Did you want to roll for your Eldritch Blast from last round then Thelanis?
Both Valar and Thelanis' attacks bounce of the hobgoblins' shields. They wear chainmail armour and use shields so their AC is pretty high.
Amiz and Draíocht still up, as well as faerie fire I believe. The 5 hobgoblins are still fighting strong. Two under faerie fire, while one is struggling forward with an axe in his back.
Sorry I posted that before i saw Amiz' turn. The hobgoblin goes down from Amiz' axe blow. Four left, two with faerie fire, two without.
The hobgoblins have collected themselves now and are looking at each other meaningfully. A couple are glancing towards the mine entrance about 30ft away. One of them sees this and yells something to them in goblinoid. Anyone understand that?
So that's another hobgoblin down, as well as one to Draíocht's claws. The last two are yelling at each other now in goblin and pointing towards the mine entrance.
Both Hobgoblins take the disengage action and start running towards the mine, yelling. I'll let you all take one more turn to stop them, but they are now running and trying to warn their comrades.
Valar will press his advantage and attempt to bring one down before it makes for the mine. Attack: 12 (Don't think so), damage 15 (of course good roll here)
Thelanis will move her hex to one of the remaining hobgoblins and fire off another eldritch Blast.
Attack: 26 Damage: 10 Hex: 4
[[ Two crits in a row. :O I believe you also double the hex damage too for another d6. Right? ]]
[[ I'm guessing Thelanis was able to slay one of them with the crit and that Amiz is probably successfully grappling the other. ]]
As his companions make quick work of the remaining hobgoblins, Draíocht aids Amiz in stopping the other, circling around and baring his teeth if the hobgoblin attempts to flee.
ready to bite the hobgoblin if it yells or breaks Amiz's grapple.
Amiz is successful in catching one of the hobgoblins. He’s squirming on the ground yelling in goblin kid for a second. But no one comes up out of the mine as you gag the soldier.
If combat has ended Amiz will put his weight on the hobgoblin as he fishes out his rope to tie him up. "Well, this one won't be warning anyone." he then goes back to retrieve his axes big and small and his shield. He looks to his companions "I'd say we can just kill this hobgoblin, but I will stay my hand if any of you wish to do something else with him"
As Amiz deals with the remaining hobgoblin, Draíocht quietly approaches the mouth of the cave, trying to see if the smells or sounds offer any hint as to what lies ahead.
Draíocht snarls as one of the longswords scratches him and retaliates, attacking one of the hobgoblins surrounding him and Valar.
(preferred target: hobgoblin with pack-tactics applicable; secondary target: faerie fire'd hobgoblin)
To-Hit: max(2,18)+5 = 23
Damage: 5+1+3 = 9 piercing
target must make a DC 13 STR Saving Throw or be knocked prone
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Amiz moves in and attacks the one her hurt before and swings his battleaxe intent on killing the hobgoblin.
Battleaxe.
Attack: 18 Damage: 13
End of Turn.
Did you want to roll for your Eldritch Blast from last round then Thelanis?
Both Valar and Thelanis' attacks bounce of the hobgoblins' shields. They wear chainmail armour and use shields so their AC is pretty high.
Amiz and Draíocht still up, as well as faerie fire I believe. The 5 hobgoblins are still fighting strong. Two under faerie fire, while one is struggling forward with an axe in his back.
Sorry I posted that before i saw Amiz' turn. The hobgoblin goes down from Amiz' axe blow. Four left, two with faerie fire, two without.
The hobgoblins have collected themselves now and are looking at each other meaningfully. A couple are glancing towards the mine entrance about 30ft away. One of them sees this and yells something to them in goblinoid. Anyone understand that?
[[ I don't see Goblin on any of our character sheets. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
[[Rolled on SHeet Eldritch Blast. AC 25(Crit) 13 force, 1 Necrotic. ]]
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
So that's another hobgoblin down, as well as one to Draíocht's claws. The last two are yelling at each other now in goblin and pointing towards the mine entrance.
Both Hobgoblins take the disengage action and start running towards the mine, yelling. I'll let you all take one more turn to stop them, but they are now running and trying to warn their comrades.
Thelanis will move her hex to one of the remaining hobgoblins and fire off another eldritch Blast.
Attack: 26 Damage: 10 Hex: 4
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Valar will press his advantage and attempt to bring one down before it makes for the mine. Attack: 12 (Don't think so), damage 15 (of course good roll here)
Amiz will give chase and try to grapple one of the hobgoblins trying to flee.
Grapple
Athletics
25
End of Turn
[[
Two crits in a row. :O
I believe you also double the hex damage too for another d6. Right?
]]
[[ I'm guessing Thelanis was able to slay one of them with the crit and that Amiz is probably successfully grappling the other. ]]
As his companions make quick work of the remaining hobgoblins, Draíocht aids Amiz in stopping the other, circling around and baring his teeth if the hobgoblin attempts to flee.
ready to bite the hobgoblin if it yells or breaks Amiz's grapple.
To-Hit: max(4,20)+5 = nat-20
Damage: 1+4+4+3+3 = 15 piercing
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Hex Crit Damage: 3
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Amiz is successful in catching one of the hobgoblins. He’s squirming on the ground yelling in goblin kid for a second. But no one comes up out of the mine as you gag the soldier.
If combat has ended Amiz will put his weight on the hobgoblin as he fishes out his rope to tie him up. "Well, this one won't be warning anyone." he then goes back to retrieve his axes big and small and his shield. He looks to his companions "I'd say we can just kill this hobgoblin, but I will stay my hand if any of you wish to do something else with him"
Draíocht nods his head, giving assent to Amiz's desired course of action if no others object.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Thelanis does nothing.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Valar nods, "end its cruel life."
It seems Amiz is free to execute your prisoner if he wants.
As Amiz deals with the remaining hobgoblin, Draíocht quietly approaches the mouth of the cave, trying to see if the smells or sounds offer any hint as to what lies ahead.
Stealth: 11+4 = 15 //using the Dire Wolf bonus
Perception: max(6,14) + 5 = 19
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Valar, cleaning the hobgoblin blood from his sword, cautiously moves forward, listening for anything coming from the entrance: Perception: 14