This post has potentially manipulated dice roll results.
For basic Setting Information and Character Creation Rules: Click Here
Every player should post their character's starting info as follows in this example --
Name: Billybob Jordan [please put this part in the color that you want to identify your character]
Race: Human, Class: Fighter
Str: 14, Dex: 16, Con: 14, Int: 10, Wis: 12, Cha: 8 [Remember that you are using the default Ability Scores, post the numbers that you have after all Racial Traits and other bonuses]
Proficiencies: Athletics, Intimidation, Investigation, Sleight of Hand, Survival, Gaming Set (Playing Card Set), Cofauxis Common, Ibern Common [Do not include Proficiencies you gain automatically, just ones that your choose]
Features/Feats: Fighting Style (Marksmanship), Sharpshooter [This should include any other selections that you have to make due to your race and starting class; for instance if you choose a subclass at 1st level put it here, if you are a Human put your Feat selection here]
Gear: Rifle, Whip, Leather Outfit, Bandolier, 30 Rifle Bullets, Neckerchief, and $2.75 [This should be your starting gear that you've selected, all weapons, all armor, ect. You should also describe the clothes you are wearing here, everyone is assumed to be wearing a Shirt, Jeans, Socks, and Pair of Boots unless otherwise stated here]
Background: [Put any information you'd like to share with others and the DM about your character's history and purpose here]
For anything you want to be secret about, or the DM determines only certain players would know, Spoilers will be used like so.
George
Billybob secretly slips George a Dollar Bill and whispers, "No need for the others to know, right?"
Sleight of Hand Check: 18
Players are asked to respect these Spoilers to prevent Metagaming and allow proper Roleplaying. Players may have this information revealed if another player's character successful beats their Check with the proper counter check. Not all secrets will be Checks though, some may be from Languages or pieces of information that other characters simply don't know. To say anything out of character please put what you want to say inside two Parentheses. ((Like so, this is an example of ooc speak))
Lastly, all Players are asked to vote on the following Rules for this game:
Allow Multiclassing: Yes/No
Role Increase to Hit Points After Level 1: Yes/No
Failure to Eat/Sleep/Drink causes Exhaustion: Yes/No
Use Carrying Capacity: Yes/No
Insight and Perception Checks are dealt with by the DM secretly: Yes/No
Use Called Attacks: Yes/No [Called Attacks are a special Attack option that I typically use when I DM. You take a Disadvantage to a Weapon Attack Roll in order to hit a specific part of a target. You can not use it if you have Disadvantage on the Target already, if you use it on a target you have Advantage on, you instead roll normally.
Our story begins with our Party together in the same Sleeping Car of the Train. It's been more than a whole day since the Train took off from Kalsburg, and the Sun is beginning to set on this second day of riding. It looks like it be dusk by the time the Train finally makes it to your destination of Jamestown, Westfield. Outside the window is the dusty land, dotted with hills, and in the distance you can see the fabled Whiterock Mountain jutting out prominently as the nearest Mountain around for more than a 20 Miles. Westfield is just beyond the Whiterock Reservation that is centered around the Mountain. At the very least it'll be another hour before reaching the rail station.
Insight and Perception Checks are dealt with by the DM secretly: Yes
Use Called Attacks: Yes [Called Attacks are a special Attack option that I typically use when I DM. You take a Disadvantage to a Weapon Attack Roll in order to hit a specific part of a target. You can not use it if you have Disadvantage on the Target already, if you use it on a target you have Advantage on, you instead roll normally.
I honestly wasn't expecting anyone to have a problem with that... I prefer to be player friendly if I can so if you want to not roll and just use the standard HP growth, I need you to declare so and never roll for it.
Dress: Black bowler hat. Black wool pants, black belt, white cotton shirt with a high stand collar, burgundy vest with several pockets, a black frock coat, and a black canvas jacket that he has for colder weather.
Appearance: At 5'11, Vito has his father's piercing green eyes under thick brown eyebrows, a Roman-nose, and his mother's full-lips and high cheek bones. He has a full brown beard which he keeps short and neat, except during the winter when he lets it grow out a little longer. He weighs around 155 to 160 pounds and keeps himself thin with an unhealthy diet of alcohol and cigars.
Background: He is the youngest of his family, but the first to be born in this country. He grew up in the slums of one of the larger cities along the East. His father was soldier during the Azian-Vin War and then afterward worked as a graveyard digger and his mother worked as a wet-nurse. As a kid, Vito excelled in reading and math and avoided the youth gangs by spending time in the local library. However, eventually the youth gangs got a hold of Vito, and before he knew it he was doing petty crimes such as robbing dry good stores and parlors.
His parents, hard working with strong ethics when it comes to morals, caught on to Vito's extracurricular activities and made him promise to stop running with those hooligans throughout the streets. Afraid for their youngest, Vito's father was able to pull some strings with an old war buddy who was able to get Vito into an elite boarding school out of the city.
Vito was away from his family for the first time and surrounded by rich, wealthy, and powerful kids. He had a hard time fitting in due to his poor manners and dingy clothes. It wasn't until one of his roommates offered Vito his suit to borrow for a dance. Vito was elated; the suit fit him perfect! At the dance people didn't ignore him and best of all the girls couldn't keep their hands off him. Realizing that people were treated different because of their class and wealth, Vito vowed to never be poor.
After graduating from the boarding school, Vito returned home. His first goal was to get a job and get out of his parents cramped apartment. He applied for any job he could find and ended up becoming a Tribal Agent. He was appointed to a small outpost that dealt with one of the of the Eastern tribes. Depopulated by disease, their lands stolen from them, and crowded into small reservations, the Easter tribes posed little threat to the government and the job ended being mundane and boring, but it got Vito out of the slums and on path of a governmental career. He picked up Orcish pretty fast and found himself negotiating a lot of treatise and some land deals between those bands of Eastern tribes that were still free and the government's.
To pass the time, Vito picked up playing cards among the soldiers stationed at the outpost. It started out casual. A few games here and there. A couple of drinks. Soon the highs from winning, the drinking and smoking, and the girls the soldiers would sneak into the post caught up to Vito and he started to skirt his duties. He reported a few time to his superior with eyes bloodshot and reeking of booze and was given a warnings. Vito knew he needed to watch his step. He try to avoid the drinking and playing poker and the women. Hell, it was boring out there in the posts and Vito, for his whole life, was either running through the streets with his gang or getting into to trouble with his classmates at the boarding school. He needed to pass the time somehow.
After he was fired after the final warning Vito found himself back in the city. He had enough money saved up and got a small room where he shared a bathroom with the entire floor. He owned only one suit, his bowler hat, and the pistol he won in a game. He started to look for work, but would end up at one of the bars where poker games were held, playing throughout the night and winning enough to stay afloat. Eventually he quit looking for work altogether and spent all his time at the saloons playing poker. One of the managers noticed his dealing skills and hired to be a dealer. It was a dream come true. Vito could do what he loved and was good at and get paid.
But a sinner sometimes never learns and Vito started to skim off the top. And of course, the manager took notice. What Vic hadn't thought was that this manager was backed by some of the more organized gangs in the city. He wasn't stealing from some schmuck of a manager, but from The Hand.
Vito kept a low profile. He figured he let it blow over and then when they gave up he would slip out of the city. He stayed mostly in his apartment. He started sleeping with his pistol. And it happened, like he feared it would.
They busted open his apartment door and shot up the bed. Being the paranoid target he was, Vito started to sleep in his chair next to the door, giving him a chance that if someone did kick that door open he would be hidden behind it. After they unloaded their pistols into the empty bed, Vito kicked the door shut and the two hired gunmen jumped around surprised to see Vito sitting in his chair with his gun cocked at them. Before the taller gunman could say a word Vito fired his pistol and them both. He searched their dead bodies, grabbed his already packed backpack and decided it was now or never to get out of the city.
At the train station he bought a ticket that got him as far away from the city as possible, a ticket to Jamestown.
Background: Heck’s earliest memories are idyllic, his family lived in a modest cabin in the newly purchased land at the end of the war. Things were simple, but Heck and his little brother Emmet never wanted for love and nourishment. Heck learned hunting, shooting, and stalking from his father, Wil. Emmet had even begun to come with them on their trips. Heck’s mother, Esme, kept the home warm and welcoming.
Things were good. With one exception. The man who owned the land the Garlows were on, Jed Barston, was a nice enough old guy, but when he died, his son Zeke took over, and Zeke was a real mean son of a *****. Zeke kept coming up with ways to squeeze more money out of Garlows. Wil would be gone for longer and longer as he tried to make the money Zeke demanded. Eventually he didn’t come back. Esme took up the extra responsibility and began doing seemstress work, farming, and any other honest work she could find.
Zeke kept squeezing and once it was clear Wil wasn’t coming back, his attentions turned romantic for Esme. She rebuffed his ongoing advances as politely as she could for months until one night he showed up drunk and more demanding than usual. It got physical and Heck intervened, Zeke beat Heck pretty bad, it seemed like he wasn’t going to stop till he was dead. He threw Heck into the corner where his father’s sword leaned against the wall and Heck drew it and stabbed him, piercing his heart.
Heck knew that there’d be no explaining this to the law or to Zeke’s rich family, do he kissed his mother, told Emmet he was the man of the house now, took his father’s sword and lit out into the night. He was 14.
For the next 20 some years Heck drifted across the plains, working with a few gangs, robbing a few banks, fighting a few duels, and even doing some honest work when there was nothing else.
He’s tall and rangy, his hair is a bit shaggy, but it’s grown out from a nice cut. He wears the years he’s spent on the plains well, the squint of his eyes, the set of his mouth. He’s seen a lot, some good, more bad. He wears a leather jacket over a denim work shirt and dungeries, his boots are worn and brown, his hat still has its shape, but has seen better days. His gun and whip hang from one side of his belt, his father’s sword from the other.
Things got a little too hot in the last town Heck was in, so he’s boarding the train with no more desire than to get somewhere new.
You forgot to include your 2 Expertise from Rogue for Sergio, and your Tool/Language Proficiencies from your background. I'm assuming that it is Playing Cards and Dice Set.
Features/Feats: Sharpshooter, War priest, Spellcasting
Gear: Rifle W/ 30 bullets, 1 silver bullet, steel flask, crucifix necklace (holy amulet), set of playing cards, 2 glass bottles, a backpack, and an empty pouch.
Background: Fallen preacher
Eugene struck out west as a missionary oh, I don't know, about 15-20 years ago now. He'd a mind to spread the word of God to the uncivilized people of the west, and set himself up in Kalsburg as a preacher. He saw all manner of folk go west, from explorers to prospectors to settlers, and witnessed first-hand the transformation of the area from the middle of nowhere (as far as the Vinland government was concerned) to a bustling hub on the frontier of the west. He also witnessed and in some cases was victim to all manner of ills, crimes, and wrongdoings in the absence of any real law or order, and began to lose faith in his vision. What hope did Eugene have to spread his Word to these sorts of people? And of what worth were those around him to receive it? And so he set out towards westfield proper, intending to explore the lawless expanse that so tempted so many before him, imbued despite his loss of true faith with a sense of divine and righteous fury.
The preacher stood on the table, in his right hand he held a bible
And in his left, the business end of a Winchester rifle
Appearance/Garb: Eugene is dressed in a brown rawhide leather coat over a faded black collared shirt, the white cloth of his priest collar conspicuously absent from the slot in the front of his neck, a thin golden chain disappearing underneath. His trousers are black, his boots pointy and faded to a mixture of black, brown, and grey. His piercing grey-blue eyes peer out from underneath a pair of bushy grey eyebrows and a brimmed rawhide hat that holds his lank grey hair close to his face. He has a magnificent bushy horseshoe mustache that extends just below his chin, marred only slightly by a scar running down his cracked and weathered face from his left cheekbone down to the bottom of his upper lip. He has two leather cords running across his chest, intersecting to form an X. One leads to a rawhide satchel dangling from his hip, while the other loosely straps a long hunting rifle to his back.
Outside, a giant and majestic Balded Roc lands on a Stone up ahead of your Car, looking into the coming Sunset it lets out its call. Three Bulettes are swimming through the sands nearby it.
Vito looks up from playing a game of solitaire while sitting on his his cot and peers out the train window as the Roc gently lands on the stone. He leans forward and takes in the beautiful creature and catches a reflection of himself in the window. He notices his dark-tanned skin and his shaggy beard that needs a bit of trimming. His bowler hat rests on the back of his head and beads of sweat drip from his thick hairline.
After watching the Roc creature Vito sits back on his cot. He looks around at the other passengers, trying to get a glimpse of their faces and their body language. Maybe Vito can find a mark before they even pull up into the train station.
Insight: 20
He then pulls out one of his cigars, some matches, places the cigar into the side of his mouth and before he strikes the match asks to no one in particular "Anyone mind?"
Two moderately well-dressed Men, one Human and one Half-Elf, that were in a conversation stop it as Vito pulls out his Cigar. They both briefly look him up and down before giving each other some bodily language that roughly appears to mean 'are you gonna ask him'. After a few moments the Human stands up, approaches Vito, and asks "You playin' alone stranger?"
Vito strikes his match on the heel of his black boots, and lights his cigar with a few big puffs before he looks up at the Human and answers his question "I was before you just walked up...," Vito says and then looks past the Human towards his Half-Elf friend, "...and does your friend want to join us?" Vitothen gathers up the cards from his solitaire game and shuffles the deck, a cloud of cigar smoke hanging above his head.
With a nod the Half-Elf gets up and follows his Human partner to the table that Vito is setting up the cards at. "How you feel of rounds of Hold 'Em Poker?" The Half-Elf asks in a Corfauxis Accent.
This post has potentially manipulated dice roll results.
Eugene Dobbs sits off in the corner of the traincar, glancing up occasionally from the Good Book to peer at the other people in the car. His readings are interrupted by a whiff of sulfur and the plume of smoke from a match as a man in a vest and a bowler hat lights a cigar and strikes up a conversation with two other passengers. He doesn't mind the smell. He squints at the man, trying to deduce whether or not his intentions with the card game he' striking up with the two strangers is honest entertainment or an attempted swindling.
DM, Vito
Insight: 9
"Yeh mind dealing in for four? I've a good honest deck myself."Eugene says as he adjusts his black leather hat and withdraws his own deck from inside his satchel.
This post has potentially manipulated dice roll results.
Vito leans back in his chair and looks up at the Half-Elf and his right eye-brow perks up at the sound of the High-Elf's accent. "Hold em' it is," Vito says. As the Human and High-Elf go to take their seats Vitotries to see if there are any unusual bulges in their coats or pant legs that might indicate that are carrying any weapons. "The name's Falk," Vito lies, "and who do I have the pleasure playing with?"
Investigation: 4
Vito looks up at the manasking about joining the game. "I don't mind if them fellows don't." Vito looks the man in the eye and smiles. He gives the man a once over to also see if his is carrying any pistols or knives.
Both men shake their heads. "The more the merrier, right? Name's Harold, by the way," the Human says cheerfully before gesturing towards the Half-Elf, "this here feller is Remi. His Pictish is okay, but he could work on his grammar." The Half-Elf replies with something in Corfauxis.
Eugene
"Your not one to talk, your Corfauxis is terrible."
Harold reaches over towards Vito to shake his hand. "And you are-?" he says looking at Eugene.
Vitoshakes Harold's hand and then reaches over to shake Remi's and once the man introduces himself, Vito shakes his. As they all sit finishes shuffling the cards. He takes a big drag from the cigar and blows a plume of smoke above the table. He smiles and starts shuffle. "So, you boys all heading to Jamestown?" Vito asks.
Shaking both Harold's and Remi's, you notice that their hands are rough. The roughness isn't enough to indicate Manual Labor, so you surmise that they must be tradesmen of some variety. You don't think either has any weapons. The man that walked up last has calluses on his hand that indicate that he frequently grips a Rifle. Sure enough there is one nearby where he was sitting before coming up to you. It is not within his reach, but it wouldn't take more than 10 seconds for him to get to it. Other than that you don't think he has any weapons.
"Eh, no." Replies Remi, "We headed up west coast, got family in area." "We're not adverse to risk," Harold laughs, "but I think Gamblin' money is as far as I'm willin' to go. Them Whiterock aren't seemin' mighty friendly as of late."
The Whiterock Tribe, so named because of Whiterock Mountain, had a run in with the Army last year. One Junior Officer, Three Braves, and One Medicine Woman died.
Vito relaxes in his seat and smiles at all the gents. "I heard about those Whiterock's. I've had my dealings with some of the tribes back East and I best hope to avoid them out here, if you know what I mean. Have you been to Jamestown at all?" As he speaks Vito deals out out two cards per person. "Bet to Remi.
((I figure it's Vito, then his left is Remi, Harold across from him, and to Vito's right is Eugene))
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For basic Setting Information and Character Creation Rules: Click Here
Every player should post their character's starting info as follows in this example --
For anything you want to be secret about, or the DM determines only certain players would know, Spoilers will be used like so.
George
Billybob secretly slips George a Dollar Bill and whispers, "No need for the others to know, right?"
Sleight of Hand Check: 18
Players are asked to respect these Spoilers to prevent Metagaming and allow proper Roleplaying. Players may have this information revealed if another player's character successful beats their Check with the proper counter check. Not all secrets will be Checks though, some may be from Languages or pieces of information that other characters simply don't know. To say anything out of character please put what you want to say inside two Parentheses. ((Like so, this is an example of ooc speak))
Lastly, all Players are asked to vote on the following Rules for this game:
Allow Multiclassing: Yes/No
Role Increase to Hit Points After Level 1: Yes/No
Failure to Eat/Sleep/Drink causes Exhaustion: Yes/No
Use Carrying Capacity: Yes/No
Insight and Perception Checks are dealt with by the DM secretly: Yes/No
Use Called Attacks: Yes/No [Called Attacks are a special Attack option that I typically use when I DM. You take a Disadvantage to a Weapon Attack Roll in order to hit a specific part of a target. You can not use it if you have Disadvantage on the Target already, if you use it on a target you have Advantage on, you instead roll normally.
Our story begins with our Party together in the same Sleeping Car of the Train. It's been more than a whole day since the Train took off from Kalsburg, and the Sun is beginning to set on this second day of riding. It looks like it be dusk by the time the Train finally makes it to your destination of Jamestown, Westfield. Outside the window is the dusty land, dotted with hills, and in the distance you can see the fabled Whiterock Mountain jutting out prominently as the nearest Mountain around for more than a 20 Miles. Westfield is just beyond the Whiterock Reservation that is centered around the Mountain. At the very least it'll be another hour before reaching the rail station.
Allow Multiclassing: Yes
Role Increase to Hit Points After Level 1: Yes
Failure to Eat/Sleep/Drink causes Exhaustion: Yes
Use Carrying Capacity: Yes
Insight and Perception Checks are dealt with by the DM secretly: Yes
Use Called Attacks: Yes [Called Attacks are a special Attack option that I typically use when I DM. You take a Disadvantage to a Weapon Attack Roll in order to hit a specific part of a target. You can not use it if you have Disadvantage on the Target already, if you use it on a target you have Advantage on, you instead roll normally.
Can we opt to take the standard HP progression or do we have to roll if we allow rolling?
I honestly wasn't expecting anyone to have a problem with that... I prefer to be player friendly if I can so if you want to not roll and just use the standard HP growth, I need you to declare so and never roll for it.
Name: Vito Colombo
Race: Human
Class: Rogue
Background: Gambler
Str: 12, Dex: 15, Con: 13, Int: 8, Wis: 10, Cha: 16
Proficiencies: Deception, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand
Expertise: Perception, Persuasion
Features/Feats: Duel Wielder, Sneak Attack, False Identity
Language: Common, Orc, Dwarvish
Gear: Dagger x2, Pistol, Leather Outfit, Pistol Bullets (x20), Bandolier, Backpack, Water Skin, Matches, Bedroll, Blanket, Cigars, Tent, Mess Kit $1.30
Tools: Dice Set, Playing Cards
Dress: Black bowler hat. Black wool pants, black belt, white cotton shirt with a high stand collar, burgundy vest with several pockets, a black frock coat, and a black canvas jacket that he has for colder weather.
Appearance: At 5'11, Vito has his father's piercing green eyes under thick brown eyebrows, a Roman-nose, and his mother's full-lips and high cheek bones. He has a full brown beard which he keeps short and neat, except during the winter when he lets it grow out a little longer. He weighs around 155 to 160 pounds and keeps himself thin with an unhealthy diet of alcohol and cigars.
Background: He is the youngest of his family, but the first to be born in this country. He grew up in the slums of one of the larger cities along the East. His father was soldier during the Azian-Vin War and then afterward worked as a graveyard digger and his mother worked as a wet-nurse. As a kid, Vito excelled in reading and math and avoided the youth gangs by spending time in the local library. However, eventually the youth gangs got a hold of Vito, and before he knew it he was doing petty crimes such as robbing dry good stores and parlors.
His parents, hard working with strong ethics when it comes to morals, caught on to Vito's extracurricular activities and made him promise to stop running with those hooligans throughout the streets. Afraid for their youngest, Vito's father was able to pull some strings with an old war buddy who was able to get Vito into an elite boarding school out of the city.
Vito was away from his family for the first time and surrounded by rich, wealthy, and powerful kids. He had a hard time fitting in due to his poor manners and dingy clothes. It wasn't until one of his roommates offered Vito his suit to borrow for a dance. Vito was elated; the suit fit him perfect! At the dance people didn't ignore him and best of all the girls couldn't keep their hands off him. Realizing that people were treated different because of their class and wealth, Vito vowed to never be poor.
After graduating from the boarding school, Vito returned home. His first goal was to get a job and get out of his parents cramped apartment. He applied for any job he could find and ended up becoming a Tribal Agent. He was appointed to a small outpost that dealt with one of the of the Eastern tribes. Depopulated by disease, their lands stolen from them, and crowded into small reservations, the Easter tribes posed little threat to the government and the job ended being mundane and boring, but it got Vito out of the slums and on path of a governmental career. He picked up Orcish pretty fast and found himself negotiating a lot of treatise and some land deals between those bands of Eastern tribes that were still free and the government's.
To pass the time, Vito picked up playing cards among the soldiers stationed at the outpost. It started out casual. A few games here and there. A couple of drinks. Soon the highs from winning, the drinking and smoking, and the girls the soldiers would sneak into the post caught up to Vito and he started to skirt his duties. He reported a few time to his superior with eyes bloodshot and reeking of booze and was given a warnings. Vito knew he needed to watch his step. He try to avoid the drinking and playing poker and the women. Hell, it was boring out there in the posts and Vito, for his whole life, was either running through the streets with his gang or getting into to trouble with his classmates at the boarding school. He needed to pass the time somehow.
After he was fired after the final warning Vito found himself back in the city. He had enough money saved up and got a small room where he shared a bathroom with the entire floor. He owned only one suit, his bowler hat, and the pistol he won in a game. He started to look for work, but would end up at one of the bars where poker games were held, playing throughout the night and winning enough to stay afloat. Eventually he quit looking for work altogether and spent all his time at the saloons playing poker. One of the managers noticed his dealing skills and hired to be a dealer. It was a dream come true. Vito could do what he loved and was good at and get paid.
But a sinner sometimes never learns and Vito started to skim off the top. And of course, the manager took notice. What Vic hadn't thought was that this manager was backed by some of the more organized gangs in the city. He wasn't stealing from some schmuck of a manager, but from The Hand.
Vito kept a low profile. He figured he let it blow over and then when they gave up he would slip out of the city. He stayed mostly in his apartment. He started sleeping with his pistol. And it happened, like he feared it would.
They busted open his apartment door and shot up the bed. Being the paranoid target he was, Vito started to sleep in his chair next to the door, giving him a chance that if someone did kick that door open he would be hidden behind it. After they unloaded their pistols into the empty bed, Vito kicked the door shut and the two hired gunmen jumped around surprised to see Vito sitting in his chair with his gun cocked at them. Before the taller gunman could say a word Vito fired his pistol and them both. He searched their dead bodies, grabbed his already packed backpack and decided it was now or never to get out of the city.
At the train station he bought a ticket that got him as far away from the city as possible, a ticket to Jamestown.
Name: Heck Garlow
Race: Variant Human
Class: Fighter
Background: Outlaw
Str: 14, Dex: 16, Con: 14, Int: 8, Wis: 10, Cha: 12
Proficiencies: Acrobatics, Animal Handling, Perception, Sleight of Hand, Stealth,
Features/Feats: Fighting Style: Marksmanship. Second Wind. Firearms Expert.
Proficiencies: Guitar, Gun Maintanence, martial and simple weapons, all armor.
Language - Goblin & Pictish Common.
Gear: Whip, Pistol, Leather Outfit, Handgun Bullet x30, Backpack, Bandolier, Rapier
Background: Heck’s earliest memories are idyllic, his family lived in a modest cabin in the newly purchased land at the end of the war. Things were simple, but Heck and his little brother Emmet never wanted for love and nourishment. Heck learned hunting, shooting, and stalking from his father, Wil. Emmet had even begun to come with them on their trips. Heck’s mother, Esme, kept the home warm and welcoming.
Things were good. With one exception. The man who owned the land the Garlows were on, Jed Barston, was a nice enough old guy, but when he died, his son Zeke took over, and Zeke was a real mean son of a *****. Zeke kept coming up with ways to squeeze more money out of Garlows. Wil would be gone for longer and longer as he tried to make the money Zeke demanded. Eventually he didn’t come back. Esme took up the extra responsibility and began doing seemstress work, farming, and any other honest work she could find.
Zeke kept squeezing and once it was clear Wil wasn’t coming back, his attentions turned romantic for Esme. She rebuffed his ongoing advances as politely as she could for months until one night he showed up drunk and more demanding than usual. It got physical and Heck intervened, Zeke beat Heck pretty bad, it seemed like he wasn’t going to stop till he was dead. He threw Heck into the corner where his father’s sword leaned against the wall and Heck drew it and stabbed him, piercing his heart.
Heck knew that there’d be no explaining this to the law or to Zeke’s rich family, do he kissed his mother, told Emmet he was the man of the house now, took his father’s sword and lit out into the night. He was 14.
For the next 20 some years Heck drifted across the plains, working with a few gangs, robbing a few banks, fighting a few duels, and even doing some honest work when there was nothing else.
He’s tall and rangy, his hair is a bit shaggy, but it’s grown out from a nice cut. He wears the years he’s spent on the plains well, the squint of his eyes, the set of his mouth. He’s seen a lot, some good, more bad. He wears a leather jacket over a denim work shirt and dungeries, his boots are worn and brown, his hat still has its shape, but has seen better days. His gun and whip hang from one side of his belt, his father’s sword from the other.
Things got a little too hot in the last town Heck was in, so he’s boarding the train with no more desire than to get somewhere new.
You forgot to include your 2 Expertise from Rogue for Sergio, and your Tool/Language Proficiencies from your background. I'm assuming that it is Playing Cards and Dice Set.
Votes:
Allow Multiclassing: Yes
Role Increase to Hit Points After Level 1: If it's an option I'll probably take fixed
Failure to Eat/Sleep/Drink causes Exhaustion: Yes
Use Carrying Capacity: Yes
Insight and Perception Checks are dealt with by the DM secretly: no preference
Use Called Attacks: Sure why not
Character:
Name: Eugene Dobbs
Race: Variant Human
Class: Cleric (War Domain)
Str: 10, Dex: 14, Con: 14, Int: 12, Wis: 16, Cha: 8
Proficiencies: Religion, Perception, Survival, Insight, Medicine, Corfauxis Common, Ibern Common, Gaming set (cards)
Features/Feats: Sharpshooter, War priest, Spellcasting
Gear: Rifle W/ 30 bullets, 1 silver bullet, steel flask, crucifix necklace (holy amulet), set of playing cards, 2 glass bottles, a backpack, and an empty pouch.
Background: Fallen preacher
Eugene struck out west as a missionary oh, I don't know, about 15-20 years ago now. He'd a mind to spread the word of God to the uncivilized people of the west, and set himself up in Kalsburg as a preacher. He saw all manner of folk go west, from explorers to prospectors to settlers, and witnessed first-hand the transformation of the area from the middle of nowhere (as far as the Vinland government was concerned) to a bustling hub on the frontier of the west. He also witnessed and in some cases was victim to all manner of ills, crimes, and wrongdoings in the absence of any real law or order, and began to lose faith in his vision. What hope did Eugene have to spread his Word to these sorts of people? And of what worth were those around him to receive it? And so he set out towards westfield proper, intending to explore the lawless expanse that so tempted so many before him, imbued despite his loss of true faith with a sense of divine and righteous fury.
Appearance/Garb: Eugene is dressed in a brown rawhide leather coat over a faded black collared shirt, the white cloth of his priest collar conspicuously absent from the slot in the front of his neck, a thin golden chain disappearing underneath. His trousers are black, his boots pointy and faded to a mixture of black, brown, and grey. His piercing grey-blue eyes peer out from underneath a pair of bushy grey eyebrows and a brimmed rawhide hat that holds his lank grey hair close to his face. He has a magnificent bushy horseshoe mustache that extends just below his chin, marred only slightly by a scar running down his cracked and weathered face from his left cheekbone down to the bottom of his upper lip. He has two leather cords running across his chest, intersecting to form an X. One leads to a rawhide satchel dangling from his hip, while the other loosely straps a long hunting rifle to his back.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Outside, a giant and majestic Balded Roc lands on a Stone up ahead of your Car, looking into the coming Sunset it lets out its call. Three Bulettes are swimming through the sands nearby it.
What are your characters doing right now?
Vito looks up from playing a game of solitaire while sitting on his his cot and peers out the train window as the Roc gently lands on the stone. He leans forward and takes in the beautiful creature and catches a reflection of himself in the window. He notices his dark-tanned skin and his shaggy beard that needs a bit of trimming. His bowler hat rests on the back of his head and beads of sweat drip from his thick hairline.
After watching the Roc creature Vito sits back on his cot. He looks around at the other passengers, trying to get a glimpse of their faces and their body language. Maybe Vito can find a mark before they even pull up into the train station.
Insight: 20
He then pulls out one of his cigars, some matches, places the cigar into the side of his mouth and before he strikes the match asks to no one in particular "Anyone mind?"
((I wish I rolled that in spoilers....))
Two moderately well-dressed Men, one Human and one Half-Elf, that were in a conversation stop it as Vito pulls out his Cigar. They both briefly look him up and down before giving each other some bodily language that roughly appears to mean 'are you gonna ask him'. After a few moments the Human stands up, approaches Vito, and asks "You playin' alone stranger?"
Vito strikes his match on the heel of his black boots, and lights his cigar with a few big puffs before he looks up at the Human and answers his question "I was before you just walked up...," Vito says and then looks past the Human towards his Half-Elf friend, "...and does your friend want to join us?" Vito then gathers up the cards from his solitaire game and shuffles the deck, a cloud of cigar smoke hanging above his head.
With a nod the Half-Elf gets up and follows his Human partner to the table that Vito is setting up the cards at. "How you feel of rounds of Hold 'Em Poker?" The Half-Elf asks in a Corfauxis Accent.
Eugene Dobbs sits off in the corner of the traincar, glancing up occasionally from the Good Book to peer at the other people in the car. His readings are interrupted by a whiff of sulfur and the plume of smoke from a match as a man in a vest and a bowler hat lights a cigar and strikes up a conversation with two other passengers. He doesn't mind the smell. He squints at the man, trying to deduce whether or not his intentions with the card game he' striking up with the two strangers is honest entertainment or an attempted swindling.
DM, Vito
Insight: 9
"Yeh mind dealing in for four? I've a good honest deck myself." Eugene says as he adjusts his black leather hat and withdraws his own deck from inside his satchel.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Vito leans back in his chair and looks up at the Half-Elf and his right eye-brow perks up at the sound of the High-Elf's accent. "Hold em' it is," Vito says. As the Human and High-Elf go to take their seats Vito tries to see if there are any unusual bulges in their coats or pant legs that might indicate that are carrying any weapons. "The name's Falk," Vito lies, "and who do I have the pleasure playing with?"
Investigation: 4
Vito looks up at the man asking about joining the game. "I don't mind if them fellows don't." Vito looks the man in the eye and smiles. He gives the man a once over to also see if his is carrying any pistols or knives.
Investigation: 9
Both men shake their heads. "The more the merrier, right? Name's Harold, by the way," the Human says cheerfully before gesturing towards the Half-Elf, "this here feller is Remi. His Pictish is okay, but he could work on his grammar." The Half-Elf replies with something in Corfauxis.
Eugene
"Your not one to talk, your Corfauxis is terrible."
Harold reaches over towards Vito to shake his hand. "And you are-?" he says looking at Eugene.
Vito shakes Harold's hand and then reaches over to shake Remi's and once the man introduces himself, Vito shakes his. As they all sit finishes shuffling the cards. He takes a big drag from the cigar and blows a plume of smoke above the table. He smiles and starts shuffle. "So, you boys all heading to Jamestown?" Vito asks.
Vito
Shaking both Harold's and Remi's, you notice that their hands are rough. The roughness isn't enough to indicate Manual Labor, so you surmise that they must be tradesmen of some variety. You don't think either has any weapons. The man that walked up last has calluses on his hand that indicate that he frequently grips a Rifle. Sure enough there is one nearby where he was sitting before coming up to you. It is not within his reach, but it wouldn't take more than 10 seconds for him to get to it. Other than that you don't think he has any weapons.
"Eh, no." Replies Remi, "We headed up west coast, got family in area." "We're not adverse to risk," Harold laughs, "but I think Gamblin' money is as far as I'm willin' to go. Them Whiterock aren't seemin' mighty friendly as of late."
The Whiterock Tribe, so named because of Whiterock Mountain, had a run in with the Army last year. One Junior Officer, Three Braves, and One Medicine Woman died.
Vito relaxes in his seat and smiles at all the gents. "I heard about those Whiterock's. I've had my dealings with some of the tribes back East and I best hope to avoid them out here, if you know what I mean. Have you been to Jamestown at all?" As he speaks Vito deals out out two cards per person. "Bet to Remi.
((I figure it's Vito, then his left is Remi, Harold across from him, and to Vito's right is Eugene))