The hall continues ahead with a larger hall that is ten feet wide branching to the right. That hall opens up into a large circular room with a domed ceiling up to thirty or more feet high. There is a pool of water in the center of the room. Two walkways over the pool lead to a central “island” that is overflowing with gold and silver coins. A single fist sized blue gem can be seen on the pile of coins.
Four statues are positioned along the outer wall of differing depictions.
Another ten foot wide hall exits the opposite side of the room.
You proceed down the hall straight ahead. It comes to a right turn and continues a short distance before ending in a door. The door is wooden with iron bands. There is a simple handle with no visible lock. The moisture in the air has dissipated here. It is once again cool and dry.
You grab the handle and the door swings open to reveal a room beyond. It looks similar to the room you arrived in. There are four chests made of wood and bound with brass here instead of statues. Two chests on the opposite wall are closed. There is a chest on the right and left wall. Both of these are open and appear to be filled with gold and silver coins, gems and jewelry.
You enter the room and see that its construction is similar to the first room. The four chests all appear to be well made and in good condition. Each appears to be oak bound with brass strips fastened with rivets. The workmanship is very good. The two open chests are filled with gold coins, silver coins, gems and pieces of jewelry. There is likely more than the five of you can carry in the two chests. The closed chest appear identical to the open ones, but, are closed. There is a lock on each chest. As far as Gneuman can tell, it is all real. This is more treasure than all five of you have seen in your lives.
I cautiously approach the unopened chest on the right and inspect it in greater detail using my keen Dwarvish sense and intellect. Looking for abnormalities in the craftsmanship of the stonework on the approach and then abnormalities in the craftsmanship of the chest.
Go to the skills section of your character. The right column has a modifier. Tap the modifier to roll. Then in the log, your roll will be recorded. You should see that I rolled a perception check (3+1) at 7:02.
(( Thanks, Steve. That also functions the same for any other listed modifier or die roll. You can see where I rolled To Hit, damage and a healing spell from your character sheet in the App. ))
The hall continues ahead with a larger hall that is ten feet wide branching to the right. That hall opens up into a large circular room with a domed ceiling up to thirty or more feet high. There is a pool of water in the center of the room. Two walkways over the pool lead to a central “island” that is overflowing with gold and silver coins. A single fist sized blue gem can be seen on the pile of coins.
Four statues are positioned along the outer wall of differing depictions.
Another ten foot wide hall exits the opposite side of the room.
Nope. Continue straight down the hall.
You proceed down the hall straight ahead. It comes to a right turn and continues a short distance before ending in a door. The door is wooden with iron bands. There is a simple handle with no visible lock. The moisture in the air has dissipated here. It is once again cool and dry.
Try the door.
You grab the handle and the door swings open to reveal a room beyond. It looks similar to the room you arrived in. There are four chests made of wood and bound with brass here instead of statues. Two chests on the opposite wall are closed. There is a chest on the right and left wall. Both of these are open and appear to be filled with gold and silver coins, gems and jewelry.
Enter the room to give my compatriots room to participate.
Move on in
I examine one of the open chests. Does the gold, gems, etc. appear real?
You enter the room and see that its construction is similar to the first room. The four chests all appear to be well made and in good condition. Each appears to be oak bound with brass strips fastened with rivets. The workmanship is very good. The two open chests are filled with gold coins, silver coins, gems and pieces of jewelry. There is likely more than the five of you can carry in the two chests. The closed chest appear identical to the open ones, but, are closed. There is a lock on each chest. As far as Gneuman can tell, it is all real. This is more treasure than all five of you have seen in your lives.
I cautiously approach the unopened chest on the right and inspect it in greater detail using my keen Dwarvish sense and intellect. Looking for abnormalities in the craftsmanship of the stonework on the approach and then abnormalities in the craftsmanship of the chest.
Investigation check = 9
The stone work of the room is consistent with what you have seen so far. The chest appears to be well made with good craftsmanship.
(( Go ahead and send a roll for a skills check when you take an action like this. If it needs changed I will adjust it. ))
I rolled a perception check (11+1) to try to see WTF the obvious trap is.
If investigation was the correct roll (didn’t digest the prior post completely), the roll would be 11-1.
The dwarves confer. They look. They examine. They smoke a pipe. They conclude, that is a well-made chest.
(( Obvious trap ??!! I’m hurt… ))
Duly noted. Can this be done in the App?
Go to the skills section of your character. The right column has a modifier. Tap the modifier to roll. Then in the log, your roll will be recorded. You should see that I rolled a perception check (3+1) at 7:02.
Ty
(( Thanks, Steve. That also functions the same for any other listed modifier or die roll. You can see where I rolled To Hit, damage and a healing spell from your character sheet in the App. ))
Any new thoughts?
I poke one of the chests with the end of my staff.