The night sky is pitch black as a pair of young travelers make their way down a country road. Drawn by wanderlust and a call to adventure, they've left behind their former lives and the gentle farming community that nurtured them into adulthood.
Pal, the harengon tinkerer cant shake a slight nervous tremble that started about an hour ago while he was waiting for his companion's arrival. The tremble causes his legs to wobble a bit while his eyes dart from shadow to impenetrable shadow, his leporine senses on full alert for the first sign of danger.
Nib, his halfling friend walks beside him with a bit more confidence - the strong, swift gait of one eager to leave his troubles behind. He's all in on this. He's left his home and abandoned the family who cared for him since childhood. He's as well provisioned as he could ever hope to be... which is not particularly well provisioned at all. But he has a sharp knife and a strong sense of his own destiny... and perhaps that's all he needs.... perhaps...
With no moon to go by, it's hard to determine what time it is but best guess would put it somewhere in the realm of 10 o'clock PM.
Pal and Nib reach a crossroads in their journey. If they want to follow the river to the coastal town of Seamew, they have two choices. They can continue along the dusty road, bringing them right past Nib's home hamlet of Figbrook... Or they can venture off the road south, across the grasslands, along the edge of the Bramblebottom Woods.
In either case, it's late. If they want to get a full night's rest before dawn they'll need to camp soon. Otherwise, they can press on through the night.
Rollback Post to RevisionRollBack
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae(L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk -Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
“Pal, are you ok? What happened, you seem rattled….” Nib talks to hear himself talk, trying to bolster his courage. They were really doing this! The excitement courses through his body, down to the tip of his toes. “Which way do you think? I don’t want to get too near Figbrook, ole Finn spotted me leaving and may have told others. After he huffed and puffed back into town. How about we go south, skirt along Bramblebottom Woods and head toward Seamew? Maybe in a couple of hours after we’ve put some distance behind us, we can stop and camp for the night. What do you think?” Nib, the young halfling, is wearing his adventuring clothes, carrying a sack of supplies and he has a dagger at his side, whenever there is an unexpected sound or something that alarms him, his hand goes to the handle of it, for reassurance. He has a torch lit in his other hand, since there is no moonlight to go by, he uses its light to pick his way. He looks over to his friend, the young harengon and tries to discern what has him so jumpy tonight.
Very nice, you have a good DM too. Does your cleric wield a shield? If so, I recommend modifying it to so you can attach Bear Traps to it. Once per fight you'll have the most violent shield slam grapple ever, and you could drag around the victim with just one arm if your stronger than it, or drop the shield if your not. If the Bear-Trap-Shield isn't allowed, then make a Bear Trap Javelin instead; you just need a straight haft of wood to carry and throw it by, even if it can only go like 10~20ft.
Pal sees the stranger standing alone in the middle of the night and in the middle of the path that leads to Figbrook. He thinks perhaps he and Nib could skirt by on the side of the path, hoping for a bit more of civilization after his scare in the woods, but when the man suddenly begins spouting nonsense about 'bear trap shields' Pal decides perhaps a nut in the path isn't worth two in the bush. He steers clear of the obviously addled man, half paying attention to Nib as the other half of his mind tries in vain to work out the mechanics and utility of such a contraption. When Nib asks if he's okay, Pal jerks his attention away from his musings and turns to Nib, "Hmm? Oh, I'm okay... Just a little nervous is all. I've never been to Seamew before." Pal adjusts his pack and risks a glance back at the crazy person before turning back to Nib, "It's kinda funny, isn't it? I spend most of my days dreaming of doing just this, heading out to make my way in the world, but when the times comes, I feel a bit nervous." Pal looks back again, making sure they aren't being followed, "I've never missed a Mathair Faire before either. Maybe I'm just a bit homesick?" He looks over to Nib and smiles, "I'll get over it. Just some first-time-leaving-home jitters is all. I've got my best friend and the world to explore!" Pal high fives Nib and is quiet for a moment, letting the sounds of their feet fill the silence. He finds his eyes drawn to where the moon should be in the sky, all traces of it hidden behind a sheet of clouds. When Nib asks about Pal's preferred path he replies, "Sounds good to me, I really didn't want to risk getting any closer to that crackpot standing in the way to Figbrook anyhow. Next thing you know, he'd be preaching about the virtues of breastplate mounted repulsor fields or something! Ha ha... Hmm... Y'know... That's actually an interesting idea... Could be hidden until activated..." Pal muses out loud as they walk, content to put some distance between them and Figbrook before they settle down for the night.
You walk on for what you imagine to be a couple hours of travel across open grasslands, accompanied by the sound of crickets and the occasional muttering of Pal imagining his fantastical breastplate armor.
You don't see any sign of the Bramblebottom Woods yet, but it's a mercy on your nerves to have a clear view of any approaching threats (or at least as clear of a view as your torchlight allows). Best guess would say put you close to midnight right now. Would you like to press on or set up camp for the night?
Rollback Post to RevisionRollBack
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae(L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk -Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
Pal stifles increasingly more intense yawns as the night progresses, his body worn out after coming down from his panic attack, "I'm ready to call it a night Nib, should we find someplace off the road here to set up camp?" He'll look around for any place that seems more sheltered than a wide open field.
You're in a well known expanse of grassland that stretches for miles. And it's so dark it's hard to tell where the nearest farm or settlement might be. Fortunately, the grass is tall enough to afford you some concealment.
Rollback Post to RevisionRollBack
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae(L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk -Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
When Pal mentions breastplate mounted repulsors, he sees the comment goes right over Fig’s head. “What? What are you talking about Pal, you lost me!” Nib stays on alert as well, this is close to the farthest he’s ventured from home as well.
“Let’s bed down for the night. I brought some simple things to make life on the road a little more comfortable when traveling. Hmmmm, no true cover here, other than grass. Let’s find some very tall sections of the grass and make our bed there, away from the path, out of the way. Should one of us stay awake to keep watch? **yawn**, stretch. “I’m so tired, I think I just want to sleep for a bit, we have to keep our energy, a big day tomorrow….”
Nib finds a suitable tall area of grass, and then puts out his torch. He spreads out a makeshift bedroll and prepares to sleep for the night. “‘G’night buddy. So our big adventure begins. Let’s explore the world together! After we get a restttt….” And he’s already asleep.
Pal will do his best to find the tallest section of grass he can find to bed down in. When Nib mentions keeping watch, Pal agrees, "Probably a good idea..." He feels a spike of anxiety, remembering his earlier experience. Seeing that Nib is already sleeping, Pal will sigh and mutter, "Guess I'll take first watch..." He'll grab Nib's dagger, and set it next to him before digging his book and book light out of his pack. He'll lay back and rest his head on his pack and read to pass the time. He is dreadfully tired though... He finds himself nodding off repeatedly, but manages to resist the lull of sleep. He stands and stretches, then does a few laps around the periphery of their campsite, dagger in hand, careful not to tread the concealing grass.
As Pal walks his patrol, he notices blades of the tall grass wavering slightly... the wavering forms a distinct trail that suggests something in the grass is moving direction of snoring Nib, about 20' away and closing...
Rollback Post to RevisionRollBack
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae(L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk -Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
Nib starts awake, in the middle of a dream where he was running down a huge hill, something chasing him. He startles awake, turning to Pal with realization. He takes the dagger from him and whispers “Hide, quick!”, then he squats down, moving at a 90 degree angle and he tries to hide in the tall grass away from the sound, awaiting to see what emerges and seeing if he can surprise it.
After Pal shouts at Nib, shaking him awake and Nib grabs his knife, you both duck low and hold perfectly still, doing your best to conceal yourselves in the grass...
And there you wait...
And wait...
And wait...
Until you each find yourselves trying to suppress your yawns to keep quiet. It's at that point that you start to wonder... Maybe whatever Pal saw isn't going to emerge after all.
Rollback Post to RevisionRollBack
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae(L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk -Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
Nib crawls forward, trying to make as little sound as he can, listening for any movement, looking into the area where they bedded down. He stays as still as a mouse, listening, trying to eliminate from his mind all of the usual night sounds….
Nib stifles a yawn and moves back to the area where he left his things , whispering for Pal. “Hey buddy, c’mon back. It was nothing. Your nerves are jumpy…” *yawn, stretch*. “Hey, did you get any sleep?”
Pal will sit and wait on high alert, eyes darting back and forth from every twitch in the grass. As time passes and no threats present themselves, Pal's fear will give way to frustration. This adventure he'd dreamed of for so long wasn't at all turning out how he'd thought. Pal will sigh and mumble an apology to Nib, "I'm sorry, I swear I saw something..." He'll rub his eyes and yawn, "No, not a wink." He'll sit in frustrated silence for a while, thousand yard stare on his face.
“Pal, you lie down. I’ll stay awake and listen. I promise I’ll wake you if I hear anything. You’ve got to get some sleep! I’m sure it’s fine…”. Nib does his best to reassure his friend, hoping that he can relax and lie down, sleep at least some for the night. He yawns and holds his dagger tight, occasionally pinching himself to stay awake. “I’ve got this.” he says as a final reassurance to his friend.
Click for Ambiance
The night sky is pitch black as a pair of young travelers make their way down a country road. Drawn by wanderlust and a call to adventure, they've left behind their former lives and the gentle farming community that nurtured them into adulthood.
Pal, the harengon tinkerer cant shake a slight nervous tremble that started about an hour ago while he was waiting for his companion's arrival. The tremble causes his legs to wobble a bit while his eyes dart from shadow to impenetrable shadow, his leporine senses on full alert for the first sign of danger.
Nib, his halfling friend walks beside him with a bit more confidence - the strong, swift gait of one eager to leave his troubles behind. He's all in on this. He's left his home and abandoned the family who cared for him since childhood. He's as well provisioned as he could ever hope to be... which is not particularly well provisioned at all. But he has a sharp knife and a strong sense of his own destiny... and perhaps that's all he needs.... perhaps...
With no moon to go by, it's hard to determine what time it is but best guess would put it somewhere in the realm of 10 o'clock PM.
Pal and Nib reach a crossroads in their journey. If they want to follow the river to the coastal town of Seamew, they have two choices. They can continue along the dusty road, bringing them right past Nib's home hamlet of Figbrook... Or they can venture off the road south, across the grasslands, along the edge of the Bramblebottom Woods.
In either case, it's late. If they want to get a full night's rest before dawn they'll need to camp soon. Otherwise, they can press on through the night.
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae (L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk - Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
“Pal, are you ok? What happened, you seem rattled….” Nib talks to hear himself talk, trying to bolster his courage. They were really doing this! The excitement courses through his body, down to the tip of his toes. “Which way do you think? I don’t want to get too near Figbrook, ole Finn spotted me leaving and may have told others. After he huffed and puffed back into town. How about we go south, skirt along Bramblebottom Woods and head toward Seamew? Maybe in a couple of hours after we’ve put some distance behind us, we can stop and camp for the night. What do you think?” Nib, the young halfling, is wearing his adventuring clothes, carrying a sack of supplies and he has a dagger at his side, whenever there is an unexpected sound or something that alarms him, his hand goes to the handle of it, for reassurance. He has a torch lit in his other hand, since there is no moonlight to go by, he uses its light to pick his way. He looks over to his friend, the young harengon and tries to discern what has him so jumpy tonight.
Very nice, you have a good DM too. Does your cleric wield a shield? If so, I recommend modifying it to so you can attach Bear Traps to it. Once per fight you'll have the most violent shield slam grapple ever, and you could drag around the victim with just one arm if your stronger than it, or drop the shield if your not.
If the Bear-Trap-Shield isn't allowed, then make a Bear Trap Javelin instead; you just need a straight haft of wood to carry and throw it by, even if it can only go like 10~20ft.
Pal sees the stranger standing alone in the middle of the night and in the middle of the path that leads to Figbrook. He thinks perhaps he and Nib could skirt by on the side of the path, hoping for a bit more of civilization after his scare in the woods, but when the man suddenly begins spouting nonsense about 'bear trap shields' Pal decides perhaps a nut in the path isn't worth two in the bush. He steers clear of the obviously addled man, half paying attention to Nib as the other half of his mind tries in vain to work out the mechanics and utility of such a contraption. When Nib asks if he's okay, Pal jerks his attention away from his musings and turns to Nib, "Hmm? Oh, I'm okay... Just a little nervous is all. I've never been to Seamew before." Pal adjusts his pack and risks a glance back at the crazy person before turning back to Nib, "It's kinda funny, isn't it? I spend most of my days dreaming of doing just this, heading out to make my way in the world, but when the times comes, I feel a bit nervous." Pal looks back again, making sure they aren't being followed, "I've never missed a Mathair Faire before either. Maybe I'm just a bit homesick?" He looks over to Nib and smiles, "I'll get over it. Just some first-time-leaving-home jitters is all. I've got my best friend and the world to explore!" Pal high fives Nib and is quiet for a moment, letting the sounds of their feet fill the silence. He finds his eyes drawn to where the moon should be in the sky, all traces of it hidden behind a sheet of clouds. When Nib asks about Pal's preferred path he replies, "Sounds good to me, I really didn't want to risk getting any closer to that crackpot standing in the way to Figbrook anyhow. Next thing you know, he'd be preaching about the virtues of breastplate mounted repulsor fields or something! Ha ha... Hmm... Y'know... That's actually an interesting idea... Could be hidden until activated..." Pal muses out loud as they walk, content to put some distance between them and Figbrook before they settle down for the night.
DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey
You walk on for what you imagine to be a couple hours of travel across open grasslands, accompanied by the sound of crickets and the occasional muttering of Pal imagining his fantastical breastplate armor.
You don't see any sign of the Bramblebottom Woods yet, but it's a mercy on your nerves to have a clear view of any approaching threats (or at least as clear of a view as your torchlight allows). Best guess would say put you close to midnight right now. Would you like to press on or set up camp for the night?
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae (L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk - Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
Pal stifles increasingly more intense yawns as the night progresses, his body worn out after coming down from his panic attack, "I'm ready to call it a night Nib, should we find someplace off the road here to set up camp?" He'll look around for any place that seems more sheltered than a wide open field.
Perception check with DIS: (
1, 1 + 2) = 3DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey
You're in a well known expanse of grassland that stretches for miles. And it's so dark it's hard to tell where the nearest farm or settlement might be. Fortunately, the grass is tall enough to afford you some concealment.
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae (L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk - Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
When Pal mentions breastplate mounted repulsors, he sees the comment goes right over Fig’s head. “What? What are you talking about Pal, you lost me!” Nib stays on alert as well, this is close to the farthest he’s ventured from home as well.
“Let’s bed down for the night. I brought some simple things to make life on the road a little more comfortable when traveling. Hmmmm, no true cover here, other than grass. Let’s find some very tall sections of the grass and make our bed there, away from the path, out of the way. Should one of us stay awake to keep watch? **yawn**, stretch. “I’m so tired, I think I just want to sleep for a bit, we have to keep our energy, a big day tomorrow….”
Nib finds a suitable tall area of grass, and then puts out his torch. He spreads out a makeshift bedroll and prepares to sleep for the night. “‘G’night buddy. So our big adventure begins. Let’s explore the world together! After we get a restttt….” And he’s already asleep.
Pal will do his best to find the tallest section of grass he can find to bed down in. When Nib mentions keeping watch, Pal agrees, "Probably a good idea..." He feels a spike of anxiety, remembering his earlier experience. Seeing that Nib is already sleeping, Pal will sigh and mutter, "Guess I'll take first watch..." He'll grab Nib's dagger, and set it next to him before digging his book and book light out of his pack. He'll lay back and rest his head on his pack and read to pass the time. He is dreadfully tired though... He finds himself nodding off repeatedly, but manages to resist the lull of sleep. He stands and stretches, then does a few laps around the periphery of their campsite, dagger in hand, careful not to tread the concealing grass.
DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey
As Pal walks his patrol, he notices blades of the tall grass wavering slightly... the wavering forms a distinct trail that suggests something in the grass is moving direction of snoring Nib, about 20' away and closing...
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae (L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk - Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
Pal will yelp and immediately rush over to Nib and begin shaking him awake, "Nib! Nib! Something's coming! Wake up! WAKE UP DAMN IT!"
DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey
Nib starts awake, in the middle of a dream where he was running down a huge hill, something chasing him. He startles awake, turning to Pal with realization. He takes the dagger from him and whispers “Hide, quick!”, then he squats down, moving at a 90 degree angle and he tries to hide in the tall grass away from the sound, awaiting to see what emerges and seeing if he can surprise it.
Stealth : 10
Pal will do his best to calm his breathing and find a place to hide.
Stealth: 12
DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey
After Pal shouts at Nib, shaking him awake and Nib grabs his knife, you both duck low and hold perfectly still, doing your best to conceal yourselves in the grass...
And there you wait...
And wait...
And wait...
Until you each find yourselves trying to suppress your yawns to keep quiet. It's at that point that you start to wonder... Maybe whatever Pal saw isn't going to emerge after all.
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae (L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk - Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
Nib crawls forward, trying to make as little sound as he can, listening for any movement, looking into the area where they bedded down. He stays as still as a mouse, listening, trying to eliminate from his mind all of the usual night sounds….
Nothing.
Either whatever was there is now gone... Nothing was ever there to begin with... or something remains lying in wait to kill you in your sleep.
Your senses provide no answer.
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae (L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk - Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
Nib stifles a yawn and moves back to the area where he left his things , whispering for Pal. “Hey buddy, c’mon back. It was nothing. Your nerves are jumpy…” *yawn, stretch*. “Hey, did you get any sleep?”
Pal will sit and wait on high alert, eyes darting back and forth from every twitch in the grass. As time passes and no threats present themselves, Pal's fear will give way to frustration. This adventure he'd dreamed of for so long wasn't at all turning out how he'd thought. Pal will sigh and mumble an apology to Nib, "I'm sorry, I swear I saw something..." He'll rub his eyes and yawn, "No, not a wink." He'll sit in frustrated silence for a while, thousand yard stare on his face.
DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey
“Pal, you lie down. I’ll stay awake and listen. I promise I’ll wake you if I hear anything. You’ve got to get some sleep! I’m sure it’s fine…”. Nib does his best to reassure his friend, hoping that he can relax and lie down, sleep at least some for the night. He yawns and holds his dagger tight, occasionally pinching himself to stay awake. “I’ve got this.” he says as a final reassurance to his friend.
Pal will lie down and try to get some sleep, surreptitiously checking on Nib to ensure he's not falling asleep himself, until he drifts off.
DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey