Background: Gregory is a middle aged Gnome, with a crumpled hat, dirty robes and a long black beard with white streaks running down from the corners of his mouth, similarly patterned like a badger.
Gregory used to live a lonely life in the city, working in the library, he was at home with the quiet. Gregory had one friend, a regular customer, an adventurer who would research all kinds of fantastical things before setting off for big adventures, then one day the adventurer didn't return.
News quickly spread around the city of the adventurer's demise and Gregory took it pretty hard, he filled the hole left in his life with religion, finding a temple dedicated to agriculture and growth, the circles of life, The gnome threw himself at a different style of teachings, but this did nothing to fill the hole left by his friend. Applying his knowledge from the library to the teachings from the temple, Gregory began expanding upon what it meant to bring life from the earth, his first few experiments went awry, animating dead animals that lost control and tore through his beloved library, but he didn't give up, even after he lost his job, even after he lost his home, Gregory never gave up on his new obsession, borne of loss.
Turning to his roots he made himself a home in the tunnels and caverns under the city, his intelligence and knowledge making him a valuable resource to the criminals who network in the underdark, it gave him the leeway to experiment further, but that permission came at the cost of his freedom, now working for a criminal empire, Gregory only makes his way topside to the city every so often, mostly for research at the temple where he can still find some quiet.
Home location: in an abandoned section of the tunnels, there is some stone work, a long since blocked off basement of some building, it has cells and looks like it was possibly a dungeon. This is where Gregory makes his home, and it is within this dungeon that the key also found its home, from the outside it looks to be merely a storage space, a cupboard, built into the crumbling walls of whatever this part of the underdark used to be before it was built over. A wooden door half the size of a normal door and at head height for an average sized humanoid, but once through the door and into the Sanctuary the other side is as uniform and large as the other three.
None of Gregory's criminal "employers" know about the secret door, but they are beginning to wonder where the morbid gnome disappears off to for long periods of time. Especially when he cannot be found in his dark dungeon.
RP sample: "I'll be there soon, leave me." Gregory grunts as the messenger leaves the darkened hovel. The gnome brings back out the key that he had hidden, and he grumbles to himself as he puts his hat on, being summoned by the boss was never good. Checking that his secret cupboard is locked and dragging away the selection of boxes that he uses to climb up to it, Gregory hides the key away in the pouch he keeps under his robes. His walk to the large cavern where the boss holds court was a long one, but Gregory liked it that way, he was out of reach until needed, he just hoped that this time the zombie he had made on the boss' behalf did its job properly. For all the joy that Gregory felt breathing life back into that which has long since died, he still hated doing it for these damnable criminals, and as he walks, he daydreams once more, about adventuring like his lost friend, about being taken away from all of this and living a life of freedom once more.
Name: Sir Batrin Firebrand Vorkris (Just call him Firebrand, he hates being addressed by his full title)
Race: Dragonborn
Class: Paladin (Oath of Conquest)
Background: Firebrand is a member of the wealthy Elite, trained from a young age in both warfare and etiquette. His family, while very prominent and respected members of the community, are often looked upon with a level of wariness by the locals.
Home Location: Firebrand's family home was a large castle, with many secrets long ago forgotten. The castle is a bit foreboding, with nearly empty halls almost devoid of servants and sitting upon a craggy mountain. A great secret that few know is that, hidden away beneath the mountain, rests an ancient red dragon whom the family serves and, in turn, has made them very wealthy in exchange for their continued service. The Paladin uncovered the key one day when he entered the family's treasure vault to retrieve his great-great grandfather's sword for his knighting ceremony. The key caught his eye, and he took it with him... over time, he felt the key calling to him in some way, almost like a siren song, until one night he slipped out of the castle to find the door into which the key would fit...
RP Sample:"Well, it's been a while, but it's good to see you again," Firebrand tells the ancient red dragon, his tone polite and respectful. But there is a subtle edge to his voice... for the dragonborn knight knows in his soul that the creature his family had served for so long was a being of evil. And he knows that one day, he would have to face off against that monster; either to slay the beast or to die in the attempt. But he also knows that he cannot confront the fiend yet... and, unfortunately, he needs its aid in the task at hand.
Perras is an ex-adventurer, and not the goody-two-shoes kind of adventurer that goes out and helps others for the good of the people, or even for the good of his wallet. No, Perras was forced into servitude by his monster to perform heinous acts of villainy in his past. Let me explain. Perras was crippled in an accident at a very young age, losing the ability to walk or feel anything from the waist down, and always experienced a cold pain in his back. On the night of a particularly bad fever; he dreamed of this horrifying shadow monster that spoke to him in whispers.
“I will… Fix you… For your… Services… Deal…?” The monster’s whispers were almost defining to Perras when he awoke from his dreams. Twenty-one years of age, Perras was getting closer and closer to death from his injuries each day. The pain had gotten so great he was unable to speak to his friends or family, or pass the time by reading books, one of his favorite hobbies. Night after night Perras experienced the same dream of the monster, and the monster kept asking over and over again for Perras’ confirmation. Finally after ten nights, Perras gave in and spoke.
“Yes! Please, I'll do anything at this point! Just take this pain from me.” and with that, Perras awoke to learn he was in no pain, he could feel his legs for the first time since the accident, and he was no longer feverish. However, Perras was plagued by whispers all around him, subtle and very quiet at first, but always giving him commands. So Perras set out following the commands of his saver; at first the commands were simple, like collecting objects and materials, or going to specific places at certain times. The commands gradually became more complicated and outright darker for Perras to handle at times, but whenever he refused the whispers, the pain in his back would return. So, he continued his dark work, performing acts of evil so terrible that to this day haunt Perras’ nightmares. When it was finally over, Perras had been physically and mentally altered forever, the scars of his crimes painting his hands red with blood, and whatever the whispers had him do, Perras knew it wasn’t good. The last sacrifice opened a gateway to his dreams, and out stepped his monster, telling him.
“You have… Done well… My disciple… Now… Go… I shall… Spare you… May have…. A use for you… Later…” After four years of living in the outskirts of civilization, manipulating and kidnapping the innocent, Perras was finally free of the monster’s will, or so he thought. He returned to his home city where he used his (stolen) gold to rent an apartment and start his studies in the local library up the street from where he now lives. Here he spent the next twenty years of his life. Many of those years were spent studying all kinds of demons, devils, and magics, looking for answers as to what or who he just released into the world. In that span of time, he grew close to the regulars who frequent the library as well as the staff who worked there. Perras volunteered to help out, and soon enough he started working there himself full time. Free of the whispers, Perras began to settle into his new comfortable life. Watching Gladian grow up in the library was one of the highlights of Perras’ young life, treasuring that girl as if she was his own daughter. Carefree, Perras allowed himself to forget about the past and just live in the happy moments, only succumbing to his depression when left alone or in the dark; for that's when his victims' faces return to him.
Home Location:
Done for the day, Perras opens his desk’s middle drawer to grab his home and office keys. Sitting there next to his ordinary keys lays a shiny mysterious key Perras has never seen before. A strange feeling washes over him as he stares down at the fascinating discovery. Reaching down, he takes both his set of keys and the mystery key. Something inside him stirring with excitement as he turns the key over in his hand. “Now who could you be?” Perras whispers to the key, half expecting an answer. He walks to the door, blowing out the candles on his way out. Shutting his office door behind him, he goes to lock it before pausing, he lifts the mysterious key to the door by accident. “Everything okay professor?” Flustered, he quickly switches to the right keys, slipping the mystery key into his right pocket. Turning to face the voice he sees a young human woman holding a stack of books in her arms, one of the librarians here.
“Oh yes, pardon me! Just a long day, good evening Gladian.” Perras gently passes Gladian in the narrow hallway and makes his way out of the library and down the street to his apartment home. Again, as he goes to unlock his front door, he lifts the mysterious key. “Very curious.” Perras whispers to the key before switching to his apartment keys and entering his home. He has a small apartment with a single bedroom and a kitchen attached to a living area. Home alone, the whispers begin to start. Perras standing in the doorway in the darkness of his home, the call of his patron came to him.
“Time… To… Leave… Again…” These four words stuck out amongst the rest of the incomprehensible whispering, the message was all too clear for Perras; whatever this key was, it was linked to the being he met in his dreams all those years ago and it was telling him to leave his comfortable life again. Perras thinks back to Gladian and the library where he spent the past twenty years without a single whisper.
“And if I don't leave?” Even uttering the words sent shivers of freezing pain down Perras’ spine, a numbness he hadn’t felt in years came to his legs and he collapsed to the floor.
“Did you… Forget who… Fixed you…?” The whispers came quickly and angrily as Perras curled up into the fetal position, tears welling up. Then suddenly the pain was gone again and feeling came back to his legs. “Go… Soon…” the last two whispers drifted away from Perras and left him lying on his cold floor in the darkness of his apartment. Perras quickly began packing some essentials for a long trip. Lifting up the floorboards in his bedroom and pulling out a small box, inside an ornate sickle with an amethyst gem hilt, an oxidized copper metal rod, and a healing potion. All three items belong to a past version of himself. After packing his things, he took some paper and started writing a short letter to Gladian and his place of work; informing them that he will be leaving on sabbatical for a little while and is not sure when he will be returning. Perras folds up the letter and seals it inside an envelope with purple wax. Now deep into the night, Perras returns to the library. Creeping up to his office he quietly pins the letter to his door. Afterwards, he turns to leave again, but before he gets the chance the mysterious key in his pocket calls to him.
“This door? I guess I did find you inside my desk…” Perras justifies the strange calling to himself, then reaches into his pocket and takes up the key. Bringing it to the keyhole, Perras is surprised it slides in so easily. He turns it and he hears a clicking sound as if the lock came undone. Suddenly a force erupts from the doorknob then spreads across the rest of the door, leaving an entrance to another place entirely. One final whisper caressed Perras’ ears.
Background: Crunchface Bloodspur was an ex-soldier with a weakness for strong drink and vices of the city. One night he got a bit extra-drunk, and accidentally slept with a moon goddess. The next day he woke up, not remembering anything, but with all these strange powers, and a mysterious key…
Home Location: He keeps it on him. He’s kind of a nomad as well, going to wherever he finds a job
Rp sample: Crunchface Bloodspur didn’t resist it’s call at all. He’s an adventurous type, and upon the key calling him, he tested it out the first chance he got.
He inserted the key into the door, opened it, and stepped through, ready for whatever might come.
Background : Ramnir Littlefang is the daughter of a couple of two goblins in what was once a city of goblinoids, she was the acolyte of a minor faith of the place and she would have been living a peaceful life of active religious life with the habitual cons and pros, but then one day, the city was under siege and after painful weeks, it was conquered by a army of humans and rapidly, she, and the few survivors of a horrible raid after the victory, end up the last goblinoids survivors and stay due to having no where as to go despite the death of her parents by the conquerors, and so she end up living among a temple of the new local dominant faith.
Home location : Where did she have put the key on? The statue room! because she never know how looked the god they pray (or at least how the members of the temple represent it), it was however the result of a long reflection, of course, she have being to think to give it to chief of the temple as the protocol said that lost objects are to be bring to him but Ramnir hate him, and the rest of the temple, a result of "that one day", she could imagine that if she bring it back, they would accuse her of having steal it first, and so, she kept it and try it inside the statue room to see what the god look like.
RP Sample:"this is the room of the statue..." she stare at the door that separate her and the said "statue", so far, no one let her go in because of the local belief that the goblins have, somehow, all kleptomaniac tendencies, of course all of those ideas are only the sprouts of the hatred of the goblins, the others type of goblinoids have also their sad shares of stereotypes associated with them. "I should stop thinking about that, you are just going to watch a statue, it isn't like it could speak...If it does, either it is a spell or I'm should need help, and to be fair, I wouldn't have to hide everything in my heart." Once again, she have parasitic thoughts about wrathful memories or sad ones, she know that the mind can't just ignore them as trying to do that result in the opposite, and so she concentrate herself into the statue, and so the goblin open the large door with this very strange key, unaware of what will follow.
Rollback Post to RevisionRollBack
Godshell Stellaquaris Phorcys - Wizard Astéri - Auryn : Lord of Darkness Urzan Baeldon - Paladin ördög - Stranger Things: Hunt for the Thessalhydra
Ability scores: 14 16 13 9 10 16
Mizzen - Male Triton Paladin (Lvl 1), Currently In Sleeping Gods (Thank you Damian May for keeping my hopes of playing in at least 1 pbp alive)
Name: Gregory the Gnome
Race: Deep Gnome, Svirfneblin.
Stats: point buy
Class: Wizard, College of Necromancy
Background: Gregory is a middle aged Gnome, with a crumpled hat, dirty robes and a long black beard with white streaks running down from the corners of his mouth, similarly patterned like a badger.
Gregory used to live a lonely life in the city, working in the library, he was at home with the quiet. Gregory had one friend, a regular customer, an adventurer who would research all kinds of fantastical things before setting off for big adventures, then one day the adventurer didn't return.
News quickly spread around the city of the adventurer's demise and Gregory took it pretty hard, he filled the hole left in his life with religion, finding a temple dedicated to agriculture and growth, the circles of life, The gnome threw himself at a different style of teachings, but this did nothing to fill the hole left by his friend. Applying his knowledge from the library to the teachings from the temple, Gregory began expanding upon what it meant to bring life from the earth, his first few experiments went awry, animating dead animals that lost control and tore through his beloved library, but he didn't give up, even after he lost his job, even after he lost his home, Gregory never gave up on his new obsession, borne of loss.
Turning to his roots he made himself a home in the tunnels and caverns under the city, his intelligence and knowledge making him a valuable resource to the criminals who network in the underdark, it gave him the leeway to experiment further, but that permission came at the cost of his freedom, now working for a criminal empire, Gregory only makes his way topside to the city every so often, mostly for research at the temple where he can still find some quiet.
Home location: in an abandoned section of the tunnels, there is some stone work, a long since blocked off basement of some building, it has cells and looks like it was possibly a dungeon. This is where Gregory makes his home, and it is within this dungeon that the key also found its home, from the outside it looks to be merely a storage space, a cupboard, built into the crumbling walls of whatever this part of the underdark used to be before it was built over. A wooden door half the size of a normal door and at head height for an average sized humanoid, but once through the door and into the Sanctuary the other side is as uniform and large as the other three.
None of Gregory's criminal "employers" know about the secret door, but they are beginning to wonder where the morbid gnome disappears off to for long periods of time. Especially when he cannot be found in his dark dungeon.
RP sample: "I'll be there soon, leave me." Gregory grunts as the messenger leaves the darkened hovel. The gnome brings back out the key that he had hidden, and he grumbles to himself as he puts his hat on, being summoned by the boss was never good. Checking that his secret cupboard is locked and dragging away the selection of boxes that he uses to climb up to it, Gregory hides the key away in the pouch he keeps under his robes. His walk to the large cavern where the boss holds court was a long one, but Gregory liked it that way, he was out of reach until needed, he just hoped that this time the zombie he had made on the boss' behalf did its job properly. For all the joy that Gregory felt breathing life back into that which has long since died, he still hated doing it for these damnable criminals, and as he walks, he daydreams once more, about adventuring like his lost friend, about being taken away from all of this and living a life of freedom once more.
Travin Tiller, Junk Dweller Bard, AURYN.
The Ironmaiden, Questionable Artificer, Descent into Avernus.
DM, Peacekeepers of Northmorrah
Lets see what I get.
Ability scores: 18 14 14 8 9 12
Rollin' them stats
Ability scores: 12 10 9 10 12 10
Hey, I actually got a decent set!
Name: Sir Batrin Firebrand Vorkris (Just call him Firebrand, he hates being addressed by his full title)
Race: Dragonborn
Class: Paladin (Oath of Conquest)
Background: Firebrand is a member of the wealthy Elite, trained from a young age in both warfare and etiquette. His family, while very prominent and respected members of the community, are often looked upon with a level of wariness by the locals.
Home Location: Firebrand's family home was a large castle, with many secrets long ago forgotten. The castle is a bit foreboding, with nearly empty halls almost devoid of servants and sitting upon a craggy mountain. A great secret that few know is that, hidden away beneath the mountain, rests an ancient red dragon whom the family serves and, in turn, has made them very wealthy in exchange for their continued service. The Paladin uncovered the key one day when he entered the family's treasure vault to retrieve his great-great grandfather's sword for his knighting ceremony. The key caught his eye, and he took it with him... over time, he felt the key calling to him in some way, almost like a siren song, until one night he slipped out of the castle to find the door into which the key would fit...
RP Sample: "Well, it's been a while, but it's good to see you again," Firebrand tells the ancient red dragon, his tone polite and respectful. But there is a subtle edge to his voice... for the dragonborn knight knows in his soul that the creature his family had served for so long was a being of evil. And he knows that one day, he would have to face off against that monster; either to slay the beast or to die in the attempt. But he also knows that he cannot confront the fiend yet... and, unfortunately, he needs its aid in the task at hand.
Stats :)
Ability scores: 17 10 11 9 13 15
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Ability scores: 8 10 9 12 8 10
Panic is a mechanism that strengthens the gene pool.
I have never tried a Bard and I think that class would be a good fit; I mean, after all, someone will need to write some lays about this adventure!
Atris Largonite, human Bard of the College of Lore.
I will fill in his details in a bit.
This sounds really fun.
Panic is a mechanism that strengthens the gene pool.
Ability scores: 11 10 10 13 6 11Ability scores: 10 7 13 14 13 10
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Rolling for stats :)
Ability scores: 18 12 17 16 12 10
Name: Perras Tealeaf
Stats: Rolled
Race: Stout Halfling
Class: Hexblade Warlock / Shadow Magic Sorcerer
Background:
Perras is an ex-adventurer, and not the goody-two-shoes kind of adventurer that goes out and helps others for the good of the people, or even for the good of his wallet. No, Perras was forced into servitude by his monster to perform heinous acts of villainy in his past. Let me explain. Perras was crippled in an accident at a very young age, losing the ability to walk or feel anything from the waist down, and always experienced a cold pain in his back. On the night of a particularly bad fever; he dreamed of this horrifying shadow monster that spoke to him in whispers.
“I will… Fix you… For your… Services… Deal…?” The monster’s whispers were almost defining to Perras when he awoke from his dreams. Twenty-one years of age, Perras was getting closer and closer to death from his injuries each day. The pain had gotten so great he was unable to speak to his friends or family, or pass the time by reading books, one of his favorite hobbies. Night after night Perras experienced the same dream of the monster, and the monster kept asking over and over again for Perras’ confirmation. Finally after ten nights, Perras gave in and spoke.
“Yes! Please, I'll do anything at this point! Just take this pain from me.” and with that, Perras awoke to learn he was in no pain, he could feel his legs for the first time since the accident, and he was no longer feverish. However, Perras was plagued by whispers all around him, subtle and very quiet at first, but always giving him commands. So Perras set out following the commands of his saver; at first the commands were simple, like collecting objects and materials, or going to specific places at certain times. The commands gradually became more complicated and outright darker for Perras to handle at times, but whenever he refused the whispers, the pain in his back would return. So, he continued his dark work, performing acts of evil so terrible that to this day haunt Perras’ nightmares. When it was finally over, Perras had been physically and mentally altered forever, the scars of his crimes painting his hands red with blood, and whatever the whispers had him do, Perras knew it wasn’t good. The last sacrifice opened a gateway to his dreams, and out stepped his monster, telling him.
“You have… Done well… My disciple… Now… Go… I shall… Spare you… May have…. A use for you… Later…” After four years of living in the outskirts of civilization, manipulating and kidnapping the innocent, Perras was finally free of the monster’s will, or so he thought. He returned to his home city where he used his (stolen) gold to rent an apartment and start his studies in the local library up the street from where he now lives. Here he spent the next twenty years of his life. Many of those years were spent studying all kinds of demons, devils, and magics, looking for answers as to what or who he just released into the world. In that span of time, he grew close to the regulars who frequent the library as well as the staff who worked there. Perras volunteered to help out, and soon enough he started working there himself full time. Free of the whispers, Perras began to settle into his new comfortable life. Watching Gladian grow up in the library was one of the highlights of Perras’ young life, treasuring that girl as if she was his own daughter. Carefree, Perras allowed himself to forget about the past and just live in the happy moments, only succumbing to his depression when left alone or in the dark; for that's when his victims' faces return to him.
Home Location:
Done for the day, Perras opens his desk’s middle drawer to grab his home and office keys. Sitting there next to his ordinary keys lays a shiny mysterious key Perras has never seen before. A strange feeling washes over him as he stares down at the fascinating discovery. Reaching down, he takes both his set of keys and the mystery key. Something inside him stirring with excitement as he turns the key over in his hand. “Now who could you be?” Perras whispers to the key, half expecting an answer. He walks to the door, blowing out the candles on his way out. Shutting his office door behind him, he goes to lock it before pausing, he lifts the mysterious key to the door by accident.
“Everything okay professor?” Flustered, he quickly switches to the right keys, slipping the mystery key into his right pocket. Turning to face the voice he sees a young human woman holding a stack of books in her arms, one of the librarians here.
“Oh yes, pardon me! Just a long day, good evening Gladian.” Perras gently passes Gladian in the narrow hallway and makes his way out of the library and down the street to his apartment home. Again, as he goes to unlock his front door, he lifts the mysterious key. “Very curious.” Perras whispers to the key before switching to his apartment keys and entering his home. He has a small apartment with a single bedroom and a kitchen attached to a living area. Home alone, the whispers begin to start. Perras standing in the doorway in the darkness of his home, the call of his patron came to him.
“Time… To… Leave… Again…” These four words stuck out amongst the rest of the incomprehensible whispering, the message was all too clear for Perras; whatever this key was, it was linked to the being he met in his dreams all those years ago and it was telling him to leave his comfortable life again. Perras thinks back to Gladian and the library where he spent the past twenty years without a single whisper.
“And if I don't leave?” Even uttering the words sent shivers of freezing pain down Perras’ spine, a numbness he hadn’t felt in years came to his legs and he collapsed to the floor.
“Did you… Forget who… Fixed you…?” The whispers came quickly and angrily as Perras curled up into the fetal position, tears welling up. Then suddenly the pain was gone again and feeling came back to his legs. “Go… Soon…” the last two whispers drifted away from Perras and left him lying on his cold floor in the darkness of his apartment. Perras quickly began packing some essentials for a long trip. Lifting up the floorboards in his bedroom and pulling out a small box, inside an ornate sickle with an amethyst gem hilt, an oxidized copper metal rod, and a healing potion. All three items belong to a past version of himself. After packing his things, he took some paper and started writing a short letter to Gladian and his place of work; informing them that he will be leaving on sabbatical for a little while and is not sure when he will be returning. Perras folds up the letter and seals it inside an envelope with purple wax. Now deep into the night, Perras returns to the library. Creeping up to his office he quietly pins the letter to his door. Afterwards, he turns to leave again, but before he gets the chance the mysterious key in his pocket calls to him.
“This door? I guess I did find you inside my desk…” Perras justifies the strange calling to himself, then reaches into his pocket and takes up the key. Bringing it to the keyhole, Perras is surprised it slides in so easily. He turns it and he hears a clicking sound as if the lock came undone. Suddenly a force erupts from the doorknob then spreads across the rest of the door, leaving an entrance to another place entirely. One final whisper caressed Perras’ ears.
“Enter…”
Ability scores: 15 11 15 14 10 15
Name: Cruchface Bloodspur
Race: half-orc
Class: sorcerer, lunar
Background: Crunchface Bloodspur was an ex-soldier with a weakness for strong drink and vices of the city. One night he got a bit extra-drunk, and accidentally slept with a moon goddess. The next day he woke up, not remembering anything, but with all these strange powers, and a mysterious key…
Home Location: He keeps it on him. He’s kind of a nomad as well, going to wherever he finds a job
Rp sample: Crunchface Bloodspur didn’t resist it’s call at all. He’s an adventurous type, and upon the key calling him, he tested it out the first chance he got.
He inserted the key into the door, opened it, and stepped through, ready for whatever might come.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ability scores: 16 11 18 15 11 12
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
And we're rolling...
Ability scores: 12 13 14 11 8 16
Name: Ramnir Littlefang
Stats: 8 (Str) ; 14 (Dex) ; 16 (Const) ; 10 (int) ; 10 (Wis) ; 16 (cha)
Race: Goblin
Class: Bard, College of Eloquence
Background : Ramnir Littlefang is the daughter of a couple of two goblins in what was once a city of goblinoids, she was the acolyte of a minor faith of the place and she would have been living a peaceful life of active religious life with the habitual cons and pros, but then one day, the city was under siege and after painful weeks, it was conquered by a army of humans and rapidly, she, and the few survivors of a horrible raid after the victory, end up the last goblinoids survivors and stay due to having no where as to go despite the death of her parents by the conquerors, and so she end up living among a temple of the new local dominant faith.
Home location : Where did she have put the key on? The statue room! because she never know how looked the god they pray (or at least how the members of the temple represent it), it was however the result of a long reflection, of course, she have being to think to give it to chief of the temple as the protocol said that lost objects are to be bring to him but Ramnir hate him, and the rest of the temple, a result of "that one day", she could imagine that if she bring it back, they would accuse her of having steal it first, and so, she kept it and try it inside the statue room to see what the god look like.
RP Sample: "this is the room of the statue..." she stare at the door that separate her and the said "statue", so far, no one let her go in because of the local belief that the goblins have, somehow, all kleptomaniac tendencies, of course all of those ideas are only the sprouts of the hatred of the goblins, the others type of goblinoids have also their sad shares of stereotypes associated with them. "I should stop thinking about that, you are just going to watch a statue, it isn't like it could speak...If it does, either it is a spell or I'm should need help, and to be fair, I wouldn't have to hide everything in my heart." Once again, she have parasitic thoughts about wrathful memories or sad ones, she know that the mind can't just ignore them as trying to do that result in the opposite, and so she concentrate herself into the statue, and so the goblin open the large door with this very strange key, unaware of what will follow.
Godshell Stellaquaris Phorcys - Wizard Astéri - Auryn : Lord of Darkness
Urzan Baeldon - Paladin ördög - Stranger Things: Hunt for the Thessalhydra
Ability Scores: 7 15 8 16 17 15