After ten or so minutes he does cast detect magic on the door. Booker will try his best to see the nature of the magic and petty much all the aspects of it.
Kruphal: As you look around the wall you notice something very strange, There seems to be boar tracks coming from the wall heading towards the waterfall.
Booker: As you cast the spell you see magic almost everywhere. It almost looks like there is magical traces all around you. You can tell that the door, and somethings further out were created by evocation magic, and it is so powerful you can still see the touch of it even though it clearly was created a long time ago.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
This post has potentially manipulated dice roll results.
=== KRUPHAL === TRITON WARLOCK ===
Kruphal looks at the tracks. Hmm, another of these beasts, he thinks to himself. He decides to follow the tracks as perhaps the boar could either lead to more food resources or something else of interest.
Kruphal: the tracks start at the wall, almost as if something as if it came out of the wall and as you follow them they lead right to the place where the boar was killed the night before.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"Hmm, interesting..." Kruphal ponders this before returning to the others, as his tracks have lead to nearby. "Companions, it seems like this 'bore' that was slain last night came from the wall itself. I hath traced the tracks to an origin point, if thou would like to visit it I shall lead the way."
After taking in what detect magic gives him, he sits there contemplating. As he notes the others looking at symbols recently drawn on the ground, he walks over.
" What is this, if I may ask. I recently detected the magic around here and it seems to be old and in some ways powerful. May i look at what you are drawing? " his voice is deep, yet calm at this time.
Whisper swipes the sticks and grass away in frustration. "Something is written on the door there," she says, pointing 10 feet up onto the massive door. "It is extremely familiar but something is off about it. Like, maybe it needs to be completed or is an older language that is almost familiar to me. This feels important."
Kruphal: You look at them but they do not look like any ancient symbols that you recognize. They do however feel familiar in some odd way. (Do an intelligence check)
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
This post has potentially manipulated dice roll results.
Booker =======Goliath Cleric =========
Booker looks at everyone that tries to read the writing or attempt to. But all seem to either have issues or not wanting to read it. So in attempt to figure things out himself, he will also try to read the writing.
Booker =====Goliath Cleric =====
After ten or so minutes he does cast detect magic on the door. Booker will try his best to see the nature of the magic and petty much all the aspects of it.
Kruphal: As you look around the wall you notice something very strange, There seems to be boar tracks coming from the wall heading towards the waterfall.
Booker: As you cast the spell you see magic almost everywhere. It almost looks like there is magical traces all around you. You can tell that the door, and somethings further out were created by evocation magic, and it is so powerful you can still see the touch of it even though it clearly was created a long time ago.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
=== KRUPHAL === TRITON WARLOCK ===
Kruphal looks at the tracks. Hmm, another of these beasts, he thinks to himself. He decides to follow the tracks as perhaps the boar could either lead to more food resources or something else of interest.
Stealth: 20
Kruphal: the tracks start at the wall, almost as if something as if it came out of the wall and as you follow them they lead right to the place where the boar was killed the night before.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
=== KRUPHAL === TRITON WARLOCK ===
"Hmm, interesting..." Kruphal ponders this before returning to the others, as his tracks have lead to nearby. "Companions, it seems like this 'bore' that was slain last night came from the wall itself. I hath traced the tracks to an origin point, if thou would like to visit it I shall lead the way."
Whisper, for lack of anything else to try, begins moving the symbols around to try and create something recognizable.
Investigation: 6
Whisper: you rearrange the symbols in multiple different ways but this time instead of it looking familiar it causes them to seem more foreign to you.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Booker====Goliath Cleric======
After taking in what detect magic gives him, he sits there contemplating. As he notes the others looking at symbols recently drawn on the ground, he walks over.
" What is this, if I may ask. I recently detected the magic around here and it seems to be old and in some ways powerful. May i look at what you are drawing? " his voice is deep, yet calm at this time.
Whisper swipes the sticks and grass away in frustration. "Something is written on the door there," she says, pointing 10 feet up onto the massive door. "It is extremely familiar but something is off about it. Like, maybe it needs to be completed or is an older language that is almost familiar to me. This feels important."
=== KRUPHAL === TRITON WARLOCK ===
Kruphal, looking to where Whisper is mentioning, has a look to see if he knows and of the "ancient symbols".
History/Investigation: 4
Kruphal: You look at them but they do not look like any ancient symbols that you recognize. They do however feel familiar in some odd way. (Do an intelligence check)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
As Jut finishes his food and awaits night he watches the others looking at the marks. Reading, never saw the point he thinks to himself.
=== KRUPHAL === TRITON WARLOCK ===
Intelligence Check: 1
(Ha! Nope, he lost even more intellect after that one)
Since he's been kinda useless recently bill comes over to try to figure out what the writing says 9 intelligence check.
==Shank=Elf=Cleric==
Shank will try as well. Intelligence check: 12 + Guidance 1
Lot's of stuff ...
Bill wants to see if he can find anything at the too of the cliff so he tries to climb up 9 athletics
Why do we roll so bad it's like the site doesn't want us to succeed.
(Seriously. My rolls have been so swingy that it has been impossible to make headway in any direction!)
Booker =======Goliath Cleric =========
Booker looks at everyone that tries to read the writing or attempt to. But all seem to either have issues or not wanting to read it. So in attempt to figure things out himself, he will also try to read the writing.
Intelligence 13
Intelligence 21
Jut is becoming visibly frustrated with the attention to reading and walks over to see.
(LOL, Jut gets the highest Int check! way to go, Jut!)