I’m opening this back up to see if anyone wants to jump in, we just finished the prologue (which is not a part of the module) are literally on the first sentence of page 1.
From what i've heard its a great module (no worries, i have not been spoilered) I would like to try out the new path of the giant barbarian as it also sounds great. And i have a question or two:
Is there an adventure hook we could use to base our characters on?
Should we roll for stats or use Standart Array / Point Buy
Are there any restrictions in allowed source material?
I'll leave those questions for the moment and present what i was thinking about, character wise. Name: Perran Oaktwig Race: Firbolg Class: Barbarian (Path of the Giant, preferably) Storyhook: I don't know what role the dragons in this module play but i was thinking that maybe some dragon has destroyed parts of the forest that Perran lives in. And now he is out for revenge.
I'm interested as well. I also wanted to know if we roll for stats or if we do the point buy? I would be making my own character and have a good idea what I would want to do.
Brief Storyhook: Daveth travels the Sword Coast seeking lost relics of his deity Lathander, helping those in need and spreading Lathander's light along the way.
So far all those work for me. I’ve only been playing for 16 months or so, so I don’t know enough to know what restrictions to put on. I don’t know anything about the new giant stuff yet. So go easy on me. Also, I’ve found I can’t really keep track of PC character sheets, so I will rely on you to tell me what your characters can and can’t do.
That should'nt be an issue. And all those points will solve with time. You can only gain experience by playing so you are going in the right direction. The subclass id' like to pick isn't all that complicated but we'll have a closer look when we get there.
I have decided to roll for my character's stats. If you want me to change it let me know.
Character name: Jarin Clemmins
Race: Eladrin elf
Class: Artificer
Background:
Jarin Clemmins, an Eladrin elf of unparalleled intellect, found his true calling as an artificer within the prestigious Izzet Guild. Born with a keen mind and an insatiable curiosity, Jarin's journey began in the heart of Ravnica, where the guild's inventive spirit perfectly matched his own.
At a young age, Jarin's exceptional aptitude for magical engineering garnered him respect and admiration from his peers. His unique fusion of Eladrin magic and artifice made him a rising star within the guild. Yet, amidst his meteoric rise, a formidable rival emerged—Kaelis Verren, a brilliant yet envious Gnome artificer. The once-friendly competition between the two soon turned into a bitter rivalry fueled by jealousy and ambition.
As Jarin's reputation grew, Kaelis' envy deepened, culminating in a tragic accident that rocked the very foundations of the Izzet Guild. Kaelis, consumed by resentment, tampered with an experimental device in one of the guild's laboratories, triggering a catastrophic explosion that claimed the lives of many of Jarin's closest friends and colleagues.
Jarin, devastated by the loss and driven by grief, vowed to uncover the truth behind the accident. His investigation unveiled Kaelis' involvement, revealing a trail of evidence that led to the heart of their rivalry. With newfound determination, Jarin pursued justice for his fallen friends, seeking to expose Kaelis' treachery to the guild leadership.
In the wake of the tragedy, Jarin's focus shifted. No longer solely driven by personal achievement, he took it upon himself to prevent further calamities within the guild and Ravnica itself. He dedicated his artificer skills to developing innovative safety protocols and devices, striving to honor the memory of his friends and ensure the Izzet Guild's legacy of discovery remained untainted by tragedy.
Jarin Clemmins' journey from gifted artificer to advocate for safety and justice paints a poignant tale of resilience and growth, reminding us that even in the face of adversity, the pursuit of knowledge and the betterment of one's community can prevail.
Backstory: Lyra was born to an elven bard mother and a human rogue father. Due to the nature of her father's occupation, this union was a carefully guarded secret. One day, a rival spy organisation attacked their home. Lyra's parents fought hard to protect their family, but the odds were against them. Lyra witnessed her parents' murders but survived the attack through sheer luck and the intervention of a mysterious bard who happened to be passing through the town. He took Lyra under his wing, recognising her potential despite the trauma, nurturing her musical talent and teaching her the ways of a bard, all while helping her cope with the loss of her parents. Haunted by nightmares and a burning desire for justice, Lyra channelled her pain into her music. She set out on an adventure, determined to uncover the identities of her parents' killers. Funnily, despite her traumatic past, or maybe because of it, Lyra is highly extroverted and outgoing, always composing a ballad or a poem. Select few are aware of her determination to find answers, most only see the beautiful bard with her lute.
Rollback Post to RevisionRollBack
Aeran Dormaris - L2 Paladin on his way to Phandelver
As keeper of the accounts for his small farming village, he had managed to keep the protection payments demanded by the local bandit gang hidden deep in the ledgers. But one season the harvest failed, and there was no money to pay off the ruffians. An ultimatum was given, and if Willin didn't hand over the cash, the village would be razed and the fields salted.
So, the night before the deadline, at midnight, Willin went to the crossroads just outside the town, spilled his own blood, and begged for the power to defeat the bandits.
Someone—something—heard his plea.
When the bandits came to the village, Willin found himself able to destroy them with little more than a thought, draining the very life essence from their bodies. It's hard to say who was more horrified by this newfound power—the bandits (since within minutes none were left alive to ask), the other villagers, or Willin himself. Despite saving the town, he was exiled by his terrified former friends.
Now he wanders the Sword Coast, occasionally at the direction of the being that granted his wish. His patron's latest instruction has Willin heading for [starting location]; but is the being's intention to help its inhabitants—or to destroy them?
Backstory: Shiv is someone who does not remember her real name as it was lost long ago. Shiv was the daughter of a reputable noble and elf royal Counselor in the Dwendalian Empire who, during the war betrayed her kingdom as his daughter was captured by the Kryn Dynasty. She was tortured and beaten for long years until she could barely escape, managing to leave, hiding as an urchin in the city of Rosohna. Learning how to survive there, She was found by a unit of the Volstruck Agent, who brought her back to Zadash. She was the perfect recruit for the Cerberus Assembly. They trained her, shaping her as the sharpest tool there is, focusing on duty on the tack, having assassination and servitude as her only moral compass.
The day came when she was ready, She needed to right what was wronged and finish to amend the sins of her past, of her guilt as being the tool that has undermined her nation's power. Killing her father was easy, he was really happy to see her back and even embrace her in her arms. Nevertheless, something didn´t seem right. Her father´s lifeless body contained a letter that provided that the Assembly itself had arranged for her to be captive, so his father could be a double spy in the Kryn Dynasty. All the web of lies that tied with each other began to unravel in front of her eyes, and the weight of all her sins started to pound in her conscience.
She decided to run away, covering her tracks as a failed mission to get away from these agents. Find the truth and atone for her sins. Her steps changing names and living like a hired blade led her to the Sword Coast. At the moment he is meeting one of her contacts who can provide her new mark.
The Volstruckers are a clandestine organization of arcane assassins and enforcers in the service of the Cerberus Assembly. Their operatives bear no official title but are referred to in hushed tones as "scourgers" by residents of large Dwendalian cities such as Zadash and Rexxentrum.
The duty of a Volstrucker agent is to silence dissidents who would undermine the will of King Dwendal - and more importantly, the will of the Assembly.
Happy people aren't selected to join the Volstrucker. The Cerberus Assembly preys upon talented individuals who have been broken by tragedy- in some cases, tragedy that the Volstrucker has arranged for. A slightly broken mind is more easily reshaped and reeducated.
( I hope this character fits into your narrative, it is also my first time playing DnD)
Oh my, please put my mane in the pool. Dropping in standard array stats to hold place
===========================
Ability scores: 154914159
Name: Phipnaxi Reboonsmest Leewamba
Race: Rock gnome
Class: Ranger (fey wanderer)
Background:
Phipnaxi is the eternal lost child and mysterious sorrow/curiosity that motivates at least some of what the Leewamba family does. Yes, THOSE Leewambas: the traveling family of forest gnomes that includes the assassin who views her calling merely as a rather esoteric and um...FINAL...application of master craftsgnomeship; the College of Whispers bard who shares a criminal background with his assassin little sister but decided that it was more interesting to be the razzle-dazzle performer who distracts the victims of her assassinations. Or thefts. Or pranks involving large quantities of stirge feathers *(a particularly allergy-triggering material)*, liquid glue and oil paint of many garish day-glo colors.; also the battle master/gladiator background eldest sister who is a hopeless romantic, has a sharp tongue and trouble keeping her true feelings hidden, and alternates between trying to keep her siblings safe in whatever madness they've landed themselves in, and stirring up the most hades of all the three. Anysway; this is their lost youngest sister who always did show the most wanderlust and quirkiness of the lot of them; so I doubt any of her siblings would be terribly surprised if/when they find out that in her eternal wanderings ever farther through the forest from home, she managed to draw the attention of a denizen of the Feywild. Or more accurately, two: a pixie and dryad couple who between them taught their new gnome foundling the ways of the Fey wilds proper and of faerie wonder and impish delight whether it be in the wilderness, the Witchlight, or the Seelie Court. The time dilation of the Feywild affected her perception of its passage, so it was not for the equivalent of perhaps a decade in the mortal world that she remembered her siblings and parents among these new wonders and skills and wanted to return and share their delight with them. Her fey foster parents had been dreading this day, as they had fostered mortals before and knew that those who still had ties in the mortal world would not thrive if they were kept in the Feywild: neither by coaxing, by coercion, by magic or even a divided love that was at least as warm towards her faerie foster parents as for her gnome family. They tearfully bade her goodbye and wrapped up a packet for her that they said she must not open until she came to the ancient caern where the runes were not carved in the stones, but shaped of living moss that grew of its own accord into the shape of the needed runes of power that chose a destination for the one who passed within according to her need, wish, or power and how much the stones liked her, the caern that would be her gateway back to the mortal world. They also assembled a store of necessary equipment and supplies they had collected gradually over their centuries together as, perhaps, the Witchlight carnival passed by and the pixie would get drunk there and come home with a 50 foot coil of silken rope on his shoulder and no idea how it got there; or the dryad ... (etc. etc. etc.) Eventually she came to the caern; sat down on a stone and panted wildly (she'd run at top speed the whole way, notwithstanding her fae fosters had loaned her a blink dog to ride until she got to the caern). After a long several draughts of faerie wine from the skin her pixie father had slipped her just as she was dashing off, she opened the packet. In it there was a note. She opened it curiously. "Our dearest daughter Phipnaxi. We would have told you this before you left, but we thought you might want solitude and cool trees around you who you've never met and need fear no judgement from, whatever you do. You see, time ... " _*^#%&*()_-= She drew a deep breath, calculating. Her parents were already old when she was born; definitely a surprise December baby for them. An additional ten years, instead of the few months she thought she'd been away ... Given gnome longevity, they weren't NECESSARILY dead, but it was a possibility. Or that they were in their second childhood and being cared for by her sibli ... She nearly choked in her wine, thinking of her roguish siblings and what kind of lifestyle they were probably leading by now. If they WERE supporting their mutual parents, they were probably dragging them around with them from roadhouse to roadhouse, theater to theater, maybe even opera house to opera house but it certainly wasn't going to be a terribly STABLE life for poor old papar- and mamar-gnome. And who knows, with those three it might be as bad as living from arena to arena,. Anyway ... What was her duty? And what was her desire? How could she best dance with the pulse of the wonder and the wild she would always hear, always since that day so lonng ago it now seems it actually was ... How could she best serve and protect it?
OTHER
As her fey blessing (as per the fey wanderer subclass) Phipnaxi's shadow appears to dance and move independently of her body as long as no one is looking directly at it. However, in her case .... umm ... 'I'm not really sure, cause it disappears when I look directly at it, but if I just saw what I thought I saw, that was a REALLY obscene gesture Phipsi's shadow just made at ... ok. OK, now it's standing on its head with its mouth open and shakeheaving as if it was cackling manaiacally, and now... oh shit, it just got the imperial guards of yet ANOTHER country really pissed at us. Great, Phipsi. Nice goin'/ You know, your shadow's gonna get us HUNG one of these ..."
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
Antar al'Barmeqi - goblin warlock (The Genie: Marid) 1, THE MOON OF THORNS
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 - Sea of Death: Captain Hailstorm's Lost Treasure
Theris Dionte, shadar-kai rogue 1, Born of Stormmount
It is late afternoon. All arriving at the dock of a port on the Sword Coast. You book passage, needing only a small vessel, North up the coast to Neverwinter.
The weather is nice and clear, the breeze gently blows, the call of the gulls fill the air. You approach the ship, small enough to fit its small crew and less than a dozen passengers comfortably, The Compass Rose emblazoned on it’s hull.
As you board you see that the crew, loading cargo, are dressed differently compared to other vessels you’ve been on. They are all bright pink and red, with big collars and frills hanging down in impractical angles. This seems less a serious sailing ship and more of an entertainment vessel.
At the top of the gang-plank stands a flamboyant human man, 6-feet tall. A huge rose embroidered on his shirt front, a large red captain’s hat upon his head decorated with a large, pink feather. He gestures wildly and broadly smiles at each of you as you board,
”Welcome, welcome passengers! I am your ho— er, Captain this evening! Captain Ray you may call me…” he trails off as he looks around his smile fading a bit as he realises the new passengers are a bit more serious than he’s used to. He relaxes a bit and grabs an apple from a barrel and takes a bite. “I, uh, beg your pardon. I am not used to sailing in such a mundane fashion. As you can probably tell we are normally used to a little more levity and mirth when our passengers arrive. We were headed back north and decided to offer our services for a little extra gold: gig economy,” he says with a wink and a smile “nevertheless I am at your service.” He bows deeply. “Come, come get yourselves settled, we should arrive by the morrow. In the meantime, make yourselves at home”. He tosses each of you an apple and prances off.
I’m opening this back up to see if anyone wants to jump in, we just finished the prologue (which is not a part of the module) are literally on the first sentence of page 1.
Level 1 characters
You can make your own or I can post the pre-made ones that come with it.
From what i've heard its a great module (no worries, i have not been spoilered)
I would like to try out the new path of the giant barbarian as it also sounds great.
And i have a question or two:
I'll leave those questions for the moment and present what i was thinking about, character wise.
Name: Perran Oaktwig
Race: Firbolg
Class: Barbarian (Path of the Giant, preferably)
Storyhook: I don't know what role the dragons in this module play but i was thinking that maybe some dragon has destroyed parts of the forest that Perran lives in. And now he is out for revenge.
I'm interested as well. I also wanted to know if we roll for stats or if we do the point buy? I would be making my own character and have a good idea what I would want to do.
Pacman Demon
Characters - 1. Jarin Clemmins - Storm Wreck Isle
2. Lucas Crestarm - Lost Mines of Phandelver
DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey
So far all those work for me. I’ve only been playing for 16 months or so, so I don’t know enough to know what restrictions to put on. I don’t know anything about the new giant stuff yet. So go easy on me. Also, I’ve found I can’t really keep track of PC character sheets, so I will rely on you to tell me what your characters can and can’t do.
That should'nt be an issue. And all those points will solve with time. You can only gain experience by playing so you are going in the right direction.
The subclass id' like to pick isn't all that complicated but we'll have a closer look when we get there.
I have decided to roll for my character's stats. If you want me to change it let me know.
Character name: Jarin Clemmins
Race: Eladrin elf
Class: Artificer
Background:
Jarin Clemmins, an Eladrin elf of unparalleled intellect, found his true calling as an artificer within the prestigious Izzet Guild. Born with a keen mind and an insatiable curiosity, Jarin's journey began in the heart of Ravnica, where the guild's inventive spirit perfectly matched his own.
At a young age, Jarin's exceptional aptitude for magical engineering garnered him respect and admiration from his peers. His unique fusion of Eladrin magic and artifice made him a rising star within the guild. Yet, amidst his meteoric rise, a formidable rival emerged—Kaelis Verren, a brilliant yet envious Gnome artificer. The once-friendly competition between the two soon turned into a bitter rivalry fueled by jealousy and ambition.
As Jarin's reputation grew, Kaelis' envy deepened, culminating in a tragic accident that rocked the very foundations of the Izzet Guild. Kaelis, consumed by resentment, tampered with an experimental device in one of the guild's laboratories, triggering a catastrophic explosion that claimed the lives of many of Jarin's closest friends and colleagues.
Jarin, devastated by the loss and driven by grief, vowed to uncover the truth behind the accident. His investigation unveiled Kaelis' involvement, revealing a trail of evidence that led to the heart of their rivalry. With newfound determination, Jarin pursued justice for his fallen friends, seeking to expose Kaelis' treachery to the guild leadership.
In the wake of the tragedy, Jarin's focus shifted. No longer solely driven by personal achievement, he took it upon himself to prevent further calamities within the guild and Ravnica itself. He dedicated his artificer skills to developing innovative safety protocols and devices, striving to honor the memory of his friends and ensure the Izzet Guild's legacy of discovery remained untainted by tragedy.
Jarin Clemmins' journey from gifted artificer to advocate for safety and justice paints a poignant tale of resilience and growth, reminding us that even in the face of adversity, the pursuit of knowledge and the betterment of one's community can prevail.
Pacman Demon
Characters - 1. Jarin Clemmins - Storm Wreck Isle
2. Lucas Crestarm - Lost Mines of Phandelver
Name: Lyra Nightingale
Race: Half-elf
Class: Bard
Background: Haunted one
Backstory: Lyra was born to an elven bard mother and a human rogue father. Due to the nature of her father's occupation, this union was a carefully guarded secret. One day, a rival spy organisation attacked their home. Lyra's parents fought hard to protect their family, but the odds were against them. Lyra witnessed her parents' murders but survived the attack through sheer luck and the intervention of a mysterious bard who happened to be passing through the town. He took Lyra under his wing, recognising her potential despite the trauma, nurturing her musical talent and teaching her the ways of a bard, all while helping her cope with the loss of her parents. Haunted by nightmares and a burning desire for justice, Lyra channelled her pain into her music. She set out on an adventure, determined to uncover the identities of her parents' killers.
Funnily, despite her traumatic past, or maybe because of it, Lyra is highly extroverted and outgoing, always composing a ballad or a poem. Select few are aware of her determination to find answers, most only see the beautiful bard with her lute.
Aeran Dormaris - L2 Paladin on his way to Phandelver
Vesna March - L1 Cleric in Etharis
DM The Missing Farmer
Intriguing....I like it
Pacman Demon
Characters - 1. Jarin Clemmins - Storm Wreck Isle
2. Lucas Crestarm - Lost Mines of Phandelver
Name: Willin Fallkind
Race: High Elf
Class: Warlock (Fiend)
Background: CourtierBackstory:
Willin Fallkind was a simple bookkeeper, once.
As keeper of the accounts for his small farming village, he had managed to keep the protection payments demanded by the local bandit gang hidden deep in the ledgers. But one season the harvest failed, and there was no money to pay off the ruffians. An ultimatum was given, and if Willin didn't hand over the cash, the village would be razed and the fields salted.
So, the night before the deadline, at midnight, Willin went to the crossroads just outside the town, spilled his own blood, and begged for the power to defeat the bandits.
Someone—something—heard his plea.
When the bandits came to the village, Willin found himself able to destroy them with little more than a thought, draining the very life essence from their bodies. It's hard to say who was more horrified by this newfound power—the bandits (since within minutes none were left alive to ask), the other villagers, or Willin himself. Despite saving the town, he was exiled by his terrified former friends.
Now he wanders the Sword Coast, occasionally at the direction of the being that granted his wish. His patron's latest instruction has Willin heading for [starting location]; but is the being's intention to help its inhabitants—or to destroy them?
I’m definitely interested. Was thinking a Dragonborn paladin if that works for you. I’ll roll stats in a while but wanted to put my name in there
Name: Ghost Shiv
Race: Half-Elf
Class: Rogue
Background: Volstruck Agent
Backstory: Shiv is someone who does not remember her real name as it was lost long ago. Shiv was the daughter of a reputable noble and elf royal Counselor in the Dwendalian Empire who, during the war betrayed her kingdom as his daughter was captured by the Kryn Dynasty. She was tortured and beaten for long years until she could barely escape, managing to leave, hiding as an urchin in the city of Rosohna. Learning how to survive there, She was found by a unit of the Volstruck Agent, who brought her back to Zadash. She was the perfect recruit for the Cerberus Assembly. They trained her, shaping her as the sharpest tool there is, focusing on duty on the tack, having assassination and servitude as her only moral compass.
The day came when she was ready, She needed to right what was wronged and finish to amend the sins of her past, of her guilt as being the tool that has undermined her nation's power. Killing her father was easy, he was really happy to see her back and even embrace her in her arms. Nevertheless, something didn´t seem right. Her father´s lifeless body contained a letter that provided that the Assembly itself had arranged for her to be captive, so his father could be a double spy in the Kryn Dynasty. All the web of lies that tied with each other began to unravel in front of her eyes, and the weight of all her sins started to pound in her conscience.
She decided to run away, covering her tracks as a failed mission to get away from these agents. Find the truth and atone for her sins. Her steps changing names and living like a hired blade led her to the Sword Coast. At the moment he is meeting one of her contacts who can provide her new mark.
Note on the Volstrucker:
The Volstruckers are a clandestine organization of arcane assassins and enforcers in the service of the Cerberus Assembly. Their operatives bear no official title but are referred to in hushed tones as "scourgers" by residents of large Dwendalian cities such as Zadash and Rexxentrum.
The duty of a Volstrucker agent is to silence dissidents who would undermine the will of King Dwendal - and more importantly, the will of the Assembly.
Happy people aren't selected to join the Volstrucker. The Cerberus Assembly preys upon talented individuals who have been broken by tragedy- in some cases, tragedy that the Volstrucker has arranged for. A slightly broken mind is more easily reshaped and reeducated.
( I hope this character fits into your narrative, it is also my first time playing DnD)
Ghost Shiv( Eleanor) - Dragons of Stormwreck Isle
Agatha Farrowwood- Larkin Expedition
Welcome to the game.
Pacman Demon
Characters - 1. Jarin Clemmins - Storm Wreck Isle
2. Lucas Crestarm - Lost Mines of Phandelver
Oh my, please put my mane in the pool. Dropping in standard array stats to hold place
===========================
Ability scores: 13 8 7 11 14 7
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
Antar al'Barmeqi - goblin warlock (The Genie: Marid) 1, THE MOON OF THORNS
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 - Sea of Death: Captain Hailstorm's Lost Treasure
Theris Dionte, shadar-kai rogue 1, Born of Stormmount
Name: Phipnaxi Reboonsmest Leewamba
Race: Rock gnome
Class: Ranger (fey wanderer)
Background:
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
Antar al'Barmeqi - goblin warlock (The Genie: Marid) 1, THE MOON OF THORNS
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 - Sea of Death: Captain Hailstorm's Lost Treasure
Theris Dionte, shadar-kai rogue 1, Born of Stormmount
Okay, so I got
Perran, Daveth, Jarin, Lyra, Willin, Ghost, and Phipmaxi
a little crowded, hopefully it all works out.
It is late afternoon. All arriving at the dock of a port on the Sword Coast. You book passage, needing only a small vessel, North up the coast to Neverwinter.
The weather is nice and clear, the breeze gently blows, the call of the gulls fill the air. You approach the ship, small enough to fit its small crew and less than a dozen passengers comfortably, The Compass Rose emblazoned on it’s hull.
As you board you see that the crew, loading cargo, are dressed differently compared to other vessels you’ve been on. They are all bright pink and red, with big collars and frills hanging down in impractical angles. This seems less a serious sailing ship and more of an entertainment vessel.
At the top of the gang-plank stands a flamboyant human man, 6-feet tall. A huge rose embroidered on his shirt front, a large red captain’s hat upon his head decorated with a large, pink feather. He gestures wildly and broadly smiles at each of you as you board,
”Welcome, welcome passengers! I am your ho— er, Captain this evening! Captain Ray you may call me…” he trails off as he looks around his smile fading a bit as he realises the new passengers are a bit more serious than he’s used to. He relaxes a bit and grabs an apple from a barrel and takes a bite.
“I, uh, beg your pardon. I am not used to sailing in such a mundane fashion. As you can probably tell we are normally used to a little more levity and mirth when our passengers arrive. We were headed back north and decided to offer our services for a little extra gold: gig economy,” he says with a wink and a smile “nevertheless I am at your service.” He bows deeply. “Come, come get yourselves settled, we should arrive by the morrow. In the meantime, make yourselves at home”. He tosses each of you an apple and prances off.
Jarin looks at this fellow with curiosity for a few seconds... then he replies, "Do you own this vessel?"
Pacman Demon
Characters - 1. Jarin Clemmins - Storm Wreck Isle
2. Lucas Crestarm - Lost Mines of Phandelver