Elsara sees the opposition and tells the party that they are outnumbered. She suggests trying to bottleneck the enemies so they can't gang up on the PCs. She activates Blade Song and Readies an action. She suggest that Gendan might want to come up to the front lines beside her (5ft south of Elsara) and activate Darkness.
Val fires his long bow. The arrow flies between the heads of Elsara and Gendan and sticks to the head of Blitz2, killing it.
Val still has his movement left. Because the halls are so cramped, I suggest moving first and then transforming into a dire wolf. Otherwise, it might be hard to move about.
but move where? arent' we taking the orcs at the bridge to bottleneck them? then better to stay behind with the bow and save the change for when they had to retreat and then we all can enter melee. Sorry maybe I am misinterpreting the scene...
The enemies begin to rush down on Elsara. She quickly raises her shield to block a multitude of attacks. The orc then rushes up in between Elsara and Val and brings his axe down on the shield with such force, that it shatters. The to Blitz orcs take the chance and begin opening cuts all over Elsara's body. At the end of it, she still stands but bleeding from dozens of cuts. The plan seems to be working though. The orcs can't gang up on the party and bring their full force down on them.
Meanwhile Deva flies past the scorched halls where the fire trap was. There's no one to activate so he runs past it with no issue and descends the stairs. He can see cracks and minute rumbles originate in the cave. He knows his time is limited.
I believe Gendan should still have her Hex up since it’s unlikely to have been an hour as the battles were back to back. She will move it onto the nearest enemy (Hexing STR checks) and take a swing.
Gendan Longsword Booming Blade & Hex
Attack20 for 8 magical slashing 2 necrotic. Take 3 thunder if target willingly moves before my next turn.
Elsara's plan seems to be working. The blob2 moves about but due to its large size and the narrow halls, is unable to get into an attacking position. Meanwhile, seeing Elsara manage to deflect blows with her spell and seeing Genadn cleave Blitz4 in half, Orc3 charges forward and attacks Gendan instead. Gendan blocks the ruthless attack with her shield.
Runt pulls out one of the Javelins she has been carrying this entire time and throws it at the creatures that has been previously hit by an ally (or threatening Genden. which ever is more applicable)
This post has potentially manipulated dice roll results.
Crit fishing. Javelin targeted Orc3: 22
Orc2 (4) Tosses a javelin at Elsara: 24 Dmg: 7
Blob1 (2) Moves about.
Blitz3 was supposed to go before Runt but I messed up. It doesn't change anything though. It can't really get into position to do anything. Taking it's turn now: 2
Elsara Shadow Blade attack: 17 Dmg: 5 + 10 Psychic (This is actually Elsara's special feat, the homebrew feat that everyone except Deva was given when they reached level 3.)
Runt's javelin gets stuck in the orc3's chest. Elsara uses the distraction provided to cast a spell. Shadows wrap around Riley's Memory and create a cutting edge. With one swing, the orc3 goes down. She quickly draws her short sword and gets ready for the next wave.
The blob1 gets closer. It looks like its about to vomit but it holds the bile down. Blitz3 moves about with unchecked energy, looking for a way to get to the party. Fortunately, it is unable to find such a spot.
Every space that can be expressed as a combination of a listed letter and a listed number (Example: AE15) is a valid space. The distance between any two valid spaces is 5ft (diagonals: 5-10-5-10...)
Door (#); Acid (~); Wall (=) Cage, (;); Glass window (:); Floor (-); Metal Bridge (.); Switch (S); Wolf (W)
Val attacks Blitz1 but misses his attack. Blitz1 jumps up and bites down Elsara's neck. She goes limp and falls (Rolling Death saves). Orc1 Swigs his axe, sinking it into Volf's head. Volf growls but still stands.
This post has potentially manipulated dice roll results.
Gendan pincers Orc1 and creates a deep slash on it's back. It turns around a roars at Gendan. Meanwhile Blob2 and Blitz3 move about aimlessly trying to find a way to get to the party. Sadly, there is none.
Runt's turn.
[Blitz3:6 Blob2:1]
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Elsara sees the opposition and tells the party that they are outnumbered. She suggests trying to bottleneck the enemies so they can't gang up on the PCs. She activates Blade Song and Readies an action. She suggest that Gendan might want to come up to the front lines beside her (5ft south of Elsara) and activate Darkness.
Val, I assume, transforms... but into what?
Val's turn.
( will turn into a dire wolf but if Elsara and Gendan are going to hold the line he just fires his longbow in case there is some orc in line of sight
Attack: 21 Damage: 6 )
PbP Character: A few ;)
Val fires his long bow. The arrow flies between the heads of Elsara and Gendan and sticks to the head of Blitz2, killing it.
Val still has his movement left. Because the halls are so cramped, I suggest moving first and then transforming into a dire wolf. Otherwise, it might be hard to move about.
but move where? arent' we taking the orcs at the bridge to bottleneck them? then better to stay behind with the bow and save the change for when they had to retreat and then we all can enter melee. Sorry maybe I am misinterpreting the scene...
PbP Character: A few ;)
You can still melee the orcs from diagonals.
( I see ! ok then val will move and turn into his direwolf form and cover one of that diagonals )
PbP Character: A few ;)
Bitz4 (3) Attacks Elsara.
Claw: 14 Dmg: 9
Bite: 26 Dmg: 3
Blitz1(1) Attacks Elsara
Claw: 20 Dmg: 9
Bite: 11 Dmg: 5
Orc1(1) finds himself having to move to the unfavorable position of being pincered by a Dire Val and a Elsara.
Ruthless Attacks VS Elsara
Axe: 25 (Adv: 18) Dmg: 15
Fist:12 (Adv: 14) Dmg: 8
Crit damage: 1
The enemies begin to rush down on Elsara. She quickly raises her shield to block a multitude of attacks. The orc then rushes up in between Elsara and Val and brings his axe down on the shield with such force, that it shatters. The to Blitz orcs take the chance and begin opening cuts all over Elsara's body. At the end of it, she still stands but bleeding from dozens of cuts. The plan seems to be working though. The orcs can't gang up on the party and bring their full force down on them.
Meanwhile Deva flies past the scorched halls where the fire trap was. There's no one to activate so he runs past it with no issue and descends the stairs. He can see cracks and minute rumbles originate in the cave. He knows his time is limited.
Gendan's turn.
I believe Gendan should still have her Hex up since it’s unlikely to have been an hour as the battles were back to back. She will move it onto the nearest enemy (Hexing STR checks) and take a swing.
Gendan Longsword Booming Blade & Hex
Attack 20 for 8 magical slashing 2 necrotic. Take 3 thunder if target willingly moves before my next turn.
Check out my Extended Signature here
Blob2 (1) waddles about
Orc3 (3) attacks Gendan Ruthlessly.
Axe: 18 (Adv: 21) Dmg: 16
Elsara's plan seems to be working. The blob2 moves about but due to its large size and the narrow halls, is unable to get into an attacking position. Meanwhile, seeing Elsara manage to deflect blows with her spell and seeing Genadn cleave Blitz4 in half, Orc3 charges forward and attacks Gendan instead. Gendan blocks the ruthless attack with her shield.
Runt's turn.
Runt pulls out one of the Javelins she has been carrying this entire time and throws it at the creatures that has been previously hit by an ally (or threatening Genden. which ever is more applicable)
Attack: 22 Damage: 5 + 4 thunder damage
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Crit fishing. Javelin targeted Orc3: 22
Orc2 (4) Tosses a javelin at Elsara: 24 Dmg: 7
Blob1 (2) Moves about.
Blitz3 was supposed to go before Runt but I messed up. It doesn't change anything though. It can't really get into position to do anything. Taking it's turn now: 2
Elsara Shadow Blade attack: 17 Dmg: 5 + 10 Psychic (This is actually Elsara's special feat, the homebrew feat that everyone except Deva was given when they reached level 3.)
Runt's javelin gets stuck in the orc3's chest. Elsara uses the distraction provided to cast a spell. Shadows wrap around Riley's Memory and create a cutting edge. With one swing, the orc3 goes down. She quickly draws her short sword and gets ready for the next wave.
The blob1 gets closer. It looks like its about to vomit but it holds the bile down. Blitz3 moves about with unchecked energy, looking for a way to get to the party. Fortunately, it is unable to find such a spot.
Val's turn.
The dire white wolf bites the Blitz that tries to reach the party, trying to kill it or at least take it to the ground
(Attack on Blitz3 if he is in range, if not to Blob1, if not he will hold his attacck until anyone is in range:
Attack: 10 Damage: 16 on a hit STR ST dif 13 or be prone )
PbP Character: A few ;)
Blitz3 isn't in range but Blitz1 is in range.
Attack Misses
Blitz1 (6) attacks Elsara
Claw: 21 Dmg: 10
Bite: 24 Dmg: 4
Crit damage: 2
Orc1 (4) (4) Attacks Val
Axe: 20 Dmg: 12
Initiative:
Elsara - 23 Death saves: X
Val - 23
Blitz4 - 23
Blitz1 - 22
Orc1 - 21
Cave Collapse Timer - 20 [28 Rounds till collapse]
Blitz2 - 19
Deva - 16
Gendan - 15
Blob2 (b) - 15
Orc3 - 14
Blitz3 - 10
Runt - 5
Orc2 - 3
Bolb1 (b) - 1
MAP (It's big so it might look clumsy. Sorry):
Special Conditions:
Blitz1 - Hexed
Val attacks Blitz1 but misses his attack. Blitz1 jumps up and bites down Elsara's neck. She goes limp and falls (Rolling Death saves). Orc1 Swigs his axe, sinking it into Volf's head. Volf growls but still stands.
Gendan's turn.
Gendan moves to I6 to get pincer position on the Orc. She moves her Hex onto that enemy and swings her pact blade.
Attack 25 for 5 magical slashing 4 necrotic. Take 2 thunder if target willingly moves before my next turn.
Check out my Extended Signature here
Gendan pincers Orc1 and creates a deep slash on it's back. It turns around a roars at Gendan. Meanwhile Blob2 and Blitz3 move about aimlessly trying to find a way to get to the party. Sadly, there is none.
Runt's turn.
[Blitz3:6 Blob2:1]