"Alright then..." Lyra gets of the horse, stows away the dagger and follows Hrain. With a gesture of her hand she invites him to try and climb into the dingy first.
As Father Pat hops down from Sampson he gives him a pat and says "thank you my friend. If i may, I will call on you when next I need you. In the meantime enjoy a well-earned rest in the Mother's Stable" as he dismisses the steed. He then hobbles over to where the others are loading the boats and says "give me five minutes to get out of this lot,"pointing to bis armour "cos if I fall in with it on, I'm not sure which will sink faster - a rock or me." He then the doffs and packs his armour as quickly as he can before getting in the boat.
Once Father Pat gets in the boat he grabs the oars and says "I may not be as fast as most on land but these arms were made for rowing."
(OOC: DM what sort of test do you require to row and what modifier. If Dex it would be a bit rough if the negative modifier was applied as a missing leg does not impact rowing)
Hrain nods at Lyra and climbs into the dingy carefully reaching back out to help her if needed. As he does so he calls out over his shoulder to Vihar, as the beast stamps nervously in the smoke. "Go now, I will call you back to me soon my friend." With this Vihar rears up and as his forelegs strike the ground the celestial steed turns to smoke and disappears.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Hrain tries to plot a course through the burning boats and manage the oars as well. "Lyra can you see a way through, I don't want to steer us into something, and keep an eye out for the others we need to stay together."
Perception 19
Then
Athletics 20
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Father Pat's rowing (Perception - 8 & Athletics - 21) I hope that somebody is telling Father Pat which way to row. If not whilst he is stroking powerfully he may be going in a different direction to the other boat.
(Folzi wants to be drawn like one of his French girls. Lol)
"I got us a clear path here, Padre Pat. Just keep on a rowing." With each of the half orc's strokes Folzi deels rhe taste of freedom more and more. "Get us to that boat and I just may kiss you!"
Nicknack looks around the boat they're in, examining the hull and the oars and the rest of the small boat to see if everything looks in good working order.
Eshuvenniel Kazander Ravid,Valor Bard and Acolyte of the Goddess of Luck Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions! I'm not looking for heaven or hell... just someone to listen to stories I tell...
This post has potentially manipulated dice roll results.
While she is trying to sit as motionless as possible, Lyras head flies around vigilantly, as she scans the area for both the best route to pass through the debris, but also any signs of danger that might be approaching, whether it might be from above, below, the boat, or anywhere else on the water or behind them on land. Her face shows a rather constrained expression, one might get the impression shes either remembering her route into the camp, or generally isnt too fond of having so much water around.
OOC: You'd have to be a dragon bloodline sorcerer to know my friend. It's something we've discussed primarily in PM until now but it's Lyra's added ability because of her bloodline.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Ahead the party spots the ship still loading the cargo onto it and breaks the line of sight from the wreckage of the other sinking vessels. You've been spotted and cam hear by passive perception alone countless shouts in common and others in another language that is unknown to you! Then the loading party stops as the small ship's sails begin unfurling! How does the party proceed?
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Nope!" Folzi says in agreement with his fellow gnome. "Split up as we rode? You heavy folks in all your armor would sink a boat."
Folzi manages to hold the dingies. The party divides how to board the boats?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Alright then..." Lyra gets of the horse, stows away the dagger and follows Hrain. With a gesture of her hand she invites him to try and climb into the dingy first.
As Father Pat hops down from Sampson he gives him a pat and says "thank you my friend. If i may, I will call on you when next I need you. In the meantime enjoy a well-earned rest in the Mother's Stable" as he dismisses the steed. He then hobbles over to where the others are loading the boats and says "give me five minutes to get out of this lot," pointing to bis armour "cos if I fall in with it on, I'm not sure which will sink faster - a rock or me." He then the doffs and packs his armour as quickly as he can before getting in the boat.
Once Father Pat gets in the boat he grabs the oars and says "I may not be as fast as most on land but these arms were made for rowing."
(OOC: DM what sort of test do you require to row and what modifier. If Dex it would be a bit rough if the negative modifier was applied as a missing leg does not impact rowing)
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Hrain nods at Lyra and climbs into the dingy carefully reaching back out to help her if needed. As he does so he calls out over his shoulder to Vihar, as the beast stamps nervously in the smoke. "Go now, I will call you back to me soon my friend." With this Vihar rears up and as his forelegs strike the ground the celestial steed turns to smoke and disappears.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: STR/athletics. Everyone in the same boat?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Same as our riding order - Pat/Folzi/Nick and Hrain/Lyra
OOC: Ok. Good.
STR/Atheltics check to row but perception first to see where y'all are rowing to!
The harbor is littered with broken boats sinking and burning into the wintery ocean.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hrain tries to plot a course through the burning boats and manage the oars as well. "Lyra can you see a way through, I don't want to steer us into something, and keep an eye out for the others we need to stay together."
Perception 19
Then
Athletics 20
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Folzi steps up to the bow of the dingy. "Let's see if I can guide us to our freedom..."
Perception 25
(DM: Does the ship fly any empire flags/insignias?)
OOC: Someone please Titanic Folzi Jack/ Rose style!
No visible colors are being flown. Folzi can see a clear path to the boat.
Hrian can see a similar path but knows he should probably follow the gnome! Hrain is pulling the oars well keeping a steady pace.
Pat your row?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Father Pat's rowing (Perception - 8 & Athletics - 21) I hope that somebody is telling Father Pat which way to row. If not whilst he is stroking powerfully he may be going in a different direction to the other boat.
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
(Folzi wants to be drawn like one of his French girls. Lol)
"I got us a clear path here, Padre Pat. Just keep on a rowing." With each of the half orc's strokes Folzi deels rhe taste of freedom more and more. "Get us to that boat and I just may kiss you!"
Nicknack looks around the boat they're in, examining the hull and the oars and the rest of the small boat to see if everything looks in good working order.
Investigation: 10
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
While she is trying to sit as motionless as possible, Lyras head flies around vigilantly, as she scans the area for both the best route to pass through the debris, but also any signs of danger that might be approaching, whether it might be from above, below, the boat, or anywhere else on the water or behind them on land. Her face shows a rather constrained expression, one might get the impression shes either remembering her route into the camp, or generally isnt too fond of having so much water around.
Perception: 19
And once the group manages to stir the boat closer to the bigger boat, to try and pay attention to any information she receives.
Dragon Sense: 22
Lyra the boat ahead tickles the back of your mind. There are dragons near but you can't see any ahead or in the air above!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(OOC: So... What is 'dragon sense'? That's a new one to me.)
OOC: You'd have to be a dragon bloodline sorcerer to know my friend. It's something we've discussed primarily in PM until now but it's Lyra's added ability because of her bloodline.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Ahead the party spots the ship still loading the cargo onto it and breaks the line of sight from the wreckage of the other sinking vessels. You've been spotted and cam hear by passive perception alone countless shouts in common and others in another language that is unknown to you! Then the loading party stops as the small ship's sails begin unfurling! How does the party proceed?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(I'm assuming that because Padre Pat - like the new name - is rowing he has his back to all of this and can't see anything)
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]