I wont target the wolf, so if i can only see him i will hestitate ‘That is no warg....’ but if i can see the bugbear i will attack him by hurling my last still enchanted stone
This post has potentially manipulated dice roll results.
"Who dares enter the lair of Klarg the invincible!" roars the Bugbear as he hurls the javelin at Eedim.
OOC: Klarg Javelin: 16 Damage: 5 Eedim is hit!
At the same moment Titus fires a a broad head shaft at Klarg. It strikes true causing the brute to wince in pain as it pierces his upper arm.
Kryinor sends a glowing stone with a whip of leather, it also strikes the Bugbear, opening a gash in his cheek and knocking a tooth out. Klarg yells in pain and looks directly at the Elf with hatred burning in his eyes. Eedim and Kargan charge Klarg. The Bugbear whistles "Ripper Kill!" and a large Wolf growls and rushes at Kargan.
OOC: Ripper 7 Damage: 4 The Wolf bites Kargan!
Kargan strikes out with his axe, Klarg moves his shield up to block, but is too slow. The axe hits with a satisfying thunk. The Bugbear captain is now bleeding form several wounds.
Then without warning two Goblin archers stand up from behind the piles of crates and sacks in the southern part of the cave and fire at Titus!
‘I’ll handle the wolf! RIPPER, RIPPER HERE!’ I move up solely focused on the wolf. Once i have the wolf ‘s gaze I draw my oak totem, (ooc: druidic focus) and shout ‘ BELRAH ASTILAR!’ Casting animal friendship on ripper the wolf.
This post has potentially manipulated dice roll results.
Klarg blocks Kargan's blow with the haft of his maul and smiles as the axe bites uselessly into its surface, "Tough words for a dead dwarf!" He then swings the weapon round and aims a crushing blow at Kargan's head.
OCC: Klarg attack: 109 Klarg's maul smashes against your shield!
Titus shoots again and a goblin dies struck though the heart!
Kryinor casts his charm on the wolf, Wis Save DC 13: 17
Eedim's strike is avoided by the agile wolf.
Kryinor's charm takes effect and the wolf clams visibly and begins to look between Klarg and the Druid confused.
The remaining Goblin fires another arrow at Titus.
OOC: Goblin attack: 12 Damage: 3 Titus is struck and goes down! The Ranger now lies bleeding on the cavern floor....
Whenever you start Your Turn with 0 Hit Points, you must make a Special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other Saving Throws, this one isn’t tied to any ability score. You are in the hands of fate now, aided only by Spells and features that improve your chances of succeeding on a saving throw.
Roll a d20: If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don’t need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any Hit Points or become stable.
Rolling 1 or 20: When you make a death saving throw and roll a 1 on The D20, it counts as two failures. If you roll a 20 on The D20, you regain 1 hit point.
Damage at 0 Hit Points: If you take any damage while you have 0 Hit Points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer Instant Death.
The best way to save a creature with 0 Hit Points is to heal it. If Healing is unavailable, the creature can at least be stabilized so that it isn’t killed by a failed death saving throw.
You can use your action to administer first aid to an Unconscious creature and attempt to stabilize it, which requires a successful DC 10 Wisdom (Medicine) check.
A stable creature doesn’t make Death Saving Throws, even though it has 0 Hit Points, but it does remain Unconscious. The creature stops being stable, and must start making Death Saving Throws again, if it takes any damage. A stable creature that isn’t healed regains 1 hit point after 1d4 hours.
OOC: Good luck whit your death saves Dave :) [This is meant sincerely :)]
‘RIPPER, COME! I glance over to see titus on the floor and keep my shield raised i back up to titus to protect him from incoming fire keeping my eyes on ripper praying that the goblins miss there next shot.
I wont target the wolf, so if i can only see him i will hestitate ‘That is no warg....’ but if i can see the bugbear i will attack him by hurling my last still enchanted stone
Attack: 21 Damage: 8
I try to evade the javelin and prepare my weapon
abd charge! Attack: 5 Damage: 0
sorry for the crap initiative roll guys
Only a dice roll :) we will get em 😆
I charge the bugbear, which is the closest target to me
"Let's see how tall ye are stretched out on the ground ye hairy bag o' bile !"
attack: 18 dmg: 5
"Who dares enter the lair of Klarg the invincible!" roars the Bugbear as he hurls the javelin at Eedim.
OOC: Klarg Javelin: 16 Damage: 5 Eedim is hit!
At the same moment Titus fires a a broad head shaft at Klarg. It strikes true causing the brute to wince in pain as it pierces his upper arm.
Kryinor sends a glowing stone with a whip of leather, it also strikes the Bugbear, opening a gash in his cheek and knocking a tooth out. Klarg yells in pain and looks directly at the Elf with hatred burning in his eyes. Eedim and Kargan charge Klarg. The Bugbear whistles "Ripper Kill!" and a large Wolf growls and rushes at Kargan.
OOC: Ripper 7 Damage: 4 The Wolf bites Kargan!
Kargan strikes out with his axe, Klarg moves his shield up to block, but is too slow. The axe hits with a satisfying thunk. The Bugbear captain is now bleeding form several wounds.
Then without warning two Goblin archers stand up from behind the piles of crates and sacks in the southern part of the cave and fire at Titus!
OOC: Goblin 1 24 Damage: 5, Goblin 2: 23 Damage: 5
Two shafts hit Titus!
Initiative: 7
"I can't hear ye! Scream a wee bit louder ye hairy, panty waist cockroach !"
attack: 24 dmg: 9
Hefting a huge two handed maul the bugbear snarls at Kargan and says, "How about I brain you, you hairy little wart!"
"If I had a face like yours, I'd teach my arse to talk"
Wincing wincing in pain. "arrgh! That stings a trifle more than a stubbed toe!"
Changing targets to one of the goblins
Att: 15 Dam: 11
By all the gods Let justice rain down! I lunge at the wolf trying to take it in the throat Attack: 11 Damage: 0
‘I’ll handle the wolf! RIPPER, RIPPER HERE!’ I move up solely focused on the wolf. Once i have the wolf ‘s gaze I draw my oak totem, (ooc: druidic focus) and shout ‘ BELRAH ASTILAR!’ Casting animal friendship on ripper the wolf.
Klarg blocks Kargan's blow with the haft of his maul and smiles as the axe bites uselessly into its surface, "Tough words for a dead dwarf!" He then swings the weapon round and aims a crushing blow at Kargan's head.
OCC: Klarg attack: 10 9 Klarg's maul smashes against your shield!
Titus shoots again and a goblin dies struck though the heart!
Kryinor casts his charm on the wolf, Wis Save DC 13: 17
Eedim's strike is avoided by the agile wolf.
Kryinor's charm takes effect and the wolf clams visibly and begins to look between Klarg and the Druid confused.
The remaining Goblin fires another arrow at Titus.
OOC: Goblin attack: 12 Damage: 3 Titus is struck and goes down! The Ranger now lies bleeding on the cavern floor....
Death and Dying in 5th Edition...
Falling Unconscious
If damage reduces you to 0 Hit Points and fails to kill you, you fall Unconscious (see Conditions ). This unconsciousness ends if you regain any Hit Points.
Death Saving Throws
Whenever you start Your Turn with 0 Hit Points, you must make a Special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other Saving Throws, this one isn’t tied to any ability score. You are in the hands of fate now, aided only by Spells and features that improve your chances of succeeding on a saving throw.
Roll a d20: If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don’t need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any Hit Points or become stable.
Rolling 1 or 20: When you make a death saving throw and roll a 1 on The D20, it counts as two failures. If you roll a 20 on The D20, you regain 1 hit point.
Damage at 0 Hit Points: If you take any damage while you have 0 Hit Points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer Instant Death.
Stabilizing a Creature
The best way to save a creature with 0 Hit Points is to heal it. If Healing is unavailable, the creature can at least be stabilized so that it isn’t killed by a failed death saving throw.
You can use your action to administer first aid to an Unconscious creature and attempt to stabilize it, which requires a successful DC 10 Wisdom (Medicine) check.
A stable creature doesn’t make Death Saving Throws, even though it has 0 Hit Points, but it does remain Unconscious. The creature stops being stable, and must start making Death Saving Throws again, if it takes any damage. A stable creature that isn’t healed regains 1 hit point after 1d4 hours.
OOC: Good luck whit your death saves Dave :) [This is meant sincerely :)]
‘RIPPER, COME! I glance over to see titus on the floor and keep my shield raised i back up to titus to protect him from incoming fire keeping my eyes on ripper praying that the goblins miss there next shot.
"Yer so weak, if you were alcohol, an Elf could drink ya' and stay standin'!"
attack: 19 dmg: 5
death roll music playing in the backround: Do start walking towards the white gates or not?
18
ooohhh the suspense!
I sence the bug bears racing pullse and weakening strength and cock my xbow to shoot Attack: 9 Damage: Unable to parse dice roll.
13
+4
damage 3
+2 to roll
Axe and bolt hit Klarg and the hulking bugbear goes down!
The last goblin throws down his bow and says in halting common, "No kill, no kill!, me surrender!"
The wolf Ripper sits on the ground warily eyeing the body of Klarg and the beckoning druid.