All - A short flight of stone steps leads down to a wooden door that stands half-open. Dark, stagnant water pools in the small landing at the base of the steps and in the doorway, presumably filling the room beyond as well. The area smells of rot. To the east you see another set of stone stairs.
Berkarak kneels at the steps to sniff the pooling water and otherwise look for anything of interest or warning. (Investigation(disadvantage)+guidance 11)
He also uses mage hand to push the door open fully and hopes to see what lies beyond.
You see nothing interesting, but sniffing the water you detect the unmistakable scent of death upon it. You've seen a similarly befouled well sicken an entire village when a disgruntled local tossed a pig carcass into it in dead of night. Pushing open the door you see that it opens to a flooded room that appears similar to the others you explored across the river.
Kalhala obviously looks relieved with the smell of the water and turns to the East to continue leading the group, not wanting anyone to change their mind.
Lehmani nods in agreement, more than happy to head east. She keeps her eyes trained on the water to see if she sees any further signs of the beast she saw earlier.
Active Perception: 8
Rollback Post to RevisionRollBack
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae(L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk -Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
All - The rock stairs climb steeply, turn north, and then descend toward the east into a cavern very much like the one you just left, but smaller. A ledge along the river continues east to a door on the north wall, and the rushing river separates you from a ledge on the southern side. To the North you see evidence of a passage of worked stone.
A large, strange-looking stalagmite stands in the middle of the southern ledge. A cave fish flops helplessly on the bank nearby.
Kalhala - You find no evidence of your lost handaxe, but your search brings you near the beached fish. It is no longer flopping and instead lies on the stone floor with mouth and gills silently working.
Berkarak looks at the flopping fish from a distance. "Does anyone want this, or...?"He uses mage hand to indicate that he'll push it back into the water.
"I wonder if this cavern floods. And how often."He looks around for signs. (Perception (disadvantage) 1 (crit fail))
Lehmani nods at Zubein's suggestion. "Too many oddities for my comfort. Let's stay close to the wall and race past it, whatever it is." She then follows her own advice, staying close to the wall and dashing across towards the northern passage as quickly as she can manage.
Rollback Post to RevisionRollBack
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae(L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk -Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
Grymar nods along with Zubien, and when he gets close enough (at the edge of the spell’s distance, 30 feet), he sends a mage hand of bees up to the strange stalagmite to push it, pull it, ethereal bees seem to be turning their bottoms toward the structure and “stinging” it in their ghostly bee little way, he watches and observes for any reaction.
Lehmani - As you move along the wall keeping an eye on the strange-looking stalagmite, you see something suddenly burst forth from it! A long tentacle-like appendage darts across the cavern and wraps around you! You see a large eye open on the creature, just above an even larger fang-filled maw!
All - You watch as tendrils suddenly erupt from the stalagmite and wrap around Lehmani as more flailing tendrils seek the rest of you!
ROUND 1
The Roper rolled an 18 while the party rolled an average of 13.2 so the Roper will act first.
The Roper snatches Lehmani in one of its tendrils. She is grappled. Until the grapple ends, Lehmani is restrained and has disadvantage on Strength checks and Strength saving throws. Lehmani may make a DC 15 STR Athletics or DEX Acrobatics check on her turn to attempt to free herself. Otherwise, someone within 5ft may attempt a DC 15 STR check.
It fails to grasp Kalhala.
Grymar is also grappled!
As is Berkarak!
Lehmani, Grymar, and Berkarak are all grappled, restrained, and have disadvantage on Strength checks and Strength saving throws. They may use an action make a DC 15 STR Athletics or DEX Acrobatics check on their turns to attempt to free themselves. Otherwise, someone within 5ft may use an action to attempt a DC 15 STR check.
Kalhala's mouth gapes open as all hell breaks loose in front of him. How did that thing come alive like that and grasp his friends! Well, this just won't do. Turning to Lehmani, he goes to wrench the tentacle off of her.
Flat STR check: 9
Growling in frustration, he isn't able to free her.
Lehmani, in a completely reactive, not-fully conscious or controlled moment, wishes she could be as far away from this thing as possible... and suddenly finds herself 30' from her current position, back at the steps!
Using Misty Step from her newly acquired Fey Touched feat
After taking a breath to reorient herself, she calls down a column of Sacred Flame...
With her new Spell Save DC of 13
...and then uses the rest of her movement to back her way down the steps, out of sight of the creature.
Berkarak is surprised by the sudden grapple. The cavern feels slightly damp on his skin, and he decides to try a new spell he learned while resting. He mumbles something to no one and a damp, silvery mist gathers around him, and he vanishes, instantly reappearing 30ft further east into the cavern (casting misty step as a bonus action).
Berkarak then whirls to face the tendril thing and blasts Eldritch energy at the tendril grappling Grymar (12 to hit, 13 force damage). He continues east as far as he can without risking getting too close to the water.
Grymar struggles in the grasp of the foul thing, his eyes closing for a moment. Seeing what happens with Lehmani and Berkarak, he reaches deep down within himself, feeling a growth, a change, powers that come welling up from within, from some unknown hidden place. His eyes closed and gripped by the creature, he tries to swing his wooden staff into it, flailing around with little effect. Eyes still closed he prays to the power within this place, feeling that if he remains in the grip of this thing his life will fade away.
All of a sudden, his body shimmers and becomes a silvery mist and he suddenly appears beside Berkarak and Lehmani. He takes a deep breath, finally opening his eyes, unclear how this happened, how his life has been saved. For now. He moves away from this thing, holding his wooden staff up in front of him. “Whaaaa, wha just happened….” he says.
Attack (at disadv) : 16 to hit, for 4 points of bludgeoning damage.
All - A short flight of stone steps leads down to a wooden door that stands half-open. Dark, stagnant water pools in the small landing at the base of the steps and in the doorway, presumably filling the room beyond as well. The area smells of rot. To the east you see another set of stone stairs.
Map:
DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey
Berkarak kneels at the steps to sniff the pooling water and otherwise look for anything of interest or warning. (Investigation(disadvantage)+guidance 11)
He also uses mage hand to push the door open fully and hopes to see what lies beyond.
Berkarak -
You see nothing interesting, but sniffing the water you detect the unmistakable scent of death upon it. You've seen a similarly befouled well sicken an entire village when a disgruntled local tossed a pig carcass into it in dead of night. Pushing open the door you see that it opens to a flooded room that appears similar to the others you explored across the river.
Map:
DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey
Berkarak shares: "This water is touched by death and rot and I see nothing remarkable about the flooded room from here. I vote we continue east."
Zubien concurs, keeping an eye on the rear as they advance.
Kalhala obviously looks relieved with the smell of the water and turns to the East to continue leading the group, not wanting anyone to change their mind.
Perception 15
Lehmani nods in agreement, more than happy to head east. She keeps her eyes trained on the water to see if she sees any further signs of the beast she saw earlier.
Active Perception: 8
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae (L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk - Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
All - The rock stairs climb steeply, turn north, and then descend toward the east into a cavern very much like the one you just left, but smaller. A ledge along the river continues east to a door on the north wall, and the rushing river separates you from a ledge on the southern side. To the North you see evidence of a passage of worked stone.
A large, strange-looking stalagmite stands in the middle of the southern ledge. A cave fish flops helplessly on the bank nearby.
Map:
DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey
In a last futile attempt, Kalhala looks into the river for his lost handaxe..
Perception: 15
And then to the group, "Well, shall we head North into that tunnel?"
Kalhala - You find no evidence of your lost handaxe, but your search brings you near the beached fish. It is no longer flopping and instead lies on the stone floor with mouth and gills silently working.
DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey
Berkarak looks at the flopping fish from a distance. "Does anyone want this, or...?" He uses mage hand to indicate that he'll push it back into the water.
"I wonder if this cavern floods. And how often." He looks around for signs. (Perception (disadvantage) 1 (crit fail))
Zubien urges caution, "Something is not right with that stalagmite, it could be something in disguise."
Lehmani nods at Zubein's suggestion. "Too many oddities for my comfort. Let's stay close to the wall and race past it, whatever it is." She then follows her own advice, staying close to the wall and dashing across towards the northern passage as quickly as she can manage.
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae (L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk - Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
Grymar nods along with Zubien, and when he gets close enough (at the edge of the spell’s distance, 30 feet), he sends a mage hand of bees up to the strange stalagmite to push it, pull it, ethereal bees seem to be turning their bottoms toward the structure and “stinging” it in their ghostly bee little way, he watches and observes for any reaction.
Lehmani - As you move along the wall keeping an eye on the strange-looking stalagmite, you see something suddenly burst forth from it! A long tentacle-like appendage darts across the cavern and wraps around you! You see a large eye open on the creature, just above an even larger fang-filled maw!
All - You watch as tendrils suddenly erupt from the stalagmite and wrap around Lehmani as more flailing tendrils seek the rest of you!
ROUND 1
The Roper rolled an 18 while the party rolled an average of 13.2 so the Roper will act first.
The Roper snatches Lehmani in one of its tendrils. She is grappled. Until the grapple ends, Lehmani is restrained and has disadvantage on Strength checks and Strength saving throws. Lehmani may make a DC 15 STR Athletics or DEX Acrobatics check on her turn to attempt to free herself. Otherwise, someone within 5ft may attempt a DC 15 STR check.
It fails to grasp Kalhala.
Grymar is also grappled!
As is Berkarak!
Lehmani, Grymar, and Berkarak are all grappled, restrained, and have disadvantage on Strength checks and Strength saving throws. They may use an action make a DC 15 STR Athletics or DEX Acrobatics check on their turns to attempt to free themselves. Otherwise, someone within 5ft may use an action to attempt a DC 15 STR check.
The tendrils may also be attacked instead.
The party is up!
Map:
DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey
Kalhala's mouth gapes open as all hell breaks loose in front of him. How did that thing come alive like that and grasp his friends! Well, this just won't do. Turning to Lehmani, he goes to wrench the tentacle off of her.
Flat STR check: 9
Growling in frustration, he isn't able to free her.
Lehmani, in a completely reactive, not-fully conscious or controlled moment, wishes she could be as far away from this thing as possible... and suddenly finds herself 30' from her current position, back at the steps!
Using Misty Step from her newly acquired Fey Touched feat
After taking a breath to reorient herself, she calls down a column of Sacred Flame...
With her new Spell Save DC of 13
...and then uses the rest of her movement to back her way down the steps, out of sight of the creature.
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae (L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk - Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
Berkarak is surprised by the sudden grapple. The cavern feels slightly damp on his skin, and he decides to try a new spell he learned while resting. He mumbles something to no one and a damp, silvery mist gathers around him, and he vanishes, instantly reappearing 30ft further east into the cavern (casting misty step as a bonus action).
Berkarak then whirls to face the tendril thing and blasts Eldritch energy at the tendril grappling Grymar (12 to hit, 13 force damage). He continues east as far as he can without risking getting too close to the water.
Zubien will transition to his long bow to stay out of the range of the roper-Attack: 16 Damage: 9
Grymar struggles in the grasp of the foul thing, his eyes closing for a moment. Seeing what happens with Lehmani and Berkarak, he reaches deep down within himself, feeling a growth, a change, powers that come welling up from within, from some unknown hidden place. His eyes closed and gripped by the creature, he tries to swing his wooden staff into it, flailing around with little effect. Eyes still closed he prays to the power within this place, feeling that if he remains in the grip of this thing his life will fade away.
All of a sudden, his body shimmers and becomes a silvery mist and he suddenly appears beside Berkarak and Lehmani. He takes a deep breath, finally opening his eyes, unclear how this happened, how his life has been saved. For now. He moves away from this thing, holding his wooden staff up in front of him. “Whaaaa, wha just happened….” he says.
Attack (at disadv) : 16 to hit, for 4 points of bludgeoning damage.
Misty Step 30 feet away from the thing.
Movement : 25 feet further away, with his guard up.