised, and when not traveling resides on the Island City-State of Stormhome located at the north edge of the Scions Sound in Aundair. Stormhome is the seat of House Lyrandar's power and its matriarch, Aurora's aunt, the Baron Esravash d'Lyrandar. The island also has a large port, with extensive dry-dock facilities for House Lyrandar ships. As the niece of the Baron of House Lyrandar... Aurora is a Dragon-Marked Heir and possesses the Mark of Storm which grants her various magical benefits that allow her to control winds and waves. Aurora is a trained Sailor and a Member of the Windwrights Guild as well as providing occasional assistance to The Twelve from to time. Aurora is proud of her House's participation in the Last War feeling that Lyrandar more than pulled its weight and contributed to the war effort, especially in the field of weather manipulation helping to keep the trade routes open, and was vital to food production to help ensure everyone was fed.
Weird Quirk: Flavored Homebrew Cantrip
Aurora when trying to cast the Fire Bolt cantrip instead of producing fire damage it causes lightning damage thus she has taken to calling it a Storm Bolt but has no idea what the reason is behind it. Basically it's exactly the same as a Fire Bolt but does lightning damage.
Special Game-Breaking Item: Ring of Air Elemental Command
CHARACTERISTICS
--Personality Traits--
I never forget an insult made against myself or my house.
I represent my house and take pride in my looks.
I’m critical of monarchies and limits on the houses.
--Ideals--
Discovery, I want to learn all I can, both for my house and for my own curiosity.
Comfort, I want to ensure that me and mine enjoy the best things in life.
Wanderlust, I prefer to take the less-traveled path.
--Bonds--
I’m determined to impress the leaders of my house and to become a leader myself.
I am highly skeptical when someone offers me something without asking for anything in return.
I would sooner part with an arm than one of the juicer secrets I hold.
--Flaws--
I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.
My house and bloodline make me the best!
I’m working for a hidden faction in my house that gives me secret assignments.
Placeholder, brb love me some Eberron :)
Edit: And I'm back... :)
Bas
Rumor 1: He encountered a thief at the family bakery and convinced them to buy three dozen pastries instead of robbing the place.
Rumor 2: Bas was killed and replaced by an imposter during his time away.
Placeholder
Mizzen - Male Triton Paladin (Lvl 1), Currently In Sleeping Gods (Thank you Damian May for keeping my hopes of playing in at least 1 pbp alive)
Placeholder
Ferdinand Brimme is a human in his late 20s. He has short platinum blonde hair that is shaved on the sides. His eyes are brown as is usual in his family.
He wears simple clothes. Brown cloth pants and a simple white shirt, over which he wears rust brown coat. On his side he carries a sling bag filled with various bits and bobs: His component pouch, a few pieces of wood, some mechanical parts and very few alchemical components.
Consensus seems to say one week closing, so I will be accepting applications up to the 5th of September.
Please please please ask me to give you outrageous things and abilities I love to give them.
I would like to reiterate the availability of pets/mounts, thank you!
Farewell.
Hey just checking for absolutely no reason do y’all know what Grimtooth traps are?
Farewell.
I personally have not heard of them. I will be pm'ing with my character details here in a bit.
Name: Laydd
Description: Laydd is a brass and copper warforged with steel joints and bright blue eyegems. he is built slim and agile with slits running down the center of each arm. hear wears a fine vest of deep blue over a charcoal dress shirt. Her wears work pants and tall boots leather boots with kneepads that are often muddy. he often wears a greenish brown cloak covered in dirt and moss.
Rumor 1: Laydd was once kidnapped a family and held them hostage and it took an angry mob of village folk to save them and run him out of Alvirad.
Rumor 2: Laydd once slew an entire crew of bandits near Alvirad single handedly to defend the town.
Edit: never heard of grimtooth traps.
I haven't seen the Grimtooth Traps supplements for decades, but it was a series of books with trap designs. They might be available at drivethroughrpg dot com, I don't know.
Name: Callon Othanar. https://www.dndbeyond.com/characters/80588340
He has dark green eyes, his hair became white after he killed many civilians and warriors in one night during The Last War. He is also covered in scars.
Race: Half elf.
Class: Barbarian.
Background: Soldier.
One secret/debt your character has that they would do anything to keep or pay off:
He killed his best friend and brother in arms because he wanted to desert his nation during the war. He lied to his family saying that he died honorably. (For more details on this we can come up with something in private).
Also, during the war his squad was tasked to take over a heavily guarded civilian territory, but he didn't want to make his friends to carry such a horrendous and difficult mission. So he went alone one night and in the morning when his squad went to take the land, the land was empty of life except for Othanar covered in blood (his own and from others) and in complete silence with a traumatised look. No one knows how he did it and no one dared to ask.
Backstory:
Callon Othanar was born in the capital Aundair, Fairhaven, near the river as a normal Half-elf with his brother Urik before the Last War started. They both wanted to help the kingdom, Callon wanted to fight in the front lines, but Urik wanted something "more diplomatic and important" and parted ways when the war was at it's peak to enlist in their desired roles to help the kingdom. (Unbeknownst to Callon, Urik is now part of the Royal Eyes).
Callon quickly rose up in the ranks showing his natural skills in the battlefield alongside his sparring companion and bes friend Erben, fighting together for years. Unfortunately, one night Callon found Erben packing his items and aproached him, Callon asked him what was he doing only to find out that he wanted to desert his nation because "he couldn't bare the bloodshed anymore" and they started arguing. The discussion heated up (Callon wanting him to stay and Urik asking him to leave together) until Urik took his sword and attacked him out of desperation. Callon instinctively drew his axe and with a swift move killed him and hid his body in panic, and later that night remembering the fight he realised that he could've disarmed him without killing him
After that incident, Callon kept fighting in the war and rose to the title of Captain and was given a squad of soldiers to comand. One day his squad was tasked to take over a heavily guarded civilian territory, but he didn't want to make his friends to carry such a horrendous and difficult mission. So he went alone one night and in the morning when his squad went to take the land, the land was empty of life except for Othanar covered in blood (his own and from others) and in complete silence with a traumatised look and his hair was now white. No one knows how he did it and no one dared to ask.
After the war. He lied to Urik's family saying that he died honorably and retired from the army. Now he travels without a real prupose using his skills and strength to help whoever he sees that requires help.
Bonds:
Those who fight beside me are those worth dying for.
I fight for those who cannot fight for themselves.
I would sacrifice my life and my soul to protect the innocent.
A terrible guilt consumes me. I hope that I can find redemption through my actions.
Flaws:
The monstrous thing I became in the war still leaves me quivering with fear.
Ideals:
I try to help those in need, no matter what the personal cost. (Good)
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral).
Personality traits:
I’m always polite and respectful. I can stare down a hell hound without flinching. I’m haunted by memories of war. I can’t get the images of violence out of my mind. I don’t talk about the things that torments me. I’d rather not burden others with my curse.
Affiliations: Not at the moment (throughout the campaign anything could happen).
Nationality: Aundarian. He was ok with the Nation's participation on the war at first, but became disillusioned of it after he killed his best friend and killing many civilians.
One weird quirk that your character has/ can do: His "Rage" is actually a state of mind were the body reacts instinctively to the attacks of rivals. (I know, I know. It's like Ultra instinct, but not as OP).
One thing I absolutely should not let you have: Honestly, I don't know since I fairly new to Dnd so I don't know much about items. So I guess it'll be up to you what I would get. (probably a powerful magic greatsword or greataxe).
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
EDIT: Info
Name: Inessavakri "Inessa" Rassier
Description: Inessa is a young Kalashtar with a thin, but toned, frame and angular facial features. She has a rather pale complexion that highlights her sharp lavender colored eyes and stands at a mere 5'1" without heeled shoes. Long, inky dark hair falls down her back in waves and stops just above her hip. Some of her hair is pulled back, away from her face, into a loose half bun that is kept in place by a thin silver ribbon and a never wilting white and lavender chrysanthemum. Her druid lifestyle can be seen through her loose and leathery outfit, completed with vines and floral designs. She carries with her a simple dagger which has an odd icy sheen to it and an elegant wooden staff with a glass lens attached to the head.
Rumors:
Inessa is said to have a sense so keen that the lost can always be found. Survival seems easier and the moon will light a path in the dark for weary travelers or adventurers who come across her. (Good)
A pair of eyes linger in the shadows behind her, ever watching and alert. A wolf, perhaps, made through the darkness that lingered on her skin after escaping the mists of Cyre. It's growls rumble through the night and feel like warning of the possible corruption that lies within Inessa. (Bad)
Will DM with the other information soon!
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
Me, after seeing the amount of candidates that are new and/or have little experience and have chosen to apply for my campaign as one of their first:
,':(
EDIT: This is not a bad thing, simply amusing to me
Farewell.
Victoria Frances
Reborn Barbarian
Rumor. She looks like a missing Princess. Coincidence?
Rumor 2. She's a zombie.
Instead of a secret she'd do anything to hide, she has a secret she'd do anything to find. Who is she? She can't remember.
How do we add feats at 1st level? What about adding 2 more points to Str instead? I'd have to switch from current Point Buy to Manual but can add them.
Don't let her have? Homebrew "Path of the Flesh Golem" barbarian, where she gets extra damage, defense, resistance to (and healing from) lightning, flesh golem powers instead of the regular barbarian abilities?
The backstory I wrote didn't save so I'll have to add it later.
https://www.dndbeyond.com/sheet-pdfs/arthuropodd_82429063.pdf
Name: Ander Jassan
Description: Ander Jassan is a well built, if a little thin human man in his mid twenties standing at about 5'11. The first thing you would notice about Ander is his deep green eyes, and his head which is covered in a messy mop of dark brown hair. Ander tends to wear dark clothes to blend in with his background and often keeps his hood up when in public to avoid notice from those he wishes do not find him.
Rumors:
1. He killed the son of a powerful Boromar Clan leader. This is false while out drinking in Sharne a few weeks ago they were attacked and his best friend Milo was killed by the attackers although Milo's father does not believe this.
2. Broke into a House Cannith warehouse and made it out alive. This is true a few months ago he was hired by the Boromar Clan to steal magic items from the warehouse.
Will DM you the other stuff now