This post has potentially manipulated dice roll results.
Ember, your watch passes uneventfully, though you do hear a faint rustling. Most likely the wind in the trees. oh, the trees. Their long gnarled branches hang low over the clearing, as their sickly bark shines in the moonlight, covered in a strange mucus. If you'd like to investigate roll me an investigation check.
Second watch (Demetrius)
Perception: 20
DM roll: 41
Rollback Post to RevisionRollBack
Hi, I'm Raccoon_Master,The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brorminthe Crusher; Discoverythe Keeper; Theathe Scoundrel; Jorvirthe Weaver; Threlan,the Speaker; Zolyathe Inspired; Penley the Devourer;
Ember casts See Invisibility before investigating.
Investigation 10
(As she investigates, she treats the slimy trees as if they were disguised monsters, ready to jump away if they try to attack & staying clear of dripping mucus)
"I'm suspicious of mucoid trees", she tells Demetrius, gesturing at them when they switch watches.
Ember inches forward, wary of the trees. who knows, anything could kill you out here, in the woods. Granny Larouge always told her stories about how dangerous the woods were. And how Granny had avoided every single one. She hears a rustling behind her. then, everything stills. the wind stops blowing. the owl stops hooting. the wolf stops howling. everything is silent. the trees grow closer together, and they seem almost to be reaching towards you.
Ember, roll a Dexterity Save.
It looks like Ember is taking first, Demetrius is taking second, Beshlog is taking 3rd, and Artun is taking fourth watch
Ember, You gain a warp point! when you hit a number warp points = to your Constitution modifier, you get a flesh-warp! Warp points only go away if you drink a special concoction of rare herbs imbued with restorative magic. Say, the wizard who owns the tower in Rorc may have some of the concotion he could sell you. For a discount, of course. you are the supposed heroes of the realm after all.
Demetrius's watch also passes uneventfully.
Beshlog, please roll me a perception check for your watch.
This post has potentially manipulated dice roll results.
OOC: wow. The dice like you today.
Your watch passes uneventfully. though you notice everything. It's actually kind of nerve-wracking, hearing all the sounds and seeing every fine detail of every little thing. you're brain is moving a mile a minute.
In the early hours of the morning, Artun hears the wind blowing. It speaks to him, guiding him away from the camp. Because he is a druid, he is naturally in tune with nature and knows to trust the wind. As he walks, he comes out atop a crag, below him is something very worrying. A pack of Warp-Beasts. Like the one from before, their sickly skin stretches over a bony, unnatural frame, as pustules form and burst atop their backs. Their slavering jaws and glinting eyes suggest they are communicating with each other. A particularly large specimen barks at the others, and they quiet. I barks at the others in a strange language you don't understand. It seems to be making some sort of speech. It howls the final words in common "Slay the Adventurers! Slaughter them! They must not reach the town!"
The other beasts howl, then begin stalking in the direction of your camp
Artan rushes back to the camp, the sound of a goose honking coming from the camp as he approaches (60ft range), staff in his hand stretching out to the centre of camp. As he gets back, anyone not being woken up by the (un)natural alarm clock he will go round shaking awake.
"Beasts coming.... whole pack.... big one included" he says between deep breaths as he gets his composure back after his sprint back. He then focuses on breathing carefully before they arrive so he can be better prepared.
Emilia, with a sudden gasp, snaps back to reality after dozing off slightly. She shoots a glare towards Artan, rubbing her brow and standing up. "God's sakes! Must you be so noisy?" She grumbles, failing to process what was about to happen until she heard 'whole pack'.
"Oh. Oh my. That's... that's not good at all." She firmly nods, picking her bag up and tossing it behind a log to hide it. (Need I roll for this?)
You stuff it onto a hollow long. Hopefully the beasts care more about you than your rations.
Demetrius stands, and begins packing his gear as fast as he can "We need to go. Now!"
Y'all are on a timer. If you do not respond by tonight, I will assume you have packed up your gear and are following the party as they escape. If you have not responded by tomorrow night, then something will happen...and it won't be you meet a cute, fuzzy, squirrel-rabbit hybrid.
Artan quickly packs up, and then pulls out his little star map crystal, and waves his hand over it while chanting (casting pass without trace). "The stars will shine away from us. They should struggle to find us provided we move quickly. They know our current location but once we have moved, unless they have a magical way of tracking us, it will be like we just vanished from here."
Ember, your watch passes uneventfully, though you do hear a faint rustling. Most likely the wind in the trees. oh, the trees. Their long gnarled branches hang low over the clearing, as their sickly bark shines in the moonlight, covered in a strange mucus. If you'd like to investigate roll me an investigation check.
Second watch (Demetrius)
Perception: 20
DM roll: 41
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR
Ember casts See Invisibility before investigating.
Investigation 10
(As she investigates, she treats the slimy trees as if they were disguised monsters, ready to jump away if they try to attack & staying clear of dripping mucus)
"I'm suspicious of mucoid trees", she tells Demetrius, gesturing at them when they switch watches.
Beshlog can take 3rd watch if we need one... though he hopes Rascal is more perceptive than he is...
Ember inches forward, wary of the trees. who knows, anything could kill you out here, in the woods. Granny Larouge always told her stories about how dangerous the woods were. And how Granny had avoided every single one. She hears a rustling behind her. then, everything stills. the wind stops blowing. the owl stops hooting. the wolf stops howling. everything is silent. the trees grow closer together, and they seem almost to be reaching towards you.
Ember, roll a Dexterity Save.
It looks like Ember is taking first, Demetrius is taking second, Beshlog is taking 3rd, and Artun is taking fourth watch
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR
Emilia can take watch as well if there is a need for it, though she'll need rest to get her spell slot back.
Dex save = 11
She has Alert feat for initiative and surprise
Please roll me a Constitution save, as a tree brushes against your skin.
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR
Con save 17
Ember, You gain a warp point! when you hit a number warp points = to your Constitution modifier, you get a flesh-warp! Warp points only go away if you drink a special concoction of rare herbs imbued with restorative magic. Say, the wizard who owns the tower in Rorc may have some of the concotion he could sell you. For a discount, of course. you are the supposed heroes of the realm after all.
Demetrius's watch also passes uneventfully.
Beshlog, please roll me a perception check for your watch.
DM roll: 45
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR
Perception: Friggin' Nat 20! (rolled in game log)
OOC: wow. The dice like you today.
Your watch passes uneventfully. though you notice everything. It's actually kind of nerve-wracking, hearing all the sounds and seeing every fine detail of every little thing. you're brain is moving a mile a minute.
Artun's watch! Artun, roll me a perception check.
DM roll: 18
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR
Perception: 16 (passive 23 if that makes a difference)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
In the early hours of the morning, Artun hears the wind blowing. It speaks to him, guiding him away from the camp. Because he is a druid, he is naturally in tune with nature and knows to trust the wind. As he walks, he comes out atop a crag, below him is something very worrying. A pack of Warp-Beasts. Like the one from before, their sickly skin stretches over a bony, unnatural frame, as pustules form and burst atop their backs. Their slavering jaws and glinting eyes suggest they are communicating with each other. A particularly large specimen barks at the others, and they quiet. I barks at the others in a strange language you don't understand. It seems to be making some sort of speech. It howls the final words in common "Slay the Adventurers! Slaughter them! They must not reach the town!"
The other beasts howl, then begin stalking in the direction of your camp
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR
Artan rushes back to the camp, the sound of a goose honking coming from the camp as he approaches (60ft range), staff in his hand stretching out to the centre of camp. As he gets back, anyone not being woken up by the (un)natural alarm clock he will go round shaking awake.
"Beasts coming.... whole pack.... big one included" he says between deep breaths as he gets his composure back after his sprint back. He then focuses on breathing carefully before they arrive so he can be better prepared.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Emilia, with a sudden gasp, snaps back to reality after dozing off slightly. She shoots a glare towards Artan, rubbing her brow and standing up. "God's sakes! Must you be so noisy?" She grumbles, failing to process what was about to happen until she heard 'whole pack'.
"Oh. Oh my. That's... that's not good at all." She firmly nods, picking her bag up and tossing it behind a log to hide it. (Need I roll for this?)
You want to hide your pack so the Warp-Beasts don't find it? Roll me a stealth check if that is correct.
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR
Stealth: 19
You stuff it onto a hollow long. Hopefully the beasts care more about you than your rations.
Demetrius stands, and begins packing his gear as fast as he can "We need to go. Now!"
Y'all are on a timer. If you do not respond by tonight, I will assume you have packed up your gear and are following the party as they escape. If you have not responded by tomorrow night, then something will happen...and it won't be you meet a cute, fuzzy, squirrel-rabbit hybrid.
Hi, I'm Raccoon_Master, The Rocket Raccoon/Trashcan Tactician (as appointed by Drummer). Pronouns They/Them/Theirs.
My Characters: Brormin the Crusher; Discovery the Keeper; Thea the Scoundrel; Jorvir the Weaver; Threlan, the Speaker; Zolya the Inspired; Penley the Devourer;
DMing: Dark God's Dread; Raccoon's Strixhaven, Dungeon of The Dead Mage
Join the Anything but the OGL 2.0 Thread!
EXTENDED SIGNATUR
Ember packs quickly & joins the escape. She keeps an eye out for anything that needs blasting.
Artan quickly packs up, and then pulls out his little star map crystal, and waves his hand over it while chanting (casting pass without trace). "The stars will shine away from us. They should struggle to find us provided we move quickly. They know our current location but once we have moved, unless they have a magical way of tracking us, it will be like we just vanished from here."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)