When the Heart Bleeds is an in progress Wildemount Campaign. We are currently looking for one player to join a group of four. The campaign is run here on the forums.
We are currently looking for a martial/melee class to join with a Wizard, Warlock, Bard and Artificer.
Since the campaign is currently in progress I will ask that your backstory ties into what is currently going on in the campaign.
Backstory
I would like your backstory to include what brought your character to Port Damali and also include the scenario below: You have recently been working for Jersali Firahel, reporting to her about anything and everything you see going on in the city. Your main job has been scouting the ward known as The Crescents and on this night, you see somebody go into the back door of the Briarwood manor. Knowing that nobody has lived there in years, this seems suspicious. What does your character do?
Applications
I will look for one post per day from the player. I tend to post more frequently than that but I do try and give everyone a chance to post before moving on with the narrative. If you cannot post for a period of time let me know. During a combat encounter, if you cannot post within 24 hours I will post for your character.
You will start at level 4. All official content is allowed, though again we are looking for a martial/melee class. Homebrew will need to be reviewed before joining
Roll two sets of stats and take your preferred set. Do not reroll ones
This post has potentially manipulated dice roll results.
Ability scores: 81112111013
Ability scores: 913169613
Rolling first, hoping to get some time to write up backstory. Do you want this to be a non caster melee? (Barbarian, fighter, monk) or can it be a ranger or paladin as well?
Background: Lynet was born into a small family living in the Empire, though she claims what town she is from is unimportant. Her childhood was a quiet and uneventful one, and was quite a bore to her. So when a company of entertainers, specializing in dramatized fights and all manner of athletic feats, came into town to perform, Lynet decided to join them. Sure, she said she was little older than she really was, but it didn't matter. Her first job was taking care of all the menial tasks the company had. Though those first year were grueling, the travel around the Empire made it worth it. When she proved to be around for the long haul, they allowed her to begin learning stage combat. Lynet took to it well, and soon enough was performing.
Though those years had their fair share of ups and downs, Lynet enjoyed it for the most part. That was, until the accident. The night started like any other, until a stunt went wrong. Poorly timed actions, combined with improperly set up stage equipment left Lynet with a series of injuries. None were more serious than one to her knee, that left her unable to walk for a time. With her career over, Lynet moved in with her sister, who had taken up residence in Nicodranas. The first few months were rough as she slowly recovered from the worst of it. She started walking with a cane as soon as she could.
While it was clear she would never be able to move like she used to, Lynet tried to not let it get to her. A firm believer in the Change Bringer, she worked hard to make something new out of her situation. Not long after she mostly recovered, she decided to take up the mercenary life. A city was a bustling place, but staying in one location for so long had made the former performer antsy. It started with mostly guarding caravans, but she found herself taking on other jobs not related to fighting. If it helped others, she did it. When the Change Bringer granted her some divine abilities, she took it as a sign that she was doing what she needed to. She eventually found herself in Port Damali, after escorting a rare bauble to an auction house. Not long after that, she found herself under the employ of Jersali Firahel.
Tristan was born in the year 530 PD in the city of Molaesmyr. His father was the architect who designed the royal palace and his mother was a once guard of the elven queen but took a training position at the military academy after an injury,. Once Tristan came of age he enrolled into the academy at the urging of his mother, and it was quickly apparent that he was a great student, his analytical mind naturally suited to the job of a tactician. However, on the day that he was to take his first position, the corruption came. It swept through the city like the buildings were made of nothing but air and found its way into every corner of every street and house. His father was visiting a dwarven city to learn from a master architect, but Tristan and his mother were quickly outrun by the blight....
Nearly four hundred years later, Tristan woke up. He felt like he had been sleeping hours, but the cobwebs and dust that had settled over him indicated otherwise. He was lying at the foot of a tree near the edge of the Veluthil forest. In somewhat of a daze, he wandered around until he came to a pond. Looking down at his reflection, he noticed that his body was changed. His hair and skin was turned pale and his eyes were a deep purple. In a similar fashion purple markings marred his forearms, spiraling lines written in runes of a forgotten tongue. Startled, he ran from the forest, however as soon as he stepped outside he collapsed. His chest burned like someone had shoved a hot iron down his throat. He coughed, and felt wet blood splatter onto his palm. After a wile the pain lessened, and he could walk again. He traveled for a long time until he reached civilization. Every so often, his lungs would seize up and he would enter a coughing fit like the first outside the forest, however they were gradually getting worse. It was clear that he needed to find a cure before it was too late.
After wandering for a few months, learning the language of the area and taking employ from various people to survive as he attempts to piece his story together and search for a treatment for his malady, Tristan found himself under the employ of Jersali Firahel. As he was patrolling he noticed the person slipping inside and his interest was piqued. Not wanting to return to his employer without solid information, he follows the figure and makes his way inside...
Is "Explorers Guide to Wildemont" or extensive knowledge of Critical Role a "sine qua non" necessity? I found a list of races and a general description of the map (2 empires, 2 unaffiliated places) but nothing of the detail to explain the introductory backstory.
I was thinking of running a Reborn lineage Storm barbarian to explain low scores, if that's allowed.
Rolling first, hoping to get some time to write up backstory. Do you want this to be a non caster melee? (Barbarian, fighter, monk) or can it be a ranger or paladin as well?
Martial would be Barb, fighter, monk, paladin, ranger, rogue. Any of which can be used as a melee class
Is "Explorers Guide to Wildemont" or extensive knowledge of Critical Role a "sine qua non" necessity? I found a list of races and a general description of the map (2 empires, 2 unaffiliated places) but nothing of the detail to explain the introductory backstory.
I was thinking of running a Reborn lineage Storm barbarian to explain low scores, if that's allowed.
It is not a nesseccity, if you want more information, the critical role wiki has a lot of information. You can start with looking at the Menagerie Coast as that is where Port Damali is. Port Damali is the unofficial capital of the Menagerie Coast. All official races are accepted so it does not specifically have to be from explorer's guide to Wildemount though if you do want to play something that is from the book, just give your concept and you will gain access to anything from EGtW, Tasha's, and Xanathars if your character is selected.
Backstory: Xondario always was big and not one that most would consider scholarly. Naturally as he got older he drifted towards a life that was simple and honorable, the life of a soldier. He was trained to follow orders without question, to fall in line when told, and remove any obstacle in the lines way. His squad was sent out to defend a distant village that kept claiming that they were being attacked by bandits. The mere presence of a squadron was normally enough to ward off mere bandits, so this duty was seen as easy gig to them. Are being in town for just over a week without any sign of raiding bandits, it happened. A whole herd of raiders came crashing through town, the type to level the village before pillaging it. Xondario and the squadron were over run, but not without giving these invaders quite a resistance. The soldiers that were captured were given 3 options, one on one combat with the herds chief with only a dagger, fight one on one against another soldier to join the herd, or fight to flee. Those who wished flee had no equipment and had to fight those who wished to join who simply had a dagger and their armor. Xondario knew the fight against the chief was rigged, and he wasn't about to join them. So for the first time he choose to flee. After defeating a fellow soldier, Xondario took his dagger and ran off into the night. He didn't know if any other made it out as as was sure the herd would hunt them all in the morning for sport and knew he couldn't waste any time.
Its been over a year since the night of the raid, Xondario never could face going back home after all this time, thought he knew if ever given the chance he would not run from the chief again as that decision still haunts him. He arrived in Port Damali a few months back, and has been doing a few odds and end jobs until he could save up enough money to set off again. He misses the structure of being a solider, having a group to rely on and be useful again, not just for coin. Currently Xondario finds himself working gathering intel down in the , not his specialty but it pays the bills. As he sleuths around the The Crescents, he notices a figure sneaking down an alleyway up ahead, "Nothing suspicious about that..." He throws his maul over shoulder and wanders past and glances down the ally way and sees the figure go around the corner at the end of the ally just as he peered down. between the building he could make out an old abandoned manor in the distance. He keeps walking past the alley, not sure what to think of it, then decides he might as well follow down the ally or else Firahel will be displeased he had no answers. After back tracking and hurrying down the alleyway, he can't find a trace of the figure. "Can't say I didn't try". He keeps staring at that old mansion, Briar patch he thinks the place is called. Too bad someone doesn't come by and buy the place up, probably could get it cheap as far as palaces are concern but the locals seem to like to have a place to spit at it seems. Out of the corner of his eye he catches sight of a door opening and closing on what would be the back side of the mansion. "Huh, maybe someone was thinking the same as me and plans to fix the place up. Best ask Firahel if she knew about it, seems important. Best finish the rounds."
Backstory: Siobhan is the child of a human from the Empire and an exiled drow from Xorhas but raised on the Menagerie Coast due to not wanting their child harmed since the two came from nations thst had been at war on and off for centuries. For most of her youth she would travel between Nicodranas, Port Zune and Port Demali as her father used the money they had to purchase a small ship and hire a crew in order to sail as a merchant. As she grew older her mother began to teach her the fighting techniques of the Kryn Dynasty in order to be able to protect herself and to help deal with the Pirates that plague the waters along the coast.
Her life on the water continued into her teen and young adult years, only stopping when her father had gathered enough wealth to settle down and buy a home in Port Damali. Not wanting to rest on the laurels of the wealth her family had gained, Siobhan continued to work as hired help on ships or as a bodyguard for those that wanted to pay for her exotic abilities as an Echoknight. Eventually she was hired by Jersali Firahel to watch for anything of interest and deal with anyone that would cause trouble. One night while scouting out the Crescents for anything of interest she would see someone going into the abandoned Briarwood Manor. Having heard weird rumors about the place, Siobhan summoned her echo, moving to enter the house alongside it and fight if necessary.
Backstory: Everything Mei can clearly remember begins in Shadycreek Run - the pinch of her necklace; the pain of her first broken bone; the smell of Mama Mardoon's heavy perfume. She's been fighting since before she could speak. At first, for scraps of food or an extra blanket, stolen from other kids in the street. Then, for clothes, books, and anything else you could claim through strength. They started calling her "the Spider" back then - for the sting from her knees and elbows - and she eventually fought her way out of the pits to become a Mardoon enforcer and bodyguard.
After a deal gone bad in Port Damali, most of the the party she was with was killed or went missing, and the Mardoons considered it a total loss. Badly wounded but alive, Mei took the opportunity to finally escape their influence, and has been working for Jersali Firahel, who helped her recover from her injuries.
Lately, Mei's been scouting The Crescents for Firahel, and just tonight, saw something unusual - a figure entered the back door of the Briarwood manor, which as far as she's aware, has been empty for years. Sensing that something is up, she carefully makes her way closer to the grand building, looking for clues as to who this person may be and how they got in; and checking if she can see a candle or light source through the windows. She'll stay and investigate, and if she misses her usual check-in with Jersali, she'll will meet up with her later at the backup location to report...
Rollback Post to RevisionRollBack
DM: The Sunless Citadel, Candlekeep Mysteries, Wild Beyond the Witchlight, Death House (One-Shot) Player:B'Etor(Lost Mine of Phandelver), Sunfyre Fields (Tide of Retribution), Annika Fedorovna(Inustwaith - Blizzard's Fury)
Race: Reborn/Hollow One (whichever is allowed), Firbolg
Class: Ancestral Guardian Barbarian
Backstory:
Roscoe died a selfish firbolg. There was little he cared about in life, save for himself and coin. A vagabond of the Greying Wildlands, Roscoe left his tribe a failure. He was just a little too cruel, a little too dirty, a little too bad to be allowed to stay. Too many second chances, or so he was told. Thus, he left. The path, naturally, did not take him anywhere good. It only exaggerated all of the unkind qualities within him, as his new life only really rewarded him for acting upon them. That is until he died. It wasn't a special death. The way he died was perhaps gruesome, but he probably deserved it. A scrap with a group of bandits, maybe someone he crossed in Shadycreek Run, maybe a random encounter. The burlier one of the bunch pushed his meaty thumb through Roscoe's eye and into his brain. If he wasn't dead then, they made sure to bleed him after.
Waking up with a raven feasting on your pulpy eye isn't entirely comforting. Roscoe didn't know how or why, but he was seemingly given another second chance. Was it the last one? A rhetorical question, but one he took to heart. He would live his second life a better firbolg, helping who he could and throwing his dead husk in front of anyone who needed it. His ancestors, perhaps nudged on by the plague of the woods, seemingly agreed with him in his second life.
His travels have brought him to Jersavi, for whom he is now investigating the district, hoping he can lend whatever assistance he can to the people of Port Damali. Though, even a one-eyed corpse can tell that the manor does not bode well for anyone around.
Rolling first, hoping to get some time to write up backstory. Do you want this to be a non caster melee? (Barbarian, fighter, monk) or can it be a ranger or paladin as well?
Name: Reid
Race: Hill Dwarf
Class: Monk (Way of the Cobalt soul)
Background: Sage
Backstory: Reid is on loan from the library in Rheximtrom. He's not happy about it, the salt air always clogs his sinus, but there's important work to do. His investigation into Dwendalian influence along the Menagerie coast has landed him in partnership with Jersali and this group entering an abandoned Manor can't be up to anything good.
Victoria's 1st memory was waking up on a slab, in a lab, during a thunderstorm, with a wild haired man shouting "SHE'S ALIVE!" She was covered in scars (as if her Limbs and head had been severed and reattached) and lost her memory. After a few months, she heard the necromancer muttering about why his experiment failed. He practically spelled out that she was a failed attempt to make a flesh golem.
She left and spent time in the wilderness. it wasn't that she had a storm herald barbarian background. it's just how her "wannabe flesh golem" creation manifests itself.
Eventually, she figured out that she must have had a family when she was alive, so she went searching for them. She's in Port Damali looking for leads.
When the guy goes into the house, she does what her contract says. Either tell Jersali (taking notes), or trail him.
When the Heart Bleeds is an in progress Wildemount Campaign. We are currently looking for one player to join a group of four. The campaign is run here on the forums.
We are currently looking for a martial/melee class to join with a Wizard, Warlock, Bard and Artificer.
Since the campaign is currently in progress I will ask that your backstory ties into what is currently going on in the campaign.
Backstory
I would like your backstory to include what brought your character to Port Damali and also include the scenario below:
You have recently been working for Jersali Firahel, reporting to her about anything and everything you see going on in the city. Your main job has been scouting the ward known as The Crescents and on this night, you see somebody go into the back door of the Briarwood manor. Knowing that nobody has lived there in years, this seems suspicious. What does your character do?
Applications
I will look for one post per day from the player. I tend to post more frequently than that but I do try and give everyone a chance to post before moving on with the narrative. If you cannot post for a period of time let me know. During a combat encounter, if you cannot post within 24 hours I will post for your character.
You will start at level 4. All official content is allowed, though again we are looking for a martial/melee class. Homebrew will need to be reviewed before joining
Roll two sets of stats and take your preferred set. Do not reroll ones
Character name
Race
Class
Backstory
Ability scores: 8 11 12 11 10 13
Ability scores: 9 13 16 9 6 13
Rolling first, hoping to get some time to write up backstory. Do you want this to be a non caster melee? (Barbarian, fighter, monk) or can it be a ranger or paladin as well?
Ability scores: 16 15 13 5 7 14
Ability scores: 8 13 9 12 5 6
Placeholder
Ability scores set 1: 15 15 14 11 14 9
Ability scores set 2: 8 15 14 11 10 10
Ability scores 1: 14 10 9 16 11 11
Ability scores 2: 10 16 15 16 5 15
Name: Lynet Rickstrom
Race: Earth Genasi
Class: Paladin (Oath of Glory)
Background: Lynet was born into a small family living in the Empire, though she claims what town she is from is unimportant. Her childhood was a quiet and uneventful one, and was quite a bore to her. So when a company of entertainers, specializing in dramatized fights and all manner of athletic feats, came into town to perform, Lynet decided to join them. Sure, she said she was little older than she really was, but it didn't matter. Her first job was taking care of all the menial tasks the company had. Though those first year were grueling, the travel around the Empire made it worth it. When she proved to be around for the long haul, they allowed her to begin learning stage combat. Lynet took to it well, and soon enough was performing.
Though those years had their fair share of ups and downs, Lynet enjoyed it for the most part. That was, until the accident. The night started like any other, until a stunt went wrong. Poorly timed actions, combined with improperly set up stage equipment left Lynet with a series of injuries. None were more serious than one to her knee, that left her unable to walk for a time. With her career over, Lynet moved in with her sister, who had taken up residence in Nicodranas. The first few months were rough as she slowly recovered from the worst of it. She started walking with a cane as soon as she could.
While it was clear she would never be able to move like she used to, Lynet tried to not let it get to her. A firm believer in the Change Bringer, she worked hard to make something new out of her situation. Not long after she mostly recovered, she decided to take up the mercenary life. A city was a bustling place, but staying in one location for so long had made the former performer antsy. It started with mostly guarding caravans, but she found herself taking on other jobs not related to fighting. If it helped others, she did it. When the Change Bringer granted her some divine abilities, she took it as a sign that she was doing what she needed to. She eventually found herself in Port Damali, after escorting a rare bauble to an auction house. Not long after that, she found herself under the employ of Jersali Firahel.
The ever growing document of character concepts can never be too long, can it?
Ability scores: 7 15 10 11 15 17
Ability scores: 12 15 13 11 17 13
Name: Tristan Videris
Race: Pallid Elf
Class: Blood Hunter (profane soul)
Backstory:
Tristan was born in the year 530 PD in the city of Molaesmyr. His father was the architect who designed the royal palace and his mother was a once guard of the elven queen but took a training position at the military academy after an injury,. Once Tristan came of age he enrolled into the academy at the urging of his mother, and it was quickly apparent that he was a great student, his analytical mind naturally suited to the job of a tactician. However, on the day that he was to take his first position, the corruption came. It swept through the city like the buildings were made of nothing but air and found its way into every corner of every street and house. His father was visiting a dwarven city to learn from a master architect, but Tristan and his mother were quickly outrun by the blight....
Nearly four hundred years later, Tristan woke up. He felt like he had been sleeping hours, but the cobwebs and dust that had settled over him indicated otherwise. He was lying at the foot of a tree near the edge of the Veluthil forest. In somewhat of a daze, he wandered around until he came to a pond. Looking down at his reflection, he noticed that his body was changed. His hair and skin was turned pale and his eyes were a deep purple. In a similar fashion purple markings marred his forearms, spiraling lines written in runes of a forgotten tongue. Startled, he ran from the forest, however as soon as he stepped outside he collapsed. His chest burned like someone had shoved a hot iron down his throat. He coughed, and felt wet blood splatter onto his palm. After a wile the pain lessened, and he could walk again. He traveled for a long time until he reached civilization. Every so often, his lungs would seize up and he would enter a coughing fit like the first outside the forest, however they were gradually getting worse. It was clear that he needed to find a cure before it was too late.
After wandering for a few months, learning the language of the area and taking employ from various people to survive as he attempts to piece his story together and search for a treatment for his malady, Tristan found himself under the employ of Jersali Firahel. As he was patrolling he noticed the person slipping inside and his interest was piqued. Not wanting to return to his employer without solid information, he follows the figure and makes his way inside...
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Is "Explorers Guide to Wildemont" or extensive knowledge of Critical Role a "sine qua non" necessity? I found a list of races and a general description of the map (2 empires, 2 unaffiliated places) but nothing of the detail to explain the introductory backstory.
I was thinking of running a Reborn lineage Storm barbarian to explain low scores, if that's allowed.
Martial would be Barb, fighter, monk, paladin, ranger, rogue. Any of which can be used as a melee class
It is not a nesseccity, if you want more information, the critical role wiki has a lot of information. You can start with looking at the Menagerie Coast as that is where Port Damali is. Port Damali is the unofficial capital of the Menagerie Coast. All official races are accepted so it does not specifically have to be from explorer's guide to Wildemount though if you do want to play something that is from the book, just give your concept and you will gain access to anything from EGtW, Tasha's, and Xanathars if your character is selected.
Character Name: Xondario
Race: Goliath
Class: Fighter
Backstory: Xondario always was big and not one that most would consider scholarly. Naturally as he got older he drifted towards a life that was simple and honorable, the life of a soldier. He was trained to follow orders without question, to fall in line when told, and remove any obstacle in the lines way. His squad was sent out to defend a distant village that kept claiming that they were being attacked by bandits. The mere presence of a squadron was normally enough to ward off mere bandits, so this duty was seen as easy gig to them. Are being in town for just over a week without any sign of raiding bandits, it happened. A whole herd of raiders came crashing through town, the type to level the village before pillaging it. Xondario and the squadron were over run, but not without giving these invaders quite a resistance. The soldiers that were captured were given 3 options, one on one combat with the herds chief with only a dagger, fight one on one against another soldier to join the herd, or fight to flee. Those who wished flee had no equipment and had to fight those who wished to join who simply had a dagger and their armor. Xondario knew the fight against the chief was rigged, and he wasn't about to join them. So for the first time he choose to flee. After defeating a fellow soldier, Xondario took his dagger and ran off into the night. He didn't know if any other made it out as as was sure the herd would hunt them all in the morning for sport and knew he couldn't waste any time.
Its been over a year since the night of the raid, Xondario never could face going back home after all this time, thought he knew if ever given the chance he would not run from the chief again as that decision still haunts him. He arrived in Port Damali a few months back, and has been doing a few odds and end jobs until he could save up enough money to set off again. He misses the structure of being a solider, having a group to rely on and be useful again, not just for coin. Currently Xondario finds himself working gathering intel down in the , not his specialty but it pays the bills. As he sleuths around the The Crescents, he notices a figure sneaking down an alleyway up ahead, "Nothing suspicious about that..." He throws his maul over shoulder and wanders past and glances down the ally way and sees the figure go around the corner at the end of the ally just as he peered down. between the building he could make out an old abandoned manor in the distance. He keeps walking past the alley, not sure what to think of it, then decides he might as well follow down the ally or else Firahel will be displeased he had no answers. After back tracking and hurrying down the alleyway, he can't find a trace of the figure. "Can't say I didn't try". He keeps staring at that old mansion, Briar patch he thinks the place is called. Too bad someone doesn't come by and buy the place up, probably could get it cheap as far as palaces are concern but the locals seem to like to have a place to spit at it seems. Out of the corner of his eye he catches sight of a door opening and closing on what would be the back side of the mansion. "Huh, maybe someone was thinking the same as me and plans to fix the place up. Best ask Firahel if she knew about it, seems important. Best finish the rounds."
Ability scores: 17 14 12 11 16 12
Ability scores: 11 16 12 9 12 8
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Name: Siobhan Ylevonel
Race: Half Elf
Class: Fighter (Echoknight)
Backstory: Siobhan is the child of a human from the Empire and an exiled drow from Xorhas but raised on the Menagerie Coast due to not wanting their child harmed since the two came from nations thst had been at war on and off for centuries. For most of her youth she would travel between Nicodranas, Port Zune and Port Demali as her father used the money they had to purchase a small ship and hire a crew in order to sail as a merchant. As she grew older her mother began to teach her the fighting techniques of the Kryn Dynasty in order to be able to protect herself and to help deal with the Pirates that plague the waters along the coast.
Her life on the water continued into her teen and young adult years, only stopping when her father had gathered enough wealth to settle down and buy a home in Port Damali. Not wanting to rest on the laurels of the wealth her family had gained, Siobhan continued to work as hired help on ships or as a bodyguard for those that wanted to pay for her exotic abilities as an Echoknight. Eventually she was hired by Jersali Firahel to watch for anything of interest and deal with anyone that would cause trouble. One night while scouting out the Crescents for anything of interest she would see someone going into the abandoned Briarwood Manor. Having heard weird rumors about the place, Siobhan summoned her echo, moving to enter the house alongside it and fight if necessary.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
This could be fun, good luck everyone!
Scores #1: 11 12 14 15 17 11
Scores #2: 17 10 10 9 10 15
Character Name: Mei Mardoon, The Wolf Spider
Race: Half-Elf
Class: Fighter / Champion
Backstory: Everything Mei can clearly remember begins in Shadycreek Run - the pinch of her necklace; the pain of her first broken bone; the smell of Mama Mardoon's heavy perfume. She's been fighting since before she could speak. At first, for scraps of food or an extra blanket, stolen from other kids in the street. Then, for clothes, books, and anything else you could claim through strength. They started calling her "the Spider" back then - for the sting from her knees and elbows - and she eventually fought her way out of the pits to become a Mardoon enforcer and bodyguard.
After a deal gone bad in Port Damali, most of the the party she was with was killed or went missing, and the Mardoons considered it a total loss. Badly wounded but alive, Mei took the opportunity to finally escape their influence, and has been working for Jersali Firahel, who helped her recover from her injuries.
Lately, Mei's been scouting The Crescents for Firahel, and just tonight, saw something unusual - a figure entered the back door of the Briarwood manor, which as far as she's aware, has been empty for years. Sensing that something is up, she carefully makes her way closer to the grand building, looking for clues as to who this person may be and how they got in; and checking if she can see a candle or light source through the windows. She'll stay and investigate, and if she misses her usual check-in with Jersali, she'll will meet up with her later at the backup location to report...
DM: The Sunless Citadel, Candlekeep Mysteries, Wild Beyond the Witchlight, Death House (One-Shot)
Player: B'Etor (Lost Mine of Phandelver), Sunfyre Fields (Tide of Retribution), Annika Fedorovna (Inustwaith - Blizzard's Fury)
I've been told I am a Hobbit.
Ability scores: 14 12 13 11 14 13
Ability scores: 15 13 7 16 10 13
Character name: Roscoe
Race: Reborn/Hollow One (whichever is allowed), Firbolg
Class: Ancestral Guardian Barbarian
Backstory:
Roscoe died a selfish firbolg. There was little he cared about in life, save for himself and coin. A vagabond of the Greying Wildlands, Roscoe left his tribe a failure. He was just a little too cruel, a little too dirty, a little too bad to be allowed to stay. Too many second chances, or so he was told. Thus, he left. The path, naturally, did not take him anywhere good. It only exaggerated all of the unkind qualities within him, as his new life only really rewarded him for acting upon them. That is until he died. It wasn't a special death. The way he died was perhaps gruesome, but he probably deserved it. A scrap with a group of bandits, maybe someone he crossed in Shadycreek Run, maybe a random encounter. The burlier one of the bunch pushed his meaty thumb through Roscoe's eye and into his brain. If he wasn't dead then, they made sure to bleed him after.
Waking up with a raven feasting on your pulpy eye isn't entirely comforting. Roscoe didn't know how or why, but he was seemingly given another second chance. Was it the last one? A rhetorical question, but one he took to heart. He would live his second life a better firbolg, helping who he could and throwing his dead husk in front of anyone who needed it. His ancestors, perhaps nudged on by the plague of the woods, seemingly agreed with him in his second life.
His travels have brought him to Jersavi, for whom he is now investigating the district, hoping he can lend whatever assistance he can to the people of Port Damali. Though, even a one-eyed corpse can tell that the manor does not bode well for anyone around.
Name: Reid
Race: Hill Dwarf
Class: Monk (Way of the Cobalt soul)
Background: Sage
Backstory: Reid is on loan from the library in Rheximtrom. He's not happy about it, the salt air always clogs his sinus, but there's important work to do. His investigation into Dwendalian influence along the Menagerie coast has landed him in partnership with Jersali and this group entering an abandoned Manor can't be up to anything good.
Character name: Victoriana
Race: Reborn
Class: Barbarian, Path of the Storm Herald
Backstory:
Victoria's 1st memory was waking up on a slab, in a lab, during a thunderstorm, with a wild haired man shouting "SHE'S ALIVE!"
She was covered in scars (as if her Limbs and head had been severed and reattached) and lost her memory. After a few months, she heard the necromancer muttering about why his experiment failed. He practically spelled out that she was a failed attempt to make a flesh golem.
She left and spent time in the wilderness. it wasn't that she had a storm herald barbarian background. it's just how her "wannabe flesh golem" creation manifests itself.
Eventually, she figured out that she must have had a family when she was alive, so she went searching for them. She's in Port Damali looking for leads.
When the guy goes into the house, she does what her contract says. Either tell Jersali (taking notes), or trail him.
The recruitment is closed. I have made a selection and they have agreed to join. Thank you all for your submissions and I wish you all happy gaming.