GZ2 takes 11 damage and dies. GZ2 (-6/97) GZ2 undead fortitude Constitution Save DC 16 (5+11) vs 20
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Round 11 Tesco stands and casts true strike with a magic club, Attack: 28 Damage: 22 radiant damage.
Kane heals Tesco GZ2 takes 22 radiant damage and dies. This suppresses Undead Fortitude.
DMless Note: Brutal combat
3x Greater Zombie Rewards Individual Treasure: Challenge 5–1035 4, 5, 4, 5, 1, 5 5, 4, 5 total 5400 XP (1800 XP each) Zim total 4915 XP Kane total 6065 XP Tesco total 8365 XP
(Encounter is another Veteran so changed to 2 x Cult Fanatics. For the sake of flavour, for essentially the opposite of my Warlock and Monk, for the same CR, changed them to the Cult of Howling Hatred)
Cor raises his hands, ready to at least have an attempt at parley. It is not to be. The closer of the two is a thin, tall man dressed in diaphanous thin grey robes. He wears and mantle of crows’ feathers, and a helmet with an avian nose and a wing-like sweeping crest.
“Surely you must see, this world must be shattered for our spirits to be free. Are the teaching of the Stormriven monastery so very different?”
”Howling Hatred cultists,” Theirastra spits, her usual equanimity gone.
Yes, parley is not to be achieved.
Cor mutters familiar words and turns his ring on his finger to face the Cultist Priest. A thunderous Witch Bolt crackles into being and strikes out. (Howling Hatred Priest - HP 21/45)
As Cor backpedals towards the caravan, Theirastra runs forward to collide with the Hurricane guard of the priest.
The Hurricane is a little faster and lands the first hit on Theirastra (HP 8/15). The Sphinx flies in to help, flapping towards the eyes of the Hurricane and making him flinch.
The priest isn’t motionless. Even as his robes burn, he is summoning a Dust Devil (DC 12 Str) summoning it on Cor’s position and moving 30 feet forward.
The wind turns around Cor and lifts him up and back sending him ten feet back, where he hits the ground with a heavy blow (HP 24/31).
Theirastra strikes the Hurricane with three punches of utmost focus, each blow hitting against unguarded flesh with solid blows (Hurricane — HP 13/33).
The next morning Dak and Bargus decide to go Troll hunting again. Living off the land as they go and come back. Bargus Survival: 5; Dak Survival: 21 .vs DC 10. Fail is 4 rations each.
The duo travel to the Valley taking 2 days to get to the edge. The camp for the night at the edge. The next morning, they perform their rituals. Bargus cast Mage armor. Both finish some of the cooked game or rations and drink some water to prepare for the day. The camp is broken down and they head into the valley.
Dak finds game on the way out so the duo has fresh meat to enjoy each night. The duo gets a surprise round in for Troll #1.
Dist 60ft
Dak Initiative: 20 AC 18 passive 13 HP 58/58
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Bargus Initiative: 12 AC 15 passive 12 - HP 44/44
TR1 Initiative: 4 AC 15 passive 12 HP 84/84
Dak melees TR1, but gives room for Bargus' spells, Hawk flies 60ft to help Dak next round. Bargus moves 20ft and the skeletons 20ft on either side of Bargus but 10ft in front outside of cone zone.
BONUS: Dak uses Adrenaline push for 3 thp
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 9 dmg): Attack: 26 Damage: 14 (Slashing Damage) or half (7)
Savage attacker Damage: 15 (Slashing Damage) or half (7)
Action surge
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 5 dmg): Attack: 23 Damage: 12 (Slashing Damage) or half (6)
Savage attacker Damage: 18 (Slashing Damage) or half (9)
This post has potentially manipulated dice roll results.
Dak does 33 Dmg, Bargus does 18 dmg, Skellies do 26 dmg and ignore claws as it was surprised 77 dmg total. The duo gets a surprise round in for Troll #1.
Dist 60ft
Dak Initiative: 20 AC 18 passive 13 HP 58/58
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Bargus Initiative: 12 AC 15 passive 12 - HP 44/44
TR1 Initiative: 4 AC 15 passive 12 HP 7/84
Dak melees TR1
BONUS: Second wind 9 if needed as it applies
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 9 dmg): Attack: 23 Damage: 15 (Slashing Damage) or half (7)
Savage attacker Damage: 14 (Slashing Damage) or half (7)
MOVE: Bargus moves 20ft to be 10ft from TR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
TR1 falls to Daks attack after a 2hr hunt. Not bad. The take a 1hr short rest and Dak recovers his Action surge. Bargus has 6hrs left of his Mage armor and doesn't use his arcane recovery. The go right out for anther hunt after the rest.
The duo does 90 dmg before the troll goes. The rest for 2 hrs again and Bargus uses arcane recovery and regains his 1st level spells then cast Mage armor to refresh for 8 hrs. Troll #2 done.
This post has potentially manipulated dice roll results.
The duo does 41 dmg. The trolls move 30ft then dash 30ft to Dak so no damage to Dak.
Troll #3 Dak in melee, skeletons 30ft away and Bargus 10ft away offset.
Rnd 2
Bargus Initiative: 18 AC 15 passive 12 - HP 44/44
TR1 Initiative: 18 AC 15 passive 12 HP 43/84
Dak Initiative: 13 AC 18 passive 13 HP 58/58
Hawk initiative: 10 AC 13 passive 16 – HP 1/1
MOVE: Bargus stays put to cast on TR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
The team do a long rest outside the valley. Troll #3 done..The team shoot for 5 trolls. The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs. Both eat and drink some water to prepare for the day. The camp is broken down and they head into the forest.
Tesco takes the non-crit version of 25 damage and goes down.
Zim takes 15 damage. Zim (4/52)
GZ2 takes 10 damage. GZ2 (5/97)
GZ2 takes 11 damage and dies. GZ2 (-6/97)
GZ2 undead fortitude Constitution Save DC 16 (5+11) vs 20
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Round 10
Tesco attempts his first death save 13
GZ2 targets Zim Empowered Slam1, Attack: 25 Damage: 11, (1d6 bludgeoning, 2d6 necrotic damage)
GZ2 targets Zim Empowered Slam2 Attack: 17 Damage: 18, (1d6 bludgeoning, 2d6 necrotic damage)
Kane uses a potion of healing on Tesco 8
Round 11
Tesco stands and casts true strike with a magic club, Attack: 28 Damage: 22 radiant damage.
Zim uses parry to reduce the damage by 9
Pending if Zim goes down in one hit or two
Zim takes 1 damage. Zim (3/52)
misses Zim
Kane heals Tesco
GZ2 takes 22 radiant damage and dies. This suppresses Undead Fortitude.
DMless Note: Brutal combat
3x Greater Zombie Rewards
Individual Treasure: Challenge 5–10 35
4, 5, 4, 5, 1, 5
5, 4, 5
total 5400 XP (1800 XP each)
Zim total 4915 XP
Kane total 6065 XP
Tesco total 8365 XP
total 240 sp, 90 gp (80 sp, 30 gp each)
The party returns to town to heal and rest and discuss the next stage of the campaign.
Cor raises his hands, ready to at least have an attempt at parley. It is not to be. The closer of the two is a thin, tall man dressed in diaphanous thin grey robes. He wears and mantle of crows’ feathers, and a helmet with an avian nose and a wing-like sweeping crest.
“Surely you must see, this world must be shattered for our spirits to be free. Are the teaching of the Stormriven monastery so very different?”
”Howling Hatred cultists,” Theirastra spits, her usual equanimity gone.
Yes, parley is not to be achieved.
Cor mutters familiar words and turns his ring on his finger to face the Cultist Priest. A thunderous Witch Bolt crackles into being and strikes out. (Howling Hatred Priest - HP 21/45)
As Cor backpedals towards the caravan, Theirastra runs forward to collide with the Hurricane guard of the priest.
The Hurricane is a little faster and lands the first hit on Theirastra (HP 8/15). The Sphinx flies in to help, flapping towards the eyes of the Hurricane and making him flinch.
The priest isn’t motionless. Even as his robes burn, he is summoning a Dust Devil (DC 12 Str) summoning it on Cor’s position and moving 30 feet forward.
The wind turns around Cor and lifts him up and back sending him ten feet back, where he hits the ground with a heavy blow (HP 24/31).
Theirastra strikes the Hurricane with three punches of utmost focus, each blow hitting against unguarded flesh with solid blows (Hurricane — HP 13/33).
The next morning Dak and Bargus decide to go Troll hunting again. Living off the land as they go and come back. Bargus Survival: 5; Dak Survival: 21 .vs DC 10. Fail is 4 rations each.
The duo travel to the Valley taking 2 days to get to the edge. The camp for the night at the edge. The next morning, they perform their rituals. Bargus cast Mage armor. Both finish some of the cooked game or rations and drink some water to prepare for the day. The camp is broken down and they head into the valley.
Encounter hunt time 2
TR1 Perception check: 9
Bargus Stealth: 21
Bargus Perception: 10
Dak Stealth: 19
Dak Perception: 4
TR1 Initiative: 4 AC 15 passive 12 HP 84/84
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Dak Initiative: 20 AC 18 passive 13 HP 58/58
Bargus Initiative: 12 AC 15 passive 12 - HP 44/44
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
SK5 AC 13 passive 12 HP 13/13
SK6 AC 13 passive 12 HP 13/13
SK7 AC 13 passive 12 HP 13/13
SK8 AC 13 passive 12 HP 13/13
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak finds game on the way out so the duo has fresh meat to enjoy each night. The duo gets a surprise round in for Troll #1.
Dist 60ft
Dak Initiative: 20 AC 18 passive 13 HP 58/58
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Bargus Initiative: 12 AC 15 passive 12 - HP 44/44
TR1 Initiative: 4 AC 15 passive 12 HP 84/84
Dak melees TR1, but gives room for Bargus' spells, Hawk flies 60ft to help Dak next round. Bargus moves 20ft and the skeletons 20ft on either side of Bargus but 10ft in front outside of cone zone.
BONUS: Dak uses Adrenaline push for 3 thp
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 9 dmg): Attack: 26 Damage: 14 (Slashing Damage) or half (7)
Savage attacker Damage: 15 (Slashing Damage) or half (7)
Action surge
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 5 dmg): Attack: 23 Damage: 12 (Slashing Damage) or half (6)
Savage attacker Damage: 18 (Slashing Damage) or half (9)
MOVE: Bargus moves 30ft forward now 15ft from TR1
ACTION: Cast Chromatic Orb, Attack TR1: 18 Damage: 18 (Fire Damage)
BONUS: SK1-8 attack TR1
SK1 Range Attack: 15 Damage: 8 (piercing)
SK2 Range/Melee Attack: 7 Damage: 8 (piercing)
SK3 Range/Melee Attack: 12 Damage: 5 (piercing)
SK4 Range/Melee Attack: 8 Damage: 4 (piercing)
SK5 Range/Melee Attack: 17 Damage: 4 (piercing)
SK6 Range/Melee Attack: 21 Damage: 8 (piercing)
SK7 Range/Melee Attack: 17 Damage: 6 (piercing)
SK8 Range/Melee Attack: 8 Damage: 4 (piercing)
Bite Attack: 8 Damage: 5 (piercing Damage)
Claw Attack: 19 Damage: 14 (Slashing Damage)
Claw Attack: 19 Damage: 12 (Slashing Damage)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Dak does 33 Dmg, Bargus does 18 dmg, Skellies do 26 dmg and ignore claws as it was surprised 77 dmg total. The duo gets a surprise round in for Troll #1.
Dist 60ft
Dak Initiative: 20 AC 18 passive 13 HP 58/58
Hawk initiative: 14 AC 13 passive 16 – HP 1/1
Bargus Initiative: 12 AC 15 passive 12 - HP 44/44
TR1 Initiative: 4 AC 15 passive 12 HP 7/84
Dak melees TR1
BONUS: Second wind 9 if needed as it applies
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 9 dmg): Attack: 23 Damage: 15 (Slashing Damage) or half (7)
Savage attacker Damage: 14 (Slashing Damage) or half (7)
MOVE: Bargus moves 20ft to be 10ft from TR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
ACTION: Cast Burning Hands, Attack TR1 Burning hands level 1 Damage: 5 (Fire Damage DC 16 Dex) or half (2) TR1 7
BONUS: SK1-8 attack TR1
SK1 Range Attack: 18 Damage: 4 (piercing)
SK2 Range/Melee Attack: 23 Damage: 8 (piercing)
SK3 Range/Melee Attack: 5 Damage: 5 (piercing)
SK4 Range/Melee Attack: 24 Damage: 8 (piercing)
SK5 Range/Melee Attack: 14 Damage: 4 (piercing)
SK6 Range/Melee Attack: 8 Damage: 4 (piercing)
SK7 Range/Melee Attack: 24 Damage: 9 (piercing)
SK8 Range/Melee Attack: 13 Damage: 7 (piercing)
End of turn!
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
TR1 falls to Daks attack after a 2hr hunt. Not bad. The take a 1hr short rest and Dak recovers his Action surge. Bargus has 6hrs left of his Mage armor and doesn't use his arcane recovery. The go right out for anther hunt after the rest.
Encounter hunt time 2
TR1 Perception check: 23
Bargus Stealth: 13
Bargus Perception: 17
Dak Stealth: 4
Dak Perception: 11
TR1 Initiative: 8 AC 15 passive 12 HP 84/84
Hawk initiative: 8 AC 13 passive 16 – HP 1/1
Dak Initiative: 16 AC 18 passive 13 HP 58/58
Bargus Initiative: 8 AC 15 passive 12 - HP 44/44
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
SK5 AC 13 passive 12 HP 13/13
SK6 AC 13 passive 12 HP 13/13
SK7 AC 13 passive 12 HP 13/13
SK8 AC 13 passive 12 HP 13/13
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
After their short rest they are 3 hrs into their day and spend 2 more hours hunting anther troll. 5hrs so far. Troll #2
Everyone sees each other and Dist 60ft
Dak Initiative: 16 AC 18 passive 13 HP 58/58
Hawk initiative: 8 AC 13 passive 16 – HP 1/1 has higher dex
Bargus Initiative: 8 AC 15 passive 12 - HP 44/44 has next highest dex
TR1 Initiative: 8 AC 15 passive 12 HP 84/84
Dak melees TR1, but gives room for Bargus' spells, Hawk flies 60ft to help Bargus.
BONUS: Dak uses Adrenaline push for 3 thp
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 9 dmg): Attack: 29 Damage: 21 (Slashing Damage) or half (10)
Savage attacker Damage: 14 (Slashing Damage) or half (7)
Action surge
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 5 dmg): Attack: 27 Damage: 11 (Slashing Damage) or half (5)
Savage attacker Damage: 12 (Slashing Damage) or half (6)
MOVE: Bargus moves 30ft forward now 30ft from TR1
ACTION:Cast Chromatic Orb, Attack TR1: 21 Damage: 14 (Fire Damage)
BONUS: SK1-8 attack TR1
SK1 Range Attack: 15 Damage: 6 (piercing)
SK2 Range/Melee Attack: 24 Damage: 10 (piercing)
SK3 Range/Melee Attack: 19 Damage: 6 (piercing)
SK4 Range/Melee Attack: 21 Damage: 7 (piercing)
SK5 Range/Melee Attack: 22 Damage: 8 (piercing)
SK6 Range/Melee Attack: 8 Damage: 8 (piercing)
SK7 Range/Melee Attack: 14 Damage: 8 (piercing)
SK8 Range/Melee Attack: 23 Damage: 6 (piercing)
Bite Attack: 10 Damage: 8 (piercing Damage)
Claw Attack: 20 Damage: 7 (Slashing Damage)
Claw Attack: 10 Damage: 8 (Slashing Damage)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The duo does 90 dmg before the troll goes. The rest for 2 hrs again and Bargus uses arcane recovery and regains his 1st level spells then cast Mage armor to refresh for 8 hrs. Troll #2 done.
Encounter hunt time 1
TR1 Perception check: 9
Bargus Stealth: 8
Bargus Perception: 7
Dak Stealth: 8
Dak Perception: 9
TR1 Initiative: 18 AC 15 passive 12 HP 84/84
Hawk initiative: 10 AC 13 passive 16 – HP 1/1
Dak Initiative: 13 AC 18 passive 13 HP 58/58
Bargus Initiative: 18 AC 15 passive 12 - HP 44/44
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
SK5 AC 13 passive 12 HP 13/13
SK6 AC 13 passive 12 HP 13/13
SK7 AC 13 passive 12 HP 13/13
SK8 AC 13 passive 12 HP 13/13
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Troll #3 everyone sees each other and distance is 60ft
Bargus Initiative: 18 AC 15 passive 12 - HP 44/44
TR1 Initiative: 18 AC 15 passive 12 HP 84/84
Dak Initiative: 13 AC 18 passive 13 HP 58/58
Hawk initiative: 10 AC 13 passive 16 – HP 1/1
Bargus moves back 10ft offset for Burning hands arc from Dak, Hawk helps against the Troll. Dak melees TR1, but gives room for Bargus' spells
MOVE: Bargus moves 30ft forward now 15ft from TR1
ACTION: Cast Magic Missile, Level 2 Damage: 5 (Force damage 120ft range) + 2 (Force damage 120ft range) + 4 (Force damage 120ft range) + 4 (Force damage 120ft range) = 15
BONUS: SK1-8 attack TR1
SK1 Range Attack: 9 Damage: 3 (piercing)
SK2 Range/Melee Attack: 11 Damage: 5 (piercing)
SK3 Range/Melee Attack: 7 Damage: 4 (piercing)
SK4 Range/Melee Attack: 13 Damage: 5 (piercing)
SK5 Range/Melee Attack: 16 Damage: 6 (piercing)
SK6 Range/Melee Attack: 7 Damage: 7 (piercing)
SK7 Range/Melee Attack: 9 Damage: 3 (piercing)
SK8 Range/Melee Attack: 20 Damage: 7 (piercing)
Bite Attack Dak: 17 Damage: 7 (piercing Damage)
Claw Attack Dak: 20 Damage: 14 (Slashing Damage)
Claw Attack Dak: 13 Damage: 10 (Slashing Damage)
BONUS: Second wind 9 if needed as it applies
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 9 dmg): Attack: 19 Damage: 15 (Slashing Damage) or half (7)
Savage attacker Damage: 15 (Slashing Damage) or half (7)
Action surge
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 5 dmg): Attack: 15 Damage: 16 (Slashing Damage) or half (8)
Savage attacker Damage: 10 (Slashing Damage) or half (5)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The duo does 41 dmg. The trolls move 30ft then dash 30ft to Dak so no damage to Dak.
Troll #3 Dak in melee, skeletons 30ft away and Bargus 10ft away offset.
Rnd 2
Bargus Initiative: 18 AC 15 passive 12 - HP 44/44
TR1 Initiative: 18 AC 15 passive 12 HP 43/84
Dak Initiative: 13 AC 18 passive 13 HP 58/58
Hawk initiative: 10 AC 13 passive 16 – HP 1/1
MOVE: Bargus stays put to cast on TR1; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
ACTION: Cast Burning Hands, Attack TR1 Burning hands level 1 Damage: 10 (Fire Damage DC 16 Dex) or half (5) TR1 18
BONUS: SK1-8 attack TR1
SK1 Range Attack: 5 Damage: 7 (piercing)
SK2 Range/Melee Attack: 24 Damage: 9 (piercing)
SK3 Range/Melee Attack: 15 Damage: 8 (piercing)
SK4 Range/Melee Attack: 6 Damage: 7 (piercing)
SK5 Range/Melee Attack: 5 Damage: 6 (piercing)
SK6 Range/Melee Attack: 13 Damage: 3 (piercing)
SK7 Range/Melee Attack: 21 Damage: 7 (piercing)
SK8 Range/Melee Attack: 20 Damage: 3 (piercing)
End of turn!
Bite Attack Dak: 12 Damage: 6 (piercing Damage)
Claw Attack Dak: 14 Damage: 10 (Slashing Damage)
Claw Attack Dak: 9 Damage: 16 (Slashing Damage)
Dak melees TR1
BONUS: Second wind 11 if needed as it applies
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 9 dmg): Attack: 16 Damage: 13 (Slashing Damage) or half (6)
Savage attacker Damage: 13 (Slashing Damage) or half (6)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Troll #3 Dak in melee, skeletons 30ft away and Bargus 10ft away offset.
Bargus and Skeletons do 30 dmg, Troll does 12 dmg and Dak second winds 8 back so 4 dmg, Dak does 16 dmg killing the troll.
Rnd 3
Bargus Initiative: 18 AC 15 passive 12 - HP 44/44
TR1 Initiative: 18 AC 15 passive 12 HP 13/84
Dak Initiative: 13 AC 18 passive 13 HP 54/58
Hawk initiative: 10 AC 13 passive 16 – HP 1/1
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The team do a long rest outside the valley. Troll #3 done..The team shoot for 5 trolls. The following morning the duo perform their rituals. Bargus casting Mage armor for 8 hrs. Both eat and drink some water to prepare for the day. The camp is broken down and they head into the forest.
Encounter hunt time 4
TR1 Perception check: 5
Bargus Stealth: 12
Bargus Perception: 16
Dak Stealth: 18
Dak Perception: 15
TR1 Initiative: 9 AC 15 passive 12 HP 84/84
Hawk initiative: 18 AC 13 passive 16 – HP 1/1
Dak Initiative: 20 AC 18 passive 13 HP 58/58
Bargus Initiative: 7 AC 15 passive 12 - HP 44/44
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
SK5 AC 13 passive 12 HP 13/13
SK6 AC 13 passive 12 HP 13/13
SK7 AC 13 passive 12 HP 13/13
SK8 AC 13 passive 12 HP 13/13
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The team takes 4 hrs to find a troll. They have surprise too. Rnd 1 60ft away.
Dak Initiative: 20 AC 18 passive 13 HP 58/58
Hawk initiative: 18 AC 13 passive 16 – HP 1/1
TR1 Initiative: 9 AC 15 passive 12 HP 84/84
Bargus Initiative: 7 AC 15 passive 12 - HP 44/44
Troll Surprised rolls
Hawk flies 60ft to help Dak. Dak melees TR1, but gives room for Bargus' spells
BONUS: Dak uses Adrenaline push for 3 thp
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 9 dmg): Attack: 28 Damage: 19 (Slashing Damage) or half (9)
Savage attacker Damage: 16 (Slashing Damage) or half (8)
Action surge
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 5 dmg): Attack: 29 Damage: 26 (Slashing Damage) or half (13)
Savage attacker Damage: 13 (Slashing Damage) or half (6)
MOVE: Bargus moves 30ft offset 50 degrees for Burning hands next round TR1
ACTION:Cast Chromatic Orb, Attack TR1: 28 Damage: 31 (Fire Damage)
BONUS: SK1-8 attack TR1
SK1 Range Attack: 17 Damage: 3 (piercing)
SK2 Range/Melee Attack: 17 Damage: 6 (piercing)
SK3 Range/Melee Attack: 11 Damage: 3 (piercing)
SK4 Range/Melee Attack: 20 Damage: 4 (piercing)
SK5 Range/Melee Attack: 12 Damage: 4 (piercing)
SK6 Range/Melee Attack: 19 Damage: 6 (piercing)
SK7 Range/Melee Attack: 18 Damage: 4 (piercing)
SK8 Range/Melee Attack: 23 Damage: 5 (piercing)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The team destroys the troll with the surprise round. Troll #4 done. The doe a short rest for Dak to get action surge back then head out hunting.
Encounter hunt time 2
TR1 Perception check: 21
Bargus Stealth: 6
Bargus Perception: 10
Dak Stealth: 15
Dak Perception: 18
TR1 Initiative: 7 AC 15 passive 12 HP 84/84
Hawk initiative: 8 AC 13 passive 16 – HP 1/1
Dak Initiative: 21 AC 18 passive 13 HP 58/58
Bargus Initiative: 5 AC 15 passive 12 - HP 44/44
SK1 AC 13 passive 12 HP 13/13
SK2 AC 13 passive 12 HP 13/13
SK3 AC 13 passive 12 HP 13/13
SK4 AC 13 passive 12 HP 13/13
SK5 AC 13 passive 12 HP 13/13
SK6 AC 13 passive 12 HP 13/13
SK7 AC 13 passive 12 HP 13/13
SK8 AC 13 passive 12 HP 13/13
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Troll #5 Everyone sees everyone else. 60ft distanct
Dak Initiative: 21 AC 18 passive 13 HP 58/58
Hawk initiative: 8 AC 13 passive 16 – HP 1/1
TR1 Initiative: 7 AC 15 passive 12 HP 84/84
Bargus Initiative: 5 AC 15 passive 12 - HP 44/44
Dak melees TR1, but gives room for Bargus' spells, Hawk flies 60ft to help. Bargus moves 30ft offset from Dak 50degrees
BONUS: Dak uses Adrenaline push for 3 thp
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 9 dmg): Attack: 28 Damage: 23 (Slashing Damage) or half (11)
Savage attacker Damage: 13 (Slashing Damage) or half (6)
Action surge
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 5 dmg): Attack: 11 Damage: 12 (Slashing Damage) or half (6)
Savage attacker Damage: 14 (Slashing Damage) or half (7)
MOVE: Bargus moves 30ft offset from Dak 50 degrees from TR1
ACTION:Cast Chromatic Orb, Attack TR1: 28 Damage: 36 (Fire Damage)
BONUS: SK1-8 attack TR1
SK1 Range Attack: 7 Damage: 8 (piercing)
SK2 Range/Melee Attack: 21 Damage: 6 (piercing)
SK3 Range/Melee Attack: 9 Damage: 5 (piercing)
SK4 Range/Melee Attack: 17 Damage: 3 (piercing)
SK5 Range/Melee Attack: 15 Damage: 3 (piercing)
SK6 Range/Melee Attack: 9 Damage: 3 (piercing)
SK7 Range/Melee Attack: 23 Damage: 6 (piercing)
SK8 Range/Melee Attack: 6 Damage: 7 (piercing)
Bite Attack: 26 Damage: 6 (piercing Damage)
Claw Attack: 13 Damage: 16 (Slashing Damage)
Claw Attack: 18 Damage: 11 (Slashing Damage)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Troll #5 Everyone sees everyone else. 60ft distanct
Dak Initiative: 21 AC 18 passive 13 HP 58/58
Hawk initiative: 8 AC 13 passive 16 – HP 1/1
TR1 Initiative: 7 AC 15 passive 12 HP 84/84
Bargus Initiative: 5 AC 15 passive 12 - HP 44/44
Dak melees TR1, but gives room for Bargus' spells, Hawk flies 60ft to help. Bargus moves 30ft offset from Dak 50degrees
BONUS: Dak uses Adrenaline push for 3 thp
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 9 dmg): Attack: 17 Damage: 13 (Slashing Damage) or half (Unable to parse dice roll.)
Savage attacker Damage: 13 (Slashing Damage) or half (6)
Action surge
ACTION: Attack with the Great sword+1 on TR1(Graze on Miss 5 dmg): Attack: 23 Damage: 9 (Slashing Damage) or half (4)
Savage attacker Damage: 14 (Slashing Damage) or half (10)
MOVE: Bargus moves 30ft offset from Dak 50 degrees from TR1
ACTION:Cast Chromatic Orb, Attack TR1: 25 Damage: 15 (Fire Damage)
BONUS: SK1-8 attack TR1
SK1 Range Attack: 15 Damage: 8 (piercing)
SK2 Range/Melee Attack: 24 Damage: Unable to parse dice roll. (piercing)
SK3 Range/Melee Attack: 24 Damage: 11 (piercing)
SK4 Range/Melee Attack: 12 Damage: 4 (piercing)
SK5 Range/Melee Attack: 13 Damage: 6 (piercing)
SK6 Range/Melee Attack: 21 Damage: 6 (piercing)
SK7 Range/Melee Attack: 18 Damage: 8 (piercing)
SK8 Range/Melee Attack: 8 Damage: 7 (piercing)
Bite Attack: 13 Damage: 5 (piercing Damage)
Claw Attack: 20 Damage: 10 (Slashing Damage)
Claw Attack: 10 Damage: 10 (Slashing Damage)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;