Badly staggered by the hammer blow to its head, the wolf yowls in pain. With it's tongue lolling out of a muzzle filled with broken teeth and it's fur is matted with blood from its many wounds, it looks far more dead than alive...
This post has potentially manipulated dice roll results.
Alistair, a coiled spring finally released, smoothly dances into position for a crossbow, light shot. With the practiced grace of a dancer, honed by countless hours of silent practice, he flows through the motions - loading the crossbow bolts, raising the crossbow, and taking aim. The action is a blur, a deadly ballet in miniature. The crossbow snaps with a sharp twang, and the bolt hisses through the air, a silent promise of oblivion aimed straight for the dire wolf's heart. Attack: 13Piercing Damage: 8
Alistair can feel the devious call of his patron, Fierna, yearning to bestow a dark blessing for delivering the killshot. With a satisfied smile, Alistair attempts to retrieve the bolt from the wolf's carcass. He asks, "Do one of you gents want to field dress this dire wolf? A creature this size may produce valuable trophies."
“That was mighty brave of you, Krog. And great shooting by Alistair and Red.” Zeke is pleased by the different responses to the unexpected attack. Having multiple people with ranged weapons - both spells and arrows - can be a good thing, he thinks, along with the obvious melee experts. He takes a deep breath and sits down. “I now need a short rest to recuperate,” he says as he starts to pray to Moradin, the chief of the dwarven gods.
Krog will stop Zeke, "Save it brother. We may need it later. A short rest should do me well." The big Half-Orc shakes the Dwarfs hand.
He then turns to Alistair, "It would make a fine pelt. We shouldn't let it go to waste. Pulling its canines might make a good trophy as well. Good shot by the way. And thanks for the healing touch. I was nearly done for." The Paladin then looks at the carcass and ponders. " In some parts they eat dog."
A little sheepish by not leaving a mark on the beast, Brockes eyes the creature. "The trophies are for those that earned them... well done." Brockes then proceeds to move around in a short perimeter around the group and scans for any other signs of a threat. But with his heart and blood still pumping with the rage of his ancestors, it might be a hard task.
He then turns to Alistair, "It would make a fine pelt. We shouldn't let it go to waste. Pulling its canines might make a good trophy as well." ... The Paladin then looks at the carcass and ponders. " In some parts they eat dog."
Pulling the canines, while not an easy task, is an unskilled one. Anyone can just declare their character is doing it.
Skinning the Dire Wolf for its pelt is a bit more tricky. Someone will need to make a Progressive Survival Check. DC 10 to keep from damaging the pelt. The higher the roll, the more skillfully the work is done and the more valuable the pelt will be as a result. A second character would be able to Help.
Butchering the Wolf will also be a Progressive Survival check. The higher the result, the more usable rations you will be able to get out of the carcass. A character with the Cooking Tools proficiency can add that bonus to their check.
Krog will stop Zeke, "Save it brother. We may need it later. A short rest should do me well." The big Half-Orc shakes the Dwarfs hand.
For those who don't know, Bill & Mazra are referencing the Rest Mechanic, which allows your characters an opportunity to heal and (depending on the type) refresh your spells and abilities. There are two types of Rest. On DnD Beyond, you can automatically apply the benefits of a Rest to your character by selecting the blue tab with the image of a campfire on the top left of your sheet.
Short Rest: A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.
A character can spend one or more Hit Dice at the end of a short rest, up to the character's maximum number of Hit Dice, which is equal to the character's level. For each Hit Die spent in this way, the player rolls the die and adds the character's Constitution modifier to it. The character regains hit points equal to the total (minimum of 0). The player can decide to spend an additional Hit Die after each roll.
As first-level characters, you each have one (1) hit dice available. What dice you roll for your hit dice (D6, D8, 3D10, or D12) depends on your characters class(es).
Long Rest: A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.
At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character's total number of them (minimum of one die). For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a long rest.
A character can't benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.
" I will have a look around, wolf like to hunt in packs, it will be best to make sure this one is the only one around"
Red has two options here. He can search around, looking and listening for any wolves that might be currently present. This would be a Perception Check.
Option two is that he could search around for any evidence that there are other wolves in the area (Tracks, Scat, Fur, etc.). This would be a Survival Check.
(OOC: so what are you seeing is that I can do a Survival check to search for threats that may appear down the road, like threats that are not immediate and a perception check for enemies that are close by?)
(You can certainly do one or the other while your colleagues are dealing with the wolf carcass and still take the benefits of a short rest with them... 🤔 Although, come to think of it, Red wasn't injured at all during the battle so he could definitely do both while the others are resting with no ill effects.)
Krog will smile at Red, "Glad you were with us. That was a mighty beast. Good shot."
(OOC-I think I will take my chances rolling here. The Character Sheet can be wonky too. The dice roll set up is better here, particularly with Advantage. Too bad it is wonky.)
Krog Short Rest 3
Skin the Dire Wolf for its pelt w/Advantage. Survival 15
Find edible meat off the carcass. I am assuming I will have a little help here too. Survival 8
Badly staggered by the hammer blow to its head, the wolf yowls in pain. With it's tongue lolling out of a muzzle filled with broken teeth and it's fur is matted with blood from its many wounds, it looks far more dead than alive...
Alistair, a coiled spring finally released, smoothly dances into position for a crossbow, light shot. With the practiced grace of a dancer, honed by countless hours of silent practice, he flows through the motions - loading the crossbow bolts, raising the crossbow, and taking aim. The action is a blur, a deadly ballet in miniature. The crossbow snaps with a sharp twang, and the bolt hisses through the air, a silent promise of oblivion aimed straight for the dire wolf's heart. Attack: 13 Piercing Damage: 8
And strike its heart, it does, sinking nearly to the fletching. The creature, already battered and beaten to death's doorstep, finally expires.
Alistair can feel the devious call of his patron, Fierna, yearning to bestow a dark blessing for delivering the killshot. With a satisfied smile, Alistair attempts to retrieve the bolt from the wolf's carcass. He asks, "Do one of you gents want to field dress this dire wolf? A creature this size may produce valuable trophies."
Zeke moves over to Krog and lays his hands on him. “The peace and health of Moradin be with you,” he says as he casts his Healing Word spell.
HP: +5
“That was mighty brave of you, Krog. And great shooting by Alistair and Red.” Zeke is pleased by the different responses to the unexpected attack. Having multiple people with ranged weapons - both spells and arrows - can be a good thing, he thinks, along with the obvious melee experts. He takes a deep breath and sits down. “I now need a short rest to recuperate,” he says as he starts to pray to Moradin, the chief of the dwarven gods.
Krog will stop Zeke, "Save it brother. We may need it later. A short rest should do me well." The big Half-Orc shakes the Dwarfs hand.
He then turns to Alistair, "It would make a fine pelt. We shouldn't let it go to waste. Pulling its canines might make a good trophy as well. Good shot by the way. And thanks for the healing touch. I was nearly done for." The Paladin then looks at the carcass and ponders. " In some parts they eat dog."
Red come last by the beast corpse, up close the wolf was something to behold.
" Thanks for taking that hit for me Krog, I will not forget your bravery today. "
With the bow still in his head Red turned toward Zeke.
" I will have a look around, wolf like to hunt in packs, it will be best to make sure this one is the only one around"
A little sheepish by not leaving a mark on the beast, Brockes eyes the creature. "The trophies are for those that earned them... well done." Brockes then proceeds to move around in a short perimeter around the group and scans for any other signs of a threat. But with his heart and blood still pumping with the rage of his ancestors, it might be a hard task.
Perception: 5
Pulling the canines, while not an easy task, is an unskilled one. Anyone can just declare their character is doing it.
Skinning the Dire Wolf for its pelt is a bit more tricky. Someone will need to make a Progressive Survival Check. DC 10 to keep from damaging the pelt. The higher the roll, the more skillfully the work is done and the more valuable the pelt will be as a result. A second character would be able to Help.
Butchering the Wolf will also be a Progressive Survival check. The higher the result, the more usable rations you will be able to get out of the carcass. A character with the Cooking Tools proficiency can add that bonus to their check.
For those who don't know, Bill & Mazra are referencing the Rest Mechanic, which allows your characters an opportunity to heal and (depending on the type) refresh your spells and abilities. There are two types of Rest. On DnD Beyond, you can automatically apply the benefits of a Rest to your character by selecting the blue tab with the image of a campfire on the top left of your sheet.
Short Rest: A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.
A character can spend one or more Hit Dice at the end of a short rest, up to the character's maximum number of Hit Dice, which is equal to the character's level. For each Hit Die spent in this way, the player rolls the die and adds the character's Constitution modifier to it. The character regains hit points equal to the total (minimum of 0). The player can decide to spend an additional Hit Die after each roll.
As first-level characters, you each have one (1) hit dice available. What dice you roll for your hit dice (D6, D8, 3D10, or D12) depends on your characters class(es).
Long Rest: A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.
At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character's total number of them (minimum of one die). For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a long rest.
A character can't benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.
Red has two options here. He can search around, looking and listening for any wolves that might be currently present. This would be a Perception Check.
Option two is that he could search around for any evidence that there are other wolves in the area (Tracks, Scat, Fur, etc.). This would be a Survival Check.
Since you didn't know you options before you rolled. I will give Brockes the choice to make a Survival Check instead OR Help Red with his check.
(OOC: so what are you seeing is that I can do a Survival check to search for threats that may appear down the road, like threats that are not immediate and a perception check for enemies that are close by?)
(You can certainly do one or the other while your colleagues are dealing with the wolf carcass and still take the benefits of a short rest with them... 🤔 Although, come to think of it, Red wasn't injured at all during the battle so he could definitely do both while the others are resting with no ill effects.)
(So, short answer, yes. What you originally said.)
Perception check:15
Survival check:22
Krog will smile at Red, "Glad you were with us. That was a mighty beast. Good shot."
(OOC-I think I will take my chances rolling here. The Character Sheet can be wonky too. The dice roll set up is better here, particularly with Advantage. Too bad it is wonky.)
Krog Short Rest 3
Skin the Dire Wolf for its pelt w/Advantage. Survival 15
Find edible meat off the carcass. I am assuming I will have a little help here too. Survival 8
I will help Red. :)
Please roll these again. Red has advantage from Brockes' Help.