Background: Ulmuur, is a bit unusual for his clan, which mostly comprises of scholars and academics. While most of his clan study nature and the world about them, Ulmuur looked to the sky and became an astronomer. At least he followed the druidic practices of his parents, unlike some of his other siblings. Yirneth, his youngest sister, even took up the sword and sings why he studies his magic and sword play. Such a silly hatchling. But anyways, Ulmuur, while unusual, is not unique. In fact, he credits his love of the stars to his Uncle, Vuaxoc. When Ulmuur was younger, Vuaxoc would take him up to the observatory and show his the stars, tell him the names of the constellations, and filled his head with wonder. It was truley inevitable that he would follow him in his scholarly pursuits. He learned to read the stars, track them, and pull meaning from the heavens. He now works with Vuaxoc at the observatory. His best friend growing up was Yatmous Craghood, a Dwarf who lived close by. They are an unlikely pair, Yatmous is a sturdy and tough dwarf who is one of the town guards, while Ulmuur is a tall, lanky academic. Still, they like each others company, and after several misbegotten youthful adventures, are now blood brothers.
Home Location: Itawell is located at the bottom of a cliff face, at the base of the Turlan Peaks, a mountain range that goes to the north. Itawell is a bit isolated, home to several Dragonborn clans, including Clan Dokris, a number of Dwarf clans, and a few other families of other races. Itawell is a dwarf ciry, focused mostly on mining. However, the Dragonborn clans took up residence and help the dwarves where they can. In return, the dwarves protect the Dragonborn and allow them to conduct there research and studies. There is a city of Orasa, a trade hub that intersects several major trade routes, about a two day journey to the west. To the south east, there is a port town of Elmrock. Elmrock is only a day, half a day if you move quickly.
RP Sample: It was in Elmrock that Ulmuur found the key. Or where the key found him. "Owww!" Ulmuur said as Yatmous helped with his wounds. Yirneth, still laughing, says "Ulmuur, did you really need to call that sailor stupid?" "I wasn't calling him stupid. I just said his ideas were idiotic, and he probably should read more." At that point, Yatmous couldn't hold in his laughter anymore. "Bwhahaha. Ye might be one of the dumbest smart people I know, Ulmuur!" Ulmuur sulks a bit, his green skin glistening in the starlight. "He sucker punched me! That wasn't fair at all." Yirneth grinned widely "It's alright, me and Yatmous had a good barfight while you squirmed on the ground." At this, Yatmous and Yirneth both doubled over laughing. "Alright, alright, next time I won't correct an idiot when they say stupid things. No, I probably still will. They need to know they are wrong!" The three of them continue back to there inn, laughing and joking amongst themselves. Ulmuur looks up at the sky and stops for a bit. "You two go on ahead. I want to look at the stars for a bit." Yatmous and Yirneth look at each other with a knowing look, Ulmuur and his stars. "Alright, just don't go insulting any fish!" says Yatmous. Ulmuur parts ways with his sister and blood brother and walks down one of the piers and sits on the edge, looking up at the sky. He was identifying the constellations when he notices a odd light. Maybe a comet or a meteor moving slowly in the sky. And then it just blinks out. Ahh, the mysteries of the stars. It's at this point he feels something hit his head. He grabbed it right before it fell into the water. It was odd, because there was nothing overhead, not even any birds. He looks at what he caught, and finds that he is holding a key. The key itself appeared fairly simple. However, when he held the head of the key to the light, there were pin holes that made a constellation that he didn't recognize. "Well, I'll be. Where did you come from? Well, I guess you are mine now!" He isn't sure why he kept it. Maybe as a good luck charm, or simply because it was an unsolved mystery. But leaving that pier, he decided it would be his little secret. Those would probably just call him Key-Head for the rest of his life if he told them about it. It was years before he found the door. The door was in the Observatory at Itawell. He went to the basement to retrieve a scroll. As he was shifting through some shelves, he dropped several scrolls. As he was picking them up, he realized there was a door in an unlit corner. It was an unremarkable door, old and dusty. But... the knots on the wood, they looked familiar. "No, it can't be." He pulled out his key, and realized that the mysterious constellation matched the knots on the door. He couldn't help himself, he placed the scrolls down and placed the key in the door.....
Background: Having an aptitude for wizardly studies from a young age, Nelyna's family gladly gave her to the wizard Neralmo to be his ward and apprentice. She hasn't seen her family in years and service to Neralmo and the study of magic has been all she's really known. Neralmo has been known to take an interest in magical artifacts, curses, and the like, but instead of doing the dirty work himself, he prefers to send his apprentices out on expeditions. Nelyna prides herself on being his most prized apprentice so she usually gets the most exciting, and the most rewarding, jobs.
It was during one such job, though, that everything went awry, and Nelyna's career as a wizard, and her life, were nearly cut short. She and a small group of fellow adventurers had traveled to the tomb of a renowned wizard, searching for his amulet, which was said to have magnificent powers. The tomb was full of undead, but they proved to be short work for Nelyna and her companions. The amulet lay in the tomb's central chamber, inside the sarcophagus of the great wizard, Tharandur. It wasn't until they breached the sarcophagus' seal to retrieve the amulet that everything quickly turned to chaos. Tharandur was a powerful and dangerous lich! Nelyna barely escaped the tomb with her life. Both of her companions were slaughtered, and she was unable to retrieve the amulet. Returning to her master in disgrace, Neralmo expressed his disappointment with her but ensured that she would be able to get back in his good graces if she succeeds in her next mission.
Home Location: Nelyna used her key on her bedroom door in Master Neralmo's tower in Waterdeep.
RP Sample: Nelyna frowned as she hauled the bucket of water and mop into Master Neralmo's study. Most people thought the life of a wizard's apprentice to be glamorous and full of intrigue. Little did they know that the high elf spent much of her time cleaning her master's quarters, washing his robes, cooking his food, and other such mundane, menial tasks. Whenever she complained to her master that she was his student, not his maid, he inevitably quoted some cryptic phrase from one of his lorebooks, sometimes in a different language altogether, as if that explained everything. Still, if it meant becoming a great wizard as powerful as Neralmo, Nelyna would resign herself to whatever task he placed before her.
Sighing, she set down the bucket and mop and began to straighten up the study. Neralmo was a notoriously messy person; she was amazed he was able to find anything at all with scrolls and books laying haphazardly across the room. As she began to clear his desk of clutter, something shiny and glinting caught her eye, and for just a moment she felt a call deep in her mind. Clearing away the parchments, she discovered a key just laying on the old wizard's desk, a key unlike any she had seen before. It did not seem to match any of the doors inside the tower, of that she was sure. When she picked the key up, she felt a sense of calmness, of rightness in her mind. Strange. Before she even realized what she was doing, she slipped the key inside the pocket of her robes. Now why had she done that? She had never stolen from her master before. If he found out, it would mean expulsion...or worse!
But what harm would it do really? She would investigate the key and see what it opened. Once her curiosity was satisfied, she would return to the study and put it back in its place. No harm done. Master Neralmo would never know...
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Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
Class: Ranger Beast Master with a fox named Rudy for a companion
Background: Norwin likes being in the woods and as such works as a protector of the local lord's forests safe from poachers and those who would take more. It is more a way for her to be useful and still spend time away from the main village where her mother is trying to find a suitable mate for her. Her mother wants her to settle down and get away from the forests and the monsters that killed her father ten years prior. She found Rudy after a poacher got his mother and siblings so she has raised him since he was a kit. She has several shelters camouflaged in the forest so she always has cover and can stay out longer than most of the other protectors. Her dedication is recognized by the captain and she could easily go far within the ranks if she had any desire to do so.
Home Location: The protectors are required to rotate duty in order to make sure there are fresh eyes on the forests and to keep the chance of deals between protectors and poachers at a low. Norwin lives with her mother in a small bungalow house on the edge of town. Norwin converted the rafter/ loft area into a room for herself and often locks herself up there to listen to the wind in the thrush when she if forced to be home to not listen to her mother list the eligible bachelors of the town. While sorting through an old trunk of her father's things hoping to find some extra bowstring as funds are a bit short before next payday, she finds the key. That evening her mother surprised her with guests and on a whim Norwin put the key into her loft door and stepped into a different world.
RP Sample: Norwin' opens the door for her mother who is ladened with a big bundle of groceries. She let's out a stifled cry at the mess all over the dining table. "Nori, what are you doing with all of that?"
"I'm short a few things for my next rotation, wondered if Pop may have something left over."
"Don't they supply you with gear? You shouldn't be spending good coin on things they give you."
"I spend good coin on good supplies, unlike the bulk buy they pull out of storage for the yearlins." Eyes the large amount of food. "Seems a bit much for just you when I'm going out tomorrow."
"I thought I told you, I invited that new cartwright to dinner. Phineas I believe his name is. Just came in with the last batch of travelers and since poor Mr. Tesden can barely stand he offered to stay on."
"And let me guess, there is no Mrs. Phineas and poor Mr. Tesden hasn't had a good home meal since the passing of Mrs. Tesden, although i'm sure Widow Huxley has seen that that isn't true, you invited both of them over, knowing that I go out in the morning and prefer the evening to prep."
"Now, why you need to be so sassy, Nori? Do you good to spend some time with a proper young man verses those foul-mouthed protectors."
Norwin smiles thinking if her mother only knew the curses that came out of most craftsman's workshops when the good ladyfolk weren't around. "I suppose you want this cleaned up?"
Her mother has already pushed aside a bunch of the stuff to make room for the groceries and is busying herself with preparation. An unnoticed small leather pouch clatters to the floor, a glint peering out. It has the same shine as the lock on the wardrobe that is wedged upstairs in her loft. Norwin picks it up and eyes the key inside. She dumps the rest of the items into her father's trunk unceremoniously and hefts it upstairs. "Come on, Rudy," she calls to the fox curled by the hearth so he gets out of her mother's way and heads to her room to place the trunk at the foot of her bed and try the key in the door.
Background: Born to two sulphur miner black dragonborns in the heart of the Sword Mountains, within a small black dragonborn colony known as the Sulphur Claws, it was clear from the moment he hatched that there was something different about him. While his parents and siblings all had the dark, metallic scales and sharp, spiky horns characteristic of their kin, he was born with a deep, dark purple coloration that seemed to shimmer and shift in the light. At first his parents were shocked and confused by their son's appearance, and they immediately consulted with the local healers and wise ones to try and figure out what had caused this strange change. The wise ones were only able to determine that this was caused by magic or a curse, but couldn't tell much more, even after extensive research, although as he grew, it became clear that he was just as strong and capable as any other dragonborn. Despite this, he was often teased and ridiculed by his kin for his unusual appearance, and many assumed that he was weak or inferior because of it. Determined to prove his worth, the young dragonborn threw himself into his training, working tirelessly to hone his skills and become the best warrior he could be. As he grew older, he began to embrace his unique appearance, seeing it as a testament to his determination and strength. Eventually, he left his kin to seek out his own path, determined to prove himself as a warrior and make a name for himself among the dragonborn. First, he joined the Waterdeep Watch, but never emerged higher in the ranks as his supervisors never considered him charismatic enough to lead others. Now, he's travelling the lands try to help people in need and make a name for himself as a great fighter.
Home Location: In a secluded valley nestled among the peaks of the Sword Mountains, where he grew up, there is a hidden place guarded by geysers spewing acidous sulphuric fumes, known only to a few. He had stumbled upon this place while running away from his bullies as a kid, to be alone and safe for a few hours. It is a place of mystery and magic, where the veil between the mortal world and the realm of the magic is thin, although he never really understood this, just felt it ever since. Now, in this time of uncertainty, with no real future sights of his life, he visited this place again to think and rest for a bit.
RP Sample: "This place didn't change at all...actually, I would be surprised if it had" - told to himselfas he walked among the familiar geysers and cracks. He closed his eyes, breathed in the unusual smells in the air: nostalgic, but hurtful memories poured into his mind. First, he saw a little dragonborn kid leaning onto a strange, pillow-shaped rock, crying, his heart filled with sadness. Next, he saw the same kid, a few years older with bleeding nose and a black eye, practising his punches on the same rock, the dark purple scales on his fists slowly turning into crimson. Another change, now the kid is not a child anymore, turned into a young adult, swinging his shining morningstar with his right arm, while blocking with his shield in his left seamlessly against an imaginary enemy. Despite the bulky and muscular physique, he moves almost like a dancer with her ribbons.Now the warrior jumps up and strikes down onto the rock with an enormous, crushing blow. Only a small clinking noise can be heard first, as the tempered steel meets the ancient solidified magma, followed by a deafening bluster as his "victim" cracks open. After catching some breath his eye was drawn to a small, purple glint peeking out from the cracked boulder. Curiosity piqued, he approached the boulder and carefully pried it open, revealing a fist-sized piece of purple quartz nestled within. He marveled at the shimmering crystal, running his fingers over its smooth surface. It was unlike anything he had ever seen before, though the color was familiar. He smirked and took the quartz out of his pocket. This small mineral was his companion in the last few years but it's acting really weird lately. It seemed to swirl and twist in the inside, almost as if it was alive, but doing it even more vividly this time. "So this is the place where you lead me, eh? Were you homesick, little rock?" - he smiled after his joke. As he approached the rock which was once the cradle of this very quartz, he noticed a very ornate key lying in the crack. "You would think such delicate human-made tools cannot survive this hostile air here for too long. Somebody could have lost it recently. Let's find out if we can find the owner nearby. What do you think, rocky?" - he smiles again on the same joke, but picking up the key, he felt a strange energy pulsing through his body and the inside of the quartz swirled insanely fast. He knew that this key was meant for something special, but he had no idea what it might be for. As he continued his journey to find the owner of the strange key, he came across a hidden door set into the side of a rocky cliff. It was almost invisible, blending seamlessly into the surrounding stone. His heart skipped a beat, he cannot recall this door despite knowing this place as the back of his hand. Gripping the key tightly, the dragonborn approached the door and inserted the key into the lock. It turned with a faint click, and the door swung open...
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Player: Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra Theron Pyllae - Variant Human Fighter 1 | Shell Island Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2) DM: Derailed Dreams - Panic on the Zakhara Express
Background: From humble beginnings picking pockets to support her family, Breyra soon discovered a talent for the mechanical, becoming adept at cracking safes and disarming traps—and setting a few of her own. Hired to plunder a highly secure vault, she was surprised, to say the least, when she and her trusty mechanical spider Octal stepped through the vault door to find not the priceless treasures she was expecting, but only a small, somewhat ornate but hardly jewel-encrusted, brass key. Now she's on the run from the very people that paid her for that job, who won't believe that the treasure that wasn't there. Can this strange, new world provide a way to get them off her trail? And more importantly, to deal with them before they decide to take it out on her family instead?
Home Location: Long ago, Breyra cracked the combination lock on a small warehouse near the docks. She's been using a seldom-visited corner of it to stash loot for years, but this time when she came to grab enough easily-liquidated gems to go on the run with, she felt drawn to the door of an empty office she'd never noticed before…
RP Sample: "…only need the scrolls and artworks, you can split any coin or gems between you. Any questions?" the snappily-dressed elf in front of the group asks.
"Just one," The Face replies. He counts off on his fingers, "We've got the disguises to get us in the door. I can keep the front office staff talking as long as we need to distract them. We've got the muscle to take out the back room guards," here he indicates the frowning half-orc woman beside him, "and we've got an exit strategy, via magic portal. But just how in the nine hells are we going to get into the vault itself?"
The gnome wizard on the other side nods agreement, "That's a Readerglen 1500; there's maybe two people in all of Faerûn that could crack that, and one of those is the guy who built it."
"Well then," Breyra's voice surprises them from the shadows. "I guess it's lucky that the other one is me."
This wasn't right.
Breyra just stares at the vault's contents, or rather, the lack thereof. The Client had been so specific about what they would find here, how could there be nothing, nothing but this single key?
"We're out of time," The Muscle growls from somewhere outside the vault. "Where's our door?"
"Ten seconds," The Getaway calls back. "Some of these runes are quite intricate, and they have to be just right, if you don't want to portal out inside the horses."
"Alright, let's go! Come on, Cracker!" Breyra barely registers the command, frozen in place gaping at the key, until Octal tugs at the hem or her trousers. Picking up her mechanical companion she turns to leave, but something makes her hesitate, and she turns back and pockets the key before sprinting out of the vault and diving through the glowing hole in the outside wall, landing in the already-moving coach just as the portal irises closed behind her.
"What do you mean, empty?" The Muscle demands, several miles later.
"Empty. Vacant. Opposite of full. Containing nothing. Devoid of contents."Except for the key, Breyra doesn't say. For some reason she already feels like it's hers somehow, that it wouldn't want her to mention it to the others. "I don't know what else to tell you. All the stuff that was supposed to be there, wasn't."
"This is bad, this is very bad," The Getaway frets. "This client isn't someone you want to cross. I heard they found the last guy that failed him at the bottom of the harbor. And in the middens. And in the quarry outside town. And a particular couple of pieces in the town square, nailed to the—"
"What's the play, boss?" The Muscle cuts him off.
The Face has been silent up to now, watching the city pass by outside the window. "We split up," he says finally.
Background: Manira is the youngest child of 6. Three girls, three boys, born to two very devout clerics of the village church. Their family is very known throughout the village and are called upon for any and everything that is in need of help. Whether it is actual cleric type duties to fixing a fence post so the cows don't get out. Manira's siblings are mostly like her parents, finding their own calling, own deity to serve by and spending their days devoting their time to this. Her youngest brother is more like Manira. They have both found their calling, and are happy with it, but want more out of life. Manira's interest turned out to be with the forge. She spends half her days in the church and the other with the local blacksmith, Xander. She yearns for an escape, but fears she is stuck with her lot in life, she is glad she found the forge though.
Home Location: There is a small rectory room in the family church that Manira feels most at home. In the back of the room is an archshaped door with beautiful carvings in the wood. Behind the door is a small closet where they keep the families treasured books and a few other trinkets. Nothing really valuable as they do not have anything worth much. This door is where Manira uses the key when no one else is around.
RP Sample: It was not Manira's key. She is not the one who found it, her sister Moira did. Her uppity, better than the rest of the family, sister. The one person Manira avoided the most. In general Manira did not seek her families company, only her youngest brother Jed. When she had free time, she was always found at the blacksmiths. She enjoyed conversing with Xander as well as the rest of the townsfolk. She honestly felt more at home with them then she did in the church with the rest of her family. But when she saw what Moira found... it wasn't like she hid it. It was quite the opposite. "This key.. it found me you know. I swear, I feel this urge to just use it, well anywhere! I can't explain it, but you know, I can't give into urges. What would this world come to if everyone in their right mind gave into their urges? Can you imagine?!"
Manira bided her time, but it called to her, the key. She watched when she could and found that Moira kept it in her nightside table. When she felt the time was right, she snuck into Moira's room, and stole the key. Finding refuge in the rectory room in the church, she used her Channel Divinity:Artisan's Blessing to create an exact copy of the key. Once complete, she placed the key she created back in Moira's nightside table and returned to the rectory. Wasting no time while she had the precious key in her hand, holding her breath she used it on the back closet door.
Firstborn to a lesser noble house, Zephyro grew up in a life of luxury. Like most elves, his family was known for their skills with magic. Unfortunately, this trait was not passed to Zephyro... At least he would like them to believe so. While magic did intrigue him, he was always far more interested in learning other things. Hand to hand combat, history, logic, these are his passions. The longer he lived with his family, the more he realized that they did not back him in this endeavor. No matter, he was never one to wish for the duties of a noble anyways. Far too much boring paperwork. After realizing that he had no wish to follow in his father's footsteps, the young elf (to his parent's dismay) publicly announced that he would be leaving his inheritance to his younger sister. Appalled at their son's insolence, his family promptly disclaimed him and sent him away. Perhaps they hope he will come crawling back, perhaps not. It no longer matters...as long as they treat his dear sister kindly....
(May write more later)
Home Location: The Aethylmir Manor, (even though he's been banished, he still considers it home). Zephyro lived on the second floor (manor has three) in a secluded corner of the manor. His room was rather large, which was a good thing. More space to shove things and more room to practice his fighting skills. His sister Shaylin also resides on the second floor though on the opposite side of the manor. His parents Athyren and Fayla have their room on the top floor.
RP sample: Zephyro turns the key over in his hand as he pushes his glasses back in place. It hadn't been long after his banishment that he had found it waiting for him the room he'd rented for himself at the local in. He had no idea who had left it for him, but as soon as he had touched it, he experienced an odd urge to return home. At first that in and of itself had made him tuck the key away. If this was some sort of trick from his father to make him come home, it wouldn't work. He wouldn't put it past his old man to try to use some sort of spell to "bring him back to his senses." No, he would not be so easily manipulated. However, after a few days passed, the urge had become overwhelming. If this was some sort of spell, it must be a dang good one. So, here he is, standing just outside the gates of his father's house, in the middle of the night. Taking a breath he stealthily makes his way towards the front door. He doesn't want to alert any guards or passers by to his presents. As he walks closer and closer, the door seems to call to him. He's on the front porch now. Gripping the key, he looks back towards the street then up at the windows. No one has seen him yet. "Here goes nothing." He thinks to himself as he puts the key to the lock, and the door swings open. He looks inside. "Well. I suppose this wasn't my father's doing."
Lost in the depths of the feywild, far from the communities of changelings scattered across the realm, Lux stumbled into the warmth of the Court of the Evening Keepers. The Court is known amongst fey as one that is much more welcoming of odd creatures and outsiders, with powers having been linked to the shift of the dawn tides within the fey realm. To fall into a court of kindness is rare, especially in the deeper parts of the feywild, but Lux still feared rejection all the same. Her worry was for naught though, as even having dropped any semblance of a disguise, the Lady Starr is kind enough to welcome the young changeling into the Court.
As a member of the Court, Lux grows into her natural role as an entertainer. Her shapeshifting abilities and sweet musical tones enhance her performances, captivating the boughs of fey nobility as the benevolent Archfey of the Evening Keepers watches on with pride. Time is an odd soup in the feywild, flowing along as Lux quickly becomes a beloved part of the Court. Eventually, Lady Starr adopts Lux as her own, seeing much of her own passion for the entertaining arts in the changeling and choosing to offer her a more tangeable method of magic as a part of their new familial pact. As an official member of fey nobility, Lux takes on more of a peace-making or negotatior role in the Court. Her well-spoken nature seems to garner quite a bit of favor amongst neighboring Courts, many of them listening with rapture as she talked potential deals or simply gave run-downs of different courtly choices that had recently ben made. This later leads to Lux, following Lady Starr's voice of encouragement, to travel further away from the areas of her Court in search of other fey nobility. She picks up silvery flute gifted to her by the Lady on her way out, hoping the instrument will enhance her performances of spreading a message of goodwill.
Just a few days into her travels, an ornate key appeared under a fallen turquoise leaf at Lux's place of camp. There aren't exactly a lot of doors out in the feywild, but eventually Lux makes her way to the Plains of Echoing Thunder. She manages to find a partially collapsed doorway in The Ruined Borough, slipping into a new world. The ruins become a place of frequent visits in between her diplomatic travels, with Lux escaping from her realm through the odd door after one of her negotiations goes awry. There's a satisfying click as the door closes behind her, the ruined entryway seeming locking on its own. Unfortunately, it seems like her hurried movements caused her to misplace that ornate key. Now Lux remains stuck in this new realm, a pseudodragon curled around her shoulders and fey magic coursing through her veins. She hopes to one day see the Court she calls home again.
Home Location: The Ruined Borough is an overgrown area of ruins located in the Plains of Echoing Thunder on the fey plane. Much of The Ruined Borough is covered in moss and fey plants, the door Lux chose having been mostly hidden away by the overgrowth and partially collapsed due to age. Though time moves differently in the feywild, the ruins could be said to be located around 3 days of travel from Lux's home at the Court of the Evening Keepers.
So many good options already! You guys rock! Again, plenty of time to get submission in or touch up your character. Going to wait until at least after Christmas to pick some folks as I'm fairly busy until after then and I imagine a lot of you are too! Those that get picked will be getting a link to the campaign plus a bit of a lore dump that will be relevant to their character and background. I'm really excited to run this for you all! I unfortunately will only pick 4 of you. I feel that is a good number for PBP so they don't get too bogged down.
Out of curiosity, is this like a Planescape/Multiverse/Chrono Trigger kind of thing where the doors lead to different times and places? Or are we all from the same world?
Out of curiosity, is this like a Planescape/Multiverse/Chrono Trigger kind of thing where the doors lead to different times and places? Or are we all from the same world?
You are all from the same world. However there is multiple planes like elemental plane or water, feywild and 9 layers of hell. I will be providing a lot of lore to each person chosen so that they know what they need to know for their location and background. The doors all lead to the same place that definitely isn't your world anymore.
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Name: Ulmuur Dokris
Stats: Rolled
Race: Emerald Dragonborn
Class: Druid - Circle Of Stars
Background: Ulmuur, is a bit unusual for his clan, which mostly comprises of scholars and academics. While most of his clan study nature and the world about them, Ulmuur looked to the sky and became an astronomer. At least he followed the druidic practices of his parents, unlike some of his other siblings. Yirneth, his youngest sister, even took up the sword and sings why he studies his magic and sword play. Such a silly hatchling. But anyways, Ulmuur, while unusual, is not unique. In fact, he credits his love of the stars to his Uncle, Vuaxoc. When Ulmuur was younger, Vuaxoc would take him up to the observatory and show his the stars, tell him the names of the constellations, and filled his head with wonder. It was truley inevitable that he would follow him in his scholarly pursuits. He learned to read the stars, track them, and pull meaning from the heavens. He now works with Vuaxoc at the observatory. His best friend growing up was Yatmous Craghood, a Dwarf who lived close by. They are an unlikely pair, Yatmous is a sturdy and tough dwarf who is one of the town guards, while Ulmuur is a tall, lanky academic. Still, they like each others company, and after several misbegotten youthful adventures, are now blood brothers.
Home Location: Itawell is located at the bottom of a cliff face, at the base of the Turlan Peaks, a mountain range that goes to the north. Itawell is a bit isolated, home to several Dragonborn clans, including Clan Dokris, a number of Dwarf clans, and a few other families of other races. Itawell is a dwarf ciry, focused mostly on mining. However, the Dragonborn clans took up residence and help the dwarves where they can. In return, the dwarves protect the Dragonborn and allow them to conduct there research and studies.
There is a city of Orasa, a trade hub that intersects several major trade routes, about a two day journey to the west. To the south east, there is a port town of Elmrock. Elmrock is only a day, half a day if you move quickly.
RP Sample: It was in Elmrock that Ulmuur found the key. Or where the key found him.
"Owww!" Ulmuur said as Yatmous helped with his wounds. Yirneth, still laughing, says "Ulmuur, did you really need to call that sailor stupid?" "I wasn't calling him stupid. I just said his ideas were idiotic, and he probably should read more." At that point, Yatmous couldn't hold in his laughter anymore. "Bwhahaha. Ye might be one of the dumbest smart people I know, Ulmuur!" Ulmuur sulks a bit, his green skin glistening in the starlight. "He sucker punched me! That wasn't fair at all." Yirneth grinned widely "It's alright, me and Yatmous had a good barfight while you squirmed on the ground." At this, Yatmous and Yirneth both doubled over laughing. "Alright, alright, next time I won't correct an idiot when they say stupid things. No, I probably still will. They need to know they are wrong!" The three of them continue back to there inn, laughing and joking amongst themselves. Ulmuur looks up at the sky and stops for a bit. "You two go on ahead. I want to look at the stars for a bit." Yatmous and Yirneth look at each other with a knowing look, Ulmuur and his stars. "Alright, just don't go insulting any fish!" says Yatmous. Ulmuur parts ways with his sister and blood brother and walks down one of the piers and sits on the edge, looking up at the sky. He was identifying the constellations when he notices a odd light. Maybe a comet or a meteor moving slowly in the sky. And then it just blinks out. Ahh, the mysteries of the stars. It's at this point he feels something hit his head. He grabbed it right before it fell into the water. It was odd, because there was nothing overhead, not even any birds. He looks at what he caught, and finds that he is holding a key. The key itself appeared fairly simple. However, when he held the head of the key to the light, there were pin holes that made a constellation that he didn't recognize. "Well, I'll be. Where did you come from? Well, I guess you are mine now!" He isn't sure why he kept it. Maybe as a good luck charm, or simply because it was an unsolved mystery. But leaving that pier, he decided it would be his little secret. Those would probably just call him Key-Head for the rest of his life if he told them about it.
It was years before he found the door. The door was in the Observatory at Itawell. He went to the basement to retrieve a scroll. As he was shifting through some shelves, he dropped several scrolls. As he was picking them up, he realized there was a door in an unlit corner. It was an unremarkable door, old and dusty. But... the knots on the wood, they looked familiar. "No, it can't be." He pulled out his key, and realized that the mysterious constellation matched the knots on the door. He couldn't help himself, he placed the scrolls down and placed the key in the door.....
Ok, let's see what happens..
Ability scores: 11 13 10 15 13 18
Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
DMing: Curse of Strahd
Nice!
Name: Nelyna Ravenguard
Stats: Above
Race: High Elf - Sun
Class: Wizard - School of Evocation
Background: Having an aptitude for wizardly studies from a young age, Nelyna's family gladly gave her to the wizard Neralmo to be his ward and apprentice. She hasn't seen her family in years and service to Neralmo and the study of magic has been all she's really known. Neralmo has been known to take an interest in magical artifacts, curses, and the like, but instead of doing the dirty work himself, he prefers to send his apprentices out on expeditions. Nelyna prides herself on being his most prized apprentice so she usually gets the most exciting, and the most rewarding, jobs.
It was during one such job, though, that everything went awry, and Nelyna's career as a wizard, and her life, were nearly cut short. She and a small group of fellow adventurers had traveled to the tomb of a renowned wizard, searching for his amulet, which was said to have magnificent powers. The tomb was full of undead, but they proved to be short work for Nelyna and her companions. The amulet lay in the tomb's central chamber, inside the sarcophagus of the great wizard, Tharandur. It wasn't until they breached the sarcophagus' seal to retrieve the amulet that everything quickly turned to chaos. Tharandur was a powerful and dangerous lich! Nelyna barely escaped the tomb with her life. Both of her companions were slaughtered, and she was unable to retrieve the amulet. Returning to her master in disgrace, Neralmo expressed his disappointment with her but ensured that she would be able to get back in his good graces if she succeeds in her next mission.
Home Location: Nelyna used her key on her bedroom door in Master Neralmo's tower in Waterdeep.
RP Sample: Nelyna frowned as she hauled the bucket of water and mop into Master Neralmo's study. Most people thought the life of a wizard's apprentice to be glamorous and full of intrigue. Little did they know that the high elf spent much of her time cleaning her master's quarters, washing his robes, cooking his food, and other such mundane, menial tasks. Whenever she complained to her master that she was his student, not his maid, he inevitably quoted some cryptic phrase from one of his lorebooks, sometimes in a different language altogether, as if that explained everything. Still, if it meant becoming a great wizard as powerful as Neralmo, Nelyna would resign herself to whatever task he placed before her.
Sighing, she set down the bucket and mop and began to straighten up the study. Neralmo was a notoriously messy person; she was amazed he was able to find anything at all with scrolls and books laying haphazardly across the room. As she began to clear his desk of clutter, something shiny and glinting caught her eye, and for just a moment she felt a call deep in her mind. Clearing away the parchments, she discovered a key just laying on the old wizard's desk, a key unlike any she had seen before. It did not seem to match any of the doors inside the tower, of that she was sure. When she picked the key up, she felt a sense of calmness, of rightness in her mind. Strange. Before she even realized what she was doing, she slipped the key inside the pocket of her robes. Now why had she done that? She had never stolen from her master before. If he found out, it would mean expulsion...or worse!
But what harm would it do really? She would investigate the key and see what it opened. Once her curiosity was satisfied, she would return to the study and put it back in its place. No harm done. Master Neralmo would never know...
Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
DMing: Curse of Strahd
Ability scores: 12 16 17 13 12 10
Name: Norwin Priscelia
Stats: 9, 14, 13, 12, 17, 10
Race: Wood Elf
Class: Ranger Beast Master with a fox named Rudy for a companion
Background: Norwin likes being in the woods and as such works as a protector of the local lord's forests safe from poachers and those who would take more. It is more a way for her to be useful and still spend time away from the main village where her mother is trying to find a suitable mate for her. Her mother wants her to settle down and get away from the forests and the monsters that killed her father ten years prior. She found Rudy after a poacher got his mother and siblings so she has raised him since he was a kit. She has several shelters camouflaged in the forest so she always has cover and can stay out longer than most of the other protectors. Her dedication is recognized by the captain and she could easily go far within the ranks if she had any desire to do so.
Home Location: The protectors are required to rotate duty in order to make sure there are fresh eyes on the forests and to keep the chance of deals between protectors and poachers at a low. Norwin lives with her mother in a small bungalow house on the edge of town. Norwin converted the rafter/ loft area into a room for herself and often locks herself up there to listen to the wind in the thrush when she if forced to be home to not listen to her mother list the eligible bachelors of the town. While sorting through an old trunk of her father's things hoping to find some extra bowstring as funds are a bit short before next payday, she finds the key. That evening her mother surprised her with guests and on a whim Norwin put the key into her loft door and stepped into a different world.
RP Sample: Norwin' opens the door for her mother who is ladened with a big bundle of groceries. She let's out a stifled cry at the mess all over the dining table. "Nori, what are you doing with all of that?"
"I'm short a few things for my next rotation, wondered if Pop may have something left over."
"Don't they supply you with gear? You shouldn't be spending good coin on things they give you."
"I spend good coin on good supplies, unlike the bulk buy they pull out of storage for the yearlins." Eyes the large amount of food. "Seems a bit much for just you when I'm going out tomorrow."
"I thought I told you, I invited that new cartwright to dinner. Phineas I believe his name is. Just came in with the last batch of travelers and since poor Mr. Tesden can barely stand he offered to stay on."
"And let me guess, there is no Mrs. Phineas and poor Mr. Tesden hasn't had a good home meal since the passing of Mrs. Tesden, although i'm sure Widow Huxley has seen that that isn't true, you invited both of them over, knowing that I go out in the morning and prefer the evening to prep."
"Now, why you need to be so sassy, Nori? Do you good to spend some time with a proper young man verses those foul-mouthed protectors."
Norwin smiles thinking if her mother only knew the curses that came out of most craftsman's workshops when the good ladyfolk weren't around. "I suppose you want this cleaned up?"
Her mother has already pushed aside a bunch of the stuff to make room for the groceries and is busying herself with preparation. An unnoticed small leather pouch clatters to the floor, a glint peering out. It has the same shine as the lock on the wardrobe that is wedged upstairs in her loft. Norwin picks it up and eyes the key inside. She dumps the rest of the items into her father's trunk unceremoniously and hefts it upstairs. "Come on, Rudy," she calls to the fox curled by the hearth so he gets out of her mother's way and heads to her room to place the trunk at the foot of her bed and try the key in the door.
Ability scores: 12 15 16 12 13 12
Fingers crossed lol.
Ability scores: 10 12 9 13 15 11
Starting stats: 15 (Str) ; 13 (Dex) ; 15 (Const) ; 8 (Int) ; 11 (Wis) ; 9 (Cha) - used point buy method, I suck at rolling :)
(Crrent stats with race/class/level up modifiers on the character sheet linked below)
Name: Riwakan "Riw" Thioscale
Race: Dragonborn
Class: Fighter - Champion
Background: Born to two sulphur miner black dragonborns in the heart of the Sword Mountains, within a small black dragonborn colony known as the Sulphur Claws, it was clear from the moment he hatched that there was something different about him. While his parents and siblings all had the dark, metallic scales and sharp, spiky horns characteristic of their kin, he was born with a deep, dark purple coloration that seemed to shimmer and shift in the light. At first his parents were shocked and confused by their son's appearance, and they immediately consulted with the local healers and wise ones to try and figure out what had caused this strange change. The wise ones were only able to determine that this was caused by magic or a curse, but couldn't tell much more, even after extensive research, although as he grew, it became clear that he was just as strong and capable as any other dragonborn. Despite this, he was often teased and ridiculed by his kin for his unusual appearance, and many assumed that he was weak or inferior because of it. Determined to prove his worth, the young dragonborn threw himself into his training, working tirelessly to hone his skills and become the best warrior he could be. As he grew older, he began to embrace his unique appearance, seeing it as a testament to his determination and strength. Eventually, he left his kin to seek out his own path, determined to prove himself as a warrior and make a name for himself among the dragonborn. First, he joined the Waterdeep Watch, but never emerged higher in the ranks as his supervisors never considered him charismatic enough to lead others. Now, he's travelling the lands try to help people in need and make a name for himself as a great fighter.
Home Location: In a secluded valley nestled among the peaks of the Sword Mountains, where he grew up, there is a hidden place guarded by geysers spewing acidous sulphuric fumes, known only to a few. He had stumbled upon this place while running away from his bullies as a kid, to be alone and safe for a few hours. It is a place of mystery and magic, where the veil between the mortal world and the realm of the magic is thin, although he never really understood this, just felt it ever since. Now, in this time of uncertainty, with no real future sights of his life, he visited this place again to think and rest for a bit.
RP Sample: "This place didn't change at all...actually, I would be surprised if it had" - told to himself as he walked among the familiar geysers and cracks. He closed his eyes, breathed in the unusual smells in the air: nostalgic, but hurtful memories poured into his mind. First, he saw a little dragonborn kid leaning onto a strange, pillow-shaped rock, crying, his heart filled with sadness. Next, he saw the same kid, a few years older with bleeding nose and a black eye, practising his punches on the same rock, the dark purple scales on his fists slowly turning into crimson. Another change, now the kid is not a child anymore, turned into a young adult, swinging his shining morningstar with his right arm, while blocking with his shield in his left seamlessly against an imaginary enemy. Despite the bulky and muscular physique, he moves almost like a dancer with her ribbons. Now the warrior jumps up and strikes down onto the rock with an enormous, crushing blow. Only a small clinking noise can be heard first, as the tempered steel meets the ancient solidified magma, followed by a deafening bluster as his "victim" cracks open. After catching some breath his eye was drawn to a small, purple glint peeking out from the cracked boulder. Curiosity piqued, he approached the boulder and carefully pried it open, revealing a fist-sized piece of purple quartz nestled within. He marveled at the shimmering crystal, running his fingers over its smooth surface. It was unlike anything he had ever seen before, though the color was familiar. He smirked and took the quartz out of his pocket. This small mineral was his companion in the last few years but it's acting really weird lately. It seemed to swirl and twist in the inside, almost as if it was alive, but doing it even more vividly this time. "So this is the place where you lead me, eh? Were you homesick, little rock?" - he smiled after his joke. As he approached the rock which was once the cradle of this very quartz, he noticed a very ornate key lying in the crack. "You would think such delicate human-made tools cannot survive this hostile air here for too long. Somebody could have lost it recently. Let's find out if we can find the owner nearby. What do you think, rocky?" - he smiles again on the same joke, but picking up the key, he felt a strange energy pulsing through his body and the inside of the quartz swirled insanely fast. He knew that this key was meant for something special, but he had no idea what it might be for. As he continued his journey to find the owner of the strange key, he came across a hidden door set into the side of a rocky cliff. It was almost invisible, blending seamlessly into the surrounding stone. His heart skipped a beat, he cannot recall this door despite knowing this place as the back of his hand. Gripping the key tightly, the dragonborn approached the door and inserted the key into the lock. It turned with a faint click, and the door swung open...
Player:
Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra
Theron Pyllae - Variant Human Fighter 1 | Shell Island
Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2)
DM:
Derailed Dreams - Panic on the Zakhara Express
Name: Breyra Whisperdream
Stats: Point buy
Race: Halfling (Lightfoot)
Class: Rogue / Artificer
Background:
From humble beginnings picking pockets to support her family, Breyra soon discovered a talent for the mechanical, becoming adept at cracking safes and disarming traps—and setting a few of her own. Hired to plunder a highly secure vault, she was surprised, to say the least, when she and her trusty mechanical spider Octal stepped through the vault door to find not the priceless treasures she was expecting, but only a small, somewhat ornate but hardly jewel-encrusted, brass key.
Now she's on the run from the very people that paid her for that job, who won't believe that the treasure that wasn't there. Can this strange, new world provide a way to get them off her trail? And more importantly, to deal with them before they decide to take it out on her family instead?
Home Location: Long ago, Breyra cracked the combination lock on a small warehouse near the docks. She's been using a seldom-visited corner of it to stash loot for years, but this time when she came to grab enough easily-liquidated gems to go on the run with, she felt drawn to the door of an empty office she'd never noticed before…
RP Sample:
"…only need the scrolls and artworks, you can split any coin or gems between you. Any questions?" the snappily-dressed elf in front of the group asks.
"Just one," The Face replies. He counts off on his fingers, "We've got the disguises to get us in the door. I can keep the front office staff talking as long as we need to distract them. We've got the muscle to take out the back room guards," here he indicates the frowning half-orc woman beside him, "and we've got an exit strategy, via magic portal. But just how in the nine hells are we going to get into the vault itself?"
The gnome wizard on the other side nods agreement, "That's a Readerglen 1500; there's maybe two people in all of Faerûn that could crack that, and one of those is the guy who built it."
"Well then," Breyra's voice surprises them from the shadows. "I guess it's lucky that the other one is me."
This wasn't right.
Breyra just stares at the vault's contents, or rather, the lack thereof. The Client had been so specific about what they would find here, how could there be nothing, nothing but this single key?
"We're out of time," The Muscle growls from somewhere outside the vault. "Where's our door?"
"Ten seconds," The Getaway calls back. "Some of these runes are quite intricate, and they have to be just right, if you don't want to portal out inside the horses."
"Alright, let's go! Come on, Cracker!" Breyra barely registers the command, frozen in place gaping at the key, until Octal tugs at the hem or her trousers. Picking up her mechanical companion she turns to leave, but something makes her hesitate, and she turns back and pockets the key before sprinting out of the vault and diving through the glowing hole in the outside wall, landing in the already-moving coach just as the portal irises closed behind her.
"What do you mean, empty?" The Muscle demands, several miles later.
"Empty. Vacant. Opposite of full. Containing nothing. Devoid of contents." Except for the key, Breyra doesn't say. For some reason she already feels like it's hers somehow, that it wouldn't want her to mention it to the others. "I don't know what else to tell you. All the stuff that was supposed to be there, wasn't."
"This is bad, this is very bad," The Getaway frets. "This client isn't someone you want to cross. I heard they found the last guy that failed him at the bottom of the harbor. And in the middens. And in the quarry outside town. And a particular couple of pieces in the town square, nailed to the—"
"What's the play, boss?" The Muscle cuts him off.
The Face has been silent up to now, watching the city pass by outside the window. "We split up," he says finally.
Ability scores: 12 8 16 12 12 11
Real Life Healbot
Name: Manira Graybeard
Stats: Point Buy
Race: Hill Dwarf
Class: Cleric - Forge Domain
Background: Manira is the youngest child of 6. Three girls, three boys, born to two very devout clerics of the village church. Their family is very known throughout the village and are called upon for any and everything that is in need of help. Whether it is actual cleric type duties to fixing a fence post so the cows don't get out. Manira's siblings are mostly like her parents, finding their own calling, own deity to serve by and spending their days devoting their time to this. Her youngest brother is more like Manira. They have both found their calling, and are happy with it, but want more out of life. Manira's interest turned out to be with the forge. She spends half her days in the church and the other with the local blacksmith, Xander. She yearns for an escape, but fears she is stuck with her lot in life, she is glad she found the forge though.
Home Location: There is a small rectory room in the family church that Manira feels most at home. In the back of the room is an archshaped door with beautiful carvings in the wood. Behind the door is a small closet where they keep the families treasured books and a few other trinkets. Nothing really valuable as they do not have anything worth much. This door is where Manira uses the key when no one else is around.
RP Sample: It was not Manira's key. She is not the one who found it, her sister Moira did. Her uppity, better than the rest of the family, sister. The one person Manira avoided the most. In general Manira did not seek her families company, only her youngest brother Jed. When she had free time, she was always found at the blacksmiths. She enjoyed conversing with Xander as well as the rest of the townsfolk. She honestly felt more at home with them then she did in the church with the rest of her family. But when she saw what Moira found... it wasn't like she hid it. It was quite the opposite. "This key.. it found me you know. I swear, I feel this urge to just use it, well anywhere! I can't explain it, but you know, I can't give into urges. What would this world come to if everyone in their right mind gave into their urges? Can you imagine?!"
Manira bided her time, but it called to her, the key. She watched when she could and found that Moira kept it in her nightside table. When she felt the time was right, she snuck into Moira's room, and stole the key. Finding refuge in the rectory room in the church, she used her Channel Divinity:Artisan's Blessing to create an exact copy of the key. Once complete, she placed the key she created back in Moira's nightside table and returned to the rectory. Wasting no time while she had the precious key in her hand, holding her breath she used it on the back closet door.
Ability scores: 13 14 11 14 15 10
Not to shabby ;)
Name: Zephyro Aethylmir
Race: High elf
Class: Monk Way of the Cobolt Soul
Backstory:
Firstborn to a lesser noble house, Zephyro grew up in a life of luxury. Like most elves, his family was known for their skills with magic. Unfortunately, this trait was not passed to Zephyro... At least he would like them to believe so. While magic did intrigue him, he was always far more interested in learning other things. Hand to hand combat, history, logic, these are his passions. The longer he lived with his family, the more he realized that they did not back him in this endeavor. No matter, he was never one to wish for the duties of a noble anyways. Far too much boring paperwork. After realizing that he had no wish to follow in his father's footsteps, the young elf (to his parent's dismay) publicly announced that he would be leaving his inheritance to his younger sister. Appalled at their son's insolence, his family promptly disclaimed him and sent him away. Perhaps they hope he will come crawling back, perhaps not. It no longer matters...as long as they treat his dear sister kindly....
(May write more later)
Home Location: The Aethylmir Manor, (even though he's been banished, he still considers it home). Zephyro lived on the second floor (manor has three) in a secluded corner of the manor. His room was rather large, which was a good thing. More space to shove things and more room to practice his fighting skills. His sister Shaylin also resides on the second floor though on the opposite side of the manor. His parents Athyren and Fayla have their room on the top floor.
RP sample: Zephyro turns the key over in his hand as he pushes his glasses back in place. It hadn't been long after his banishment that he had found it waiting for him the room he'd rented for himself at the local in. He had no idea who had left it for him, but as soon as he had touched it, he experienced an odd urge to return home. At first that in and of itself had made him tuck the key away. If this was some sort of trick from his father to make him come home, it wouldn't work. He wouldn't put it past his old man to try to use some sort of spell to "bring him back to his senses." No, he would not be so easily manipulated. However, after a few days passed, the urge had become overwhelming. If this was some sort of spell, it must be a dang good one. So, here he is, standing just outside the gates of his father's house, in the middle of the night. Taking a breath he stealthily makes his way towards the front door. He doesn't want to alert any guards or passers by to his presents. As he walks closer and closer, the door seems to call to him. He's on the front porch now. Gripping the key, he looks back towards the street then up at the windows. No one has seen him yet. "Here goes nothing." He thinks to himself as he puts the key to the lock, and the door swings open. He looks inside. "Well. I suppose this wasn't my father's doing."
Name: Lux Starrkeep
Race: Changeling
Class/Subclass: Archfey Warlock 3 / Bard 1 (College of Eloquence planned)
Background:
Lost in the depths of the feywild, far from the communities of changelings scattered across the realm, Lux stumbled into the warmth of the Court of the Evening Keepers. The Court is known amongst fey as one that is much more welcoming of odd creatures and outsiders, with powers having been linked to the shift of the dawn tides within the fey realm. To fall into a court of kindness is rare, especially in the deeper parts of the feywild, but Lux still feared rejection all the same. Her worry was for naught though, as even having dropped any semblance of a disguise, the Lady Starr is kind enough to welcome the young changeling into the Court.
As a member of the Court, Lux grows into her natural role as an entertainer. Her shapeshifting abilities and sweet musical tones enhance her performances, captivating the boughs of fey nobility as the benevolent Archfey of the Evening Keepers watches on with pride. Time is an odd soup in the feywild, flowing along as Lux quickly becomes a beloved part of the Court. Eventually, Lady Starr adopts Lux as her own, seeing much of her own passion for the entertaining arts in the changeling and choosing to offer her a more tangeable method of magic as a part of their new familial pact. As an official member of fey nobility, Lux takes on more of a peace-making or negotatior role in the Court. Her well-spoken nature seems to garner quite a bit of favor amongst neighboring Courts, many of them listening with rapture as she talked potential deals or simply gave run-downs of different courtly choices that had recently ben made. This later leads to Lux, following Lady Starr's voice of encouragement, to travel further away from the areas of her Court in search of other fey nobility. She picks up silvery flute gifted to her by the Lady on her way out, hoping the instrument will enhance her performances of spreading a message of goodwill.
Just a few days into her travels, an ornate key appeared under a fallen turquoise leaf at Lux's place of camp. There aren't exactly a lot of doors out in the feywild, but eventually Lux makes her way to the Plains of Echoing Thunder. She manages to find a partially collapsed doorway in The Ruined Borough, slipping into a new world. The ruins become a place of frequent visits in between her diplomatic travels, with Lux escaping from her realm through the odd door after one of her negotiations goes awry. There's a satisfying click as the door closes behind her, the ruined entryway seeming locking on its own. Unfortunately, it seems like her hurried movements caused her to misplace that ornate key. Now Lux remains stuck in this new realm, a pseudodragon curled around her shoulders and fey magic coursing through her veins. She hopes to one day see the Court she calls home again.
Home Location: The Ruined Borough is an overgrown area of ruins located in the Plains of Echoing Thunder on the fey plane. Much of The Ruined Borough is covered in moss and fey plants, the door Lux chose having been mostly hidden away by the overgrowth and partially collapsed due to age. Though time moves differently in the feywild, the ruins could be said to be located around 3 days of travel from Lux's home at the Court of the Evening Keepers.
RP Sample: WIP
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
So many good options already! You guys rock! Again, plenty of time to get submission in or touch up your character. Going to wait until at least after Christmas to pick some folks as I'm fairly busy until after then and I imagine a lot of you are too! Those that get picked will be getting a link to the campaign plus a bit of a lore dump that will be relevant to their character and background. I'm really excited to run this for you all! I unfortunately will only pick 4 of you. I feel that is a good number for PBP so they don't get too bogged down.
Sounds interesting as heck! gonna put a submission here.
Ability scores: 11 12 15 12 13 11
Name: WIP
Race: WIP
Class/Subclass: WIP
Background: WIP
Home Location: WIP
RP Sample: WIP
Slurp
10 8 12 15 11 15
Gulp
Placeholder
Out of curiosity, is this like a Planescape/Multiverse/Chrono Trigger kind of thing where the doors lead to different times and places? Or are we all from the same world?
Real Life Healbot
You are all from the same world. However there is multiple planes like elemental plane or water, feywild and 9 layers of hell. I will be providing a lot of lore to each person chosen so that they know what they need to know for their location and background. The doors all lead to the same place that definitely isn't your world anymore.