Ironthar spits blood as the attack severely damages him in his flesh and blood. He quickly retaliates by swinging his glaive and tries to catch the one that hits him.
As henchman is about to attack Stirling he lets out a not so manly scream.
Lathander save me!
A bright light shines from his holy symbol. Stirling uses Warding Flare as a reaction.
Warding Flare
When you are attacked by a creature (that can be blinded) within 30 ft. that you can see, you can use your reaction to impose disadvantage on the attack roll. You can use this feature 3 times per long rest.
Krackle would clutch his orb tightly while watching the fight unfold. with his bonfire seemingly infective, he would maintain concentration on it while sending a firebolt towards the badly wounded henchman 1
Zeds attempted to hide last turn (forgot to include stealth roll - 10…)
From hiding (he hopes) Zeds let’s off another arrow towards Henchmen 1 hoping to help out their shadowy elf friend…
Shortbow Attack: 26 (nat 20) or 12 to hit (depending if prior hide was successful, but nat 20 rolled first) for damage 18 or 11 damage. Sneak attack included.
After popping off the arrow attack, Zeds books it across the road a bit to try to find a new hiding spot. (Bonus Action - Hide. Stealth: 15)
This post has potentially manipulated dice roll results.
Krackle would backup a bit more, his clawed fingers trembling as they clutched his sparkly orb. Seeing the second henchman deliver a devastating blow towards Sterling his eyes would go wide and his teeth would clench. Dropping his dagger he would grab the orb with both hands as he began to growl and mutter in draconic. A small stream of smoke would begin to spill from his nostrils as he cast [Tooltip Not Found].
3 golden dragon heads would swirl around the small Kobold before streaming through the darkness towards its target. The golden spectral dragon skulls briefly illuminate the area as they swiftly zigzag between his companions and get closer to the attacker. The magical dragons would open their mouths wide as they slam repeatedly into the henchman (2)! 411 Damage!
From his hopefully hidden position behind a fiery hall wall or other such obstacle, Zeds leans out and fires off another arrow.
Shortbow attack: 16 or 24 to hit for 7 damage.
Once again, Zeds skulks from his current position into another, hoping to stay at a distance and stay hidden until both the henchmen have fallen. If they both have then, of course, it is only prudent to check the bodies..
For clues! (After checking for gold, jewelry and items…)
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Ironthar spits blood as the attack severely damages him in his flesh and blood. He quickly retaliates by swinging his glaive and tries to catch the one that hits him.
Attack: 11 Damage: 6
Yes just 2, but they are stronger than the last bunch you fought.
The attacks from Ironthar and Zeds are misses.
Dex Save for Henchman 1
15
Stirling runs over to Ironthar whispering a prayer. His hands glow as he touches Ironthar for 4 hp.
(Ouch a one on the roll dice hate me today)
Round 2
Henchman 1 seeing blood keeps up the attack. 2x.
shortsword - Attack: 25 Damage: 7
Dagger - Attack: 11 Damage: 4
Henchman 1 seeing Sterling heal moves to attacks Sterling.
2 handed longsword - Attack: 13 Damage: 6
Correction for the above attack. Its Henchman 2 that attacks Sterling.
Now it's the party's turn.
if henchman 1 doesn't move then he needs to make the dex save again for standing in the bonfire
As henchman is about to attack Stirling he lets out a not so manly scream.
Lathander save me!
A bright light shines from his holy symbol. Stirling uses Warding Flare as a reaction.
Warding Flare
When you are attacked by a creature (that can be blinded) within 30 ft. that you can see, you can use your reaction to impose disadvantage on the attack roll. You can use this feature 3 times per long rest.
Ironthar swells with rage once again. You see some weaker fires were snuffed when shadow once again coalesce.
”Enough of child’s play!!”
He start recklessly attacking the henchman in a fit of rage.
Attack: 21 Damage: 13
Stirling swings his dagger wildly.
Attack: 16 to hit
Damage: 6
Henchman 1 Dex Save
23
Henchman 2 attacks Sterling with disadvantage
Attack: 11 Damage: 9
Ironthar's attack Severely wounds Henchman 1.
Sterling dagger strikes true injuring Henchman 2.
Krackle would clutch his orb tightly while watching the fight unfold. with his bonfire seemingly infective, he would maintain concentration on it while sending a firebolt towards the badly wounded henchman 1
firebolt attack 13 damage 9
The firebolt misses flying wide of target.
Zeds attempted to hide last turn (forgot to include stealth roll - 10…)
From hiding (he hopes) Zeds let’s off another arrow towards Henchmen 1 hoping to help out their shadowy elf friend…
Shortbow Attack: 26 (nat 20) or 12 to hit (depending if prior hide was successful, but nat 20 rolled first) for damage 18 or 11 damage. Sneak attack included.
After popping off the arrow attack, Zeds books it across the road a bit to try to find a new hiding spot. (Bonus Action - Hide. Stealth: 15)
Zeds arrows finds the mark and kills Henchman 1.
Round 3
Henchman 2 attacks Sterling with 2-hand Longsword
Attack: 25 Damage: 11
In the event of another warding flare here is the attack with disadvantage
Attack: 9 Damage: 6
Now it's the Partys turn.
Krackle would backup a bit more, his clawed fingers trembling as they clutched his sparkly orb. Seeing the second henchman deliver a devastating blow towards Sterling his eyes would go wide and his teeth would clench. Dropping his dagger he would grab the orb with both hands as he began to growl and mutter in draconic. A small stream of smoke would begin to spill from his nostrils as he cast [Tooltip Not Found].
3 golden dragon heads would swirl around the small Kobold before streaming through the darkness towards its target. The golden spectral dragon skulls briefly illuminate the area as they swiftly zigzag between his companions and get closer to the attacker. The magical dragons would open their mouths wide as they slam repeatedly into the henchman (2)! 4 1 1 Damage!
8 automatic damage!
From his hopefully hidden position behind a fiery hall wall or other such obstacle, Zeds leans out and fires off another arrow.
Shortbow attack: 16 or 24 to hit for 7 damage.
Once again, Zeds skulks from his current position into another, hoping to stay at a distance and stay hidden until both the henchmen have fallen. If they both have then, of course, it is only prudent to check the bodies..
For clues! (After checking for gold, jewelry and items…)