Fenchurch manages to portray one of their injured brethren so well the goblins do not even stop in their charge, not even considering the fact that he is speaking common instead of goblin, and continue straight into the other tunnel.
You all have another round to yourself.
Wolf pup:
As you stand near the entrance you and your companions entered, you begin to hear the distant sounds of footsteps coming from behind you. Peering through the doorway you do not see anything yet.
Fenchurch casts Minor Illusion in the hallway where his friends are, With the words "Goblins this way" in Common and an arrow pointing indicating which way they went. Then he will start walking down the path that the goblins came from.
From the entrance, Wolf Pup calls over, “They’re almost here! If we would like to avoid a death by a thousand cuts, then I would suggest we make a decision!”
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DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
This post has potentially manipulated dice roll results.
Tangle
"Let us go, then, swiftly! I will cover our retreat." She will go last, Stealthing (so slowish), keeping an eye backwards, and when anyone comes into sight, she will shoot an arrow at them, relying on her Cunning Action Dash to stay ahead of them and catch up to the group. If it is a long trip, she will do this several times, harrying pursuers (if they, in fact, pursue).
Stealth: 14
Arrow shot (if needed): 5 to hit, for 8 piercing damage
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ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Urg leads you into another room, it looks much like the first room you had enter when you first arrived. Furs line the floor, there are several small weapons scattered around and a large wash basin in the corner. There are two more doors leading out of this room, Urg leads you to the one that declines downwards into darkness. You follow him hesitantly, stepping lightly behind him. As he reaches the bottom you find the entrance into a small room, directly opposite of you is a large stone door engraved with the image what looks to be a large monster on it. Lining the walls of this room are more jail cells. You can see blood smeared across the walls of the room. Urg approaches the door and attempts to push it open, but it doesn't budge.
"No good. Door no move. Sick ones doing sick spell stuffs. Need body to open door."
The sound of the goblins approaching goblins becomes a little louder from behind you all. Urg slings his cleaver over one of his shoulders and starts walking back up the incline.
Covering the rearguard, Tangle will see Urg returning, and will note the cleaver, nod, and say, "I will give you cover, should you need it." She will follow him about 20' back, bow at the ready.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Perry will look more closely at the weapons and surrounding objects. Is there anything magical or strange that could be used to make the hideous transformations?
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Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP DM, Kaden Tolgalen
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Insight check: 0
OOC:Ah,yes, I see. These are not smart goblins.
Fenchurch manages to portray one of their injured brethren so well the goblins do not even stop in their charge, not even considering the fact that he is speaking common instead of goblin, and continue straight into the other tunnel.
You all have another round to yourself.
Wolf pup:
As you stand near the entrance you and your companions entered, you begin to hear the distant sounds of footsteps coming from behind you. Peering through the doorway you do not see anything yet.
Avery Highdale-Halfling Rogue(Thief) Lv.3
Penelope Skyshatter-Dragonborn Sorcerer(Draconic Bloodline) Lv.2
Red Skies in Mourning: DM
Volqelli Ryxu- Drow Wizard(Conjuration School)/Rogue Lv. 13
Tangle
"Which way do you go Urg? Be quick, more will come!"
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Fenchurch casts Minor Illusion in the hallway where his friends are, With the words "Goblins this way" in Common and an arrow pointing indicating which way they went. Then he will start walking down the path that the goblins came from.
Fenchurch, Gnome Wizard, Red Skies in Mourning
From the entrance, Wolf Pup calls over, “They’re almost here! If we would like to avoid a death by a thousand cuts, then I would suggest we make a decision!”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Urg points down the hallway Fenchurch is walking.
"Deep rooms go down. Go fast before swarm comes." He says before moving forward to follow the gnome.
Avery Highdale-Halfling Rogue(Thief) Lv.3
Penelope Skyshatter-Dragonborn Sorcerer(Draconic Bloodline) Lv.2
Red Skies in Mourning: DM
Volqelli Ryxu- Drow Wizard(Conjuration School)/Rogue Lv. 13
Tangle
"Let us go, then, swiftly! I will cover our retreat." She will go last, Stealthing (so slowish), keeping an eye backwards, and when anyone comes into sight, she will shoot an arrow at them, relying on her Cunning Action Dash to stay ahead of them and catch up to the group. If it is a long trip, she will do this several times, harrying pursuers (if they, in fact, pursue).
Stealth: 14
Arrow shot (if needed): 5 to hit, for 8 piercing damage
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Perry follows Fen and Urg.
Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP
DM, Kaden Tolgalen
Urg leads you into another room, it looks much like the first room you had enter when you first arrived. Furs line the floor, there are several small weapons scattered around and a large wash basin in the corner. There are two more doors leading out of this room, Urg leads you to the one that declines downwards into darkness. You follow him hesitantly, stepping lightly behind him. As he reaches the bottom you find the entrance into a small room, directly opposite of you is a large stone door engraved with the image what looks to be a large monster on it. Lining the walls of this room are more jail cells. You can see blood smeared across the walls of the room. Urg approaches the door and attempts to push it open, but it doesn't budge.
"No good. Door no move. Sick ones doing sick spell stuffs. Need body to open door."
The sound of the goblins approaching goblins becomes a little louder from behind you all. Urg slings his cleaver over one of his shoulders and starts walking back up the incline.
"Urg get body."
Avery Highdale-Halfling Rogue(Thief) Lv.3
Penelope Skyshatter-Dragonborn Sorcerer(Draconic Bloodline) Lv.2
Red Skies in Mourning: DM
Volqelli Ryxu- Drow Wizard(Conjuration School)/Rogue Lv. 13
Tangle
Covering the rearguard, Tangle will see Urg returning, and will note the cleaver, nod, and say, "I will give you cover, should you need it." She will follow him about 20' back, bow at the ready.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
If Urg is unarmored, Fenchurch will drop his illusion and cast mage armor on him, and tell him to bring back as many bodies as he wants.
Fenchurch, Gnome Wizard, Red Skies in Mourning
Wolf Pup stand in front of the group, content on staying in melee with the goblins when they come. It should keep them off the squishier ones!
Holding action to strike the first goblin that enters my range!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Perry will look more closely at the weapons and surrounding objects. Is there anything magical or strange that could be used to make the hideous transformations?
Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP
DM, Kaden Tolgalen