Alistair meets Krog's approving grunt and Zeke's curt nod with a thin smile that doesn’t quite reach his eyes. "Indeed," he replies, his voice a touch too smooth. "A well-played piece, I’d say! Each of us playing our parts to perfection." He pauses for a moment, a flicker of something dark crossing his features. Though sometimes the music demands a dissonant note to achieve the desired effect. He quickly rolls up his sleeves, the hidden sigil on his lute pulses with a faint heat as he moves towards the wolf. "Right then, let's see what treasures this beast holds." Alistair will help Krog.
With Help from Alistair, Krog manages to remove the Dire Wolf's pelt intact. With the right buyer, you should be able to easily sell it for somewhere between 25 and 30 gold.
Krog and Alistair then turn to butchering the wolf. It's strange work, as the creature isn't quite built like the livestock you're accustomed to dealing with, but when all is said and done you manage to get enough meat to feed 10 people.
(Again, we'll need an additional Survival Check to preserve any as additional rations, but there is more than enough here to feed the party for today.)
Brockes and Red search the perimeter thoroughly but find neither sight nor sound of any additional wolves.
While they do discover signs of other wildlife (deer beds, burrows, and the like), they haven't been used recently. There also isn't any indication the the Dire Wolf was part of a larger pack.
" I will not mind doing that, but I think we should discuss some tactics before leaving" said Red facing the party. " We manage to vanquish this enemy but we were very close to losing one of us, to close if you ask me"
“Red," Alistair begins, wiping the sweat from his brow after their exhilarating encounter with the massive beast. "We make a formidable team. What kind of dangers do you think lie ahead in this forest that we should fear? Perhaps your keen eyes have spotted something I haven't." A flicker of red flames dances seductively at the edge of Alistair’s vision, a thrilling reminder of the passionate pact he made. A silent plea forms in his mind, a desperate whisper, "More power, my Mistress. I crave it, I hunger for Your influence, Your touch. I am Yours eternally."A faint echo of amusement seems to brush against his thoughts, fueling the bloodlust simmering beneath the surface. Alistair firms his jaw to hide his arousal, forcing a confident smile. “Krog took all that dire wolf could dish out, and while it was a hell of a wound and a scare for us all, I’m not sure we could have executed any better. You drew it out into the open, our sturdy companions weathered the attacks, we healed our comrades and killed the fell beast!”
“As others have said, everyone played their role well. We will face dangers but we want to do so wisely. Red, I was a bit disappointed that you hid but you redeemed yourself with a lucky shot. That was not the worst we will see. Can we count on you in a pinch?”
The rest of your journey for day 2 is uneventful. As the sun begins to get low in the sky, you find a suitable camp. With maybe an hour or so of daylight at your disposal, you each have some time to pursue your own interests before setting watches and bedding down for a good Long Rest.
(Feel free to take whatever actions you like, and/or RP some during your down time. Also, please give me an order for watches as well as a perception check for each of you. Assume Red is still with you at this point.)
Zeke wanders to each of the party members, concentrating on a cantrip. He touches each of them and concludes with, “Guidance of Moradin be with you.”
“This wolf is excellent eating,” he comments with his stubby legs propped on a log. “Do we want to do the same night shifts as before? That was Krog for 2 hours followed by Brocke and Red for 3 then Alistair and me for 3. Who knows, maybe we will have another celestial visitor tonight.”
This post has potentially manipulated dice roll results.
Alistair's eyes survey the dark treeline bordering their campsite. A shiver dances down his spine despite the warm fire. Is it just the chill of the night, or a premonition of something darker lurking in the shadows? Alistair clears his throat, the sound a touch too loud in the sudden silence. "Aye, the same watch plan served us well last night. We know it works; we're a finely tuned ensemble at this point, wouldn't you say? Wake me if there are any signs of trouble...or unexpected visitors." His voice brooks no argument, a quiet confidence radiates from him as he takes out his beloved lute to settle in by the fire. He subconsciously lets his fingers linger on the inlay of the burning sword, the faint heat emanating from it providing a touch of seductive comfort in the cold night.
Brockes has been strangely quite after the wolf attack. He is feeling a bit disappointment by his actions, or more like in-action in dealing the lethal blow to the wolf. He eats, not being a jerk to anyone but not really in the mood to chat. "I'll take mid-watch... as a way to actually contribute to the group." Not being the center of the action might have got to him.
This post has potentially manipulated dice roll results.
The fire crackles merrily, casting flickering shadows across Alistair's face as he plays. His fingers dance across the lute strings with a blur of practiced ease. The music flowing from his fingertips is unlike anything the others have ever heard. The melody emerging is breathtakingly complex, filled with flourishes and harmonies that hint at talent far exceeding mere human ability. It is hauntingly beautiful, filled with a melancholic longing that sends shivers down their spines. His eyes, however, remain intimately, impulsively, fixed on Fierna's intricate inlay on his lute. A flicker of red, barely perceptible, dances at the edge of his vision as he finishes the piece with a flourish. As the last note fades into the night, an unsettling silence descends upon the camp. Alistair finally looks up, his expression unreadable, a humble smile gracing his lips. "Any requests?" His voice a mere murmur, seems to echo with a faint, inhuman resonance.
(It appears that the watches will once again be Krog [Perception Check 5 but gets to add 1d4 from Guidance cast by Zeke], Brockes & Red [17 but Brockes gets to add an additional 1d4 from Guidance and can roll with advantage from Red Helping], and then Alistair & Zeke [5 & 9 respectively, but Alistair gets to add 1d4 from Guidance])
Alistair meets Krog's approving grunt and Zeke's curt nod with a thin smile that doesn’t quite reach his eyes. "Indeed," he replies, his voice a touch too smooth. "A well-played piece, I’d say! Each of us playing our parts to perfection." He pauses for a moment, a flicker of something dark crossing his features. Though sometimes the music demands a dissonant note to achieve the desired effect. He quickly rolls up his sleeves, the hidden sigil on his lute pulses with a faint heat as he moves towards the wolf. "Right then, let's see what treasures this beast holds." Alistair will help Krog.
With Help from Alistair, Krog manages to remove the Dire Wolf's pelt intact. With the right buyer, you should be able to easily sell it for somewhere between 25 and 30 gold.
Krog and Alistair then turn to butchering the wolf. It's strange work, as the creature isn't quite built like the livestock you're accustomed to dealing with, but when all is said and done you manage to get enough meat to feed 10 people.
(Again, we'll need an additional Survival Check to preserve any as additional rations, but there is more than enough here to feed the party for today.)
Perception check:17
Survival check:21
Brockes and Red search the perimeter thoroughly but find neither sight nor sound of any additional wolves.
While they do discover signs of other wildlife (deer beds, burrows, and the like), they haven't been used recently. There also isn't any indication the the Dire Wolf was part of a larger pack.
Krog will look at the party, "Let's see how far we can get before we need to camp. Red, can you take point again."
" I will not mind doing that, but I think we should discuss some tactics before leaving" said Red facing the party. " We manage to vanquish this enemy but we were very close to losing one of us, to close if you ask me"
“Red," Alistair begins, wiping the sweat from his brow after their exhilarating encounter with the massive beast. "We make a formidable team. What kind of dangers do you think lie ahead in this forest that we should fear? Perhaps your keen eyes have spotted something I haven't." A flicker of red flames dances seductively at the edge of Alistair’s vision, a thrilling reminder of the passionate pact he made. A silent plea forms in his mind, a desperate whisper, "More power, my Mistress. I crave it, I hunger for Your influence, Your touch. I am Yours eternally." A faint echo of amusement seems to brush against his thoughts, fueling the bloodlust simmering beneath the surface. Alistair firms his jaw to hide his arousal, forcing a confident smile. “Krog took all that dire wolf could dish out, and while it was a hell of a wound and a scare for us all, I’m not sure we could have executed any better. You drew it out into the open, our sturdy companions weathered the attacks, we healed our comrades and killed the fell beast!”
"We can tighten the group. Stay within 20 feet of Red in the lead," Krog will suggest.
“As others have said, everyone played their role well. We will face dangers but we want to do so wisely. Red, I was a bit disappointed that you hid but you redeemed yourself with a lucky shot. That was not the worst we will see. Can we count on you in a pinch?”
The rest of your journey for day 2 is uneventful. As the sun begins to get low in the sky, you find a suitable camp. With maybe an hour or so of daylight at your disposal, you each have some time to pursue your own interests before setting watches and bedding down for a good Long Rest.
(Feel free to take whatever actions you like, and/or RP some during your down time. Also, please give me an order for watches as well as a perception check for each of you. Assume Red is still with you at this point.)
Zeke wanders to each of the party members, concentrating on a cantrip. He touches each of them and concludes with, “Guidance of Moradin be with you.”
“This wolf is excellent eating,” he comments with his stubby legs propped on a log. “Do we want to do the same night shifts as before? That was Krog for 2 hours followed by Brocke and Red for 3 then Alistair and me for 3. Who knows, maybe we will have another celestial visitor tonight.”
Zeke 6+2+1=9 Perception
Krog will say, "I will watch for three hours." (I think you need a minimum of six hours to get the Long Rest.)
Perception 5
(OCC-If something comes along, it looks like we will be surprised by it.)
Alistair's eyes survey the dark treeline bordering their campsite. A shiver dances down his spine despite the warm fire. Is it just the chill of the night, or a premonition of something darker lurking in the shadows? Alistair clears his throat, the sound a touch too loud in the sudden silence. "Aye, the same watch plan served us well last night. We know it works; we're a finely tuned ensemble at this point, wouldn't you say? Wake me if there are any signs of trouble...or unexpected visitors." His voice brooks no argument, a quiet confidence radiates from him as he takes out his beloved lute to settle in by the fire. He subconsciously lets his fingers linger on the inlay of the burning sword, the faint heat emanating from it providing a touch of seductive comfort in the cold night.
Perception 5
Brockes has been strangely quite after the wolf attack. He is feeling a bit disappointment by his actions, or more like in-action in dealing the lethal blow to the wolf. He eats, not being a jerk to anyone but not really in the mood to chat. "I'll take mid-watch... as a way to actually contribute to the group." Not being the center of the action might have got to him.
Perception: 17 (Character Sheet)
The fire crackles merrily, casting flickering shadows across Alistair's face as he plays. His fingers dance across the lute strings with a blur of practiced ease. The music flowing from his fingertips is unlike anything the others have ever heard. The melody emerging is breathtakingly complex, filled with flourishes and harmonies that hint at talent far exceeding mere human ability. It is hauntingly beautiful, filled with a melancholic longing that sends shivers down their spines. His eyes, however, remain intimately, impulsively, fixed on Fierna's intricate inlay on his lute. A flicker of red, barely perceptible, dances at the edge of his vision as he finishes the piece with a flourish. As the last note fades into the night, an unsettling silence descends upon the camp. Alistair finally looks up, his expression unreadable, a humble smile gracing his lips. "Any requests?" His voice a mere murmur, seems to echo with a faint, inhuman resonance.
Performance 21
(It appears that the watches will once again be Krog [Perception Check 5 but gets to add 1d4 from Guidance cast by Zeke], Brockes & Red [17 but Brockes gets to add an additional 1d4 from Guidance and can roll with advantage from Red Helping], and then Alistair & Zeke [5 & 9 respectively, but Alistair gets to add 1d4 from Guidance])
Krog like his player is not very perceptive. Guidance 4
Guidance 2
my bad didn't mean to write here but I don't know how to remove it...