This post has potentially manipulated dice roll results.
The beginnings of our grand adventure!
Pbp rules:
Everyone should be active on this thread at least once a week. If you have not been active in the week leading up to Friday at noon, I will post for you to keep the action moving along.
That being said, please do not post more than twice before a direct reference to your character, either by the DM or another player. This is to keep someone who can only post once a week in a week from falling too far behind. If you want to communicate with a character specifically, make sure you state their name in the post. For Example:
Whit stares up at the wall in quiet contemplation, wondering the best way to scale the 40 feet of smooth stone. She turns to Odrith, who she knows has lived in the city the longest.
"Odrith, can you think of any secret passages into the keep? I don't think we can scale this wall with the tools we have."
Try to be mindful of players who have not posted yet and may want to weigh in on a situation before you get too carried away with dialogue between two characters. We will use the chat to try and keep it reasonable.
If you would like to take an action, use wording as to attempt the action instead of assuming you will do it. Feel free to go ahead and post your roll in the comment, and if I deem it necessary to ask for another roll you can edit it in to the previous post. For example:
Kaivius stands at edge the cliff, the toes of her clawed paws absentmindedly scratching at the rough stone. She's never been afraid of heights, but the pointed stones 50 feet below gave her pause. She takes a deep breath, backs up, and leaps 14 (acrobatics) across the open divide.
Or
Fergus smiles at the shopkeep, turning on his charm and hoping to persuade the old man to be reasonable. "20 gold pieces?! Why sir, it is indeed a marvelous cloak, but I couldn't possibly pay a copper above 10."17(persuasion)
I hope everyone has fun, and hopefully we can find some time every once in a while to meet and play the game in person. One post a week is the minimum, but as such would take us several months to play through just the first chapter!
Odrith is a person that at least everyone has heard of in Waterdeep. Not for any great deeds or adventures, but just from being dedicated member of first the city guard, then the city watch, and more recently, a guard of the temple of Waukeen. Odrith is mostly known for being a kindhearted soul and always very helpful, but also very stern and resolute. There has been more than one kerfuffle in the streets that Odrith has been able to quell with nothing but a stern gaze before it escalated too quickly.
Not too many details are known about Odrith other than some general knowledge. With his quick raise in the ranks it was assumed he would soon be a leader in the town military, but he went into the direction of the church because he believe he could help more people that way. He follows Waukeen because he knows how far a few gold coins can help a struggling family, and if a few small scraps of shiny metal called dragons can help a family that much, a real gold dragonborn should be able to help exponentially more.
Being a dragonkin inside the city of waterdeep has never been easy, especially with the dragon ward making it impossible for any dragon or dragonkin to enter without magical permission. Odrith is generally well liked, but he prefers to spend more time with other oddballs in the city. That might explain why his group of current acquaintances is so strange.
Whit is always seeking adventure, but not for the fame, glory nor gold. He is simply in it for the story, never taking a side unless it brings him closer to finding out more about whatever his research topic of the day is.
As a follower of the Traveller Whit is no stranger to new places, he came to Waterdeep yearning for the next adventure or story to chronicle. While he enjoys transcribing others tales he much prefers being in the thick of them himself. When he heard something brewing he knew he had to be apart of it. Whit has always been able to assimilate to any group in order to get information however he has taken quite well to this current group. Even if he does get under their skin by impulsively acting on his quest for knowledge.
Whit is a tall and handsome human with shoulder length black hair, and a very strong personality.
Accepting new friends into her circle has always been difficult for Kaivius. Maybe it's because so many people gawk at her strange body. Maybe it's because her head is often buried in a book full of medicinal remedies and pictures of gross specimens. Or maybe it's because the hair on her head is so long it covers her eyes and they think she needs a haircut. That's why Kaivius drinks. That and you often hear some of the choicest gossip when others are in their cups. Over time Kaivius has allowed herself to become friendly with several regular patrons. It most likely started soon after Whit drank so much on a dare that Kaivius nursed him back to health through the night.
The gang has learned that Kaivius often "mothers" the others in the group, often mentioning they should eat more vegetables and that maybe getting into a bar fight over whose genitals are bigger isn't the smartest idea. Her years spent studying medicine, and her success with treating some locals, often results in many strangers approaching her for help. Though Kaivius may not like strangers, nor trust them, she often has to put the distrust aside when someone is hurt.
Kaivius looks like a Bernedoodle, but ridiculously shaggy. Her hair is often tied back so she can read and she seems to be able to hide a lot of useful knick knacks in all that fluff. She often fusses over her friends and will often try to "set them up" with strangers at random times.
The Yawning Portal is busy today. Built upon the ancient ruins of an old tower leading into the Undermountain beneath Waterdeep, it is one of the busiest taverns in the City of Wonders even on a bad day. While the three story stone, slate roofed building is like many others on the outside, inside is one of the most unique experiences in all of Faerun. Upon entering, the first thing most people notice is a gaping well in the middle of the floor, about 40 feet wide. This is the remains of the ancient tower, and a rope and pulley hitched to the ceiling is used to lower adventurers into the waiting dark of the Undermountain, where it is said that untold treasures and wealth awaits. Behind the bar, above the many glasses of wines and kegs of good beer (the best that can be found all along the sword coast, some say) hangs a large chalkboard with names and initials circled and crossed out all over it. Familiar patrons of the tavern have made a game of betting on the groups who will return, and how long it will take. It is a site even the most ignorant adventurer can't pass up when given the opportunity to visit.
Four such friends sit at a sturdy wooden table close to the well. Outside the spring rain pours heavy, and patrons entering the tavern shake off buckets of water at the door. Glad to have missed the sudden downpour, the friends hug their cups of warm cider closer. Kaivius eyes the gaping hole between sips, ready to spring into action should a wounded adventurer call up from the darkness below. Chalk glances at the adventure pool above the bar for the dozenth time since entering today - fully aware that today is the day they thought The Pixies would return from their venture into the well two weeks ago. The group had pooled together a few gold to bet on the ironically named group of half-orc fighters. Whit sneaks a wink at Bonnie the barmaid, who catches his eye with a friendly smile and bustles over to refill his mug. Odrith takes in the crowded tavern all at once. Even for this early in the afternoon, the rain has made the inn more crowded than usual. The sounds of gamblers yelling and drunken adventurers singing bawdy songs nearly drown out the off-key strumming of a young bard three tables over.
Then all the noise is eclipsed by a shout: “Ya pig! Like killin’ me mates, does ya?” A seven-foot-tall half-orc, a familiar patron named Yagra, is hit by a wild, swinging punch from a male human whose shaved head is covered with eye-shaped tattoos. Four other humans stand behind him, ready to jump into the fray. The half-orc cracks her knuckles, roars, and leaps at the tattooed figure — but before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
Odrith takes in the sight of the bustling bar. There is a game of Talis going on with a group of four rough looking patrons and one garish traveler. Odrith squints a little to confirm his suspicions about the traveler. Yep, there it is. That is a moon card that wasn't in his hand a second ago. That is absolutely going to cause trouble, but of course that is the kind of day today is going to be. On these morose, rainy days people just love to get drunk and get into trouble. The only question is will the bombastic gambling traveler, or the tipsy, young half-elf hitting on the young maiden be the first to get in trouble. Normally the half-elf fellow would be fine hitting on someone in a bar like this, but he doesn't know that is the daughter of Harold "Stone-Crusher" VanCleif; poor sap.
Odrith takes another sip of his cider. It has gotten to more of a warm state instead of piping hot like he prefers. He also thinks about how he wishes it was the season for mulled wine instead. Damn, why does waterdeep only bring out mulled wine during the winter months. Lowering his head, Odrith breaths a tiny bit of fire into the mug, trying to not burn another mug. A shout arising in the bar slightly startles Odrith mid fire-spout. Collecting himself Odrith inspects the damage on the mug and hopes Durnan won't get too upset. 24(Constitution check + prof for fire breath control. Might dictate how much damage is done to the mug?)
Odrith just now realizes that he was too focused on his drink and totally missed what his companions were discussing. I think about food too much.
Knowing it was only a matter of time before a kerfuffle broke out in the bar, Odrith wasn't too surprised, but noticing none of his suspects gave the shout did cause Odrith to hesitate for a second. "I'm going to stop this before anything bad happens, sorry." Looking at Kaivius while apologizing, knowing that she dislikes him putting himself into any kind of risk. Odrith's large bulk starts to slowly push through the crowd
Intent:
I wish to walk up to the fracas and make an intimidation check by shouting, "Stop yourselves before I stop you." If I notice the fight is almost to the point of deadly I will be trying to break it up instantly instead of waiting for a response. I will edit in what ever rolls are needed below: Intimidation: 9
If I took too many actions in a single post let me know and I can pull back some. But being a Paladin I figured I would be quick to react.
Whit smiles dazzlingly at Bonnie as she refills his mug, "Thank ya much, Bon." He takes a big swig of the ale, as he looks around the bar.
This is by far the liveliest place I've been in a long while, it'll take me a bit to run out of interesting stories
That loud rucks startles Whit as he tries to figure out what caused it. He puts on a calm face when Odrith gets up and follows him. "I've always wanted to see you dispense justice." Whit gets up and saunters over keeping a distance between himself and Ordith.
As usual, Kaivius was in charge of pushing people in the right direction. This time, it was Bonnie. Meeting after meeting, she was subject to Whit foolishly mooning over the girl with little to no progress. Tired of listening to Whit's mournful sighing, Kaivius decided she'd say something to Bonnie to move things along.
"They say he knows enough tales to fill a thousand nights," Kaivius says with a smile.
Bonnie glances at Whit, just in time for a sly wink from the elf. Blushing, she bustles over to fill Whit's mug as Kaivius slinks back to the table to pretend like she had nothing to do with it. As she reaches the table, a shout rings out in the bar, quickly followed by the scraping of chairs as many bar-goers jump up to start a tussle. Kaivius lets out a sigh, knowing that she'll probably spend the rest of the night patching up those too stupid to know when to shut their mouths. She's not surprised when Ordith gets up, probably to restore the order in the tavern. Whit scuttles after probably to make Bonnie think he's muscular or some shit she thinks. A crowd begins to accumulate, blocking Kaivius' view from the fight.
Sighing, Kaivius begins going through her supplies, hoping what she has on her will be enough for whomever is on the receiving end of the beating. She decides to go to the bar and see if the bartender will loan her some of his cheapest booze for disinfecting the wounds.
Small and unassuming compared to many humanoids, Chalk nevertheless stands out. Might be her beak or the reputation that kenku tend to have. She's mostly harmless though. The shiny things that various denizens hold have little sway over her, instead it's the people themselves that she's interested in. Mostly. A quest to learn about the various customs and nations of the Realms. WaterDeep is just the most recent since she set out from home.
Amiable and an excellent listener, Chalk made herself at home in the bustling city. Collecting a variety of interesting tidbits and recording them in a scrawling script in her diary by just generally being an open ear. Still, not everyone takes to Kenku or anyone else that can only mimic what others say. It comes with the territory of meeting new people so the Kenku doesn't try to think it over too much. It just makes the souls that she learns from all the more precious.
The hustle and bustle in the bar is an exciting prospect. Made even more so by the purportedly imminent return of The Pixies. Chalk wasn't entirely sure that they group would be successful. After all, the name was an atrocious one. Which one of them had even thought it had been a good idea in the first place? But all the same the weather was delightful. Other than the rain that new patrons kept shaking onto her feathers.
She'd been sitting at the table trying to find out why Bonnie showed showed such interest in Whit. Or rather the social conventions behind it. Was it true interest or just flirtation for better service? The root would have to wait as the argument broke out. "Justice," she questions, following along with the other two. She wasn't so keen on fights breaking out but perhaps there was a reason. Maybe it would even be a good one.
Odrith, go ahead and edit in your intimidation check.
A note for you, Odrith knows that while barfights are usually ignored, two people can get into a lot of trouble in Waterdeep if it gets out of hand. Violence is mostly outlawed here, and even justice is done behind closed doors so as to not make violence "exciting" for the people.
Kaivius, roll a persuasion check to persuade Durnan, the barkeep, that he should lend you some alcohol instead of just throwing them out.
Everyone go ahead and roll an initiative just so we have an order of how things will happen.
Odrith breathes a puff of flame into his mug in an attempt to warm his cider, but he coughs in surprise at the ruckus across the bar and flash-boils it. It's warm, if not a little toasty now. It seems the wetness inside the mug has kept it from any damaging any of the wood. Odrith angrily issues a loud command for the brawlers to halt, but in the commotion around the bar it seems no one is paying him heed. Whit and Chalk follow in his wake as he pushes through the crowd, while Kaivus approaches Durnan at the bar.
She gives him her best puppy dog eyes, and Durnan, without a word, sighs and reaches below the counter. He pulls out a new medicine kit and hands it to Kaivus, knowing she may be the best suited currently in his establishment to handle any serious injury.
Odrith pushes through the crowd with Chalk close behind. Whit seems to have some trouble following through the crowd and isn't as quick to reach the circle around the brawlers. Yagra and the tattooed human are already a few punches into their brawl, and are about to leap into each other again.
Odrith and Chalk have the highest initiatives, so they can act first (not in any particular order). After them, Yagra and the tattooed human will act, then Kaivus and Whit can act (again, doesn't have to be in initiative order. )
This post has potentially manipulated dice roll results.
Odrith steps his large muscled form in the middle of both parties to try and physically be a barrier. "You fellows know the price of breaking the law in the city, I am trying to help you. This is my last offer of help in this manner before I allow all three of you to be shipped off behind the walls of the keep!"
Odrith will allow a few rounds of blows to fall on him while trying to separate this fight. Will do everything he can to block the blows to both parties, but will not make any attacks himself.
AC is 16 without a shield and Odrith is not actively armed.
The beginnings of our grand adventure!
Pbp rules:
Everyone should be active on this thread at least once a week. If you have not been active in the week leading up to Friday at noon, I will post for you to keep the action moving along.
That being said, please do not post more than twice before a direct reference to your character, either by the DM or another player. This is to keep someone who can only post once a week in a week from falling too far behind. If you want to communicate with a character specifically, make sure you state their name in the post. For Example:
Try to be mindful of players who have not posted yet and may want to weigh in on a situation before you get too carried away with dialogue between two characters. We will use the chat to try and keep it reasonable.
If you would like to take an action, use wording as to attempt the action instead of assuming you will do it. Feel free to go ahead and post your roll in the comment, and if I deem it necessary to ask for another roll you can edit it in to the previous post. For example:
Or
I hope everyone has fun, and hopefully we can find some time every once in a while to meet and play the game in person. One post a week is the minimum, but as such would take us several months to play through just the first chapter!
1. 15
2. 18
3. 15
4. 9
5. 13
6. 8
Ability scores for Jeremy's soon to be character.
15
7
11
11
10
9
Stats for Pearce's Character
13
1. 13
2.9
3.12
4.9
5.12
6.10
11
14
13
10
10
13
4
Edit test
Before first edit above roll was 4
Roll did not change after edit. That is good to know.
Odrith is a person that at least everyone has heard of in Waterdeep. Not for any great deeds or adventures, but just from being dedicated member of first the city guard, then the city watch, and more recently, a guard of the temple of Waukeen. Odrith is mostly known for being a kindhearted soul and always very helpful, but also very stern and resolute. There has been more than one kerfuffle in the streets that Odrith has been able to quell with nothing but a stern gaze before it escalated too quickly.
Not too many details are known about Odrith other than some general knowledge. With his quick raise in the ranks it was assumed he would soon be a leader in the town military, but he went into the direction of the church because he believe he could help more people that way. He follows Waukeen because he knows how far a few gold coins can help a struggling family, and if a few small scraps of shiny metal called dragons can help a family that much, a real gold dragonborn should be able to help exponentially more.
Being a dragonkin inside the city of waterdeep has never been easy, especially with the dragon ward making it impossible for any dragon or dragonkin to enter without magical permission. Odrith is generally well liked, but he prefers to spend more time with other oddballs in the city. That might explain why his group of current acquaintances is so strange.
Whit is always seeking adventure, but not for the fame, glory nor gold. He is simply in it for the story, never taking a side unless it brings him closer to finding out more about whatever his research topic of the day is.
As a follower of the Traveller Whit is no stranger to new places, he came to Waterdeep yearning for the next adventure or story to chronicle. While he enjoys transcribing others tales he much prefers being in the thick of them himself. When he heard something brewing he knew he had to be apart of it. Whit has always been able to assimilate to any group in order to get information however he has taken quite well to this current group. Even if he does get under their skin by impulsively acting on his quest for knowledge.
Whit is a tall and handsome human with shoulder length black hair, and a very strong personality.
Accepting new friends into her circle has always been difficult for Kaivius. Maybe it's because so many people gawk at her strange body. Maybe it's because her head is often buried in a book full of medicinal remedies and pictures of gross specimens. Or maybe it's because the hair on her head is so long it covers her eyes and they think she needs a haircut. That's why Kaivius drinks. That and you often hear some of the choicest gossip when others are in their cups. Over time Kaivius has allowed herself to become friendly with several regular patrons. It most likely started soon after Whit drank so much on a dare that Kaivius nursed him back to health through the night.
The gang has learned that Kaivius often "mothers" the others in the group, often mentioning they should eat more vegetables and that maybe getting into a bar fight over whose genitals are bigger isn't the smartest idea. Her years spent studying medicine, and her success with treating some locals, often results in many strangers approaching her for help. Though Kaivius may not like strangers, nor trust them, she often has to put the distrust aside when someone is hurt.
Kaivius looks like a Bernedoodle, but ridiculously shaggy. Her hair is often tied back so she can read and she seems to be able to hide a lot of useful knick knacks in all that fluff. She often fusses over her friends and will often try to "set them up" with strangers at random times.
The Yawning Portal is busy today. Built upon the ancient ruins of an old tower leading into the Undermountain beneath Waterdeep, it is one of the busiest taverns in the City of Wonders even on a bad day. While the three story stone, slate roofed building is like many others on the outside, inside is one of the most unique experiences in all of Faerun. Upon entering, the first thing most people notice is a gaping well in the middle of the floor, about 40 feet wide. This is the remains of the ancient tower, and a rope and pulley hitched to the ceiling is used to lower adventurers into the waiting dark of the Undermountain, where it is said that untold treasures and wealth awaits. Behind the bar, above the many glasses of wines and kegs of good beer (the best that can be found all along the sword coast, some say) hangs a large chalkboard with names and initials circled and crossed out all over it. Familiar patrons of the tavern have made a game of betting on the groups who will return, and how long it will take. It is a site even the most ignorant adventurer can't pass up when given the opportunity to visit.
Four such friends sit at a sturdy wooden table close to the well. Outside the spring rain pours heavy, and patrons entering the tavern shake off buckets of water at the door. Glad to have missed the sudden downpour, the friends hug their cups of warm cider closer. Kaivius eyes the gaping hole between sips, ready to spring into action should a wounded adventurer call up from the darkness below. Chalk glances at the adventure pool above the bar for the dozenth time since entering today - fully aware that today is the day they thought The Pixies would return from their venture into the well two weeks ago. The group had pooled together a few gold to bet on the ironically named group of half-orc fighters. Whit sneaks a wink at Bonnie the barmaid, who catches his eye with a friendly smile and bustles over to refill his mug. Odrith takes in the crowded tavern all at once. Even for this early in the afternoon, the rain has made the inn more crowded than usual. The sounds of gamblers yelling and drunken adventurers singing bawdy songs nearly drown out the off-key strumming of a young bard three tables over.
Then all the noise is eclipsed by a shout: “Ya pig! Like killin’ me mates, does ya?” A seven-foot-tall half-orc, a familiar patron named Yagra, is hit by a wild, swinging punch from a male human whose shaved head is covered with eye-shaped tattoos. Four other humans stand behind him, ready to jump into the fray. The half-orc cracks her knuckles, roars, and leaps at the tattooed figure — but before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
Odrith takes in the sight of the bustling bar. There is a game of Talis going on with a group of four rough looking patrons and one garish traveler. Odrith squints a little to confirm his suspicions about the traveler.
Yep, there it is. That is a moon card that wasn't in his hand a second ago.
That is absolutely going to cause trouble, but of course that is the kind of day today is going to be. On these morose, rainy days people just love to get drunk and get into trouble. The only question is will the bombastic gambling traveler, or the tipsy, young half-elf hitting on the young maiden be the first to get in trouble. Normally the half-elf fellow would be fine hitting on someone in a bar like this, but he doesn't know that is the daughter of Harold "Stone-Crusher" VanCleif; poor sap.
Odrith takes another sip of his cider. It has gotten to more of a warm state instead of piping hot like he prefers. He also thinks about how he wishes it was the season for mulled wine instead.
Damn, why does waterdeep only bring out mulled wine during the winter months.
Lowering his head, Odrith breaths a tiny bit of fire into the mug, trying to not burn another mug. A shout arising in the bar slightly startles Odrith mid fire-spout. Collecting himself Odrith inspects the damage on the mug and hopes Durnan won't get too upset. 24(Constitution check + prof for fire breath control. Might dictate how much damage is done to the mug?)
Odrith just now realizes that he was too focused on his drink and totally missed what his companions were discussing.
I think about food too much.
Knowing it was only a matter of time before a kerfuffle broke out in the bar, Odrith wasn't too surprised, but noticing none of his suspects gave the shout did cause Odrith to hesitate for a second.
"I'm going to stop this before anything bad happens, sorry." Looking at Kaivius while apologizing, knowing that she dislikes him putting himself into any kind of risk. Odrith's large bulk starts to slowly push through the crowd
Intent:
I wish to walk up to the fracas and make an intimidation check by shouting, "Stop yourselves before I stop you."
If I notice the fight is almost to the point of deadly I will be trying to break it up instantly instead of waiting for a response.
I will edit in what ever rolls are needed below:
Intimidation: 9
If I took too many actions in a single post let me know and I can pull back some. But being a Paladin I figured I would be quick to react.
Whit smiles dazzlingly at Bonnie as she refills his mug, "Thank ya much, Bon." He takes a big swig of the ale, as he looks around the bar.
This is by far the liveliest place I've been in a long while, it'll take me a bit to run out of interesting stories
That loud rucks startles Whit as he tries to figure out what caused it. He puts on a calm face when Odrith gets up and follows him. "I've always wanted to see you dispense justice." Whit gets up and saunters over keeping a distance between himself and Ordith.
Initiative: 13
As usual, Kaivius was in charge of pushing people in the right direction. This time, it was Bonnie. Meeting after meeting, she was subject to Whit foolishly mooning over the girl with little to no progress. Tired of listening to Whit's mournful sighing, Kaivius decided she'd say something to Bonnie to move things along.
"They say he knows enough tales to fill a thousand nights," Kaivius says with a smile.
Bonnie glances at Whit, just in time for a sly wink from the elf. Blushing, she bustles over to fill Whit's mug as Kaivius slinks back to the table to pretend like she had nothing to do with it. As she reaches the table, a shout rings out in the bar, quickly followed by the scraping of chairs as many bar-goers jump up to start a tussle. Kaivius lets out a sigh, knowing that she'll probably spend the rest of the night patching up those too stupid to know when to shut their mouths. She's not surprised when Ordith gets up, probably to restore the order in the tavern. Whit scuttles after probably to make Bonnie think he's muscular or some shit she thinks. A crowd begins to accumulate, blocking Kaivius' view from the fight.
Sighing, Kaivius begins going through her supplies, hoping what she has on her will be enough for whomever is on the receiving end of the beating. She decides to go to the bar and see if the bartender will loan her some of his cheapest booze for disinfecting the wounds.
Small and unassuming compared to many humanoids, Chalk nevertheless stands out. Might be her beak or the reputation that kenku tend to have. She's mostly harmless though. The shiny things that various denizens hold have little sway over her, instead it's the people themselves that she's interested in. Mostly. A quest to learn about the various customs and nations of the Realms. WaterDeep is just the most recent since she set out from home.
Amiable and an excellent listener, Chalk made herself at home in the bustling city. Collecting a variety of interesting tidbits and recording them in a scrawling script in her diary by just generally being an open ear. Still, not everyone takes to Kenku or anyone else that can only mimic what others say. It comes with the territory of meeting new people so the Kenku doesn't try to think it over too much. It just makes the souls that she learns from all the more precious.
The hustle and bustle in the bar is an exciting prospect. Made even more so by the purportedly imminent return of The Pixies. Chalk wasn't entirely sure that they group would be successful. After all, the name was an atrocious one. Which one of them had even thought it had been a good idea in the first place? But all the same the weather was delightful. Other than the rain that new patrons kept shaking onto her feathers.
She'd been sitting at the table trying to find out why Bonnie showed showed such interest in Whit. Or rather the social conventions behind it. Was it true interest or just flirtation for better service? The root would have to wait as the argument broke out. "Justice," she questions, following along with the other two. She wasn't so keen on fights breaking out but perhaps there was a reason. Maybe it would even be a good one.
18 Initiative roll
Odrith, go ahead and edit in your intimidation check.
A note for you, Odrith knows that while barfights are usually ignored, two people can get into a lot of trouble in Waterdeep if it gets out of hand. Violence is mostly outlawed here, and even justice is done behind closed doors so as to not make violence "exciting" for the people.
Kaivius, roll a persuasion check to persuade Durnan, the barkeep, that he should lend you some alcohol instead of just throwing them out.
Everyone go ahead and roll an initiative just so we have an order of how things will happen.
Edited in the intimidation check: only got a 9
Initiative: 16
persuasion : 9
initiative : 15
Odrith breathes a puff of flame into his mug in an attempt to warm his cider, but he coughs in surprise at the ruckus across the bar and flash-boils it. It's warm, if not a little toasty now. It seems the wetness inside the mug has kept it from any damaging any of the wood. Odrith angrily issues a loud command for the brawlers to halt, but in the commotion around the bar it seems no one is paying him heed. Whit and Chalk follow in his wake as he pushes through the crowd, while Kaivus approaches Durnan at the bar.
She gives him her best puppy dog eyes, and Durnan, without a word, sighs and reaches below the counter. He pulls out a new medicine kit and hands it to Kaivus, knowing she may be the best suited currently in his establishment to handle any serious injury.
Odrith pushes through the crowd with Chalk close behind. Whit seems to have some trouble following through the crowd and isn't as quick to reach the circle around the brawlers. Yagra and the tattooed human are already a few punches into their brawl, and are about to leap into each other again.
Odrith and Chalk have the highest initiatives, so they can act first (not in any particular order). After them, Yagra and the tattooed human will act, then Kaivus and Whit can act (again, doesn't have to be in initiative order. )
Odrith steps his large muscled form in the middle of both parties to try and physically be a barrier.
"You fellows know the price of breaking the law in the city, I am trying to help you. This is my last offer of help in this manner before I allow all three of you to be shipped off behind the walls of the keep!"
Odrith will allow a few rounds of blows to fall on him while trying to separate this fight. Will do everything he can to block the blows to both parties, but will not make any attacks himself.
AC is 16 without a shield and Odrith is not actively armed.
STR check: 7