This post has potentially manipulated dice roll results.
Crew: 15, 6, 6, 3, 21, 7, 4, 7
Pike: 15
Monodrone: 15
The violence and thunder of the two waves subsides, leaving the Faranak to teeter side to side like a drunkard. Dabbert and Rogi assess the situation quickly and see that it's rather dire. Only two other individuals can be seen aboard: one wild-eyed, terrified crew member and Gwin, who is prone on the deck, clinging to the mast.
Marlinand Korba, thrown overboard (starboard side) with the first wave, find themselves within a few feet of each other, and approximately 20 feet from the Faranak. Five members of the crew are thrashing about in the water, swimming toward the ship. On the portside of the ship are the other two sailors, Captain Pike, and Metalhead.
Among the angry cursing of the crew, Metalhead's voice can be heard. "Wet good boss. Wet Metalhead."
Dabbert has jumped overboard and now makes his way toward Korba...
Not one can see any of the three fiends...
NOTE: All of you, in accordance with Marlin's earlier-stated plan, are connected telepathically.
For Korba and Gwin:
As you assess your environment and circumstances, you are entirely confused. You have absolutely no memories that explain to you why you are at sea or what has created the chaos that you now find yourself in. Frantically trying to make sense of your situation, your most recent memory--as if it were just moments ago--is entering Waterdeep after your most recent adventure with the group. The faces of Marlin, Rogi, and Dabbert are familiar to you , and you know they are friends, but you struggle to remember their names.
Your character stats and roleplaying need to be adjusted as we move forward:
CHA and INT scores are decreased by 5
You are incapable of casting any spell.
You speak haltingly and demonstrate a lack of mental clarity and a dulled memory.
Muscle memory allows you full ability to swim, run, jump, wield/fight with a weapon.
"Shit." Dabbert says as soon as he sees that Korba has gone into the drink. He's already working furiously, dropping his halberd, and grabbing the rope that Rogi is securing before tying it around his own waist. He mutters something about 'wish me luck' because he has no desire to go into the dark water that has so much I'll about it... And now three creatures in it... But hopes they've swam away. Regardless, he's not letting the sea have Korba.
Dabbert jumps overboard, splashing in as close to Korba as possible... Intending to grab his friend as long as he doesn't immediately blackout...
This post has potentially manipulated dice roll results.
"Bastard frogs." Marlin treads water for a moment, before pulling out his watch. As he floats, he waits for Dabbert to grab hold of Korba, and then twists a knob on his watch. He places it against both Dabbert and Korba's chests, and they instantly feel much lighter as they rise above the water. He then twists another knob, and the device on his back whirs as he begins to almost move backwards in time, retracing his steps until he's back on the deck of the Faranak.
(Casting fly at level 4, then DC 14 Mizzium check for misty step: 32)
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"Ignorance is bliss, and you look absolutely miserable."
Dabbertand Korba rise from the silty water and safely return to the relative safety of the Faranak. Simultaneously, Marlin vanishes from the sea and an instant later stands next to Rogi.
As if Marlin's remark about the frogs had begun a conversation with them, one of the fiends enters the telepathic bond the five of you are sharing: Izgath y'naki sagh. Only Marlin understands the Infernal: and now we eat.
Moments later three crew members on the starboard side of the Faranak let out horrifying shrieks of pain as they are pulled under the foreboding waters. Based on the location of the blood-soaked water, you can reasonably surmise the fiends are just below the surface there. You have little hope of saving the lives of the sailors, but maybe there's a chance to target the fiends.
Players may act in any order (initiative is not necessary). Korba and Gwin, of course, are limited in their ability to respond. Attacks against the fiends will be done at disadvantage, as if they were invisible. Here's a summary of the scene around the Faranak:
To the starboard side: two unharmed sailors are clawing at the side of the ship, trying to climb aboard (without help they will not succeed), and three sailors have fallen victim to the swimming fiends.
To the port side: Captain Pike is approximately 20' from the ship. Two sailors who have decided the Faranak is not a safe haven have begun to swim toward the island. You estimate they have 200' of water to cover. The monodrone is floating awkwardly on its back approximately 60' away; it appears to have no swimming ability, but it seems to be naturally buoyant and, therefore, not in any danger of sinking. The words "wet Metalhead" can be heard repeatedly, adding an element of the comically bizarre to this entire scene.
This post has potentially manipulated dice roll results.
They're going after those still in the water! Marlin peers over the edge of the boat at the climbing sailors, and understands that while he can't do a lot to pull them up, he can keep them safe while they climb. They're exposed in this position, prime pickings for the fiends. Luckily, that also means that they're prime bait. Marlin's watch once again glows.
(Preparing to cast scorching ray, Mizzium check 16 (one day I'm going to fail one of these and it's going to be hilarious and disastrous))
Preparation conditions: once a yugoloth surfaces within range, he'll fire the spell at it. If multiple surface at once, he will target the most injured one first, then the next most injured one if he kills it. Hoping this means I can counteract disadvantage from them being underwater.
Attack: 28 Damage: 4 fire
Attack: 15 Damage: 7 fire
Attack: 26 Damage: 10 fire
If this doesn't counteract disadvantage, disad rolls: 282919
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"Ignorance is bliss, and you look absolutely miserable."
This post has potentially manipulated dice roll results.
(No idea if jumping off consumes his movement. If not, he will dive under the surface and try to strike one or two of them frogs if he can. Rolling with disadvantage:
Attack: 19 Damage: 9
Attack: 19 Damage: 5
If any hit I will edit with smites)
"Get those men out of the water, now!" Not staying around to find out if and how his order gets carried out, Rogi jumps over the starboard side intent on personally finishing off those frog fiends. Thrusting his blade (thankful he didn't get a hammer instead) he connected with one of the creatures and channeled his power into it.
(Divine Smite with 1st level slot: 13 and fiends take an extra 6. He will use Channel Divinity: Inspiring Smite to give the three remaining sailors 13 temp hp to protect them from further attacks, divided equally among them.)
This post has potentially manipulated dice roll results.
Gwin looks around her in bewilderment. I'm......SHIP....how?She's not alone, however. There are others and a few faces that look familiar, but her mind feels muddled.
I......oh....help....Tyr, please.
Instinctively the cleric grasps the amulet around her neck seeking the Tyr's intervention.
Coming to the surface and gasping for air, Korba attempts to make sense of the situation, which seems impossible to do at the moment. Only seeing the ship, and a few faces he thinks he recognizes, he uses his full movement simply to get to the ship to get out of this strange water.
(Using Rogi's first d20 rolls because the attacks are not at disadvantage; will add radiant damage from Divine Smite after)
Marlin readies his spell as he hovers over the two sailors clinging desperately to the side of the Faranak. Rogi, weapon drawn, dives into the silty, bloody water near two crewman who are floating lifelessly. Plunging his face beneath the surface he makes out the silhouette of one of the fiends (#2), and his blade cuts through the creature's rubbery hide, spilling thick ichor into the water.
Gwin, dazed and confused, knows to call out to the deity she's served for so long, but no divine aid is sent...
Metalheadcalls out, "Water bad."
Actions for Dabbertand Korba are next. The fiends will then follow. The token off the port bow represents Captain Pike, by the way.
Knowing that there is a threat, but not what it is, Kobra summons his sword back to his hand, causing it to burst into flame as the sand drops. He then braces himself as he continues trying to figure out where he is and what is happening.
With the additional damage caused by Rogi's Divine Smite, the wounded fiend emits a violent roar befitting one from the Lower Planes. Its wounds, including the burns from earlier in the battle, are substantial.
Dabbert's action is next. Also, Marlin can chime in with Tick's whereabouts.
Dabbert, seeing the two crew members clinging desperately to the side of the Faranak, Dabbert removes the rope and uses his newfound ability to fly to go over the side, grabbing them and seeking to pull them up over the edge of the ship and back to safety...
This post has potentially manipulated dice roll results.
(INT saves - D21, M30, and R14))
With Dabbert's assistance, the two members of the crew clamber aboard the Faranak. The look of terror on their faces causes the fighter to wonder if they will ever be able to sail again.
Meanwhile, on the port side of the ship, Pike reaches the Faranak and calls for aid. The two crew members swimming to shore continue on their way. You are certain, however, if the fiends elect to pursue them, the sailors will never reach dry ground.
As Dabbert, Marlin, and Rogi study the water on the starboard side, looking for any sign of the fiends' whereabouts, each of you are struck with a spike of searing mental pain. These fiends have reached out psychically and seared your minds with a bit of the evil and chaos from their realm.
Dabbert suffers 20 psychic damage
Marlin suffers 14 psychic damage
Rogi suffers 17 psychic damage
The pain subsides and things return to normal for Marlin and Rogi; for Dabbert, however, everything seems quite different*. With this psychic attack, the fiends seem content, for now anyway, to flee the battlefield. Rogi, from his place in the water, can see the frog-like creatures swimming away rapidly in the direction of the drow trireme.
(Rogi does have an attack of opportunity on the fiend nearest him as it swims off)
*For Dabbert:
Your INT and CHA are lowered to a score of 5. You have lost all proficiencies (weapons, armor, languages, skills, saving throws). You can speak and understand Common but at the skill level of a toddler.
in the midst of all the calamity and chaos the cleric has been frozen in the same spot, dazed. Feeling as if all magic had been drained from her body, Gwin's war hammer hangs at her side, but the dwarf looks far from ready to battle.
With bewilderment in her eyes she scans the Faranak for anything familiar. Where....am....I?
Rogi ensures the fiend has done its last bit of harm on this plane. As more of its foul blood streams into the water, the creature becomes limp and lifeless. Its bloated amphibious body now bobs up and down next to the ship.
Still unsure of what is happening, Korba has at least managed to put 2 and 2 together to realize that the faces he recognizes are fighting some dangerous creatures in the water. Hearing the call for help from behind him, he goes to assist Pike up from the water, and then continues to assess the situation from the, somewhat, safety of the deck of the ship.
Dabbert raises his hands to the sides of his head as he's rocked by the psionic attack. His teeth clench. He has enough time to utter a strained groan and then he staggers back, backing away from the railing of the ship. Suddenly he stops moving...and his eyes look glassy as he stops moving.
"...ow ow ouch..." He utters to himself, then looks dazedly around the deck.
An eerie, discomforting calm settles over the entire scene now that the fiendish attackers have seemingly retreated. Marlin and Rogi--the two members of the party with sufficiently sound minds--take stock of the situation:
The crew of the Faranak has been reduced considerably. Three crewmen were slain by the froglike fiends, and two others swam to the island (where you watched them scramble up a steep but short cliff). Onboard, uninjured but gravely shaken, are Captain Pike and three sailors.
The monodrone finally righted itself so its spindly wings were clear of the water. It flew back to the Faranak and now stands near Korba, who looks at the monodrone as if its something he's never seen before.
The Faranak itself appears to be seaworthy. Pike immediately sets to work on pulling up the dead from the water, assessing damage to the ship, and determining what supplies have been washed overboard and lost. The small boat remains tethered to the deck; so, the possibility of rowing ashore still exists.
Gwin, Korba, and Dabbert are clearly not themselves. Physically, all three are completely whole. The damage they have suffered is within; their thoughts are muddled and they have forgotten some things--skills, memories, languages--that they've known for years. Currently, they are in no condition to make decisions regarding the party's next steps. Any hope that Gwinor Korbamight cast any spells seems quite dim at this point in time.
The two surviving fiends have shown no signs of themselves since the battle ended twenty minutes ago. Reflecting back on the fight, Marlin and Rogi are confident that one of the fiends that survived was seriously wounded--mainly from the amount of fire damage it suffered.
The sun is low in the western sky; you estimate an hour of daylight remains. The drow trireme remains nearby, silent and ominous.
"Let's row the Faranak clear of this blackwater filth," commands Pike to his small crew. "Drop anchor in the clear sea, we will."
Despite his losses, Pike is committed to keeping the Faranak anchored until the party returns from the island or abandons the mission. "I'll not forsake the word I gave to the Watchful Order, and I've two sailors on that damned island now. Need to make an effort on their behalf. What that looks like I'm not sure."
Referring to Gwin, Korba, and Dabbert, the captain says, "What ya make of them three? A botte o' grog and a night's rest, maybe?"
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The violence and thunder of the two waves subsides, leaving the Faranak to teeter side to side like a drunkard. Dabbert and Rogi assess the situation quickly and see that it's rather dire. Only two other individuals can be seen aboard: one wild-eyed, terrified crew member and Gwin, who is prone on the deck, clinging to the mast.
Marlin and Korba, thrown overboard (starboard side) with the first wave, find themselves within a few feet of each other, and approximately 20 feet from the Faranak. Five members of the crew are thrashing about in the water, swimming toward the ship. On the portside of the ship are the other two sailors, Captain Pike, and Metalhead.
Among the angry cursing of the crew, Metalhead's voice can be heard. "Wet good boss. Wet Metalhead."
Dabbert has jumped overboard and now makes his way toward Korba...
Not one can see any of the three fiends...
NOTE: All of you, in accordance with Marlin's earlier-stated plan, are connected telepathically.
For Korba and Gwin:
As you assess your environment and circumstances, you are entirely confused. You have absolutely no memories that explain to you why you are at sea or what has created the chaos that you now find yourself in. Frantically trying to make sense of your situation, your most recent memory--as if it were just moments ago--is entering Waterdeep after your most recent adventure with the group. The faces of Marlin, Rogi, and Dabbert are familiar to you , and you know they are friends, but you struggle to remember their names.
Your character stats and roleplaying need to be adjusted as we move forward:
"Shit." Dabbert says as soon as he sees that Korba has gone into the drink. He's already working furiously, dropping his halberd, and grabbing the rope that Rogi is securing before tying it around his own waist. He mutters something about 'wish me luck' because he has no desire to go into the dark water that has so much I'll about it... And now three creatures in it... But hopes they've swam away. Regardless, he's not letting the sea have Korba.
Dabbert jumps overboard, splashing in as close to Korba as possible... Intending to grab his friend as long as he doesn't immediately blackout...
DM of AURYN: The Measure of Devotion - Escape from New York
DM of Legacy of NIMH
"Bastard frogs." Marlin treads water for a moment, before pulling out his watch. As he floats, he waits for Dabbert to grab hold of Korba, and then twists a knob on his watch. He places it against both Dabbert and Korba's chests, and they instantly feel much lighter as they rise above the water. He then twists another knob, and the device on his back whirs as he begins to almost move backwards in time, retracing his steps until he's back on the deck of the Faranak.
(Casting fly at level 4, then DC 14 Mizzium check for misty step: 32)
"Ignorance is bliss, and you look absolutely miserable."
Dabbert and Korba rise from the silty water and safely return to the relative safety of the Faranak. Simultaneously, Marlin vanishes from the sea and an instant later stands next to Rogi.
As if Marlin's remark about the frogs had begun a conversation with them, one of the fiends enters the telepathic bond the five of you are sharing: Izgath y'naki sagh. Only Marlin understands the Infernal: and now we eat.
Moments later three crew members on the starboard side of the Faranak let out horrifying shrieks of pain as they are pulled under the foreboding waters. Based on the location of the blood-soaked water, you can reasonably surmise the fiends are just below the surface there. You have little hope of saving the lives of the sailors, but maybe there's a chance to target the fiends.
Players may act in any order (initiative is not necessary). Korba and Gwin, of course, are limited in their ability to respond. Attacks against the fiends will be done at disadvantage, as if they were invisible. Here's a summary of the scene around the Faranak:
They're going after those still in the water! Marlin peers over the edge of the boat at the climbing sailors, and understands that while he can't do a lot to pull them up, he can keep them safe while they climb. They're exposed in this position, prime pickings for the fiends. Luckily, that also means that they're prime bait. Marlin's watch once again glows.
(Preparing to cast scorching ray, Mizzium check 16 (one day I'm going to fail one of these and it's going to be hilarious and disastrous))
Preparation conditions: once a yugoloth surfaces within range, he'll fire the spell at it. If multiple surface at once, he will target the most injured one first, then the next most injured one if he kills it. Hoping this means I can counteract disadvantage from them being underwater.
Attack: 28 Damage: 4 fire
Attack: 15 Damage: 7 fire
Attack: 26 Damage: 10 fire
If this doesn't counteract disadvantage, disad rolls: 28 29 19
"Ignorance is bliss, and you look absolutely miserable."
(No idea if jumping off consumes his movement. If not, he will dive under the surface and try to strike one or two of them frogs if he can. Rolling with disadvantage:
Attack: 19 Damage: 9
Attack: 19 Damage: 5
If any hit I will edit with smites)
"Get those men out of the water, now!" Not staying around to find out if and how his order gets carried out, Rogi jumps over the starboard side intent on personally finishing off those frog fiends. Thrusting his blade (thankful he didn't get a hammer instead) he connected with one of the creatures and channeled his power into it.
(Divine Smite with 1st level slot: 13 and fiends take an extra 6. He will use Channel Divinity: Inspiring Smite to give the three remaining sailors 13 temp hp to protect them from further attacks, divided equally among them.)
Gwin looks around her in bewilderment. I'm......SHIP....how? She's not alone, however. There are others and a few faces that look familiar, but her mind feels muddled.
I......oh....help....Tyr, please.
Instinctively the cleric grasps the amulet around her neck seeking the Tyr's intervention.
Divine Intervention: 2
‘The hardest thing in this world is to live in it.’ - Buffy Summers
Coming to the surface and gasping for air, Korba attempts to make sense of the situation, which seems impossible to do at the moment. Only seeing the ship, and a few faces he thinks he recognizes, he uses his full movement simply to get to the ship to get out of this strange water.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(Using Rogi's first d20 rolls because the attacks are not at disadvantage; will add radiant damage from Divine Smite after)
Marlin readies his spell as he hovers over the two sailors clinging desperately to the side of the Faranak. Rogi, weapon drawn, dives into the silty, bloody water near two crewman who are floating lifelessly. Plunging his face beneath the surface he makes out the silhouette of one of the fiends (#2), and his blade cuts through the creature's rubbery hide, spilling thick ichor into the water.
Gwin, dazed and confused, knows to call out to the deity she's served for so long, but no divine aid is sent...
Metalhead calls out, "Water bad."
Actions for Dabbert and Korba are next. The fiends will then follow. The token off the port bow represents Captain Pike, by the way.
Knowing that there is a threat, but not what it is, Kobra summons his sword back to his hand, causing it to burst into flame as the sand drops. He then braces himself as he continues trying to figure out where he is and what is happening.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
With the additional damage caused by Rogi's Divine Smite, the wounded fiend emits a violent roar befitting one from the Lower Planes. Its wounds, including the burns from earlier in the battle, are substantial.
Dabbert's action is next. Also, Marlin can chime in with Tick's whereabouts.
(Tick will have flown up to the drow ship's mast, keeping oversight but staying out of danger.)
(Also, reminder for Dabbert and Korba that they can both fly.)
"Ignorance is bliss, and you look absolutely miserable."
Dabbert, seeing the two crew members clinging desperately to the side of the Faranak, Dabbert removes the rope and uses his newfound ability to fly to go over the side, grabbing them and seeking to pull them up over the edge of the ship and back to safety...
DM of AURYN: The Measure of Devotion - Escape from New York
DM of Legacy of NIMH
(INT saves - D 21, M 30, and R 14))
With Dabbert's assistance, the two members of the crew clamber aboard the Faranak. The look of terror on their faces causes the fighter to wonder if they will ever be able to sail again.
Meanwhile, on the port side of the ship, Pike reaches the Faranak and calls for aid. The two crew members swimming to shore continue on their way. You are certain, however, if the fiends elect to pursue them, the sailors will never reach dry ground.
As Dabbert, Marlin, and Rogi study the water on the starboard side, looking for any sign of the fiends' whereabouts, each of you are struck with a spike of searing mental pain. These fiends have reached out psychically and seared your minds with a bit of the evil and chaos from their realm.
The pain subsides and things return to normal for Marlin and Rogi; for Dabbert, however, everything seems quite different*. With this psychic attack, the fiends seem content, for now anyway, to flee the battlefield. Rogi, from his place in the water, can see the frog-like creatures swimming away rapidly in the direction of the drow trireme.
(Rogi does have an attack of opportunity on the fiend nearest him as it swims off)
*For Dabbert:
Your INT and CHA are lowered to a score of 5. You have lost all proficiencies (weapons, armor, languages, skills, saving throws). You can speak and understand Common but at the skill level of a toddler.
in the midst of all the calamity and chaos the cleric has been frozen in the same spot, dazed. Feeling as if all magic had been drained from her body, Gwin's war hammer hangs at her side, but the dwarf looks far from ready to battle.
With bewilderment in her eyes she scans the Faranak for anything familiar. Where....am....I?
‘The hardest thing in this world is to live in it.’ - Buffy Summers
(Attack: 27 Damage: 11 with attack bonus from Bless 2 )
Rogi stabs at the retreating fiend, hoping to have at least a little to show for his dive into the water.
(Edit: another 1st level smite if this hits: 10 + 7 for being a fiend)
Rogi ensures the fiend has done its last bit of harm on this plane. As more of its foul blood streams into the water, the creature becomes limp and lifeless. Its bloated amphibious body now bobs up and down next to the ship.
Still unsure of what is happening, Korba has at least managed to put 2 and 2 together to realize that the faces he recognizes are fighting some dangerous creatures in the water. Hearing the call for help from behind him, he goes to assist Pike up from the water, and then continues to assess the situation from the, somewhat, safety of the deck of the ship.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Dabbert raises his hands to the sides of his head as he's rocked by the psionic attack. His teeth clench. He has enough time to utter a strained groan and then he staggers back, backing away from the railing of the ship. Suddenly he stops moving...and his eyes look glassy as he stops moving.
"...ow ow ouch..." He utters to himself, then looks dazedly around the deck.
DM of AURYN: The Measure of Devotion - Escape from New York
DM of Legacy of NIMH
An eerie, discomforting calm settles over the entire scene now that the fiendish attackers have seemingly retreated. Marlin and Rogi--the two members of the party with sufficiently sound minds--take stock of the situation:
"Let's row the Faranak clear of this blackwater filth," commands Pike to his small crew. "Drop anchor in the clear sea, we will."
Despite his losses, Pike is committed to keeping the Faranak anchored until the party returns from the island or abandons the mission. "I'll not forsake the word I gave to the Watchful Order, and I've two sailors on that damned island now. Need to make an effort on their behalf. What that looks like I'm not sure."
Referring to Gwin, Korba, and Dabbert, the captain says, "What ya make of them three? A botte o' grog and a night's rest, maybe?"