Tesco moves to engage with G1 in melee, bonus action to use Healing Word, heals 9 Tesco targets G1, shillelagh Attack: 22 Damage: 10
Tesco heals up full (20/20) G1 takes 10 damage and dies.
Tesco searches the area and searches the bodies, strips them of gear, and loads everything up in the wagon. He thinks to himself, "Somehow, these humanoids feel different than fighting the spy bandit. I'm not sure these bandits are in the same group."
With a wagon filled with loot, he heads back to the safety of Evergreen Hollow, to collect his bounties and to sell monster gear.
The skeleton's blade slashed deep across her side. Pain shot through her, and her legs gave out beneath her. She hit the ground hard, her breath ragged. The skeleton, still standing, loomed over her, sword raised for a final strike. The world around her dimmed as she struggled to stay conscious, but she knew she had been defeated.
death save: 18 (just realized I had inspiration, too)
Skeleton:
Action: Short sword, Attack: 17 Damage: 4 versus AC 16
Death save:14
Travelling through the gloomy underbrush of the forest has been a solemn and peaceful experience in its own way for Cor. With only his faithful Owl familiar for company, the nights have been filled with unsettling rustles and the hoots of true creatures beyond the reach of either of their senses.
He is a little more than a day from the next site in his long travels, Evergreen Hollow; maybe in that place there will be a—
There are crashes to the left, and already his familiar is gliding toward the clamor.
(Familiar Initiative: 19+1 in log.)
(Cor Initiative: 15).
A broken pile of bones surround a woman, bleeding in the mulch and leaves of the forest floor. Above her a moss-infested Skeleton holds a rusty sword above its head, ready to deliver a final blow.
Though his faith is long waning, he holds some things close to heart. It is not right that something so long dead should seek to take a life, rather than travel to the next place itself.
But first, the fallen warrior.
His thoughts are clear to his familiar who glides to brush one wing against the human, before swooping onward. The contact is enough, he casts Spare the Dying.
The Skeleton takes in the new enemy, the dim glow of its eye sockets flickering between its downed foe, and the new elf at sixty feet. It lowers its sword and draws its bow, firing an arrow at Cor.
The arrow strikes true catching Cor under the collar bone and catching on the bone.
This isn’t meant to be the life of a travelling scholar, he thinks vacantly. That’s a lot of blood.
He falls to one knee, but looks up to see the Skeleton advancing, the battle not over yet. The human lies on the ground behind it, their breathing stable. The Skeleton will kill him, Cor realises, then her, then many more wandering through this wood, for all the years of the world if no one stops it.
He will stop it. At his side, hanging from its chain on his hip, he rests a fingertip to his Arcane Orb. With his other he draws a line between the sky and his foe, his hand shaking with either adrenaline or anger — he’s not sure.
”Tich owbl.”
The magic responds more powerfully it has in many years, the Skeleton near exploding from the power of the warlock bolt.
There’s little time to waste. Cor has his familiar circle and keep its keen eyes peeled for further undead, he hobbles up onto two feet and stumbles to the fallen human. His magic has stabilised her, but it is not clear if there is a way to wake her.
He searches to see if she carries any healing potions he can give to her, for he carries none.
There’s little time to waste. Cor has his familiar circle and keep its keen eyes peeled for further undead, he hobbles up onto two feet and stumbles to the fallen human. His magic has stabilised her, but it is not clear if there is a way to wake her.
He searches to see if she carries any healing potions he can give to her, for he carries none.
Varnak the Hermit, shows up with the Healer Feat and Utilizes a Healing Kit to cause one person to heal a hit die, and he adds his 5th level proficiency 1d8+3, 9
2x Skeletons Reward 2x shortswords (10 gp) 2x shortbows (25 gp) 2x skulls 50 XP +25 XP (shared with Cor)
Round 1 turn 2 Turn order Yuno Jackoby GS (readied action to fling web & drop down? Web recharged rolled a 5.)
Jackoby bonus action rages as he throws his handaxe from 20’. Rage 100/100 rounds. Action attack 21 damage 8 slashing. GS 18/26hp Object interaction draw battleaxe. Move into melee range. Free action, “Hey Spider! Over here!” Rage extended
End of turn
GS turns on its attacker biting with poisoned fangs. Attack 24 damage 10 (5 rage). DC11 Con save vs 8 poison, 4 on a save. Jackoby con save 10, inspiration 13 success.
There’s little time to waste. Cor has his familiar circle and keep its keen eyes peeled for further undead, he hobbles up onto two feet and stumbles to the fallen human. His magic has stabilised her, but it is not clear if there is a way to wake her.
He searches to see if she carries any healing potions he can give to her, for he carries none.
Varnak the Hermit, shows up with the Healer Feat and Utilizes a Healing Kit to cause one person to heal a hit die, and he adds his 5th level proficiency 1d8+3, 9
2x Skeletons Reward 2x shortswords (10 gp) 2x shortbows (25 gp) 2x skulls 50 XP +25 XP (shared with Cor)
I will gladly give the 25 shared XP to Cor. I defeated one and he the other, I think 50/50 is fair.
There’s little time to waste. Cor has his familiar circle and keep its keen eyes peeled for further undead, he hobbles up onto two feet and stumbles to the fallen human. His magic has stabilised her, but it is not clear if there is a way to wake her.
He searches to see if she carries any healing potions he can give to her, for he carries none.
Varnak the Hermit, shows up with the Healer Feat and Utilizes a Healing Kit to cause one person to heal a hit die, and he adds his 5th level proficiency 1d8+3, 9
2x Skeletons Reward 2x shortswords (10 gp) 2x shortbows (25 gp) 2x skulls 50 XP +25 XP (shared with Cor)
Arrow yet to be pulled from his chest, Cor pants as he thanks the older elf. “Thank you, elder. You have a kindly, patient face. Can this younger one trouble your ruminations for a brief time, I am looking for Evergreen Hollow. I think we both could use a guide”
“Wise elder, I am sure it is still your day,” pants Cor, wryly. Still, he follows gladly, until a grand tree is in view.
He promises to Varnak to visit him and enjoy the implicit offer of hospitality and tuition that the old elf’s observations on younger adventurer were surely hinting at.
He takes little notice of the inn’s dwarven proprietor, throwing coin down for a comfortable room. There, in privacy, he removes the arrowhead and slumps into a chair to trance and take a well deserved long rest.
While the spider is busy fighting Jack, Yuno moves around behind it. She drops her Long bow and draws her Bastard Sword. She says, "Fighting is more fun when it's close and personal anyway." She jumps high and tries to stab the creature in the back.
Yuno turns to Jack and says, "That was fun. Ready to head back?"
Jackoby still feeling the spider venom just nods his head and lets his rage dissipate. He gathers up the spider for the bounty as they turn to head back.
Jackoby & Yuno split 200xp and 80gp evenly
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Yuno looks down at her own body and realizes she hasn't really taken any damage or isn't any worse for ware. She tells Jack, "Give me my share (100 XP and 40 GP) and head back. You got bit by the spider but I'm still just as fine as I was while I was in town eating cake. I think I'll explore the cave a bit more." Yuno will then turn around and begin heading deeper in the cave.
Tesco is determined to get the necessary evidence needed to help Liam solve this case. Encounter Table 201, 58
Tesco travels for 2 days, by trail and wagon. When he gets there, as always, he chooses the stealth approach, Stealth 3 vs up to four perception checked 11, 4, 17, 5
Tesco init 9 up to four unmodified ordered init 2, 19, 6, 4
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Forgot my init, Tesco init 15. Failed to use a stealth approach, starting default 30 feet.
Round 1
G1, G4 will both fire shortbow arrows at Tesco
G1 targets Tesco, shortbow Attack: 17 Damage: 3
G4 targets Tesco, shortbow Attack: 12 Damage: 8
Tesco uses bonus action to cast Shillelagh and move 30 to G2, and attack
Tesco targets G2, shillelagh Attack: 8 Damage: 13
G2, G3 will both use scimitars in melee
G2 targets Tesco, scimitar Attack: 19 Damage: 7
G3 targets Tesco, scimitar Attack: 21 Damage: 5
Wow, Tesco is dead last.
Tesco uses a reaction to cast Shield from an origin feat daily slot, AC 17 becomes AC 22
G2 takes 8 damage and dies.
Round 2
G1 and G4 fire shortbow arrows at Tesco
G1 targets Tesco, shortbow Attack: 6 Damage: 8
G4 targets Tesco, shortbow Attack: 11 Damage: 6
G3 uses a scimitar in melee
G3 targets Tesco, scimitar Attack: 9 Damage: 5
Tesco uses bonus action to cast Hunter’s Mark from a favored enemy slot (1 daily favored enemy slot remains)
Tesco targets G3, shillelagh Attack: 18 Damage: 17
Tesco takes 4 damage. Tesco (16/20)
Round 3
G1 and G4 fire shortbow arrows at Tesco
G1 targets Tesco, shortbow Attack: 24 Damage: 8
G4 targets Tesco, shortbow Attack: 19 Damage: 3
G3 uses a scimitar in melee
G3 targets Tesco, scimitar Attack: 16 Damage: 5
Tesco targets G3, shillelagh Attack: 25 Damage: 20
G3 takes 14 damage and dies. Tesco moves to G1 to force melee.
Round 4
G1 pulls a trick and disengages as a bonus action, moves and shoots
G1, G4 fire shortbow arrows at Tesco
G1 targets Tesco, shortbow Attack: 16 Damage: 7
G4 targets Tesco, shortbow Attack: 18 Damage: 4
Tesco moves to engage with G1 in melee,
Tesco targets G1, shillelagh Attack: 19 Damage: 10
Tesco takes 4 damage. Tesco (12/20), he uses his bonus action to move hunter's mark onto G1 before attacking.
G1 takes 17 damage and dies.
Round 5
G4 targets Tesco, shortbow Attack: 7 Damage: 4
Tesco moves to engage with G1 in melee, bonus action to use Healing Word, heals 9
Tesco targets G1, shillelagh Attack: 22 Damage: 10
Tesco heals up full (20/20)
G1 takes 10 damage and dies.
Tesco searches the area and searches the bodies, strips them of gear, and loads everything up in the wagon. He thinks to himself, "Somehow, these humanoids feel different than fighting the spy bandit. I'm not sure these bandits are in the same group."
With a wagon filled with loot, he heads back to the safety of Evergreen Hollow, to collect his bounties and to sell monster gear.
4x Goblin Rewards
4x leather (20 gp)
4x shortbows (50 gp)
4x scimitars (50 gp)
10x arrows (-- gp)
bounty (60 gp)
200 XP (total 750 XP)
The Skeleton takes in the new enemy, the dim glow of its eye sockets flickering between its downed foe, and the new elf at sixty feet. It lowers its sword and draws its bow, firing an arrow at Cor.
Skeleton: AR: Attack: 13 Damage: 9
The arrow strikes true catching Cor under the collar bone and catching on the bone.
This isn’t meant to be the life of a travelling scholar, he thinks vacantly. That’s a lot of blood.
He falls to one knee, but looks up to see the Skeleton advancing, the battle not over yet. The human lies on the ground behind it, their breathing stable. The Skeleton will kill him, Cor realises, then her, then many more wandering through this wood, for all the years of the world if no one stops it.
He will stop it. At his side, hanging from its chain on his hip, he rests a fingertip to his Arcane Orb. With his other he draws a line between the sky and his foe, his hand shaking with either adrenaline or anger — he’s not sure.
”Tich owbl.”
The magic responds more powerfully it has in many years, the Skeleton near exploding from the power of the warlock bolt.
((Cor casts Witch Bolt. Attack Roll: Nat 20. Damage roll: 28 Lightning damage!))
There’s little time to waste. Cor has his familiar circle and keep its keen eyes peeled for further undead, he hobbles up onto two feet and stumbles to the fallen human. His magic has stabilised her, but it is not clear if there is a way to wake her.
He searches to see if she carries any healing potions he can give to her, for he carries none.
Varnak the Hermit, shows up with the Healer Feat and Utilizes a Healing Kit to cause one person to heal a hit die, and he adds his 5th level proficiency 1d8+3, 9
2x Skeletons Reward
2x shortswords (10 gp)
2x shortbows (25 gp)
2x skulls
50 XP
+25 XP (shared with Cor)
Round 1 turn 2
Turn order Yuno Jackoby GS (readied action to fling web & drop down? Web recharged rolled a 5.)
Jackoby bonus action rages as he throws his handaxe from 20’. Rage 100/100 rounds.
Action attack 21 damage 8 slashing. GS 18/26hp
Object interaction draw battleaxe.
Move into melee range.
Free action, “Hey Spider! Over here!”
Rage extended
End of turn
GS turns on its attacker biting with poisoned fangs.
Attack 24 damage 10 (5 rage).
DC11 Con save vs 8 poison, 4 on a save.
Jackoby con save 10, inspiration 13 success.
End of Round 1 Yuno’s turn.
Ever wonder what it would be like to be a bear?
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I will gladly give the 25 shared XP to Cor. I defeated one and he the other, I think 50/50 is fair.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Arrow yet to be pulled from his chest, Cor pants as he thanks the older elf. “Thank you, elder. You have a kindly, patient face. Can this younger one trouble your ruminations for a brief time, I am looking for Evergreen Hollow. I think we both could use a guide”
Varnak the Crank says, "In my day, adventurers were made of sterner stuffs! The way is here. Follow me."
“Wise elder, I am sure it is still your day,” pants Cor, wryly. Still, he follows gladly, until a grand tree is in view.
He promises to Varnak to visit him and enjoy the implicit offer of hospitality and tuition that the old elf’s observations on younger adventurer were surely hinting at.
He takes little notice of the inn’s dwarven proprietor, throwing coin down for a comfortable room. There, in privacy, he removes the arrowhead and slumps into a chair to trance and take a well deserved long rest.
Round 2 Turn 1 Yuno. Turn order Yuno Jackoby GS.
** Taking J’s turn if GS is still up…
** Turn 2 Jackoby Rage 99/100.
Action attack battleaxe 15 damage 11 slashing.
GS dead if Yuno does 7 or more damage…
Ever wonder what it would be like to be a bear?
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While the spider is busy fighting Jack, Yuno moves around behind it. She drops her Long bow and draws her Bastard Sword. She says, "Fighting is more fun when it's close and personal anyway." She jumps high and tries to stab the creature in the back.
Bastard Sword: 16 Dmg: 9
BA Bastard Sword: 22 Dmg: Already dead.
Yuno's swords impales the creature's back. With a screech, the giant spider falls.
Reward (Split evenly):
200 XP
40 GP
Yuno turns to Jack and says, "That was fun. Ready to head back?"
Jackoby still feeling the spider venom just nods his head and lets his rage dissipate. He gathers up the spider for the bounty as they turn to head back.
Jackoby & Yuno split 200xp and 80gp evenly
Ever wonder what it would be like to be a bear?
Tooltips Crafting
Yuno looks down at her own body and realizes she hasn't really taken any damage or isn't any worse for ware. She tells Jack, "Give me my share (100 XP and 40 GP) and head back. You got bit by the spider but I'm still just as fine as I was while I was in town eating cake. I think I'll explore the cave a bit more." Yuno will then turn around and begin heading deeper in the cave.
Tesco is determined to get the necessary evidence needed to help Liam solve this case. Encounter Table 201, 58
Tesco travels for 2 days, by trail and wagon. When he gets there, as always, he chooses the stealth approach, Stealth 3 vs up to four perception checked 11, 4, 17, 5
Tesco init 9
up to four unmodified ordered init 2, 19, 6, 4