With the T4 8500 -> T5 18500, this is my plans for Roger's extra cash
Studded Leather +2: 6000 (already has the base armor) Shield +1: 1500 Total: 7500 2,500 remaining and added to pre-existing 1,008 leftover from last time
(gonna try seeing if I can do this fight without buffs like Potion of Heroism; think it's reasonable and have a decent chance of good maneuvering. If not, I'll see about a mid-combat Longstrider)
After fighting the Gauth, Roger seeks further information about what his brother Peter was doing in this vile land. After finding the map he says to himself, "I will continue your quest, brother." and after a rest, heads with purpose to close the portals. Dressed for battle, but naively thinking the Gauth could have possibly been the last of his worries he stumbles into a fight.
After returning to the wardens, Eladan decides to continue on and get to the bottom of what the wizard is up to. He rest for the night, does some shopping (Studded Leather +2, Shield +1, Vicious Club, Ioun Stone of Fortitude, Ioun Stone of Insight, Cloak of Protection, 2 superior healing potions) and sets off back for the keep. He returns to the portal, activates it and steps through, finding himself in a strange land. (Earth Elemental Myrmidon)
Initiative: 19
Earth Elemental Myrmidon rolls initiative: 6
Spotting the creature, Eladan casts spike growth centered at its feet and moves back 35 feet to give himself distance from it. 6 piercing damage for every 5 feet it travels.
With the T4 8500 -> T5 18500, this is my plans for Roger's extra cash
Studded Leather +2: 6000 (already has the base armor) Shield +1: 1500 Total: 7500 2,500 remaining and added to pre-existing 1,008 leftover from last time
(gonna try seeing if I can do this fight without buffs like Potion of Heroism; think it's reasonable and have a decent chance of good maneuvering. If not, I'll see about a mid-combat Longstrider)
After fighting the Gauth, Roger seeks further information about what his brother Peter was doing in this vile land. After finding the map he says to himself, "I will continue your quest, brother." and after a rest, heads with purpose to close the portals. Dressed for battle, but naively thinking the Gauth could have possibly been the last of his worries he stumbles into a fight.
After returning to the wardens, Eladan decides to continue on and get to the bottom of what the wizard is up to. He rest for the night, does some shopping (Studded Leather +2, Shield +1, Vicious Club, Ioun Stone of Fortitude, Ioun Stone of Insight, Cloak of Protection, 2 superior healing potions) and sets off back for the keep. He returns to the portal, activates it and steps through, finding himself in a strange land. (Earth Elemental Myrmidon)
Initiative: 19
Earth Elemental Myrmidon rolls initiative: 6
Spotting the creature, Eladan casts spike growth centered at its feet and moves back 35 feet to give himself distance from it. 6 piercing damage for every 5 feet it travels.
The Earth Elemental Myrmidon at full hitpoints will double move through 4 squares of spike growth taking 6+3+4+4
After returning to the wardens, Eladan decides to continue on and get to the bottom of what the wizard is up to. He rest for the night, does some shopping (Studded Leather +2, Shield +1, Vicious Club, Ioun Stone of Fortitude, Ioun Stone of Insight, Cloak of Protection, 2 superior healing potions) and sets off back for the keep. He returns to the portal, activates it and steps through, finding himself in a strange land. (Earth Elemental Myrmidon)
Initiative: 19
Earth Elemental Myrmidon rolls initiative: 6
Spotting the creature, Eladan casts spike growth centered at its feet and moves back 35 feet to give himself distance from it. 6 piercing damage for every 5 feet it travels.
The Earth Elemental Myrmidon at full hitpoints will double move through 4 squares of spike growth taking 6+6+6+7
The Earth Elemental Myrmidon (102/127), spent its turn double moving to be within melee range for the next round.
With the T4 8500 -> T5 18500, this is my plans for Roger's extra cash
Studded Leather +2: 6000 (already has the base armor) Shield +1: 1500 Total: 7500 2,500 remaining and added to pre-existing 1,008 leftover from last time
(gonna try seeing if I can do this fight without buffs like Potion of Heroism; think it's reasonable and have a decent chance of good maneuvering. If not, I'll see about a mid-combat Longstrider)
After fighting the Gauth, Roger seeks further information about what his brother Peter was doing in this vile land. After finding the map he says to himself, "I will continue your quest, brother." and after a rest, heads with purpose to close the portals. Dressed for battle, but naively thinking the Gauth could have possibly been the last of his worries he stumbles into a fight.
Initiative: 15+6 = 21 Earth Elemental Myrmidon
Earth Elemental Myrmidon rolls initiative: 20
Question, which map should we assume? Same as Smoke and Oakum is using with the Wyvern? (Just thinking in terms of getting the general location of things.)
With the T4 8500 -> T5 18500, this is my plans for Roger's extra cash
Studded Leather +2: 6000 (already has the base armor) Shield +1: 1500 Total: 7500 2,500 remaining and added to pre-existing 1,008 leftover from last time
(gonna try seeing if I can do this fight without buffs like Potion of Heroism; think it's reasonable and have a decent chance of good maneuvering. If not, I'll see about a mid-combat Longstrider)
After fighting the Gauth, Roger seeks further information about what his brother Peter was doing in this vile land. After finding the map he says to himself, "I will continue your quest, brother." and after a rest, heads with purpose to close the portals. Dressed for battle, but naively thinking the Gauth could have possibly been the last of his worries he stumbles into a fight.
Initiative: 15+6 = 21 Earth Elemental Myrmidon
Earth Elemental Myrmidon rolls initiative: 20
Question, which map should we assume? Same as Smoke and Oakum is using with the Wyvern? (Just thinking in terms of getting the general location of things.)
Simplest map thus far. The Elemental Plane of Earth is a vast cave with a ceiling, nearly 1000 feet high and as low as 100 feet high in tighter spots. Nearly no natural light sources and very little phosphorescence plants and mushrooms. Vast earth, rock, and stone, mostly level ground and some difficult terrain forming 5 foot and 10 foot squares.
After returning to the wardens, Eladan decides to continue on and get to the bottom of what the wizard is up to. He rest for the night, does some shopping (Studded Leather +2, Shield +1, Vicious Club, Ioun Stone of Fortitude, Ioun Stone of Insight, Cloak of Protection, 2 superior healing potions) and sets off back for the keep. He returns to the portal, activates it and steps through, finding himself in a strange land. (Earth Elemental Myrmidon)
Initiative: 19
Earth Elemental Myrmidon rolls initiative: 6
Spotting the creature, Eladan casts spike growth centered at its feet and moves back 35 feet to give himself distance from it. 6 piercing damage for every 5 feet it travels.
The Earth Elemental Myrmidon at full hitpoints will double move through 4 squares of spike growth taking 6+6+6+7
Eladan moves back another 30 feet and casts erupting earth centered on the creature. Dex save DC 15... 20 damage on fail or half on pass
After returning to the wardens, Eladan decides to continue on and get to the bottom of what the wizard is up to. He rest for the night, does some shopping (Studded Leather +2, Shield +1, Vicious Club, Ioun Stone of Fortitude, Ioun Stone of Insight, Cloak of Protection, 2 superior healing potions) and sets off back for the keep. He returns to the portal, activates it and steps through, finding himself in a strange land. (Earth Elemental Myrmidon)
Initiative: 19
Earth Elemental Myrmidon rolls initiative: 6
Spotting the creature, Eladan casts spike growth centered at its feet and moves back 35 feet to give himself distance from it. 6 piercing damage for every 5 feet it travels.
The Earth Elemental Myrmidon at full hitpoints will double move through 4 squares of spike growth taking 6+6+6+7
The Earth Elemental Myrmidon (102/127), spent its turn double moving to be within melee range for the next round.
Eladan moves back another 30 feet and casts erupting earth centered on the creature. Dex save DC 15... 20 damage on fail or half on pass
Before taking damage from erupting earth, The Earth Elemental Myrmidon (102/127), rolls Dexterity Save DC 15 vs 2
After returning to the wardens, Eladan decides to continue on and get to the bottom of what the wizard is up to. He rest for the night, does some shopping (Studded Leather +2, Shield +1, Vicious Club, Ioun Stone of Fortitude, Ioun Stone of Insight, Cloak of Protection, 2 superior healing potions) and sets off back for the keep. He returns to the portal, activates it and steps through, finding himself in a strange land. (Earth Elemental Myrmidon)
Initiative: 19
Earth Elemental Myrmidon rolls initiative: 6
Spotting the creature, Eladan casts spike growth centered at its feet and moves back 35 feet to give himself distance from it. 6 piercing damage for every 5 feet it travels.
The Earth Elemental Myrmidon at full hitpoints will double move through 4 squares of spike growth taking 6+6+6+7
The Earth Elemental Myrmidon (102/127), spent its turn double moving to be within melee range for the next round.
Eladan moves back another 30 feet and casts erupting earth centered on the creature. Dex save DC 15... 20 damage on fail or half on pass
Before taking damage from erupting earth, The Earth Elemental Myrmidon (102/127), rolls Dexterity Save DC 15 vs 2
After taking damage from erupting earth, The Earth Elemental Myrmidon (82/127), finds itself surrounded 10 feet in all directions with rocky difficult terrain. He attacks the square in front of him, using his multiattack ability, clearing 5 feet, then attacks the next square, clearing the next 5 feet, then he continues his movement, ending in melee adjacent range but with no more actions.
After returning to the wardens, Eladan decides to continue on and get to the bottom of what the wizard is up to. He rest for the night, does some shopping (Studded Leather +2, Shield +1, Vicious Club, Ioun Stone of Fortitude, Ioun Stone of Insight, Cloak of Protection, 2 superior healing potions) and sets off back for the keep. He returns to the portal, activates it and steps through, finding himself in a strange land. (Earth Elemental Myrmidon)
Initiative: 19
Earth Elemental Myrmidon rolls initiative: 6
Spotting the creature, Eladan casts spike growth centered at its feet and moves back 35 feet to give himself distance from it. 6 piercing damage for every 5 feet it travels.
The Earth Elemental Myrmidon at full hitpoints will double move through 4 squares of spike growth taking 6+6+6+7
The Earth Elemental Myrmidon (102/127), spent its turn double moving to be within melee range for the next round.
Eladan moves back another 30 feet and casts erupting earth centered on the creature. Dex save DC 15... 20 damage on fail or half on pass
Before taking damage from erupting earth, The Earth Elemental Myrmidon (102/127), rolls Dexterity Save DC 15 vs 2
After taking damage from erupting earth, The Earth Elemental Myrmidon (82/127), finds itself surrounded 10 feet in all directions with rocky difficult terrain. He attacks the square in front of him, using his multiattack ability, clearing 5 feet, then attacks the next square, clearing the next 5 feet, then he continues his movement, ending in melee adjacent range but with no more actions.
Eladan casts conjure animals, summoning a polar bear. He commands it to attack and then BA shifts into a Direwolf.
After returning to the wardens, Eladan decides to continue on and get to the bottom of what the wizard is up to. He rest for the night, does some shopping (Studded Leather +2, Shield +1, Vicious Club, Ioun Stone of Fortitude, Ioun Stone of Insight, Cloak of Protection, 2 superior healing potions) and sets off back for the keep. He returns to the portal, activates it and steps through, finding himself in a strange land. (Earth Elemental Myrmidon)
Initiative: 19
Earth Elemental Myrmidon rolls initiative: 6
Spotting the creature, Eladan casts spike growth centered at its feet and moves back 35 feet to give himself distance from it. 6 piercing damage for every 5 feet it travels.
The Earth Elemental Myrmidon at full hitpoints will double move through 4 squares of spike growth taking 6+6+6+7
The Earth Elemental Myrmidon (102/127), spent its turn double moving to be within melee range for the next round.
Eladan moves back another 30 feet and casts erupting earth centered on the creature. Dex save DC 15... 20 damage on fail or half on pass
Before taking damage from erupting earth, The Earth Elemental Myrmidon (102/127), rolls Dexterity Save DC 15 vs 2
After taking damage from erupting earth, The Earth Elemental Myrmidon (82/127), finds itself surrounded 10 feet in all directions with rocky difficult terrain. He attacks the square in front of him, using his multiattack ability, clearing 5 feet, then attacks the next square, clearing the next 5 feet, then he continues his movement, ending in melee adjacent range but with no more actions.
Eladan casts conjure animals, summoning a polar bear. He commands it to attack and then BA shifts into a Direwolf.
Polar Bear bite to hit: 15 Damage: 13 Polar Bear claws to hit: 20 damage 12
After taking 12 damage from the Polar Bear, The Earth Elemental Myrmidon (70/127), Thunderous strike,
Earth Elemental Myrmidon against the Polar Bear, Thunderous Strike, Attack: 9 Damage: 12, plus 23 thunder damage, Strength Save DC 14 or be knocked prone.
After returning to the wardens, Eladan decides to continue on and get to the bottom of what the wizard is up to. He rest for the night, does some shopping (Studded Leather +2, Shield +1, Vicious Club, Ioun Stone of Fortitude, Ioun Stone of Insight, Cloak of Protection, 2 superior healing potions) and sets off back for the keep. He returns to the portal, activates it and steps through, finding himself in a strange land. (Earth Elemental Myrmidon)
Initiative: 19
Earth Elemental Myrmidon rolls initiative: 6
Spotting the creature, Eladan casts spike growth centered at its feet and moves back 35 feet to give himself distance from it. 6 piercing damage for every 5 feet it travels.
The Earth Elemental Myrmidon at full hitpoints will double move through 4 squares of spike growth taking 6+6+6+7
The Earth Elemental Myrmidon (102/127), spent its turn double moving to be within melee range for the next round.
Eladan moves back another 30 feet and casts erupting earth centered on the creature. Dex save DC 15... 20 damage on fail or half on pass
Before taking damage from erupting earth, The Earth Elemental Myrmidon (102/127), rolls Dexterity Save DC 15 vs 2
After taking damage from erupting earth, The Earth Elemental Myrmidon (82/127), finds itself surrounded 10 feet in all directions with rocky difficult terrain. He attacks the square in front of him, using his multiattack ability, clearing 5 feet, then attacks the next square, clearing the next 5 feet, then he continues his movement, ending in melee adjacent range but with no more actions.
Eladan casts conjure animals, summoning a polar bear. He commands it to attack and then BA shifts into a Direwolf.
Polar Bear bite to hit: 15 Damage: 13 Polar Bear claws to hit: 20 damage 12
After taking 12 damage from the Polar Bear, The Earth Elemental Myrmidon (70/127), Thunderous strike,
Earth Elemental Myrmidon against the Polar Bear, Thunderous Strike, Attack: 9 Damage: 12, plus 23 thunder damage, Strength Save DC 14 or be knocked prone.
The elemental misses and the wolf and bear counter attack.
Dire Wolf bite to hit: 15 damage: 11
Polar Bear bite to hit: 26 Damage: 9 Polar Bear claws to hit: 23 damage: 13
With the T4 8500 -> T5 18500, this is my plans for Roger's extra cash
Studded Leather +2: 6000 (already has the base armor) Shield +1: 1500 Total: 7500 2,500 remaining and added to pre-existing 1,008 leftover from last time
(gonna try seeing if I can do this fight without buffs like Potion of Heroism; think it's reasonable and have a decent chance of good maneuvering. If not, I'll see about a mid-combat Longstrider)
After fighting the Gauth, Roger seeks further information about what his brother Peter was doing in this vile land. After finding the map he says to himself, "I will continue your quest, brother." and after a rest, heads with purpose to close the portals. Dressed for battle, but naively thinking the Gauth could have possibly been the last of his worries he stumbles into a fight.
Initiative: 15+6 = 21 Earth Elemental Myrmidon
Earth Elemental Myrmidon rolls initiative: 20
Question, which map should we assume? Same as Smoke and Oakum is using with the Wyvern? (Just thinking in terms of getting the general location of things.)
Simplest map thus far. The Elemental Plane of Earth is a vast cave with a ceiling, nearly 1000 feet high and as low as 100 feet high in tighter spots. Nearly no natural light sources and very little phosphorescence plants and mushrooms. Vast earth, rock, and stone, mostly level ground and some difficult terrain forming 5 foot and 10 foot squares.
How far away from the elemental would I start? Also, with the lesser light how would that impact visibility?
Assuming a start within 60ft Roger gasps as he gets sight of the elemental and its plated form. It's plated-, he smiles, form. Casting Heat Metal on the plate armor and assuming his Starry Chalice Form he darts back as the game comes afoot.
Action: Heat Metal Concentration, 1/12 Disadvantages attacks while in contact with the metal Damage: 8+1 = 9 fire
Bonus Action: Chalice Star Form
Movement: Trying to get 35->60ft from the elemental (gonna try throw in things like Thunderwave to try those out)
After returning to the wardens, Eladan decides to continue on and get to the bottom of what the wizard is up to. He rest for the night, does some shopping (Studded Leather +2, Shield +1, Vicious Club, Ioun Stone of Fortitude, Ioun Stone of Insight, Cloak of Protection, 2 superior healing potions) and sets off back for the keep. He returns to the portal, activates it and steps through, finding himself in a strange land. (Earth Elemental Myrmidon)
Initiative: 19
Earth Elemental Myrmidon rolls initiative: 6
Spotting the creature, Eladan casts spike growth centered at its feet and moves back 35 feet to give himself distance from it. 6 piercing damage for every 5 feet it travels.
The Earth Elemental Myrmidon at full hitpoints will double move through 4 squares of spike growth taking 6+6+6+7
The Earth Elemental Myrmidon (102/127), spent its turn double moving to be within melee range for the next round.
Eladan moves back another 30 feet and casts erupting earth centered on the creature. Dex save DC 15... 20 damage on fail or half on pass
Before taking damage from erupting earth, The Earth Elemental Myrmidon (102/127), rolls Dexterity Save DC 15 vs 2
After taking damage from erupting earth, The Earth Elemental Myrmidon (82/127), finds itself surrounded 10 feet in all directions with rocky difficult terrain. He attacks the square in front of him, using his multiattack ability, clearing 5 feet, then attacks the next square, clearing the next 5 feet, then he continues his movement, ending in melee adjacent range but with no more actions.
Eladan casts conjure animals, summoning a polar bear. He commands it to attack and then BA shifts into a Direwolf.
Polar Bear bite to hit: 15 Damage: 13 Polar Bear claws to hit: 20 damage 12
After taking 12 damage from the Polar Bear, The Earth Elemental Myrmidon (70/127), Thunderous strike,
Earth Elemental Myrmidon against the Polar Bear, Thunderous Strike, Attack: 9 Damage: 12, plus 23 thunder damage, Strength Save DC 14 or be knocked prone.
The elemental misses and the wolf and bear counter attack.
Dire Wolf bite to hit: 15 damage: 11
Polar Bear bite to hit: 26 Damage: 9 Polar Bear claws to hit: 23 damage: 13
After taking two hits, 22 damage from the Polar Bear, The Earth Elemental Myrmidon (48/127), Recharge Thunderous Strike 1
With the T4 8500 -> T5 18500, this is my plans for Roger's extra cash
Studded Leather +2: 6000 (already has the base armor) Shield +1: 1500 Total: 7500 2,500 remaining and added to pre-existing 1,008 leftover from last time
(gonna try seeing if I can do this fight without buffs like Potion of Heroism; think it's reasonable and have a decent chance of good maneuvering. If not, I'll see about a mid-combat Longstrider)
After fighting the Gauth, Roger seeks further information about what his brother Peter was doing in this vile land. After finding the map he says to himself, "I will continue your quest, brother." and after a rest, heads with purpose to close the portals. Dressed for battle, but naively thinking the Gauth could have possibly been the last of his worries he stumbles into a fight.
Initiative: 15+6 = 21 Earth Elemental Myrmidon
Earth Elemental Myrmidon rolls initiative: 20
Question, which map should we assume? Same as Smoke and Oakum is using with the Wyvern? (Just thinking in terms of getting the general location of things.)
Simplest map thus far. The Elemental Plane of Earth is a vast cave with a ceiling, nearly 1000 feet high and as low as 100 feet high in tighter spots. Nearly no natural light sources and very little phosphorescence plants and mushrooms. Vast earth, rock, and stone, mostly level ground and some difficult terrain forming 5 foot and 10 foot squares.
How far away from the elemental would I start? Also, with the lesser light how would that impact visibility?
Assuming a start within 60ft Roger gasps as he gets sight of the elemental and its plated form. It's plated-, he smiles, form. Casting Heat Metal on the plate armor and assuming his Starry Chalice Form he darts back as the game comes afoot.
Action: Heat Metal Concentration, 1/12 Disadvantages attacks while in contact with the metal Damage: 8+1 = 9 fire
Bonus Action: Chalice Star Form
Movement: Trying to get 35->60ft from the elemental (gonna try throw in things like Thunderwave to try those out)
60 feet is fine to start After taking 9 damage from Heat Metal, The Earth Elemental Myrmidon (118/127), double moves to get into melee adjacent.
With the T4 8500 -> T5 18500, this is my plans for Roger's extra cash
Studded Leather +2: 6000 (already has the base armor)
Shield +1: 1500
Total: 7500
2,500 remaining and added to pre-existing 1,008 leftover from last time
(gonna try seeing if I can do this fight without buffs like Potion of Heroism; think it's reasonable and have a decent chance of good maneuvering. If not, I'll see about a mid-combat Longstrider)
After fighting the Gauth, Roger seeks further information about what his brother Peter was doing in this vile land. After finding the map he says to himself, "I will continue your quest, brother." and after a rest, heads with purpose to close the portals. Dressed for battle, but naively thinking the Gauth could have possibly been the last of his worries he stumbles into a fight.
Initiative: 15+6 = 21
Earth Elemental Myrmidon
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Spotting the creature, Eladan casts spike growth centered at its feet and moves back 35 feet to give himself distance from it. 6 piercing damage for every 5 feet it travels.
Earth Elemental Myrmidon rolls initiative: 18
The Earth Elemental Myrmidon at full hitpoints will double move through 4 squares of spike growth taking 6+3+4+4
The Earth Elemental Myrmidon (102/127), spent its turn double moving to be within melee range for the next round.
Question, which map should we assume? Same as Smoke and Oakum is using with the Wyvern? (Just thinking in terms of getting the general location of things.)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Simplest map thus far. The Elemental Plane of Earth is a vast cave with a ceiling, nearly 1000 feet high and as low as 100 feet high in tighter spots. Nearly no natural light sources and very little phosphorescence plants and mushrooms. Vast earth, rock, and stone, mostly level ground and some difficult terrain forming 5 foot and 10 foot squares.

Eladan moves back another 30 feet and casts erupting earth centered on the creature. Dex save DC 15... 20 damage on fail or half on pass
Before taking damage from erupting earth, The Earth Elemental Myrmidon (102/127), rolls Dexterity Save DC 15 vs 2
After taking damage from erupting earth, The Earth Elemental Myrmidon (82/127), finds itself surrounded 10 feet in all directions with rocky difficult terrain. He attacks the square in front of him, using his multiattack ability, clearing 5 feet, then attacks the next square, clearing the next 5 feet, then he continues his movement, ending in melee adjacent range but with no more actions.
Eladan casts conjure animals, summoning a polar bear. He commands it to attack and then BA shifts into a Direwolf.
Polar Bear bite to hit: 15 Damage: 13
Polar Bear claws to hit: 20 damage 12
After taking 12 damage from the Polar Bear, The Earth Elemental Myrmidon (70/127), Thunderous strike,
Earth Elemental Myrmidon against the Polar Bear, Thunderous Strike, Attack: 9 Damage: 12, plus 23 thunder damage, Strength Save DC 14 or be knocked prone.
The elemental misses and the wolf and bear counter attack.
Dire Wolf bite to hit: 15 damage: 11
Polar Bear bite to hit: 26 Damage: 9
Polar Bear claws to hit: 23 damage: 13
How far away from the elemental would I start?
Also, with the lesser light how would that impact visibility?
Assuming a start within 60ft Roger gasps as he gets sight of the elemental and its plated form. It's plated-, he smiles, form. Casting Heat Metal on the plate armor and assuming his Starry Chalice Form he darts back as the game comes afoot.
Action: Heat Metal
Concentration, 1/12
Disadvantages attacks while in contact with the metal
Damage: 8+1 = 9 fire
Bonus Action: Chalice Star Form
Movement: Trying to get 35->60ft from the elemental (gonna try throw in things like Thunderwave to try those out)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
After taking two hits, 22 damage from the Polar Bear, The Earth Elemental Myrmidon (48/127), Recharge Thunderous Strike 1
The Earth Elemental Myrmidon (48/127), Multiattack
Earth Elemental Myrmidon, targets Dire Wolf, Maul Attack: 16 Damage: 7
Earth Elemental Myrmidon, targets Dire Wolf, Maul Attack: 17 Damage: 11
The elemental's first attack makes connect and the wolf and bear attack once again
Dire Wolf bite to hit: 21 damage: 8
Polar Bear bite to hit: 16 Damage: 13
Polar Bear claws to hit: 15 damage: 10
60 feet is fine to start
After taking 9 damage from Heat Metal, The Earth Elemental Myrmidon (118/127), double moves to get into melee adjacent.
After taking 8 damage, The Earth Elemental Myrmidon (40/127), Multiattack
Earth Elemental Myrmidon, targets Dire Wolf, Maul Attack: 14 Damage: 17
Earth Elemental Myrmidon, targets Dire Wolf, Maul Attack: 18 Damage: 10
After the first blow hits the wolf, the duo attack again.
Dire Wolf bite to hit: 22 damage: 11
Polar Bear bite to hit: 23 Damage: 10
Polar Bear claws to hit: 8 damage: 13