Sorry for breaking this up, I was trying to figure out how to add colossus slayer on the third attack if the first two downed the Wizard, so that I could start working on the Witch using the third attack, but because my second attack missed, I didn't need to break up all the attacks after all.
Ben scored 11 damage on the Witch Yoku hit twice and scored 15 on the first attack and 18 on the second against the Wizard.
Yoku takes the wizard down, and Ben damages the witch. The witch casts Hellish Rebuke back at Ben! He needs to make a dc15 Dex save or take 13 Fire damage, or half on a success. She then casts Hex on Yoku, targeting dexterity.
The skeleton moves to Nadir and attacks her, hitting with one attack (26 to hit) for 21 slashing damage.
The shield guardian goes after Count, hitting once with a 24 for 13 damage.
The warlock casts Banishment on Dolrik:
You attempt to send one creature that you can see within range to another place of existence. The target must succeed on a dc15 Charisma saving throw or be banished. If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. If the target is native to a different plane of existence that the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.
The dragon targets Yoku with its acid breath: please make a dc14 Dex save (with disadvantage due to hex) or take Unable to parse dice roll. acid damage-half ok success.
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
Yoku has Haste which gives him advantage on Dex Saves, with the Disadvantage plus Advantage, that would be a straight roll. If possible here is my reroll, just the d20, straight this time 6
Ben takes half of 13 for a total of 6 damage (without aid HP) 53/59 Yoku takes all of 43 damage (with Aid HP) 36/79
Using a bonus action to recast hunter's mark on the Witch, Yoku will use some movement to switch to his Oathbow, in an attempt to take out the Witch (even though I was saving this for a bigger target), "Carpe Diem!" Yoku whispers, "Swift death to you who have wronged me." in Elvish to the oathbow
Yoku attack vs Witch, 4+11+9, 8+13+6 Yoku extra attack vs Witch, 1+14+9, 4+12+6 Yoku haste attack vs Witch, 3+17+9, 2+11+6
Yoku has Haste which gives him advantage on Dex Saves, with the Disadvantage plus Advantage, that would be a straight roll. If possible here is my reroll, just the d20, straight this time 5
I know you've been giving us a lot of breaks but if you let me use this roll of 5 that's with a +12 so it would save and I'd still lose concentration and recast Hunter's Mark but I'd get 22 hp back.
Assuming attack 1 hits, will do 1d8+1d6+7 damage, 8+2+7
Yoku's extra attack against the Wizard, 3+16+10
Assuming attack 1 hits, will do 1d8+1d6+7 damage, 3+5+7
Yoku's extra attack against the Wizard, 2+13+10
Well, I don't think a 14 will hit, here is Yoku's Haste Attack
Yoku's haste attack, with colossus slayer, 2+1+10, 7+5+4+7
Well, I don't think a 14 will hit, here is Yoku's Haste Attack
Yoku's haste attack, with colossus slayer, 4+18+10, 1+2+4+7
Sorry for breaking this up, I was trying to figure out how to add colossus slayer on the third attack if the first two downed the Wizard, so that I could start working on the Witch using the third attack, but because my second attack missed, I didn't need to break up all the attacks after all.
Ben scored 11 damage on the Witch
Yoku hit twice and scored 15 on the first attack and 18 on the second against the Wizard.
Yoku's arrows (remaining 34/40), Potion of Speed (remaining 9/10)
Ben's Spell Slots (remaining 2/3), Scrolls (remaining 5/5)
Yoku takes the wizard down, and Ben damages the witch. The witch casts Hellish Rebuke back at Ben! He needs to make a dc15 Dex save or take 13 Fire damage, or half on a success. She then casts Hex on Yoku, targeting dexterity.
The skeleton moves to Nadir and attacks her, hitting with one attack (26 to hit) for 21 slashing damage.
The shield guardian goes after Count, hitting once with a 24 for 13 damage.
The warlock casts Banishment on Dolrik:
You attempt to send one creature that you can see within range to another place of existence. The target must succeed on a dc15 Charisma saving throw or be banished.
If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence that the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.
The dragon targets Yoku with its acid breath: please make a dc14 Dex save (with disadvantage due to hex) or take Unable to parse dice roll. acid damage-half ok success.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Acid damage 36
you guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
CHA Save: 10
(Did Dolrik just get permanently released from this prison to his plane of origin?)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Yoku attempts to save against the Acid Breat, with +4 from Aura of Protection, and his normal +7, and Bless, if Dolrik was around for the hit,
1d4+1d20da+7+4 Dexterity Save 14 vs 1+1+11
Yoku must make a concentration Constitution Save DC (half of 43) 21 vs 2+3+2
Ben attempts to Save against the Hellish Rebuke, Dexterity DC 15 vs 4+9+1, reroll once with his innate reroll save ability 15
🤣
My sense of humor wants to say yes
but the rest of me wants to say no.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ok. It says if the spell ends before the full minute has passed you return. If it runs it’s entire length you stay banished.
so there’s your answer.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku has Haste which gives him advantage on Dex Saves, with the Disadvantage plus Advantage, that would be a straight roll. If possible here is my reroll, just the d20, straight this time 6
Ben takes half of 13 for a total of 6 damage (without aid HP) 53/59
Yoku takes all of 43 damage (with Aid HP) 36/79
Using a bonus action to recast hunter's mark on the Witch, Yoku will use some movement to switch to his Oathbow, in an attempt to take out the Witch (even though I was saving this for a bigger target), "Carpe Diem!" Yoku whispers, "Swift death to you who have wronged me." in Elvish to the oathbow
Yoku attack vs Witch, 4+11+9, 8+13+6
Yoku extra attack vs Witch, 1+14+9, 4+12+6
Yoku haste attack vs Witch, 3+17+9, 2+11+6
First attack deals 29
Second attack deals 24
Third attack deals 24, plus colossus slayer, plus sneak attack, plus crit for an additional 3d8+5d6, 39
DAAAAAAAAAYYYUUUUUMMMM!
116 damage. There’s only a puddle where the witch once stood.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
I know you've been giving us a lot of breaks but if you let me use this roll of 5 that's with a +12 so it would save and I'd still lose concentration and recast Hunter's Mark but I'd get 22 hp back.
Now I'm wishing we had bought two more oathbows
Yoku's arrows -3, -3 (remaining 34/40), Potion of Speed -1, -1 (remaining 8/10)
Ben's Spell Slots (remaining 2/3), Scrolls (remaining 5/5)
Oops, Ben still hasn't taken his turn.
Yeah that’s gonna bring some love from the fans!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
She Hellish Rebukes on the first one just because she can. Dc15 dex save or 17 Fire damage.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Disadv from hex plus Advantage from Haste is scratch
Dex save dc 15 vs 4+11