Not yet, none of them have run through the door. The small wolves will probably hit the web on their first turn, but the big wolf is content where he is.
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I exist sometimes, especially when I'm DMing Curse of Strahd.
Zan readies his sword and shield, moves toward the door and holds his action for reaction - when one wolf comes through the door he swings, nat 20 + 5 to hit for 11 pts
This post has potentially manipulated dice roll results.
Ireena runs up to the door and readies an attack. The wolves rush through the door. All the many saves:
Web: 22, 13, 6, 13, 14
Fearie Fire: Unable to parse dice roll., Unable to parse dice roll., Unable to parse dice roll., Unable to parse dice roll., Unable to parse dice roll., Unable to parse dice roll. (Let's hope I got that complex formula right....)
Zan just kills one. Kessintra, feel free to roll for that holy water (With advantage if they failed the Web save).
Rollback Post to RevisionRollBack
I exist sometimes, especially when I'm DMing Curse of Strahd.
OOC - looks like there are 2 smaller wolves left. Both stuck in web and both with faerie fire advantage (assuming the 3 that died were the ones that succeeded web)
This post has potentially manipulated dice roll results.
Str Save: 20
"Creature of darkness! I banish you from the domain of light!" Amelia roars, releasing a blinding wave of radiant energy, aiming to strike as many of the beasts as possible.
Channel Divinity: Radiance of the Dawn
Each hostile creature within 30 ft. (that doesn't have total cover) must make a CON saving throw (DC 14) or take 20 radiant damage (half damage on success).
Not yet, none of them have run through the door. The small wolves will probably hit the web on their first turn, but the big wolf is content where he is.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Garrick will fire a bolt at the big wolf to see if his magical ammunition has any effect.
20 to hit: 10 damage
if the magic ammo hurts the big one, he will target it again, if not, he will target one of the small ones.
11 to hit: 8 damage
Garrick and Striker position themselves between the wolves and the rest of the party.
Striker takes the Dodge action
You get the same result as Kessintra for your first shot, and the second misses. Kessintra's turn.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Kessintra is now highly concerned about the big wolf. She ducks down behind the church pews.
Bonus action: cunning action hide, stealth 13.
She will ready an action to throw one of the vials of holy water on the big wolf if it moves within 20 feet of her or Ireena.
Zan readies his sword and shield, moves toward the door and holds his action for reaction - when one wolf comes through the door he swings, nat 20 + 5 to hit for 11 pts
Ireena runs up to the door and readies an attack. The wolves rush through the door. All the many saves:
Web: 22, 13, 6, 13, 14
Fearie Fire: Unable to parse dice roll., Unable to parse dice roll., Unable to parse dice roll., Unable to parse dice roll., Unable to parse dice roll., Unable to parse dice roll. (Let's hope I got that complex formula right....)
Zan just kills one. Kessintra, feel free to roll for that holy water (With advantage if they failed the Web save).
I exist sometimes, especially when I'm DMing Curse of Strahd.
Welp, guess I'll need to put the fearie Fire saves here with Ireena's attack.
Fearie Fire: 7, 9, 6, 20, 4
Ireena: Attack: 4 Damage: 9
I exist sometimes, especially when I'm DMing Curse of Strahd.
Finally: Ismirk.
Longsword: Attack: 20 Damage: 11, Attack: 6 Damage: 10
Shortsword: Attack: 22 Damage: 8
I exist sometimes, especially when I'm DMing Curse of Strahd.
He kills the one damaged from wail of the grave and another wolf. Chipper's turn.
I exist sometimes, especially when I'm DMing Curse of Strahd.
((Nah, Kessintra will save the holy water for when/if the big one does something))
Chipper assess,the situation. Not only mundane arrows buf a magical one also not doing damage? Hopefully spells would work.
He waves his hands and chants, sending three glowing darts at the lead wolf.
Magic Missile all three darts @ Big Wolf
11 force damage
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The wolf flinches, but it's still mostly unbothered.
Just then, something tries to bite you from behind. Attack: 20 Damage: 12
Something similar happens to Amelia. Attack: 18 Damage: 9
If that hits, make a DC 11 Strength save or fall prone.
As you look behind you, you see a dire wolf standing behind you. Here's the actual initiative:
Amelia, Leader Wolf, Garrick, Kessintra, Zan, Ireena, Wolves, Ismirk, Chipper, Dire Wolf
I exist sometimes, especially when I'm DMing Curse of Strahd.
((Did the dire wolf just spawn there, or sneak in? Kessintra is back behind everyone so she could have seen it if it came in normally.))
OOC - looks like there are 2 smaller wolves left. Both stuck in web and both with faerie fire advantage (assuming the 3 that died were the ones that succeeded web)
It did not come in normally.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Str Save: 20
"Creature of darkness! I banish you from the domain of light!" Amelia roars, releasing a blinding wave of radiant energy, aiming to strike as many of the beasts as possible.
Channel Divinity: Radiance of the Dawn
Each hostile creature within 30 ft. (that doesn't have total cover) must make a CON saving throw (DC 14) or take 20 radiant damage (half damage on success).
OOC - holy hell Amelia
Garrick just stares at Amelia in awe… good thing she’s on my team, he thinks.
Dire wolves: 18, 4
Wolves: 7, 12
Leader: 20
You can also use half your movement to stand up. Otherwise, it's the leader's turn. Kessintra, make a WIS save with advantage.
I exist sometimes, especially when I'm DMing Curse of Strahd.
All the wolves are dead now. Garrick's turn.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Garrick turns to face the dire wolf attacking Chipper and moves within melee. He fires his hand crossbow:
A: 16 to hit for 11 dmg
BA: 10 to hit for 9 dmg
Striker is ready to use its reaction to deflect an attack from the dire wolf and uses Dodge action.