This post has potentially manipulated dice roll results.
Sounds like a blast!
I'm gonna be running a Spelljammer campaign soon and have only limited experience with the setting, so this will be a fun way to dip my toe into the astral sea!
Ability Array #1: Ability scores: 111111141112
Ability Array #2: Ability scores: 161310141415
Ability Array #3: Ability scores: 5812151415
Ability Array #4: Ability scores: 713181278
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
I'm gonna be running a Spelljammer campaign soon and have only limited experience with the setting, so this will be a fun way to dip my toe into the astral sea!
Ability Array #1: Ability scores: 111111141112
Ability Array #2: Ability scores: 1678121415
Ability Array #3: Ability scores: 14131512179
Ability Array #4: Ability scores: 1649181617
Weird. Don't know what wrong button I hit to get the "manipulated" flag but I'll regenerate my arrays just in case.
A1: Ability scores: 121011101514
A2: Ability scores: 131012131213
A3: Ability scores: 15121614158
A4: Ability scores: 12131214813
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Oh my! Drop me in to the sea before all the stars are filled!
Ability scores: Ability scores: 10111471210
Ability scores: Ability scores: 1611145914
Ability scores: Ability scores: 15151214810
Ability scores: Ability scores: 131414151011
Ability scores: #3
Character name: Esrizri NysnanRace: Tabaxi
Class: Bard (College of Glamour)
Backstory: She should not have drunk from that pool in the Feywild. That's what she's kept telling herself, all these strange and wild and wondrous years. She should never have drunk from that strange black pool whose surface reflected glinting white stars even under the midday sun of the particularly bright Domain she was in, the stars that glittered and sparkled like steel, like chrome, like strange flashing lights on instruments and dials such as she'd never seen before.
She should have plunged straight in without a second pause to wonder if the water was safe to drink. If she'd known what a life of wild revelry she'd eventually wind up leading among the stars as the lead singer and "bassist" ... the strange viol multiplied beyond her wildest dreams by this marvelous and oh-so-FUN "electricity" .. of Tigra and the Cygnus X1 Jungle Cats, she would have cannonballed in and gotten the process going a lot faster. Too bad the band had to implode in such a spectacular meltdown at their biggest gig ever, the inaugural Galactic Council Arts Fest. Now she wanders the galaxy keeping her head low to avoid the looks of outrage or worse, pity. But one thing has always been crystal clear to her. Tigra and the Cygnus X1 Jungle Cats can start booking their comeback tour with their kickoff Fan Appreciation and Rededication concert at the TENTH Arts Fest at the latest. She just has to find some better band mates.
And okay, so she liked her three-dragon ante sessions perhaps a little TOO much, and okay, so maybe that had had a LITTLE to do with the meltdown. But she'd learned her lesson! Really! She'd concentrated and concentrated and finally remembered all the tips the kender gamesmaster who'd taken her under his wing and taught her to REALLY play had passed on. She'd win for sure this time!
Come to think of it, losing a bet to that old bustard was how she'd wound up in the Feywild in the first place, and that's where she'd learned the wild swirling jams that so delighted the audiences of half known space. She guessed she owed him even more than she thought. Still hopes he never wins a spelljammer helm in some massive wager and decides to come looking to collect though ...
Feat: Tavern Brawler (a little more time in the Tatooine Cantina than the Arts Fest stage, perhaps? LOL ,,, it's taken a bit of a toll on her health though ,,, )
Hi hi! I’m so glad I found this early! I’ve always wanted to play a Spelljammer Campaign!
Name: Orion Ward
Race: Harengon
Class: Warlock, pact of the Archfey
Feat: Lucky
basic backstory: Found and adopted by a pirate captain as a baby, Orion was raised aboard ships, always looking for his way in life. Wanderlust and curiosity have led him to finding a life as a traveling adventurer among the stars
edit: I just realized I have no idea how to roll here
I'm gonna be running a Spelljammer campaign soon and have only limited experience with the setting, so this will be a fun way to dip my toe into the astral sea!
Ability Array #1: Ability scores: 111111141112
Ability Array #2: Ability scores: 1678121415
Ability Array #3: Ability scores: 14131512179
Ability Array #4: Ability scores: 1649181617
Weird. Don't know what wrong button I hit to get the "manipulated" flag but I'll regenerate my arrays just in case.
A1: Ability scores: 121213111010
A2: Ability scores: 141114121011
A3: Ability scores: 141112121010
A4: Ability scores: 14141214613
Character Name: Kaaaagghkkkhhctakkakkkak or Kaaaagghkkk for short
Race: Kenku
Class: Warlock of the Great Old One
Basic Backstory: Kaaaagghkkkhhctakkakkkakwas born into an unremarkable clan of kenku reavers and scavengers who preyed on troubled or undefended travelers... His life set its course toward the remarkable when he and his clan were harvested and magically enthralled into servitude by a lunatic satyr warlock known as "The Mad Goat". After failing to summon an chaotic elder god from the Far Realms, the warlock and most of the kenku's kin were slain by a team of heroic adventurers. Kaaaaghkk managed to survive, cast adrift... His mind broken by his servitude, still half-under the thrall of the warlock's charm spell... He became obsessed with continuing his "duty" to serve the mad god from beyond the stars... The kenku began haunting cities and libraries... harassing scholars and archaists, mimicking his former master's voice, fanatically searching for information on his former master's patron. He began experimenting with bizarre meditative rituals that involved hallucinogenic compounds and sensory manipulation until finally he found his consciousness in the presence of some undulating cosmic horror that communicated a single thought to him. "Come to me in the stars." And so, he did. Upon returning to consciousness, the kenku found he had acquired mental clarity and magical abilities the likes of which he never had before. Seeing this as the sign he needed, he immediately sought passage on the first speljamming vessel he could find, barely able to communicate the only destination he had... "Out there. To him."
Feat: Telepathy... which he actually uses fairly rarely, relying mainly on his mimic speech and his own bizarre form of charades.
This post has potentially manipulated dice roll results.
Ability scores: 9811121713
Ability scores: 151317111512
Ability scores: 151314141115
Ability scores: 14121610616
Second set of ability scores
Name: Alfred
race: reborn
class: blood hunter lycan
backstory: Alfred life has been a cruel journey so far, apon his 10 birthday he was sold of to a mad wizard to conduct experiments upon living, with a benefactor helping with the cost of the experiments. He was toured to the point of death and then scummed to the darkness, then to his horror awoke still in this nightmare he had been living in. The experiments continued on Alfred one he remembers very well was being infected lycanthropy and in the same procedure active hemocraft blood magic sadly for the wizard the werewolf had accidentally clawed at one of the straps lose allowing for Alfred to escape his captivity whilst he painstakingly took to his first transformation. The next couple of days he hunted and learnt to control the hemocraft but not the beast saying “he wanted a monster, I’ll give him a monster” the next night he went to confront the wizard and brutally murder him. However the benefactor was a agent for the Cerberus assembly and had a fail safe runes of arcane magic glowed up around the tower sundering it the bottom half stayed whilst the top and by extension Alfred were teleported to the astral sea.
Backstory: Muck started life on an old mining colony before the colony was attacked and destroyed by a fleet of Neogri that took most of the citizens as slaves and then just ate the rest. Thankfully they passed over Muck mainly due to they just mistook him for a rock as was hiding in one of the storage containers. He survived by himself for about a week until a ship helmed by the Gith happened by to see what was left of the colony. They rescued him and he became a member of the crew studying under the masters that were on the ship. Since coming back to civilization he keeps ties with his old Order but has since started to wander his own path.
This post has potentially manipulated dice roll results.
Ability Scores in Spoiler
Ability scores: 151312131616
Name: Five Silk Race: Air Genasi Class: Ranger/Swarmkeeper Feat: Sharpshooter Backstory: Five Silk was orphaned at a young age or at least that is what he wants to believe. His mother Lefia was an explorer and left him in the care of his uncle Partice a merchant. There was no news or letters from his mother. As times became tougher he uncle sold him for 5 rolls of silk. His new master jokingly calls him 5 Silk and over time he took that as his name. His begrudging servitude was arduous and his Master Berkin expected much from him. He even paid experts to train 5 Silk to be a ranger. 5 silk was even able to bond with a swarm of fey spirits. He then became Master Berkin's bodyguard and his master sure had many enemies. Master Berking was an old man and on his deathbed he freed 5 Silk. Freedom was sweet, bitter as he remembers his mother. Inwardly he loves and hates her for choosing exploration over family. It was then and their 5 silk decided he would be an explorer as well.
Ability scores: 8 7 17 10 8 11
Ability scores: 13 11 15 15 11 9
Ability scores: 14 13 7 11 7 12
Ability scores: 13 10 14 10 15 12
"Ignorance is bliss, and you look absolutely miserable."
Sounds like a blast!
I'm gonna be running a Spelljammer campaign soon and have only limited experience with the setting, so this will be a fun way to dip my toe into the astral sea!
Ability Array #1: Ability scores: 11 11 11 14 11 12
Ability Array #2: Ability scores: 16 13 10 14 14 15
Ability Array #3: Ability scores: 5 8 12 15 14 15
Ability Array #4: Ability scores: 7 13 18 12 7 8
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Weird. Don't know what wrong button I hit to get the "manipulated" flag but I'll regenerate my arrays just in case.
A1: Ability scores: 12 10 11 10 15 14
A2: Ability scores: 13 10 12 13 12 13
A3: Ability scores: 15 12 16 14 15 8
A4: Ability scores: 12 13 12 14 8 13
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Set 1 | Ability scores: 14 13 13 14 12 14
Set 2 | Ability scores: 15 10 13 9 13 15
Set 3 | Ability scores: 14 14 17 16 15 12
Set 4 | Ability scores: 9 13 14 11 16 14
Ability scores: #3
Character name: Esrizri Nysnan Race: Tabaxi
Class: Bard (College of Glamour)
Backstory: She should not have drunk from that pool in the Feywild. That's what she's kept telling herself, all these strange and wild and wondrous years. She should never have drunk from that strange black pool whose surface reflected glinting white stars even under the midday sun of the particularly bright Domain she was in, the stars that glittered and sparkled like steel, like chrome, like strange flashing lights on instruments and dials such as she'd never seen before.
She should have plunged straight in without a second pause to wonder if the water was safe to drink. If she'd known what a life of wild revelry she'd eventually wind up leading among the stars as the lead singer and "bassist" ... the strange viol multiplied beyond her wildest dreams by this marvelous and oh-so-FUN "electricity" .. of Tigra and the Cygnus X1 Jungle Cats, she would have cannonballed in and gotten the process going a lot faster. Too bad the band had to implode in such a spectacular meltdown at their biggest gig ever, the inaugural Galactic Council Arts Fest. Now she wanders the galaxy keeping her head low to avoid the looks of outrage or worse, pity. But one thing has always been crystal clear to her. Tigra and the Cygnus X1 Jungle Cats can start booking their comeback tour with their kickoff Fan Appreciation and Rededication concert at the TENTH Arts Fest at the latest. She just has to find some better band mates.
And okay, so she liked her three-dragon ante sessions perhaps a little TOO much, and okay, so maybe that had had a LITTLE to do with the meltdown. But she'd learned her lesson! Really! She'd concentrated and concentrated and finally remembered all the tips the kender gamesmaster who'd taken her under his wing and taught her to REALLY play had passed on. She'd win for sure this time!
Come to think of it, losing a bet to that old bustard was how she'd wound up in the Feywild in the first place, and that's where she'd learned the wild swirling jams that so delighted the audiences of half known space. She guessed she owed him even more than she thought. Still hopes he never wins a spelljammer helm in some massive wager and decides to come looking to collect though ...
Feat: Tavern Brawler (a little more time in the Tatooine Cantina than the Arts Fest stage, perhaps? LOL ,,, it's taken a bit of a toll on her health though ,,, )
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Uh huh, so like, what if Kal-el was a level 3 DND player character? Monk maybe?
Ability scores: 17 13 13 15 14 14
Ability scores: 16 14 12 11 14 17
Ability scores: 13 10 14 11 13 11
Ability scores: 10 10 9 16 14 11
Hi hi! I’m so glad I found this early! I’ve always wanted to play a Spelljammer Campaign!
Name: Orion Ward
Race: Harengon
Class: Warlock, pact of the Archfey
Feat: Lucky
basic backstory: Found and adopted by a pirate captain as a baby, Orion was raised aboard ships, always looking for his way in life. Wanderlust and curiosity have led him to finding a life as a traveling adventurer among the stars
edit: I just realized I have no idea how to roll here
Character Name: Kaaaagghkkkhhctakkakkkak or Kaaaagghkkk for short
Race: Kenku
Class: Warlock of the Great Old One
Basic Backstory: Kaaaagghkkkhhctakkakkkak was born into an unremarkable clan of kenku reavers and scavengers who preyed on troubled or undefended travelers... His life set its course toward the remarkable when he and his clan were harvested and magically enthralled into servitude by a lunatic satyr warlock known as "The Mad Goat". After failing to summon an chaotic elder god from the Far Realms, the warlock and most of the kenku's kin were slain by a team of heroic adventurers. Kaaaaghkk managed to survive, cast adrift... His mind broken by his servitude, still half-under the thrall of the warlock's charm spell... He became obsessed with continuing his "duty" to serve the mad god from beyond the stars... The kenku began haunting cities and libraries... harassing scholars and archaists, mimicking his former master's voice, fanatically searching for information on his former master's patron. He began experimenting with bizarre meditative rituals that involved hallucinogenic compounds and sensory manipulation until finally he found his consciousness in the presence of some undulating cosmic horror that communicated a single thought to him. "Come to me in the stars." And so, he did. Upon returning to consciousness, the kenku found he had acquired mental clarity and magical abilities the likes of which he never had before. Seeing this as the sign he needed, he immediately sought passage on the first speljamming vessel he could find, barely able to communicate the only destination he had... "Out there. To him."
Feat: Telepathy... which he actually uses fairly rarely, relying mainly on his mimic speech and his own bizarre form of charades.
Character Sheet, if curious: https://www.dndbeyond.com/characters/104970543
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Withdrawn application
Finally, an Spelljammer campaign, anyway time to throw my hat in!
Ability scores: 13 13 8 11 16 14
Ability scores: 12 14 12 12 11 15
Ability scores: 14 9 11 15 6 15
Ability scores: 13 8 15 11 9 15
Discord PBP's should have there own sections
Ability scores: 12 10 16 10 12 10
Ability scores: 9 12 14 10 14 4
Ability scores: 13 7 12 14 12 14
Ability scores: 15 13 10 11 16 16
Second set of ability scores
Name: Alfred
race: reborn
class: blood hunter lycan
backstory: Alfred life has been a cruel journey so far, apon his 10 birthday he was sold of to a mad wizard to conduct experiments upon living, with a benefactor helping with the cost of the experiments. He was toured to the point of death and then scummed to the darkness, then to his horror awoke still in this nightmare he had been living in. The experiments continued on Alfred one he remembers very well was being infected lycanthropy and in the same procedure active hemocraft blood magic sadly for the wizard the werewolf had accidentally clawed at one of the straps lose allowing for Alfred to escape his captivity whilst he painstakingly took to his first transformation. The next couple of days he hunted and learnt to control the hemocraft but not the beast saying “he wanted a monster, I’ll give him a monster” the next night he went to confront the wizard and brutally murder him. However the benefactor was a agent for the Cerberus assembly and had a fail safe runes of arcane magic glowed up around the tower sundering it the bottom half stayed whilst the top and by extension Alfred were teleported to the astral sea.
feat: mage slayer
Ability scores: 11 8 14 15 16 11
Ability scores: 14 15 11 8 12 6
Ability scores: 15 15 10 13 11 13
Ability scores: 11 8 9 14 14 13
Ability scores: 14 9 17 14 10 11
Ability scores: 12 15 9 18 15 13
Ability scores: 14 16 11 13 12 13
Ability scores: 12 12 11 17 15 6
Name: Muck
Race: Plasmoid
Class: Rogue 1/Monk 2
Backstory: Muck started life on an old mining colony before the colony was attacked and destroyed by a fleet of Neogri that took most of the citizens as slaves and then just ate the rest. Thankfully they passed over Muck mainly due to they just mistook him for a rock as was hiding in one of the storage containers. He survived by himself for about a week until a ship helmed by the Gith happened by to see what was left of the colony. They rescued him and he became a member of the crew studying under the masters that were on the ship. Since coming back to civilization he keeps ties with his old Order but has since started to wander his own path.
https://www.dndbeyond.com/characters/104988139
Ability Scores in Spoiler
Ability scores: 15 13 12 13 16 16
Name: Five Silk
Race: Air Genasi
Class: Ranger/Swarmkeeper
Feat: Sharpshooter
Backstory: Five Silk was orphaned at a young age or at least that is what he wants to believe. His mother Lefia was an explorer and left him in the care of his uncle Partice a merchant. There was no news or letters from his mother. As times became tougher he uncle sold him for 5 rolls of silk. His new master jokingly calls him 5 Silk and over time he took that as his name. His begrudging servitude was arduous and his Master Berkin expected much from him. He even paid experts to train 5 Silk to be a ranger. 5 silk was even able to bond with a swarm of fey spirits. He then became Master Berkin's bodyguard and his master sure had many enemies. Master Berking was an old man and on his deathbed he freed 5 Silk. Freedom was sweet, bitter as he remembers his mother. Inwardly he loves and hates her for choosing exploration over family. It was then and their 5 silk decided he would be an explorer as well.
Here goes. Papa needs a new sword:
Ability scores: 12 15 15 9 14 17
Ability scores: 15 14 6 16 14 7
Ability scores: 12 15 16 10 12 9
Ability scores: 16 7 18 15 10 13
D&D since 1984
WHAT THE. I don't get the forum rollers sometimes. Will reroll.
Ability scores: 15 15 6 15 15 12
Ability scores: 11 13 14 10 17 9
Ability scores: 15 16 15 10 10 15Ability scores: 13 11 10 11 8 12
D&D since 1984
I'm not sure what happened. Sorry; disregard the second reroll posting. It said it was ... mixed up or something.
I'll take the 3rd row 10 14 15 11 17 15.
https://www.dndbeyond.com/characters/105001628
Rhomash the Monk
D&D since 1984