You found a key. It seemed like a very ornate key but one which you have never seen before. It was almost like it appeared near you suddenly and seemed to call to you when you found it. You eventually find that whatever door you are near the key seems to call to you to use it. You find a time and place alone and not to be seen as you try the key for the first time. A door you can use without being seen as it seems silly to try and use the key on just any door. Surprisingly the key fits and as you turn it a thrum of power seems to engulf the door. You open it and it no longer leads to a room, inside or outside, but instead seems to lead into a hallway of doors. As you step through you notice three things. One, the doors all seem uniform except for yours and four others. Two, there is a scent of salt air and a sense you are in another world altogether. Three, there are three other people that entered three different doors all looking around as confused and bewildered as you. You all see each other and one fifth different set of double doors that seems larger then the rest at the end of the hallway of doors. Large enough to let someone twenty feet tall walk though easily. It's closed for now but what is this place that you and three others seemed to have walked into?
The above is the setting your characters will be walking into. What this place is and what mysteries it holds is something you will all find out. This is set in a homebrew campaign world of my own design and I'm pretty flexible when it comes to people wanting to add to this world. Explore the mystery that is this sanctuary on an island floating in the middle of an ocean on the back of a giant rainbow jellyfish! You heard me right, giant rainbow jellyfish carrying an island with a castle on it. The island is much bigger then the castle and likely filled with surprises and the jellyfish is even bigger! The doors you all connect with are permanent and only your key will unlock it on either side. So others cannot get in your door without your key IF YOU LOCK IT! These are the basics of the setting and you will all need to figure out the rest on your own.
My style of Running a game is very RP heavy with a mix of combat, mysteries, lore and build ups to BBEG fights. I like seeing characters making tough decisions in weird situations so you can expect a lot of those. This Sanctuary is so full of wonder, mystery and problems you will never lack for things going on. You will likely find there will be times there is too much to do and you have to choose which thing is more important. Problems add up and you can only deal with them so fast. How will your character deal with the pressure is often a fun thing for me to see. Do your best and give some great roleplay and rewards will be granted.
Special Rule - Inspiration Use:
I use Inspiration and award it fairly often. Using it is a lot more flexible then just giving you a reroll. It allows the rule of cool over rules as written. However, you need to make a cool RP post to use it and I will give you a skill roll to accompany what you post for using it. Example: Level 1 Cure Wounds normally only heals HP and doesn't revive the dead. You all just had a big fight and no one has as spell slot to cast Revivify on a fallen ally. You give me an epic RP post of using the spell in tandem of giving CPR and tearing your clothes apart to bind their wounds and I'll give you a Medicine check to use Cure wounds as a Revivify spell that doesn't need a diamond! The better the RP the easier the skill check. Bonus damage, bit of extra action, using spells in different ways and more is all possible with inspiration.
I would like submissions to include:
Name: (Bob Bobbert Bobbyton is taken)
Stats: (Roll em, 4d6 drop lowest or point buy if you roll really bad.)
Race: (Any official race is approved. In this world: Humans, Elves, Dwarves, and Dragonborn are most common)
Class: (Any official class/subclass approved including Critical roll stuff. You will all start at level 4, you can multi-class but only ONE additional class)
Background: (Give me a bit of history of your character. I would like to know more about them to better fit them in the campaign! I love pulling characters background into my narrative. You got a brother? Cool! Perhaps they wonder were you keep disappearing to and try to...follow. On the run from a cartel of thieves? Better keep that key safe as bad things might happen if you lose it. Mysterious power you don't understand? Hmm... I wonder if there will be connections here? Keep your background power to something that fits being level 4. This is your chance to add a bit to my world and I love it when players add to my world. Disclaimer: I'm not held accountable for tears of players that watch their favorite NPC die.)
Home Location: (This is where you placed your key. Where is it connected? What is nearby? Who is nearby? Anything of interest in where your character calls home or at the very least felt like they should use the key at? Once it was used it is tied to that door and that door alone.)
RP Sample: (Gimme an example of your character and how they are. Where did they find the key? How long did they resist it's call? What lead to them using it on the door they choose? This is just an example, you can do something else if you want.)
Other stuff:
You all start with standard gear plus one minor healing potion. Feel free to spend your starting gold on other things to start the game with.
You will each add a Custom item to your character sheet named "Sanctuary Key - (location its been used in)"
Tasha and options such as that all good
Not allowing the backgrounds that grant a bonus Feat, sorry.
I will be leaving this post up for recruitment until sometime after the holidays. I know folks get busy around these times and I'm no exception. So, you all have plenty of time to think over who you want to play.
Ask me any questions! PM or here is fine. I want you to feel comfortable with the character you want to play and get a story you enjoy.
Keeping the posts here so keep it PG-13.
Be respectful to others!
Edit: Don't edit with phone! Hahaha, just did some formatting touch up and spelling corrections.
Edit 2: Lots of folks asking about homebrew stuff. I am not allowing homebrew for character creations. However, I do allow homebrew (once I've check out what you want and given approval for it) to be made/trained/developed in game. If you RP creating a new spell I'm all up for a custom spell being added later. Same for custom feats and items. I allow some pretty unique stuff as long as it's been role played well about getting it.
Stats: used point buy, as above roll was just bad. 10, 15, 10, 15, 12, 9. See sheet for finals.
Race: Fairy
Class: Rogue (Arcane Trickster)
Background: Will appears to be a ne’er-do-well pint-sized elven scoundrel with gossamer wings, a ready smile and nimble fingers – but his smile rarely reaches his eyes, which seem haunted – indeed, Wil has seen things he wishes he could forget.
A “procurer-for-hire”, Will used to work with a party of adventurers hired to retrieve items and information of interest from ruins, catacombs and other abandoned or dangerous locations. On their last mission, Wil’s band found themselves raiding the final resting place of a noteworthy adventurer, reputed to have been entombed with a number of valuable items. Wil, as the scout and lock and trap springer, was the furthest in, and had just opened a locked chest within the sarcophagus when disaster struck; they had inadvertently aroused – something – hidden away in the darkness.
Hiding away in the relative safety of the shadows behind the marble tomb, Wil could only listen in growing horror as his companions stood bravely against the fell creature – and one by one, were cut down, their dying screams imprinted on the fairy's mind.
After an interminable time curled up in the tomb, the little fairy silently arose to find he was somehow spared – now the only thing moving in the darkness, save the wind, whispering still the dying pleas for aid from his fallen companions. Haunted by what had occurred and convinced that the creature they had released was still seeking retribution, Wil fled the catacombs with just his few belongings and a handful of treasure grabbed from the chest – a few scattered coins, a couple of gems, and a strangely compelling single ornate key…
Home Location: Wil’s “home” (or the nearest thing he has to a home), is a set of rooms secreted away in a large inn and tavern called “The Duke’s Folly”, run by a friend and retired adventurer, Kieran Stewart. Will invested most of his ill-gotten coinage in the tavern’s construction and was granted a small suite of rooms in the attic, with its own private hidden stairwell entrance for him to come and go as he pleases, when not out adventuring. He has a locked wardrobe in one corner where he keeps his few valuables, designed to look like the rest of the paneling in his bedroom – this door, oddly, was a perfect fit for the strange key he recently found.
RP Sample:
Stomping his mud-encrusted boots before the threshold, Wil pushed through the doors of the Duke’s Folly, nodding a tired greeting to Kieran behind the heavy oaken bar. Tromping up to his room, Wil ignored the questioning glances from his old friend – I suppose he’s wondering why I didn’t use the upstairs entrance; too damn tired to be bothered with the latch tonight. ‘Prolly mess that up, too…, the down-trodden fairy thought to himself.
In truth, after a series of missteps – the inattentive lookout failing to note the greedy old cleric returning from his “pastoral visits” sooner than expected, his favorite lockpick broken off in the old lock in haste, and a nearly empty chest to boot – Wil was simply in no mood for friendly chatter, or even willing to trust his skill at bypassing his own security.
Trudging up the last of the public steps, Wil put a little pressure on a certain spot on the lower wall at the corridor bend, a familiar move made almost by rote – and a narrow portion of the corner slid silently away, revealing an additional flight of steps up. Sliding through the hidden entrance, which dutifully closed behind him, Will managed the last flight to his rooms, tucked away in the attic; his small stature making this otherwise unusable attic space the perfect hideaway for him. Crossing to the far corner, another quick gesture revealed another hidden door, this one the front of an old wardrobe built into the wall.
About to unlock the space where he kept most of his illicit goods, to deposit the evening’s meager take, Wil stops short. Dammit – there it goes again, the accursed thing, he thought irritably, the now all-too familiar buzzing coming from a vest pocket. Sighing, he opened the hidden pocket to remove a curious ornate key – one he found on the ill-fated mission that robbed him of most of traveling companions. “Good thing Kieran retired when he did; I’d’ve lost him, too I suppose.”, Will muttered to himself.
Glancing down at they key, which seemed insistent on reminding him of it’s presence at every door he gets close to, He grumbles at it. “Fine – you’re that damned eager to open something, try this door. At least here, no one will know I’ve gone soft in the head when you don’t work.” With that admonition, Will gamely attempted to open the old wardrobe lock with the key – astonished to discover it was a perfect fit.
Cautiously opening the door, the fairy is startled when the expected contents of the darkened cupboard fail to appear; instead, a well-lit hallway extends before him, with several more doors along its length. “In for a copper, in for a gold, I suppose – c’mon, Luna. Let’s see where this goes…” calling softly to the tawny owl resting on her perch, the two winged creatures ventured through the wardrobe door, closing softly behind them with a click of finality…
Background: Archaeologist - Rust was made for the sole purpose of excavation. They were sent to far off ruins, told to carefully excavate all they could fine, and return back with great treasures of ancient civilizations. It worked out, for a while. Rust and another warforged, Hammer, worked tirelessly day after day, uncovering amphitheaters, city centers, temples, and gravesites. And for a while, Rust was happy fulfilling this purpose, until they found something they weren't supposed to. A scroll, the contents of which shocking the metal automaton to its core. They hid it from their beloved partner's eyes, burning it at the nearest opportunity, but they would never be the same. Now they knew a grave secret of the world, that if revealed would rock it all into anarchy. To protect themself, they hid away in a long forgotten crypt hoping to rust and deteriorate inside, a process that has surely begun. However, this wouldn't be the last time the world would have plans for him. After all, he would eventually come into contact with an odd, conspicuous key. They miss the days with Hammer, the two happily working away, but at least now they have a sentient spellbook to keep them company.
Home Location: Rust used the key in an abandoned crypt, which was his home after ostracizing himself. The place is crawling with spiders, scorpions, and undead who all oddly seem to leave the warforged alone. It is far off from any near civilization, in the middle of an arid desert.
RP Sample: He stared at the key for a short moment. It's illustrious shine, it's unforgettable look, it was a key, no doubt. It's copper shine seemed to remind him of everything he once was, a naive automaton living for his purpose, awaiting a good clean after each excavation. Now, what was he? After a few moments of staring, he took the object and observed it, and speaking in a dimmed whisper, "What an... intriguing anomaly."
This post has potentially manipulated dice roll results.
That sounds like a lot of riddles and puzzles and mystery and that's just up my alley! I will try to put something together. Though, with the holidays on our doorstep, I can't promise.
Taya had the birthmark on her left hand since ever, for all she knew. She felt it looked a little like a horse head, like the one she'd been caring for the past years. Her parents insisted that it looked like a dove taking flight. Well, parents, you know, always projecting their desires onto their children. Might be their imagination got them carried away, or just wishful thinking shaping their own surreality... Whatever it was, it probably wasn't a dove. That was clear now. Now - after it burnt itself deeper into her flesh. Now - that it begun turning her skin into scales. Almost her entire hand is covered already. Will it ever stop growing? Ugh, and not to mention the other incident that hopefully doesn't repeat, but let's not get ahead of ourselves.
Taya was initiated by the Mages of High Sorcery and, by some, even believed to be the key to win the War of the Lance. That was just after her birthmark begun smouldering for the first time and scales started to conquer her hand in a crusade against her skin. She still shivers just remembering that first time. It didn't take long for them to come for her, to praise her talents, to convince her to join their organisation. They promised, with proper guidance, she would become a powerful sorcerer, a dragon incarnated surely. Yet somehow that didn't pan out. Maybe she just didn't have the talent, or, at least, not the one which they were hoping for. If only they could have admitted their mistake and leave her alone. Or has tutoring her ever been their plan?
At the academy, she suffered through classes and she was slow taking in lessons. To sum it all up, she was a sorry disappointment. It didn't take long for her teachers to notice her failures. But it did take them some time to discover that her birthmark had swollen. Initially, it was easy to hide the bulge but at some point that nasty thing was nearly the size of her fist and was discovered. Then it started, they've send her to doctors but they couldn't make heads or tails of it other than that it pulsed a pure form of magic. That revelation brought a different set of people to the scene. People that Taya didn't care to meet, or know, or even see from a distance. Yet they spent every waking hour running experiments with her, or her extremity as they uncaringly referred to her hand. When it became increasingly difficult for them to justify her disappearance and Taya overheard talks of cutting it out of her, she spend the night crying about her poor luck, the unfortunate coincidence that her birthmark turned out to be made of nightmares, and her poor judgement of subscribing to the academy. But could she have done anything different? Was this just destiny? All pre-determined to lead here, to this place and to this horrible situation? -- A pain shot up her arm, so strong that it was accompanied by a white flash in her vision. Looking down her arm, to her scaly hand, she notices how a few scales have opened to reveal a small hole in their midst. -- The pain! Now it ran down the arm like a wave towards her hand. Did the hole open more? It looks bigger! What is happening? -- Another wave of pain and another, and she gawks at a silver surface that slowly gets pressed out of the bulge and, ultimately, it lands in her palm a small silvery egg.
Shortly after, the egg cracked and white light washes over Taya and she barely makes out how the eggshell evaporates in her hands. Yet something weighty remains there. A weird ornate key. She sinks to her knees and eyes the key. What good it does her some weird key. If it would be the one for her cell, at least, but that doesn't seem likely. Though, what's there to lose and she tries her key at her cell's door and it falls in the lock perfectly. She turns it and it turns smoothly, without a whisper of a noise. She pushes the door open and, dumbstruck, enters into a hallway of light...
EDIT: LOL! How did that warning get there? I quoted the post just to avoid that... Well, I guess we can figure that out if I get on board... maybe I just roll again or take point buy.
EDIT: LOL! How did that warning get there? I quoted the post just to avoid that... Well, I guess we can figure that out if I get on board... maybe I just roll again or take point buy.
All good! I saw it. Anytime you edit a post with dice rolls it shows that from what I can tell. Also, no worries on the holiday thing. I put in the Other Stuff sections that I will be giving extra time for everyone due to the holidays. So plenty of time to get a submission finished and filled out.
You are not wrong. Usually I go with the 4d6, drop lowest, as that almost always gets me a better set of stats then point-buy - but not this time. darn. Doesn't bode well for further dice rolls; hopefully I won't be too nerfed compared to the others. I saw your note re: backgrounds that grant feats; can we take a feat as our 4th level advancement? I was thinking of something like fey-touched or shadow-touched, in keeping with the haunted theme - Will being changed by his experience in the tomb, coming out with a Dark Gift, perhaps - and the enmity of something that lurks in the shadows.
Rollback Post to RevisionRollBack
If your boyfriend asks you to join his game, he really likes you ... and also, he needs a healer.
You are not wrong. Usually I go with the 4d6, drop lowest, as that almost always gets me a better set of stats then point-buy - but not this time. darn. Doesn't bode well for further dice rolls; hopefully I won't be too nerfed compared to the others. I saw your note re: backgrounds that grant feats; can we take a feat as our 4th level advancement? I was thinking of something like fey-touched or shadow-touched, in keeping with the haunted theme - Will being changed by his experience in the tomb, coming out with a Dark Gift, perhaps - and the enmity of something that lurks in the shadows.
Yeah, feats still allowed so you get one every 4 levels in a class you take so you can take fey-touched or shadow-touched. Main reason I start folks out at lvl 4 is so they can get a feat/stats or they can multi-class to get some extra features that way.
You are not wrong. Usually I go with the 4d6, drop lowest, as that almost always gets me a better set of stats then point-buy - but not this time. darn. Doesn't bode well for further dice rolls; hopefully I won't be too nerfed compared to the others. I saw your note re: backgrounds that grant feats; can we take a feat as our 4th level advancement? I was thinking of something like fey-touched or shadow-touched, in keeping with the haunted theme - Will being changed by his experience in the tomb, coming out with a Dark Gift, perhaps - and the enmity of something that lurks in the shadows.
I feel what you mean regarding large power differences due to initial rolls. When this comes up I advocate a method I call party roll that lets everyone roll but at the end everyone is on the same level, too. In this method everyone in the party rolls but the rolls go in a common pool from which the players draft, one after the other starting with the player that had the highest total.
You are not wrong. Usually I go with the 4d6, drop lowest, as that almost always gets me a better set of stats then point-buy - but not this time. darn. Doesn't bode well for further dice rolls; hopefully I won't be too nerfed compared to the others. I saw your note re: backgrounds that grant feats; can we take a feat as our 4th level advancement? I was thinking of something like fey-touched or shadow-touched, in keeping with the haunted theme - Will being changed by his experience in the tomb, coming out with a Dark Gift, perhaps - and the enmity of something that lurks in the shadows.
Yeah, feats still allowed so you get one every 4 levels in a class you take so you can take fey-touched or shadow-touched. Main reason I start folks out at lvl 4 is so they can get a feat/stats or they can multi-class to get some extra features that way.
I assume you rule out the strixhaven and dragonlance backgrounds, right? Or do you mean only the new UA?
You are not wrong. Usually I go with the 4d6, drop lowest, as that almost always gets me a better set of stats then point-buy - but not this time. darn. Doesn't bode well for further dice rolls; hopefully I won't be too nerfed compared to the others. I saw your note re: backgrounds that grant feats; can we take a feat as our 4th level advancement? I was thinking of something like fey-touched or shadow-touched, in keeping with the haunted theme - Will being changed by his experience in the tomb, coming out with a Dark Gift, perhaps - and the enmity of something that lurks in the shadows.
Yeah, feats still allowed so you get one every 4 levels in a class you take so you can take fey-touched or shadow-touched. Main reason I start folks out at lvl 4 is so they can get a feat/stats or they can multi-class to get some extra features that way.
I assume you rule out the strixhaven and dragonlance backgrounds, right? Or do you mean only the new UA?
I unfortunately do not have the Dragonlance book yet... someone hinted they getting it for me for Christmas. You are right not the Strixxhaven or Starjammer backgrounds (Starjammer 100% wouldn't fit lore wise here anyway) I know eventually all backgrounds will grant a feat though which sounds cool. Can't wait to see what that looks like.
The above is the setting your characters will be walking into. What this place is and what mysteries it holds is something you will all find out. This is set in a homebrew campaign world of my own design and I'm pretty flexible when it comes to people wanting to add to this world. Explore the mystery that is this sanctuary on an island floating in the middle of an ocean on the back of a giant rainbow jellyfish! You heard me right, giant rainbow jellyfish carrying an island with a castle on it. The island is much bigger then the castle and likely filled with surprises and the jellyfish is even bigger! The doors you all connect with are permanent and only your key will unlock it on either side. So others cannot get in your door without your key IF YOU LOCK IT! These are the basics of the setting and you will all need to figure out the rest on your own.
My style of Running a game is very RP heavy with a mix of combat, mysteries, lore and build ups to BBEG fights. I like seeing characters making tough decisions in weird situations so you can expect a lot of those. This Sanctuary is so full of wonder, mystery and problems you will never lack for things going on. You will likely find there will be times there is too much to do and you have to choose which thing is more important. Problems add up and you can only deal with them so fast. How will your character deal with the pressure is often a fun thing for me to see. Do your best and give some great roleplay and rewards will be granted.
Special Rule - Inspiration Use:
I use Inspiration and award it fairly often. Using it is a lot more flexible then just giving you a reroll. It allows the rule of cool over rules as written. However, you need to make a cool RP post to use it and I will give you a skill roll to accompany what you post for using it. Example: Level 1 Cure Wounds normally only heals HP and doesn't revive the dead. You all just had a big fight and no one has as spell slot to cast Revivify on a fallen ally. You give me an epic RP post of using the spell in tandem of giving CPR and tearing your clothes apart to bind their wounds and I'll give you a Medicine check to use Cure wounds as a Revivify spell that doesn't need a diamond! The better the RP the easier the skill check. Bonus damage, bit of extra action, using spells in different ways and more is all possible with inspiration.
I would like submissions to include:
Name: (Bob Bobbert Bobbyton is taken)
Stats: (Roll em, 4d6 drop lowest or point buy if you roll really bad.)
Race: (Any official race is approved. In this world: Humans, Elves, Dwarves, and Dragonborn are most common)
Class: (Any official class/subclass approved including Critical roll stuff. You will all start at level 4, you can multi-class but only ONE additional class)
Background: (Give me a bit of history of your character. I would like to know more about them to better fit them in the campaign! I love pulling characters background into my narrative. You got a brother? Cool! Perhaps they wonder were you keep disappearing to and try to...follow. On the run from a cartel of thieves? Better keep that key safe as bad things might happen if you lose it. Mysterious power you don't understand? Hmm... I wonder if there will be connections here? Keep your background power to something that fits being level 4. This is your chance to add a bit to my world and I love it when players add to my world. Disclaimer: I'm not held accountable for tears of players that watch their favorite NPC die.)
Home Location: (This is where you placed your key. Where is it connected? What is nearby? Who is nearby? Anything of interest in where your character calls home or at the very least felt like they should use the key at? Once it was used it is tied to that door and that door alone.)
RP Sample: (Gimme an example of your character and how they are. Where did they find the key? How long did they resist it's call? What lead to them using it on the door they choose? This is just an example, you can do something else if you want.)
Other stuff:
You all start with standard gear plus one minor healing potion. Feel free to spend your starting gold on other things to start the game with.
You will each add a Custom item to your character sheet named "Sanctuary Key - (location its been used in)"
Tasha and options such as that all good
Not allowing the backgrounds that grant a bonus Feat, sorry.
I will be leaving this post up for recruitment until sometime after the holidays. I know folks get busy around these times and I'm no exception. So, you all have plenty of time to think over who you want to play.
Ask me any questions! PM or here is fine. I want you to feel comfortable with the character you want to play and get a story you enjoy.
Keeping the posts here so keep it PG-13.
Be respectful to others!
Edit: Don't edit with phone! Hahaha, just did some formatting touch up and spelling corrections.
Edit 2: Lots of folks asking about homebrew stuff. I am not allowing homebrew for character creations. However, I do allow homebrew (once I've check out what you want and given approval for it) to be made/trained/developed in game. If you RP creating a new spell I'm all up for a custom spell being added later. Same for custom feats and items. I allow some pretty unique stuff as long as it's been role played well about getting it.
This looks fun - putting in a submission here.
Ability scores: 12 14 11 16 14 9
If your boyfriend asks you to join his game, he really likes you ... and also, he needs a healer.
Ability scores: 10 11 11 11 12 15
This sounds fun, will join
So... looks like point buy it is...
Name: Wilwick Thistledown (Wil to his friends)
Stats: used point buy, as above roll was just bad. 10, 15, 10, 15, 12, 9. See sheet for finals.
Race: Fairy
Class: Rogue (Arcane Trickster)
Background: Will appears to be a ne’er-do-well pint-sized elven scoundrel with gossamer wings, a ready smile and nimble fingers – but his smile rarely reaches his eyes, which seem haunted – indeed, Wil has seen things he wishes he could forget.
A “procurer-for-hire”, Will used to work with a party of adventurers hired to retrieve items and information of interest from ruins, catacombs and other abandoned or dangerous locations. On their last mission, Wil’s band found themselves raiding the final resting place of a noteworthy adventurer, reputed to have been entombed with a number of valuable items. Wil, as the scout and lock and trap springer, was the furthest in, and had just opened a locked chest within the sarcophagus when disaster struck; they had inadvertently aroused – something – hidden away in the darkness.
Hiding away in the relative safety of the shadows behind the marble tomb, Wil could only listen in growing horror as his companions stood bravely against the fell creature – and one by one, were cut down, their dying screams imprinted on the fairy's mind.
After an interminable time curled up in the tomb, the little fairy silently arose to find he was somehow spared – now the only thing moving in the darkness, save the wind, whispering still the dying pleas for aid from his fallen companions. Haunted by what had occurred and convinced that the creature they had released was still seeking retribution, Wil fled the catacombs with just his few belongings and a handful of treasure grabbed from the chest – a few scattered coins, a couple of gems, and a strangely compelling single ornate key…
Home Location: Wil’s “home” (or the nearest thing he has to a home), is a set of rooms secreted away in a large inn and tavern called “The Duke’s Folly”, run by a friend and retired adventurer, Kieran Stewart. Will invested most of his ill-gotten coinage in the tavern’s construction and was granted a small suite of rooms in the attic, with its own private hidden stairwell entrance for him to come and go as he pleases, when not out adventuring. He has a locked wardrobe in one corner where he keeps his few valuables, designed to look like the rest of the paneling in his bedroom – this door, oddly, was a perfect fit for the strange key he recently found.
RP Sample:
Stomping his mud-encrusted boots before the threshold, Wil pushed through the doors of the Duke’s Folly, nodding a tired greeting to Kieran behind the heavy oaken bar. Tromping up to his room, Wil ignored the questioning glances from his old friend – I suppose he’s wondering why I didn’t use the upstairs entrance; too damn tired to be bothered with the latch tonight. ‘Prolly mess that up, too…, the down-trodden fairy thought to himself.
In truth, after a series of missteps – the inattentive lookout failing to note the greedy old cleric returning from his “pastoral visits” sooner than expected, his favorite lockpick broken off in the old lock in haste, and a nearly empty chest to boot – Wil was simply in no mood for friendly chatter, or even willing to trust his skill at bypassing his own security.
Trudging up the last of the public steps, Wil put a little pressure on a certain spot on the lower wall at the corridor bend, a familiar move made almost by rote – and a narrow portion of the corner slid silently away, revealing an additional flight of steps up. Sliding through the hidden entrance, which dutifully closed behind him, Will managed the last flight to his rooms, tucked away in the attic; his small stature making this otherwise unusable attic space the perfect hideaway for him. Crossing to the far corner, another quick gesture revealed another hidden door, this one the front of an old wardrobe built into the wall.
About to unlock the space where he kept most of his illicit goods, to deposit the evening’s meager take, Wil stops short. Dammit – there it goes again, the accursed thing, he thought irritably, the now all-too familiar buzzing coming from a vest pocket. Sighing, he opened the hidden pocket to remove a curious ornate key – one he found on the ill-fated mission that robbed him of most of traveling companions. “Good thing Kieran retired when he did; I’d’ve lost him, too I suppose.”, Will muttered to himself.
Glancing down at they key, which seemed insistent on reminding him of it’s presence at every door he gets close to, He grumbles at it. “Fine – you’re that damned eager to open something, try this door. At least here, no one will know I’ve gone soft in the head when you don’t work.” With that admonition, Will gamely attempted to open the old wardrobe lock with the key – astonished to discover it was a perfect fit.
Cautiously opening the door, the fairy is startled when the expected contents of the darkened cupboard fail to appear; instead, a well-lit hallway extends before him, with several more doors along its length. “In for a copper, in for a gold, I suppose – c’mon, Luna. Let’s see where this goes…” calling softly to the tawny owl resting on her perch, the two winged creatures ventured through the wardrobe door, closing softly behind them with a click of finality…
If your boyfriend asks you to join his game, he really likes you ... and also, he needs a healer.
Name: Rust
Stats: Above
Race: Warforged
Class: Order of Scribes Wizard
Background: Archaeologist - Rust was made for the sole purpose of excavation. They were sent to far off ruins, told to carefully excavate all they could fine, and return back with great treasures of ancient civilizations. It worked out, for a while. Rust and another warforged, Hammer, worked tirelessly day after day, uncovering amphitheaters, city centers, temples, and gravesites. And for a while, Rust was happy fulfilling this purpose, until they found something they weren't supposed to. A scroll, the contents of which shocking the metal automaton to its core. They hid it from their beloved partner's eyes, burning it at the nearest opportunity, but they would never be the same. Now they knew a grave secret of the world, that if revealed would rock it all into anarchy. To protect themself, they hid away in a long forgotten crypt hoping to rust and deteriorate inside, a process that has surely begun. However, this wouldn't be the last time the world would have plans for him. After all, he would eventually come into contact with an odd, conspicuous key. They miss the days with Hammer, the two happily working away, but at least now they have a sentient spellbook to keep them company.
Home Location: Rust used the key in an abandoned crypt, which was his home after ostracizing himself. The place is crawling with spiders, scorpions, and undead who all oddly seem to leave the warforged alone. It is far off from any near civilization, in the middle of an arid desert.
RP Sample: He stared at the key for a short moment. It's illustrious shine, it's unforgettable look, it was a key, no doubt. It's copper shine seemed to remind him of everything he once was, a naive automaton living for his purpose, awaiting a good clean after each excavation. Now, what was he? After a few moments of staring, he took the object and observed it, and speaking in a dimmed whisper, "What an... intriguing anomaly."
Wise decision! Wow, those were bad.
That sounds like a lot of riddles and puzzles and mystery and that's just up my alley! I will try to put something together. Though, with the holidays on our doorstep, I can't promise.
Stats: Ability scores: 12 14 13 14 7 11
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Wow, what amazing rolls!
Name: Taya 'Scale' Risen
Stats: 13 13 12 11 12 18
Race: Human
Class: Fighter (Cavalier)
Background/Home Location/RP Sample:
Taya had the birthmark on her left hand since ever, for all she knew. She felt it looked a little like a horse head, like the one she'd been caring for the past years. Her parents insisted that it looked like a dove taking flight. Well, parents, you know, always projecting their desires onto their children. Might be their imagination got them carried away, or just wishful thinking shaping their own surreality... Whatever it was, it probably wasn't a dove. That was clear now. Now - after it burnt itself deeper into her flesh. Now - that it begun turning her skin into scales. Almost her entire hand is covered already. Will it ever stop growing? Ugh, and not to mention the other incident that hopefully doesn't repeat, but let's not get ahead of ourselves.
Taya was initiated by the Mages of High Sorcery and, by some, even believed to be the key to win the War of the Lance. That was just after her birthmark begun smouldering for the first time and scales started to conquer her hand in a crusade against her skin. She still shivers just remembering that first time. It didn't take long for them to come for her, to praise her talents, to convince her to join their organisation. They promised, with proper guidance, she would become a powerful sorcerer, a dragon incarnated surely. Yet somehow that didn't pan out. Maybe she just didn't have the talent, or, at least, not the one which they were hoping for. If only they could have admitted their mistake and leave her alone. Or has tutoring her ever been their plan?
At the academy, she suffered through classes and she was slow taking in lessons. To sum it all up, she was a sorry disappointment. It didn't take long for her teachers to notice her failures. But it did take them some time to discover that her birthmark had swollen. Initially, it was easy to hide the bulge but at some point that nasty thing was nearly the size of her fist and was discovered. Then it started, they've send her to doctors but they couldn't make heads or tails of it other than that it pulsed a pure form of magic. That revelation brought a different set of people to the scene. People that Taya didn't care to meet, or know, or even see from a distance. Yet they spent every waking hour running experiments with her, or her extremity as they uncaringly referred to her hand. When it became increasingly difficult for them to justify her disappearance and Taya overheard talks of cutting it out of her, she spend the night crying about her poor luck, the unfortunate coincidence that her birthmark turned out to be made of nightmares, and her poor judgement of subscribing to the academy. But could she have done anything different? Was this just destiny? All pre-determined to lead here, to this place and to this horrible situation? -- A pain shot up her arm, so strong that it was accompanied by a white flash in her vision. Looking down her arm, to her scaly hand, she notices how a few scales have opened to reveal a small hole in their midst. -- The pain! Now it ran down the arm like a wave towards her hand. Did the hole open more? It looks bigger! What is happening? -- Another wave of pain and another, and she gawks at a silver surface that slowly gets pressed out of the bulge and, ultimately, it lands in her palm a small silvery egg.
Shortly after, the egg cracked and white light washes over Taya and she barely makes out how the eggshell evaporates in her hands. Yet something weighty remains there. A weird ornate key. She sinks to her knees and eyes the key. What good it does her some weird key. If it would be the one for her cell, at least, but that doesn't seem likely. Though, what's there to lose and she tries her key at her cell's door and it falls in the lock perfectly. She turns it and it turns smoothly, without a whisper of a noise. She pushes the door open and, dumbstruck, enters into a hallway of light...
EDIT: LOL! How did that warning get there? I quoted the post just to avoid that... Well, I guess we can figure that out if I get on board... maybe I just roll again or take point buy.
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
All good! I saw it. Anytime you edit a post with dice rolls it shows that from what I can tell. Also, no worries on the holiday thing. I put in the Other Stuff sections that I will be giving extra time for everyone due to the holidays. So plenty of time to get a submission finished and filled out.
You are not wrong. Usually I go with the 4d6, drop lowest, as that almost always gets me a better set of stats then point-buy - but not this time. darn. Doesn't bode well for further dice rolls; hopefully I won't be too nerfed compared to the others. I saw your note re: backgrounds that grant feats; can we take a feat as our 4th level advancement? I was thinking of something like fey-touched or shadow-touched, in keeping with the haunted theme - Will being changed by his experience in the tomb, coming out with a Dark Gift, perhaps - and the enmity of something that lurks in the shadows.
If your boyfriend asks you to join his game, he really likes you ... and also, he needs a healer.
Yeah, feats still allowed so you get one every 4 levels in a class you take so you can take fey-touched or shadow-touched. Main reason I start folks out at lvl 4 is so they can get a feat/stats or they can multi-class to get some extra features that way.
Rolling up some stats...let's see what we have here...
Ability scores: 14 12 15 12 14 14
DM of AURYN: The Measure of Devotion - Escape from New York
DM of Legacy of NIMH
I feel what you mean regarding large power differences due to initial rolls. When this comes up I advocate a method I call party roll that lets everyone roll but at the end everyone is on the same level, too. In this method everyone in the party rolls but the rolls go in a common pool from which the players draft, one after the other starting with the player that had the highest total.
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
I assume you rule out the strixhaven and dragonlance backgrounds, right? Or do you mean only the new UA?
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
I unfortunately do not have the Dragonlance book yet... someone hinted they getting it for me for Christmas. You are right not the Strixxhaven or Starjammer backgrounds (Starjammer 100% wouldn't fit lore wise here anyway) I know eventually all backgrounds will grant a feat though which sounds cool. Can't wait to see what that looks like.
Stats, placeholder, all that jazz!
13 9 11 14 13 7.
Travin Tiller, Junk Dweller Bard, AURYN.
The Ironmaiden, Questionable Artificer, Descent into Avernus.
DM, Peacekeepers of Northmorrah
Bad bad bad
Travin Tiller, Junk Dweller Bard, AURYN.
The Ironmaiden, Questionable Artificer, Descent into Avernus.
DM, Peacekeepers of Northmorrah
Ability scores: 17 11 12 17 14 16Ability scores: 10 16 10 16 11 7
Ability scores: 13 14 13 10 13 16
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline, Year Without Santa)