This post has potentially manipulated dice roll results.
Dahme'dre watches out the window as the storm envelopes the ship. She reaches out toward Mondra'goran to dismiss him into his private sanctum... Maybe to late. The ship lurches (Wis: 20 + 2 Favored by the Gods.)
Ashe has barely a moment to prepare herself for the storm. Instinctively, she reached out to the pilot's hat and beckoned her sweet Cupcake to jump onto her hand. Cupcake lept just as the waves of ethereal energy clashed with the ship. Ashe clutched the poor thing to her breast.
(Ashe: 20, Cupcake: 16)
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
The magical tempest sweeps through the ship, blinding you all for a moment in a flash of white. Ashe and Alijurn (and Cupcake) just manage to brace themselves as the impact hits. The rest of the crew are not so lucky. The light fades for a moment, but everything is just dark. Ashe and Alijurn, as you look around, you can see that the lights have gone dark. Furthermore, the hum of the engine has gone quiet as well. It seems that whatever has hit the ship has disrupted the natural magic of the vessel. Additionally, you can see that Dahme’dra, Erik, and the pilot’s eyes look glazed over and distant.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
This post has potentially manipulated dice roll results.
Cupcake crawls up Ashe's neck as the two breathe a sigh of relief. The half-elf takes in her surroundings. The ship seemed alright save for its inactive state. She pondered about it for a moment. In order to secure her continued existence, fixing the ship might be in order. She looked at Erik and the pilot. No doubt they'd be the ones to know how to fix the damn thing. She thought of her compatriots. What were the odds they could fix the ship?
The dragonborn was a wild card in her eyes, while Dahme'dre was demonstrably useful. She saw the wild card seemed to be alive and well - for the most part. Good to know. A small frown forms on Ashe's lips when she spots Dahme'dre looking lost to the world. Whatever had clashes with the ship must've caused her mind to haywire just like the crew. Ashe thought... had she seen or heard something like this before?
(Wanna know what's happened to Dahme'dre from a magic POV, because I ain't-a doctor: Arcana 18)
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Alijurn shakes his head, shrugging of the last remainder of influence the magical winds had upon him. He looks to the others. Only the drow looks normal, if you can say normal about this one at all. "How are you feeling?" He walks up to Dahme'dre and looks into her glazed over eyes, trying to establish contact with her.
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
After a few moments, and some checking for concussions or injuries, Dahme’dre’s eyes refocus on the dragonborn in front of her. Whatever the effect on the psyche was, it seems that it was thankfully short-lived.
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DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dahme'dre sits up and puts a hand on here head. "What's... our status?" She asks, still obviously a bit disoriented. She gives her head a slow shake to clear the ringing in her ears, and she seems to come back to life she straightens her hair and her spectral hand comes back into being to comb through its length. Her eyes start to glow softly as she takes a deep breathe and hums her guidance.
"Ahaha, welcome back to us, my dear," Ashe muses as she looks over the ship's controls. She isn't sure what to make of the situation, but tries to fill in Dahme'dre anyway, "I do believe the ship has, in a manner of speaking, stopped working. We appear to be stranded here for the time being.
"Are you quite alright? I'm worried you got a bit scrambled when that storm hit the ship."
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
"I'll live to fight another day it seems." Dahme'dre replies, "I'd rather not float out here until that changes of course." Dahme'dre joins As he at the controls to see if she can make heads or tails of it. (Investigation: (3)21)
She'll also take a look at the guards to see if they fared as well as she. (Medicine: (2)11)
(She's never practiced these things but she's seen it done...)
You don’t know much about vehicles in the first place, and this one is perhaps the most complicated that you’ve ever had to deal with. However, you feel an otherworldly calm upon your heart, like a soft hand on your shoulder. Your eyes are guided to an illusion frozen in air. From what you can tell, the magic has been essentially dispelled. With enough time, it will come back online. Judging from what you know, about an hour. Meanwhile, from your look over the guards, it seems that they also are slowly coming to.
"I think it'll run again, it looks like the engines just need time to cycle over again... Or is that what that symbol there indicates..." She tells her allies. "I hope it doesn't take long."
She helps the pilot into a seat... In the cell... Before she snaps her fingers, and Mondra'goran appears. She looks him over to ensure he's still in flying shape, then asks him to keep an eye on the pair. He chirps and flaps over to a suitable perch.
"Better happen fast. We should not linger too long. The backup they called should be aware of the fact that they are MIA and they're probably looking after us." Alijurn walks over to the window and gazes into the flickering colours and darkness outside.
(They did manage to call for "backup" right?)
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Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
That is correct, yes. He managed to get a distress signal off before being forced into groveling. Meanwhile, the outside still seems as quiet as ever as the energies that had struck you fade off into the distance.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The would-be spider points out the chest to her companions. "Friends, I think we should become reacquainted with our arms. Who knows how much longer until their cavalry arrive. I do hope the engines start-up before we have to start taking... hostages." Ashe offers a kind smile to the dragonborn. He seemed, in her mind, to be the least likely to be okay with that eventuality. Ashe will fish out her belongings first and start looking around the ship for anything helpful. Waiting for something to happen is so boring, no? She will also take care to relieve their former captors of their weapons and anything else that could be used to stage a counter-coup.
(Investigation: 21)
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
Alijurn picks up his backpack and the rest of his gear and keeps a close watch out the window for any impeding danger, whether it be environmental or incoming enemies.
Perception: 17
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
The would-be spider points out the chest to her companions. "Friends, I think we should become reacquainted with our arms. Who knows how much longer until their cavalry arrive. I do hope the engines start-up before we have to start taking... hostages." Ashe offers a kind smile to the dragonborn. He seemed, in her mind, to be the least likely to be okay with that eventuality. Ashe will fish out her belongings first and start looking around the ship for anything helpful. Waiting for something to happen is so boring, no? She will also take care to relieve their former captors of their weapons and anything else that could be used to stage a counter-coup.
(Investigation: 21)
Ashe is a veritable pack rat as she collects everything she can. She takes the glove off of the pilot, along with both guard’s spears. If she would like, she can remove both of their face masks. However, those seem to be the only things of real note. She gets the feeling that these gentlemen, despite their earlier competency, are on the lowest end of the totem pole in this organization. As for anything helpful on the ship, there isn’t much, as the vessel is moreso designed for transport rather than actual living. She can determine that these ships regularly patrol from safe haven to safe haven and serve to keep the peace more than anything.
Alijurn picks up his backpack and the rest of his gear and keeps a close watch out the window for any impeding danger, whether it be environmental or incoming enemies.
Perception: 6
Try as Alijurn might, there is this one annoying glare that just keeps finding its way into his view. Maybe if these buffoons actually cleaned a window for once in their lives, he wouldn’t be having this trouble now.
Nevertheless, the hour sets in. What will you be doing in this meantime?
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dahme'dre sits with Ashe. "I saw you dancing at the ball. Your dress is so lovely. You really made an impression on some of those ladies. Not to mention the men." She gives her a wink, and sits with her back to the cell, glancing to Mondra'goran to ensure he's keeping an eye out behind her.
She poors Ashe and herself a drink shaping ice cubes into the water with a simple incantation, Shape Water, and flavoring the liquid a pleasant sweet flavor with a hint of Prestidigitation.
Dahme'dre watches out the window as the storm envelopes the ship. She reaches out toward Mondra'goran to dismiss him into his private sanctum... Maybe to late. The ship lurches (Wis: 20 + 2 Favored by the Gods.)
[M'G if needed: 15]
Extended Signature
Ashe has barely a moment to prepare herself for the storm. Instinctively, she reached out to the pilot's hat and beckoned her sweet Cupcake to jump onto her hand. Cupcake lept just as the waves of ethereal energy clashed with the ship. Ashe clutched the poor thing to her breast.
(Ashe: 20, Cupcake: 16)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Alijurn bites down on his pipe, bracing for impact. "We are not dying today, boys!" He says through gritted teeth.
Save: 18
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
The magical tempest sweeps through the ship, blinding you all for a moment in a flash of white. Ashe and Alijurn (and Cupcake) just manage to brace themselves as the impact hits. The rest of the crew are not so lucky. The light fades for a moment, but everything is just dark. Ashe and Alijurn, as you look around, you can see that the lights have gone dark. Furthermore, the hum of the engine has gone quiet as well. It seems that whatever has hit the ship has disrupted the natural magic of the vessel. Additionally, you can see that Dahme’dra, Erik, and the pilot’s eyes look glazed over and distant.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Cupcake crawls up Ashe's neck as the two breathe a sigh of relief. The half-elf takes in her surroundings. The ship seemed alright save for its inactive state. She pondered about it for a moment. In order to secure her continued existence, fixing the ship might be in order. She looked at Erik and the pilot. No doubt they'd be the ones to know how to fix the damn thing. She thought of her compatriots. What were the odds they could fix the ship?
The dragonborn was a wild card in her eyes, while Dahme'dre was demonstrably useful. She saw the wild card seemed to be alive and well - for the most part. Good to know. A small frown forms on Ashe's lips when she spots Dahme'dre looking lost to the world. Whatever had clashes with the ship must've caused her mind to haywire just like the crew. Ashe thought... had she seen or heard something like this before?
(Wanna know what's happened to Dahme'dre from a magic POV, because I ain't-a doctor: Arcana 18)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
From what you can tell, she seems in a stunned state.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Alijurn shakes his head, shrugging of the last remainder of influence the magical winds had upon him. He looks to the others. Only the drow looks normal, if you can say normal about this one at all. "How are you feeling?" He walks up to Dahme'dre and looks into her glazed over eyes, trying to establish contact with her.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
After a few moments, and some checking for concussions or injuries, Dahme’dre’s eyes refocus on the dragonborn in front of her. Whatever the effect on the psyche was, it seems that it was thankfully short-lived.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dahme'dre sits up and puts a hand on here head. "What's... our status?" She asks, still obviously a bit disoriented. She gives her head a slow shake to clear the ringing in her ears, and she seems to come back to life she straightens her hair and her spectral hand comes back into being to comb through its length. Her eyes start to glow softly as she takes a deep breathe and hums her guidance.
Extended Signature
"Ahaha, welcome back to us, my dear," Ashe muses as she looks over the ship's controls. She isn't sure what to make of the situation, but tries to fill in Dahme'dre anyway, "I do believe the ship has, in a manner of speaking, stopped working. We appear to be stranded here for the time being.
"Are you quite alright? I'm worried you got a bit scrambled when that storm hit the ship."
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
"I'll live to fight another day it seems." Dahme'dre replies, "I'd rather not float out here until that changes of course." Dahme'dre joins As he at the controls to see if she can make heads or tails of it. (Investigation: (3)21)
She'll also take a look at the guards to see if they fared as well as she. (Medicine: (2)11)
(She's never practiced these things but she's seen it done...)
Extended Signature
You don’t know much about vehicles in the first place, and this one is perhaps the most complicated that you’ve ever had to deal with. However, you feel an otherworldly calm upon your heart, like a soft hand on your shoulder. Your eyes are guided to an illusion frozen in air. From what you can tell, the magic has been essentially dispelled. With enough time, it will come back online. Judging from what you know, about an hour. Meanwhile, from your look over the guards, it seems that they also are slowly coming to.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"I think it'll run again, it looks like the engines just need time to cycle over again... Or is that what that symbol there indicates..." She tells her allies. "I hope it doesn't take long."
She helps the pilot into a seat... In the cell... Before she snaps her fingers, and Mondra'goran appears. She looks him over to ensure he's still in flying shape, then asks him to keep an eye on the pair. He chirps and flaps over to a suitable perch.
Extended Signature
"Better happen fast. We should not linger too long. The backup they called should be aware of the fact that they are MIA and they're probably looking after us." Alijurn walks over to the window and gazes into the flickering colours and darkness outside.
(They did manage to call for "backup" right?)
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
That is correct, yes. He managed to get a distress signal off before being forced into groveling. Meanwhile, the outside still seems as quiet as ever as the energies that had struck you fade off into the distance.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The would-be spider points out the chest to her companions. "Friends, I think we should become reacquainted with our arms. Who knows how much longer until their cavalry arrive. I do hope the engines start-up before we have to start taking... hostages." Ashe offers a kind smile to the dragonborn. He seemed, in her mind, to be the least likely to be okay with that eventuality. Ashe will fish out her belongings first and start looking around the ship for anything helpful. Waiting for something to happen is so boring, no? She will also take care to relieve their former captors of their weapons and anything else that could be used to stage a counter-coup.
(Investigation: 21)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Alijurn picks up his backpack and the rest of his gear and keeps a close watch out the window for any impeding danger, whether it be environmental or incoming enemies.
Perception: 17
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Ashe is a veritable pack rat as she collects everything she can. She takes the glove off of the pilot, along with both guard’s spears. If she would like, she can remove both of their face masks. However, those seem to be the only things of real note. She gets the feeling that these gentlemen, despite their earlier competency, are on the lowest end of the totem pole in this organization. As for anything helpful on the ship, there isn’t much, as the vessel is moreso designed for transport rather than actual living. She can determine that these ships regularly patrol from safe haven to safe haven and serve to keep the peace more than anything.
Try as Alijurn might, there is this one annoying glare that just keeps finding its way into his view. Maybe if these buffoons actually cleaned a window for once in their lives, he wouldn’t be having this trouble now.
Nevertheless, the hour sets in. What will you be doing in this meantime?
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dahme'dre sits with Ashe. "I saw you dancing at the ball. Your dress is so lovely. You really made an impression on some of those ladies. Not to mention the men." She gives her a wink, and sits with her back to the cell, glancing to Mondra'goran to ensure he's keeping an eye out behind her.
She poors Ashe and herself a drink shaping ice cubes into the water with a simple incantation, Shape Water, and flavoring the liquid a pleasant sweet flavor with a hint of Prestidigitation.
Extended Signature
Mondra’goran is currently hung upside down as it watches the “prisoners.” It seems to be taking its purpose very seriously.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist