This post has potentially manipulated dice roll results.
Ability scores: 151414111212
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Backstory: Kaltuk was raised well in a good lifestyle, and was always interested in joining the army of Oakentide, and trained every day to be accepted. when he matured and joined the army, he made several friends, and fought in a few wars, one day he got saved by somebody and to this day he will never leave a friend behind.
Once he was a soldier in a war he had no personal stake in but forced to fight like many. His blood fell along side many other soldiers in the conflict but he was one who survive it all. Everyday was just a battle until he woke in the Wanderlands. More than willing to embrace this new world where he can live without a blade to his back and front.
He likes to wanders to see what there, putting on shows at bars and taverns to earn some coin and entertain people with "fights".
Character Art (Optional)
List Your Top Three Starting Points
Highmeadow, Stormpoint, Den Baldir - Sounds like a place people would want to watch a wrestlers put on matches
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
This post has potentially manipulated dice roll results.
About Your Character:
Name: Wisteria Westmoor
Race: Halfling
Class: Cleric (Life)
Ability Score: Ability scores: 10139141813
Background: Haunted One
Backstory: Wisteria was one of the foundling of Tiriande. She was found at the shore of the island half dead. A kind woman by the name Malora Westmoor took Wisteria to her home and cared for her. Remembering none of her past, Wisteria vowed to return Malora's kindness. After a year of living with Malora, Wisteria took Malora's last name to become an official citizen of Tiriande and gain access to the city's hoard of knowledge and resources. Looking through the city library, Wisteria found a tome hidden amongst the many magical tomes Tiriande possessed. It was titled The Art of Light, and it had a bright gold cover with the symbol of the sun. Thinking it was a book on healing and light magic, Wisteria opened the book to hopefully learn something that would help Malora's aching bones from a genetic disorder of the Westmoor family. Unfortunately, the book, veiled in bountiful promises and a harmless look, hid something more sinister. It imprisoned within it a dangerous eldritch creature that escaped as soon as the book was opened by someone of pure heart. The creature was rabid. It had no reason or goal except to kill and consume life. It slaughtered many before Wisteria destroyed the book and the creature with it. As the perpetrator of the many loss of lives, albeit accidentally, Wisteria left the safety of Tiriande to seek guidance and redemption. She feared the wrath of the people and fled in the middle of the night, leaving only a single letter to Malora to ask for forgiveness. She roamed the Hearth until she found a small shrine of Selune and prayed. The goddess was quiet, but the silence made Wisteria remember clearly the warning the tome had given, that more of such creatures remained hidden in the world. When night fell and the moon was high in the sky, Wisteria knew she had to find these tomes and eradicate the antithesis to life imprisoned within.
Character art (Optional):
List Your Top Three Starting Points:
Halation (A city of magic should have magical tomes with an extra something) Den Baldir (What's hidden underground? Could it be trinkets that contain dangerous creatures?) Moonguard (The path to forgive herself is to seek the guidance of the goddess that gave her a sign to continue her journey)
About You:
Name: Usually goes by K in this forum
Age: Appropriate (early 30s)
Experience Level: I've been playing with a local group for close to 3 years (very slow progression as we're often busy). Also, I've been DMing a PBP in this forum for about one and a half years now (we're at level 3 going on level 4; also very slow progression).
What I'm hoping to see in this campaign: I'd like to dive more into the lore of the world and possibly make a mark on the world with my character. I'm not that picky with the amount of RP and combat, but leaning more toward "more RP is of the good". One or two epic boss battles would be cool too.
Make my mark on the world: I'm going to use this to connect with my character's backstory and personal goal.
1. Add a point of interest to the map: Shatterpoint In the middle of the continent, in the mountainous area, is the location where the first storm of magic brought the first piece of foreign influence to Hearth. There, a remnant of a city, shattered upon impact with the continent, resides. The city was looted clean, but perhaps more could still be found there.
2. Add a historical event: The Ashes of the Dawn Once a year, on a specific date, ashes rain upon Hearth. Scholars had isolated the source and determined the ashes were brought by a magical rift high in the sky above the continent that opened for exactly one minute annually. Without studying it up close, it is difficult to determine the plane of origin, but the scholars suspected the ashes came from a primordial plane filled with fire, brimstone, and volcanoes. The more martially minded people feared something more dangerous than respiratory difficulty following the ashes one day.
3. Add a mystery or enigma to be explored: The Tomes of Imprisonment Throughout history, there have been mentions of certain tomes containing a creature. Wisteria encountered one such tome before her self-imposed banishment and quest for redemption. However, Wisteria cannot help but wonder where these tomes come from and who created them in the first place.
4. Current threat: Invading Species There are rumours about strange creatures plaguing certain cities. The description of one or two of these creatures resembles the creature that Wisteria faced when she opened the forbidden tome, albeit more horrifying and dangerous. Could it be that it is not a mere coincidence that she found the tome? Could it be someone playing a hand?
Backstory: There is only one person you can always count on: yourself. When the chips are down and your back is against the wall, you still have your hands and whatever tool you have on hand to work with. It is this philosophy that spurred Fastolph on from a young ago to persue a variety of professions and crafts all in order to be self-sufficient when need be. This drive arose when Fastolph was still a child. His family was poor more often than not. If Fastolph wanted anything, he quickly learned he would have to make it himself from scratch. And if one trade was not in demand, he would switch to another. Anything to never go wanting again.
Character Art (Optional): TBD
List Your Top Three Starting Points
(Could be a City-State, Stronghold, or the Wilderness – see the setting doc above)
- Oakentide - Den Baldir - Myrendos
About You:
Name: Furujiru or Furu is fine.
Age: 33
Experience Level: Started with 4e in 2011, switched to 5e in 2014 both as DM and player
What are you hoping to see in this campaign?: Little bit of everything, I suppose. Combat is fine but with the proposed focus more on exploration, story and RP has shaped my character concept. I lean towards classic fantasy but the complexity and dubiousness/complexity of modern fiction also holds appeal. More Tolkien than GRRM but a mix is cool.
Make your Mark on the World
Add a Point of Interest to the Map The Glitter Mine - a mine deep in the heart of the mountains, unusual in the fact that many different gemstones of great variety can be found here.
Add a Historical Event The Merchants' Strike - a period of unrest in Oakentide when the guilds decided to slow the economy down to the bare minimum in response to increased taxes levied on their trades. A first showing that money can outstrip nobility in terms of power and a first shift towards the guilds' influence over the city.
Add a Mystery or Enigma to be Explored The Den Baldir dwarves have dug too greedily and too deep. There are veins of precious metal and relics of an unknown past deep down in the earth but something is keeping the dwarves from claiming it.
Add a Current Threat A notorious bandit lord has gotten their hands on a peculiar device that allows them to predict magical storms with great accuracy. This enables them to raid newly arrived settlements or people without much fear for repercussions.
This post has potentially manipulated dice roll results.
Ability scores: 1451681510
Character Name: Yvas Silverheart
Race: Variant Human
Class: War Magic Wizard
Background: Sage
Description: A 6'3 elderly man, with thick yarn-like gray hair down almost to his shoulders, and a five-inch long Chinese mustache. He wears dark robes and has dull tanned skin. His left eye is ocean blue, and his right eye is gray.
Backstory:His brother took everything. Dreams of the shadow were too frequent. And his life study, the secret of magic, was still out of reach. All he needed was a page of notes. a page he could never write. He worked later and later into the night. The dim candles flickered by the open window, moonlight filling the room like a ghostly haze. His parrot slept softly in the corner. The soft creaking of the floorboards crept towards the library. "You don't have to keep doing this, sir. I have what you seek." Yvas turned around. A strange man in sky-blue robes was there, his golden red hair brushing his shoulders as he walked. "I saw you with Kygga the other day. You seek the secrets of magic. I have that."
Yvas recognized this man; he had appeared in the vision a month ago. The man from the dream pulled out the book. "Micans Tome..." Yvas stated in awe. "How is it that you have a copy? You're with the Golden Guild, then?" The man nodded. His pale ocean eyes seemed to flash as he smiled. "But if you want this book, I need this one thing from you. I need your soul. Just for a time, for my magic. You can earn it back through deeds." Yvas thought for only a second. He needed this secret. The sound of rain pattered against the mahogany roof. "I'll take the offer."
Yvas became successful in his studies, learning at Stonehive College and sharpening his skills. But his worry grew even deeper: he didn't have a soul. He needed to earn it back and now had the quest to do it. "For honor, for chaos, may the sands of time be in destiny's favor!"
Roleplay Example: Yvas saunters into the dim library, golden candlelight blossoming along his dry skin. He fingers through the line of books before turning towards the tiefling. "It isn't here, Corraz." He says in his usual low and careful tone. Yvas lifts a candle. "I have spent my life searching for the secrets of magic. And now I'm finally here. But if I can't succeed," Yvas snaps his fingers and the candle blows out, leaving the room in an eerie haze, "Then I'll belong to the devil." The tiefling laughs. "With all due respect, old man, you're overthinking this. You had a late start. So what. You have magic-" "I was cheated by a devil, Corraz. I traded my soul for magic. I'm 77. There is no time."
Yvas looked over the tiefling before pinning his robes to the wall with his ophidian dagger. "I know who you are. You're with the rogue I met in the East. Chaos is coming, Corraz. And I won't fall for it again." Yvas pulled out a folded piece of parchment, charred in one corner. "A question from an archaeologist. He needed information from me on a High Elf Aristocrat. I couldn't find it, and missed his cremation as well." Yvas removed the dagger from the wall, placing a gold coin in the crack for the librarian to repair it. "As you wish, sir." The tiefling says softly as he looks through the books. "It was stolen. But I know a monk that can help you. Now, you promised me 6 silver." Yvas hands him a single silver coin with "Six" engraved on it. He disappears the the wind into the sea.
Top starting points:
Halation
Oakentide
Pearl Hall
About You:
Name: KingOrc
Age: 15
Experience Level: Experienced
What are you hoping to see in this campaign? Roleplaying, a creative storyline with an interactive world
Point of Interest
Near Halation is The Library of Red Glass, a hidden library with many ancient secrets, many of them written in unknown languages.
Current Threat
Tiriande is hiding a deadly rogue said to be cheating people with magic secrets.
Daughter of a scribe in Veleia, was learning the trade, was married and had a child but partner and child were killed by bandits while travelling. Now roams the wilderness helping people and searching for meaning. Has an enchanted necklace that was passed down for generations from a warlock great grandparent. Occasionally has prophetic visions because of said necklace.
Starting points.
Pretty much anywhere but near velaia is good.
Name : Charlie
Age: 19
Experience: Have played before but not a huge amount of experience.
Expectations: Down for anything, love good world building and fun storylines. Here to have fun. Would love lots of opportunities for RP.
Backstory: A native to the continent, Reynard grew up on a small farmstead a few miles from Oakentide, and is very familiar with the lands surrounding the city (with the exception of new locations recently spirited from other worlds). A traveler at heart, he took up a profession as a guide, assisting both travelers new to the Wanderlands, as well as long-term residents unfamiliar with newly conjured locations that he'd had the chance to explore. However, when his services weren't paying well enough, he would cooperate with local brigands, leading travelers to ambush points in exchange for a share of their loot. However, this wore heavily on his conscience, and he eventually betrayed the location of the brigands' hideout to Oakentide's law enforcement in exchange for less severe consequences for his involvement. Unfortunately, many of the brigands escaped capture and quickly identified him as the traitor. Now, Reynard is on the run from the angered bandits. On the bright side, he has an excuse to explore the world like he always wanted to...
Top Three Starting Points:
1. Somewhere close to Oakentide. If we assume the events of Reynard's backstory are very recent, then he hasn't gotten far yet.
2. The wilderness. Specifically, at the edge of that large cluster of mountains in the center of the continent.
3. Stormpoint, if we assume that the events of Reynard's backstory happened months or years ago. (The timeline is flexible. Whatever better suits the campaign.)
About Myself:
Name: John (as in "John Doe")
Age: 19
Experience Level: I've played in a few PbP games across forums, but none of them lasted due to DMs ghosting. I've played in a handful of in-person games, reaching as high as 10th level in some. I have also DM'd a couple times. I'm able to manage 2-4 posts a week on PbP.
What I'm Hoping For: I enjoy exploration for the most part. Especially where grand, ancient ruins are involved. Doesn't always have to be a dungeon crawl. In addition, while this is a sandbox game, I hope there will be some form of "main quest" we can choose to follow. My previous experience with a sandbox game was a disappointing monotony of traveling to a location, doing a simple quest there, then traveling to another location, with the DM shooting down every attempt by the players at exploring what could be a bigger plot in an attempt to keep the game a "pure sandbox". I hope for the option to pursue a bigger quest-line if we wish.
My Mark on the World:
The Mount of the Stylites
An entire mountain, whisked away from some dying world. The slopes of the mountain are dotted with ancient stone pillars, varying in size from 10 to 100 feet in height, distanced at seemingly random intervals. On top of these pillars are stylites: hermits who swear a vow to never leave the top of their pillar for as long as they live. Hermits of all races can be found, meditating on their pillars. They are often granted the powers of a cleric through their devotion, and are able to subsist indefinitely without physical sustenance. However, such is not the case for every stylite. Many die of hunger, thirst, or cold due to their lack of devotion, and only their corpses remain atop their pillars. In addition to humanoids, some immortal beings too have taken up the life of a stylite. From angels, to fey spirits, to penitent demons. Many travelers visit to Mount of Stylites to seek guidance from its hermits, for they are often granted clairvoyant insight through their asceticism.
At the Mountain's peak is said to be the first and greatest of the stylite hermits, having supposedly seated themselves atop the pillar there many centuries ago. However, all paths to the mountain's peak have long since crumbled, leaving it only accessible to those capable of flight. Even then, the peak is guarded by powerful stylite hermits. While bound to their pillars by their vows, they command immense spellcasting ability and make for formidable foes despite their immobility, capable of striking foes from hundreds of feet away. Who is the First of the Stylites? What wisdom do they hold? Why do others prevent audience with the one who sits at the mountain's peak?
Another mystery is that of where the pillars originated. They predate records of the supposed First Stylite, meaning that serving as perches for eccentric hermits was not their original purpose. The random spacing of the pillars (ranging from as close as 50 to as far as several hundred feet from each other), as well as their variable heights, makes it hard to suggest that they were once part of a larger, unified structure around the mountain. However, they all share the same style of masonry. Who built them? Why?
Threat Idea: A young dragon is feeding on stylite hermits on the lower reaches of the mountain, who are less capable in their spellcasting powers. Knowing that the hermits are too devout to flee their pillars, the dragon freely lives among his prey when not hungry, even making conversation with his soon-to-be-prey. The hermits live in constant fear of being the dragon's next choice of meal, and some have gone as far as to abandon their vows. Those who stick to their asceticism pray for deliverance from the dragon.
Location: I was imagining the Mount of Stylites would be located at the point indicated by the red dot on this map.
Backstory Flint’s father, Kardol, was a smith of renown. It seemed as though dwarves and other races from all over were always coming to see him work the forge, and to maybe get something crafted by him. They say his work was blessed by Moradin himself. Flint studied under his father, learning the trade himself. Kardol spent hours at the anvil teaching Flint how to work the metals to create things.
Eventually, Flint went to work for the temple. While there, the clerics saw his aptitude for the anvil, but also for the hammer. They began to pour into him, teaching him the ways of the Hammers of Moradin.
After years of training with anvil and hammer, Flint set out with a group of the Hammers to go clear out a band of orcs. It was on this quest that Flint ended up in the Wanderlands. The last thing he remembered was charging with the group into the orc stronghold. Then he woke up in a field, no orc stronghold or group of dwarves at all.
List Your Top Three Starting Points
Den Baldir (dwarf relations), Oakentide (smith), Myrendos (smith)
I chose these three because of how I can plug in my character.
About You:
Name Kris
Age 42
Experience Level been playing pbp for a couple years now. Still always things to learn or improve in but it’s been fun.
What are you hoping to see in this campaign? I’m hoping to see a campaign to its finish. So far the pbp I have been in always seem to fizzle out. It will be fun to see how you build this world out.
Make your Mark on the World
(Optional – if you fill this out, I will only use what you submit if you’re picked for the campaign)
Add a Point of Interest to the Map—I would like to see a dwarven mine/forge of great renown plugged in and a quest to pursue it and bring it back up to a fully functioning mine/smith.
Ability scores: 10 15 8 11 12 11
Cunning Green-moss - Tiefling Barbarian Haj i Rae - Human Gloom Stalker Olan Fargrove - Elf Swashbuckler
Qal Joharge - Human Monk Nyli Bemblade - Gnome Thief
Ability scores: 15 14 14 11 12 12
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneThis sounds fun, here's is my application
About Your Character:
Name: Kaltuk
Race: Dragonborn (silver)
Class: Paladin
Abllity scores: 12 16 11 11 10 11
Background: soldier
Backstory: Kaltuk was raised well in a good lifestyle, and was always interested in joining the army of Oakentide, and trained every day to be accepted. when he matured and joined the army, he made several friends, and fought in a few wars, one day he got saved by somebody and to this day he will never leave a friend behind.
Character Art (Optional)
List Your Top Three Starting Points
Oakentide, Myrendos, and Highmeadow.
About You:
Name: Johnathan/John
Age: 15
Experience Level: Beginner (5 previous campaigns, 1 ongoing)
What are you hoping to see in this campaign? Good story intertwined with fun combat encounters.
About Your Character:
Name Orion Nickolas
Race: Tiefling
Class: Barbarian
Background Gladiator (Pro Wrestler if possible)
Backstory
Once he was a soldier in a war he had no personal stake in but forced to fight like many. His blood fell along side many other soldiers in the conflict but he was one who survive it all. Everyday was just a battle until he woke in the Wanderlands. More than willing to embrace this new world where he can live without a blade to his back and front.
He likes to wanders to see what there, putting on shows at bars and taverns to earn some coin and entertain people with "fights".
Character Art (Optional)
List Your Top Three Starting Points
Highmeadow, Stormpoint, Den Baldir - Sounds like a place people would want to watch a wrestlers put on matches
About You:
Name : John
Age: 30's
Experience Level: 10yrs+
What are you hoping to see in this campaign?
An interesting story
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneAbility scores: 15 9 17 10 15 9
How does a red dragon blow out the candles on its birthday cake?
Are you still looking for players? I have a Druid to add to the mix.
About Your Character:
Name: Wisteria Westmoor
Race: Halfling
Class: Cleric (Life)
Ability Score: Ability scores: 10 13 9 14 18 13
Background: Haunted One
Backstory:
Wisteria was one of the foundling of Tiriande. She was found at the shore of the island half dead. A kind woman by the name Malora Westmoor took Wisteria to her home and cared for her. Remembering none of her past, Wisteria vowed to return Malora's kindness. After a year of living with Malora, Wisteria took Malora's last name to become an official citizen of Tiriande and gain access to the city's hoard of knowledge and resources.
Looking through the city library, Wisteria found a tome hidden amongst the many magical tomes Tiriande possessed. It was titled The Art of Light, and it had a bright gold cover with the symbol of the sun. Thinking it was a book on healing and light magic, Wisteria opened the book to hopefully learn something that would help Malora's aching bones from a genetic disorder of the Westmoor family. Unfortunately, the book, veiled in bountiful promises and a harmless look, hid something more sinister. It imprisoned within it a dangerous eldritch creature that escaped as soon as the book was opened by someone of pure heart. The creature was rabid. It had no reason or goal except to kill and consume life. It slaughtered many before Wisteria destroyed the book and the creature with it.
As the perpetrator of the many loss of lives, albeit accidentally, Wisteria left the safety of Tiriande to seek guidance and redemption. She feared the wrath of the people and fled in the middle of the night, leaving only a single letter to Malora to ask for forgiveness. She roamed the Hearth until she found a small shrine of Selune and prayed. The goddess was quiet, but the silence made Wisteria remember clearly the warning the tome had given, that more of such creatures remained hidden in the world. When night fell and the moon was high in the sky, Wisteria knew she had to find these tomes and eradicate the antithesis to life imprisoned within.
Character art (Optional):
List Your Top Three Starting Points:
Halation (A city of magic should have magical tomes with an extra something)
Den Baldir (What's hidden underground? Could it be trinkets that contain dangerous creatures?)
Moonguard (The path to forgive herself is to seek the guidance of the goddess that gave her a sign to continue her journey)
About You:
Name: Usually goes by K in this forum
Age: Appropriate (early 30s)
Experience Level: I've been playing with a local group for close to 3 years (very slow progression as we're often busy). Also, I've been DMing a PBP in this forum for about one and a half years now (we're at level 3 going on level 4; also very slow progression).
What I'm hoping to see in this campaign: I'd like to dive more into the lore of the world and possibly make a mark on the world with my character. I'm not that picky with the amount of RP and combat, but leaning more toward "more RP is of the good". One or two epic boss battles would be cool too.
Make my mark on the world:
I'm going to use this to connect with my character's backstory and personal goal.
1. Add a point of interest to the map:
Shatterpoint
In the middle of the continent, in the mountainous area, is the location where the first storm of magic brought the first piece of foreign influence to Hearth. There, a remnant of a city, shattered upon impact with the continent, resides. The city was looted clean, but perhaps more could still be found there.
2. Add a historical event:
The Ashes of the Dawn
Once a year, on a specific date, ashes rain upon Hearth. Scholars had isolated the source and determined the ashes were brought by a magical rift high in the sky above the continent that opened for exactly one minute annually. Without studying it up close, it is difficult to determine the plane of origin, but the scholars suspected the ashes came from a primordial plane filled with fire, brimstone, and volcanoes. The more martially minded people feared something more dangerous than respiratory difficulty following the ashes one day.
3. Add a mystery or enigma to be explored:
The Tomes of Imprisonment
Throughout history, there have been mentions of certain tomes containing a creature. Wisteria encountered one such tome before her self-imposed banishment and quest for redemption. However, Wisteria cannot help but wonder where these tomes come from and who created them in the first place.
4. Current threat:
Invading Species
There are rumours about strange creatures plaguing certain cities. The description of one or two of these creatures resembles the creature that Wisteria faced when she opened the forbidden tome, albeit more horrifying and dangerous. Could it be that it is not a mere coincidence that she found the tome? Could it be someone playing a hand?
Deleted my previous post because it kept showing manipulated dice messages...
For reference here are the original dice rolls: 12 / 11 / 8 / 17 / 13 / 11
Character and additional information (done, save for character art)
About Your Character: https://www.dndbeyond.com/characters/115734671/kZhAaG
Name: Fastolph Flamecraft
Race: Mountain Dwarf
Class: Ranger
Background: Custom (modified Quandrix Student)
Backstory: There is only one person you can always count on: yourself. When the chips are down and your back is against the wall, you still have your hands and whatever tool you have on hand to work with. It is this philosophy that spurred Fastolph on from a young ago to persue a variety of professions and crafts all in order to be self-sufficient when need be. This drive arose when Fastolph was still a child. His family was poor more often than not. If Fastolph wanted anything, he quickly learned he would have to make it himself from scratch. And if one trade was not in demand, he would switch to another. Anything to never go wanting again.
Character Art (Optional): TBD
List Your Top Three Starting Points
(Could be a City-State, Stronghold, or the Wilderness – see the setting doc above)
- Oakentide
- Den Baldir
- Myrendos
About You:
Name: Furujiru or Furu is fine.
Age: 33
Experience Level: Started with 4e in 2011, switched to 5e in 2014 both as DM and player
What are you hoping to see in this campaign?: Little bit of everything, I suppose. Combat is fine but with the proposed focus more on exploration, story and RP has shaped my character concept. I lean towards classic fantasy but the complexity and dubiousness/complexity of modern fiction also holds appeal. More Tolkien than GRRM but a mix is cool.
Make your Mark on the World
Add a Point of Interest to the Map
The Glitter Mine - a mine deep in the heart of the mountains, unusual in the fact that many different gemstones of great variety can be found here.
Add a Historical Event
The Merchants' Strike - a period of unrest in Oakentide when the guilds decided to slow the economy down to the bare minimum in response to increased taxes levied on their trades. A first showing that money can outstrip nobility in terms of power and a first shift towards the guilds' influence over the city.
Add a Mystery or Enigma to be Explored
The Den Baldir dwarves have dug too greedily and too deep. There are veins of precious metal and relics of an unknown past deep down in the earth but something is keeping the dwarves from claiming it.
Add a Current Threat
A notorious bandit lord has gotten their hands on a peculiar device that allows them to predict magical storms with great accuracy. This enables them to raid newly arrived settlements or people without much fear for repercussions.
William Brackwater: Human Fighter - The Windward Isles
Never mind, I don't think this campaign would work out.
Ability scores: 17 15 10 13 13 12
PM me the word “Tomato”
I'm still accepting applications, and will make selections sometime over the next couple days
Ability scores: 14 5 16 8 15 10
Character Name: Yvas Silverheart
Race: Variant Human
Class: War Magic Wizard
Background: Sage
Description: A 6'3 elderly man, with thick yarn-like gray hair down almost to his shoulders, and a five-inch long Chinese mustache. He wears dark robes and has dull tanned skin. His left eye is ocean blue, and his right eye is gray.
Backstory: His brother took everything. Dreams of the shadow were too frequent. And his life study, the secret of magic, was still out of reach. All he needed was a page of notes. a page he could never write. He worked later and later into the night. The dim candles flickered by the open window, moonlight filling the room like a ghostly haze. His parrot slept softly in the corner. The soft creaking of the floorboards crept towards the library. "You don't have to keep doing this, sir. I have what you seek." Yvas turned around. A strange man in sky-blue robes was there, his golden red hair brushing his shoulders as he walked. "I saw you with Kygga the other day. You seek the secrets of magic. I have that."
Yvas recognized this man; he had appeared in the vision a month ago. The man from the dream pulled out the book. "Micans Tome..." Yvas stated in awe. "How is it that you have a copy? You're with the Golden Guild, then?" The man nodded. His pale ocean eyes seemed to flash as he smiled. "But if you want this book, I need this one thing from you. I need your soul. Just for a time, for my magic. You can earn it back through deeds." Yvas thought for only a second. He needed this secret. The sound of rain pattered against the mahogany roof. "I'll take the offer."
Yvas became successful in his studies, learning at Stonehive College and sharpening his skills. But his worry grew even deeper: he didn't have a soul. He needed to earn it back and now had the quest to do it. "For honor, for chaos, may the sands of time be in destiny's favor!"
Roleplay Example: Yvas saunters into the dim library, golden candlelight blossoming along his dry skin. He fingers through the line of books before turning towards the tiefling. "It isn't here, Corraz." He says in his usual low and careful tone. Yvas lifts a candle. "I have spent my life searching for the secrets of magic. And now I'm finally here. But if I can't succeed," Yvas snaps his fingers and the candle blows out, leaving the room in an eerie haze, "Then I'll belong to the devil." The tiefling laughs. "With all due respect, old man, you're overthinking this. You had a late start. So what. You have magic-" "I was cheated by a devil, Corraz. I traded my soul for magic. I'm 77. There is no time."
Yvas looked over the tiefling before pinning his robes to the wall with his ophidian dagger. "I know who you are. You're with the rogue I met in the East. Chaos is coming, Corraz. And I won't fall for it again." Yvas pulled out a folded piece of parchment, charred in one corner. "A question from an archaeologist. He needed information from me on a High Elf Aristocrat. I couldn't find it, and missed his cremation as well." Yvas removed the dagger from the wall, placing a gold coin in the crack for the librarian to repair it. "As you wish, sir." The tiefling says softly as he looks through the books. "It was stolen. But I know a monk that can help you. Now, you promised me 6 silver." Yvas hands him a single silver coin with "Six" engraved on it. He disappears the the wind into the sea.
Top starting points:
About You:
Name: KingOrc
Age: 15
Experience Level: Experienced
What are you hoping to see in this campaign? Roleplaying, a creative storyline with an interactive world
Point of Interest
Current Threat
Upvote Ichulla the Unfathomed
"Be the change you wish to see in the world." - Mahatma Gandhi
Luthien Darkblood
Tiefling
Druid
Folk hero
Daughter of a scribe in Veleia, was learning the trade, was married and had a child but partner and child were killed by bandits while travelling. Now roams the wilderness helping people and searching for meaning. Has an enchanted necklace that was passed down for generations from a warlock great grandparent. Occasionally has prophetic visions because of said necklace.
Starting points.
Pretty much anywhere but near velaia is good.
Name : Charlie
Age: 19
Experience: Have played before but not a huge amount of experience.
Expectations: Down for anything, love good world building and fun storylines. Here to have fun. Would love lots of opportunities for RP.
About My Character:
Name: Reynard
Race: Human
Class: Rogue
Background: Outlander
Backstory: A native to the continent, Reynard grew up on a small farmstead a few miles from Oakentide, and is very familiar with the lands surrounding the city (with the exception of new locations recently spirited from other worlds). A traveler at heart, he took up a profession as a guide, assisting both travelers new to the Wanderlands, as well as long-term residents unfamiliar with newly conjured locations that he'd had the chance to explore. However, when his services weren't paying well enough, he would cooperate with local brigands, leading travelers to ambush points in exchange for a share of their loot. However, this wore heavily on his conscience, and he eventually betrayed the location of the brigands' hideout to Oakentide's law enforcement in exchange for less severe consequences for his involvement. Unfortunately, many of the brigands escaped capture and quickly identified him as the traitor. Now, Reynard is on the run from the angered bandits. On the bright side, he has an excuse to explore the world like he always wanted to...
Top Three Starting Points:
1. Somewhere close to Oakentide. If we assume the events of Reynard's backstory are very recent, then he hasn't gotten far yet.
2. The wilderness. Specifically, at the edge of that large cluster of mountains in the center of the continent.
3. Stormpoint, if we assume that the events of Reynard's backstory happened months or years ago. (The timeline is flexible. Whatever better suits the campaign.)
About Myself:
Name: John (as in "John Doe")
Age: 19
Experience Level: I've played in a few PbP games across forums, but none of them lasted due to DMs ghosting. I've played in a handful of in-person games, reaching as high as 10th level in some. I have also DM'd a couple times. I'm able to manage 2-4 posts a week on PbP.
What I'm Hoping For: I enjoy exploration for the most part. Especially where grand, ancient ruins are involved. Doesn't always have to be a dungeon crawl. In addition, while this is a sandbox game, I hope there will be some form of "main quest" we can choose to follow. My previous experience with a sandbox game was a disappointing monotony of traveling to a location, doing a simple quest there, then traveling to another location, with the DM shooting down every attempt by the players at exploring what could be a bigger plot in an attempt to keep the game a "pure sandbox". I hope for the option to pursue a bigger quest-line if we wish.
My Mark on the World:
The Mount of the Stylites
An entire mountain, whisked away from some dying world. The slopes of the mountain are dotted with ancient stone pillars, varying in size from 10 to 100 feet in height, distanced at seemingly random intervals. On top of these pillars are stylites: hermits who swear a vow to never leave the top of their pillar for as long as they live. Hermits of all races can be found, meditating on their pillars. They are often granted the powers of a cleric through their devotion, and are able to subsist indefinitely without physical sustenance. However, such is not the case for every stylite. Many die of hunger, thirst, or cold due to their lack of devotion, and only their corpses remain atop their pillars. In addition to humanoids, some immortal beings too have taken up the life of a stylite. From angels, to fey spirits, to penitent demons. Many travelers visit to Mount of Stylites to seek guidance from its hermits, for they are often granted clairvoyant insight through their asceticism.
At the Mountain's peak is said to be the first and greatest of the stylite hermits, having supposedly seated themselves atop the pillar there many centuries ago. However, all paths to the mountain's peak have long since crumbled, leaving it only accessible to those capable of flight. Even then, the peak is guarded by powerful stylite hermits. While bound to their pillars by their vows, they command immense spellcasting ability and make for formidable foes despite their immobility, capable of striking foes from hundreds of feet away. Who is the First of the Stylites? What wisdom do they hold? Why do others prevent audience with the one who sits at the mountain's peak?
Another mystery is that of where the pillars originated. They predate records of the supposed First Stylite, meaning that serving as perches for eccentric hermits was not their original purpose. The random spacing of the pillars (ranging from as close as 50 to as far as several hundred feet from each other), as well as their variable heights, makes it hard to suggest that they were once part of a larger, unified structure around the mountain. However, they all share the same style of masonry. Who built them? Why?
Threat Idea: A young dragon is feeding on stylite hermits on the lower reaches of the mountain, who are less capable in their spellcasting powers. Knowing that the hermits are too devout to flee their pillars, the dragon freely lives among his prey when not hungry, even making conversation with his soon-to-be-prey. The hermits live in constant fear of being the dragon's next choice of meal, and some have gone as far as to abandon their vows. Those who stick to their asceticism pray for deliverance from the dragon.
Location: I was imagining the Mount of Stylites would be located at the point indicated by the red dot on this map.
About Your Character:
Name Flint Brawnanvil
Race Hill Dwarf
Class Cleric
Background Acolyte
Backstory Flint’s father, Kardol, was a smith of renown. It seemed as though dwarves and other races from all over were always coming to see him work the forge, and to maybe get something crafted by him. They say his work was blessed by Moradin himself. Flint studied under his father, learning the trade himself. Kardol spent hours at the anvil teaching Flint how to work the metals to create things.
Eventually, Flint went to work for the temple. While there, the clerics saw his aptitude for the anvil, but also for the hammer. They began to pour into him, teaching him the ways of the Hammers of Moradin.
After years of training with anvil and hammer, Flint set out with a group of the Hammers to go clear out a band of orcs. It was on this quest that Flint ended up in the Wanderlands. The last thing he remembered was charging with the group into the orc stronghold. Then he woke up in a field, no orc stronghold or group of dwarves at all.
List Your Top Three Starting Points
Den Baldir (dwarf relations), Oakentide (smith), Myrendos (smith)
I chose these three because of how I can plug in my character.
About You:
Name Kris
Age 42
Experience Level been playing pbp for a couple years now. Still always things to learn or improve in but it’s been fun.
What are you hoping to see in this campaign? I’m hoping to see a campaign to its finish. So far the pbp I have been in always seem to fizzle out. It will be fun to see how you build this world out.
Make your Mark on the World
(Optional – if you fill this out, I will only use what you submit if you’re picked for the campaign)
Add a Point of Interest to the Map—I would like to see a dwarven mine/forge of great renown plugged in and a quest to pursue it and bring it back up to a fully functioning mine/smith.
Has the selections been made yet?
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR
Yes, I've just made my final picks this evening.
Thank you to everyone who applied!
Starting Gold:
100
Who made it in?
Upvote Ichulla the Unfathomed
"Be the change you wish to see in the world." - Mahatma Gandhi
I've sent them a DM