The second ghoul is badly damaged, but still alive (Yevelda has decided not to activate her Rage just yet in case there are more nasty creatures similar to the zombie dragons deeper in the cavern)
Sae and Sayyida are up!
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Maira's mind is full of anxiety-ridden thoughts about what the other's think of her and whether or not she can make certain important people proud. There is a desperate fixation on various artifacts she might find in the caverns ahead, and flashes of other undersea civilizations she must have visited before. There is nothing malevolent in her thoughts towards anyone in the party however. In fact, she seems very curious about them, and full of relief that she isn't alone anymore.
she giggles at Sayyida, the first truly happy sound you've heard from her, and replies "Oh, so it's the gratitude that makes you uncomfortable? I understand, I don't very much like attention and praise myself, at least not for something I don't think was particularly good of me." She smiles wryly and her eyes go far away for a moment, then she focuses back on you and continues. "Believe me, I've had many people questioning why I make my living as a performer, of sorts, if that is the case, and truthfully I have no real answer for them!" She smiles sweetly at you as she swims away, only saying, "gratitude gives as much joy to the person expressing it as it does discomfort to the person receiving it, I know that very well."
She listens attentively to Emrys and smiles gratefully at his kindness. At the end she asks where he would like her to be in line as they set off again.
She flushes a bright pink at Sae's words, murmuring, "that's very kind of you to say. The, the crew I was sailing with were the truly heroic ones. I still don't understand why I was spared and they were not. But there is nothing I can do about that, I suppose." The sadness and guilt she feels is very evident in her voice. When she realizes the others have moved on, she smiles shyly at Sae and says in a brighter tone, "My grandfather always said 'As long as you still draw breath, there is reason to hope' and that will have to be enough for me I suppose!" And focuses on rejoining the group before she falls behind.
Kindling the frayed silverbark bundle in her tinderbox, Sae is reminded briefly of Maira. The young woman had proved not the shadowy threat Sae feared at first but a bright spark who survived what must have been a terrible ordeal with at least some cheerfulness and optimism intact. But this was no place for long introductions, and though she felt a little badly for moving away without a word in response to Maira's last remark she was also glad the half-elf herself had seemed to understand the need to keep marching protocol. And to not get too distracted musing over what has already passes. Sae looks to see if the remaining ghoul still stands or if more foes have appeared. If so, she kindles her arrow and fires at the closest target to one of her comrades.
===========================
Longbow attack 8; fire arrow damage if successful -- arrow damage 11, fire damage 4 (d6, from last post she shot a gribblie with a flaming shot)
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
This post has potentially manipulated dice roll results.
(Not sure where Wade's Init roll went but here it is again: 2
On his turn he will use his Holy Symbol to Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 15). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
(Not sure where Wade's Init roll went but here it is again: 13
(I've started auto-rolling initiative to keep things moving. Sorry if I didn't make that clear earlier)
Both of the ghouls that you first saw were quickly felled by the two Barbarians before Sayyida had a chance to do anything to them (and, because of the marching order, she wouldn't have been able to get into melee anyway since she would have had to squeeze past Maira)... however... as the Barbarians enter the forked passage and fell the ghouls, they realize that two ghasts were lurking just out of sight! And it is now the ghasts' are up...
Ghast 1 attacks Yevelda with its claws: Attack: 6 Damage: 7 Yevelda's Con save vs. paralysis if the attack hits: 22
Ghast 2 attacks Areleo with its claws: Attack: 6 Damage: 12 (If the attack hits, Areleo, please make a DC 10 Con save against being paralyzed)
But as soon as they appear, Sae shoots a flaming arrow at one of them (which misses) and Wade pulls out his holy symbol and attempts to drive the horrid creatures back!
Wis save (Ghast 1): 12 Wis save (Ghast 2): 1
Maira is up!
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Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Maira darts out in clear view of the ghasts and starts skipping around, laughing creepily and shouting in a singsong voice, "Silly old ghast, why don't you know? You are a slug, you move so slow! All this time in the dark and barely a scratch, my friends for you are clearly more than a match!"
This post has potentially manipulated dice roll results.
Grumbling about the damp getting into her bow and swelling the wood, and how long it will take her to retune the aim when she gets back on dry land, Sae lights another arrow and fires at the ghast that is still engaged. If Areleo just felled it, of course she will switch her shot to the other.
===========================
Longbow attack 17; damage if successful 7; extra fire damage 4
Sneak attack damage if hits against first ghast (Areleo within 5') 9
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Okay, so, between Maira, Areleo, and Sae, Ghast 1 lets out a death bellow and slumps to the ground in a disgusting heap.
Meanwhile, Sayyida rushes up to the still-"living" ghast and swings at it, dealing 6 damage with her first hit.
After I kind of messed up and forgot about Emrys entirely (sorry about that...) it is now his turn before the poor ghast gets to try something (if Emrys doesn't slay it)
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
With one last gasp, the undead falls (I believe that, chronologically, it actually would have died from Emrys' Eldritch Blast that he posted in the OOC thread since Yevelda is before him in initiative). With all of the undead brutally slaughtered, you are able to explore the cavern in relative safety... and you notice that there are two large chests in this chamber... do you open them?
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
As his companions investigated their surroundings Emrys took his arcane focus once again and between whispered arcane words he helped scan the area. Humidity focused around his body, first becoming mist then turning into ice, assuming the form of the Armor of Agathys. While the undead attacked the Warlock called upon the item upon his hand to recover his reserves of mystic energy, finishing as a single last opponent remained on foot.
His eyes went dark like the night without moon and with a casual gesture he released two bolts of crackling energy. They hit the enemy almost at once, but the keener eye would be able to notice that the first beam alone was enough to finish the fight.
“It would’ve been cooler if I had tried a single shot.” He admitted shrugging. After everything he had been through with most of the crew there was no point in worrying about appearances. “I don’t know if it is because of the dragon skellies but they felt too easy. Like a trap meant to make us lower our guards.” Either that or they had coincidentally wandered there. Emrys couldn’t tell what idea he liked less. “We should take any healing we need now.”
It may be our last chance, the voice of his mind echoed pessimistic.
The fishy barbarian strikes down the first ghoul! (Also, did Areleo activate Rage?)
Yevelda follows close behind him, recklessly attacking the second ghoul.
Greataxe 1: Attack: 21 Damage: 11
Greataxe 1: Attack: 13 Damage: 5
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The second ghoul is badly damaged, but still alive (Yevelda has decided not to activate her Rage just yet in case there are more nasty creatures similar to the zombie dragons deeper in the cavern)
Sae and Sayyida are up!
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(Arleo did not rage)
Sayyida moved in striking at the remaining ghoul.
Attack: 17 Damage: 10
Attack: 8 Damage: 7
Maira's mind is full of anxiety-ridden thoughts about what the other's think of her and whether or not she can make certain important people proud. There is a desperate fixation on various artifacts she might find in the caverns ahead, and flashes of other undersea civilizations she must have visited before. There is nothing malevolent in her thoughts towards anyone in the party however. In fact, she seems very curious about them, and full of relief that she isn't alone anymore.
she giggles at Sayyida, the first truly happy sound you've heard from her, and replies "Oh, so it's the gratitude that makes you uncomfortable? I understand, I don't very much like attention and praise myself, at least not for something I don't think was particularly good of me." She smiles wryly and her eyes go far away for a moment, then she focuses back on you and continues. "Believe me, I've had many people questioning why I make my living as a performer, of sorts, if that is the case, and truthfully I have no real answer for them!" She smiles sweetly at you as she swims away, only saying, "gratitude gives as much joy to the person expressing it as it does discomfort to the person receiving it, I know that very well."
She listens attentively to Emrys and smiles gratefully at his kindness. At the end she asks where he would like her to be in line as they set off again.
She flushes a bright pink at Sae's words, murmuring, "that's very kind of you to say. The, the crew I was sailing with were the truly heroic ones. I still don't understand why I was spared and they were not. But there is nothing I can do about that, I suppose." The sadness and guilt she feels is very evident in her voice. When she realizes the others have moved on, she smiles shyly at Sae and says in a brighter tone, "My grandfather always said 'As long as you still draw breath, there is reason to hope' and that will have to be enough for me I suppose!" And focuses on rejoining the group before she falls behind.
Kindling the frayed silverbark bundle in her tinderbox, Sae is reminded briefly of Maira. The young woman had proved not the shadowy threat Sae feared at first but a bright spark who survived what must have been a terrible ordeal with at least some cheerfulness and optimism intact. But this was no place for long introductions, and though she felt a little badly for moving away without a word in response to Maira's last remark she was also glad the half-elf herself had seemed to understand the need to keep marching protocol. And to not get too distracted musing over what has already passes. Sae looks to see if the remaining ghoul still stands or if more foes have appeared. If so, she kindles her arrow and fires at the closest target to one of her comrades.
===========================
Longbow attack 8; fire arrow damage if successful -- arrow damage 11, fire damage 4 (d6, from last post she shot a gribblie with a flaming shot)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
(Not sure where Wade's Init roll went but here it is again: 2
On his turn he will use his Holy Symbol to Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 15). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
D&D since 1984
(I've started auto-rolling initiative to keep things moving. Sorry if I didn't make that clear earlier)
Both of the ghouls that you first saw were quickly felled by the two Barbarians before Sayyida had a chance to do anything to them (and, because of the marching order, she wouldn't have been able to get into melee anyway since she would have had to squeeze past Maira)... however... as the Barbarians enter the forked passage and fell the ghouls, they realize that two ghasts were lurking just out of sight! And it is now the ghasts' are up...
Ghast 1 attacks Yevelda with its claws:
Attack: 6 Damage: 7
Yevelda's Con save vs. paralysis if the attack hits: 22
Ghast 2 attacks Areleo with its claws:
Attack: 6 Damage: 12
(If the attack hits, Areleo, please make a DC 10 Con save against being paralyzed)
But as soon as they appear, Sae shoots a flaming arrow at one of them (which misses) and Wade pulls out his holy symbol and attempts to drive the horrid creatures back!
Wis save (Ghast 1): 12
Wis save (Ghast 2): 1
Maira is up!
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Maira darts out in clear view of the ghasts and starts skipping around, laughing creepily and shouting in a singsong voice, "Silly old ghast, why don't you know? You are a slug, you move so slow! All this time in the dark and barely a scratch, my friends for you are clearly more than a match!"
She casts Vicious Mockery: damage 7 if it hits
Ghast Wis save: 8
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Combat tracker:
Yevelda
Sae
Areleo
Sayyida
----
GhoulsDeadGhast 1 - 7 damage
Ghast 2 - Turned
---
Wade
Maira
Top of the round! Sae, Areleo, and Sayyida are up! I'll go ahead and take Yevelda's turn after the PCs.
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Areleo will slash at the nearest enemy still not raging
Attack: #113 #2 11
Damage: #1 weapon 6 fire 5 #2 weapon 5 fire 8
Going reckless on these attacks
12 12
Grumbling about the damp getting into her bow and swelling the wood, and how long it will take her to retune the aim when she gets back on dry land, Sae lights another arrow and fires at the ghast that is still engaged. If Areleo just felled it, of course she will switch her shot to the other.
===========================
Longbow attack 17; damage if successful 7; extra fire damage 4
Sneak attack damage if hits against first ghast (Areleo within 5') 9
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Sayyida moved up next to Arleo and struck at the dead thing he had wounded.
Attack: 18 Damage: 8
Attack: 14 Damage: 6
Okay, so, between Maira, Areleo, and Sae, Ghast 1 lets out a death bellow and slumps to the ground in a disgusting heap.
Meanwhile, Sayyida rushes up to the still-"living" ghast and swings at it, dealing 6 damage with her first hit.
After I kind of messed up and forgot about Emrys entirely (sorry about that...) it is now his turn before the poor ghast gets to try something (if Emrys doesn't slay it)
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Going to go ahead and roll Yevelda's greateaxe attacks and see if she manages to bring down the final undead. She will attack recklessly.
Attack: 21 Damage: 8
Attack: 21 Damage: 10
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With one last gasp, the undead falls (I believe that, chronologically, it actually would have died from Emrys' Eldritch Blast that he posted in the OOC thread since Yevelda is before him in initiative). With all of the undead brutally slaughtered, you are able to explore the cavern in relative safety... and you notice that there are two large chests in this chamber... do you open them?
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
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As his companions investigated their surroundings Emrys took his arcane focus once again and between whispered arcane words he helped scan the area. Humidity focused around his body, first becoming mist then turning into ice, assuming the form of the Armor of Agathys. While the undead attacked the Warlock called upon the item upon his hand to recover his reserves of mystic energy, finishing as a single last opponent remained on foot.
His eyes went dark like the night without moon and with a casual gesture he released two bolts of crackling energy. They hit the enemy almost at once, but the keener eye would be able to notice that the first beam alone was enough to finish the fight.
“It would’ve been cooler if I had tried a single shot.” He admitted shrugging. After everything he had been through with most of the crew there was no point in worrying about appearances. “I don’t know if it is because of the dragon skellies but they felt too easy. Like a trap meant to make us lower our guards.” Either that or they had coincidentally wandered there. Emrys couldn’t tell what idea he liked less. “We should take any healing we need now.”
It may be our last chance, the voice of his mind echoed pessimistic.
Areleo will stand near the entrance, “Areleo stands here and waits for protection.”