That was kind of the point - if he can cross ok - then everyone else can - and levitate actually doesn't work since all told Skameros is 765 pounds
Yikes!
Then how about Levitate on the backpack? His equipment is still around 400 lbs., so Levitate would still make a big difference, only half of his weight would be on the bridge. (And he would still be heavier than anyone else in the party.)
That is for later, of course. Depends on what "something else happens first" is.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
With the current state of the bridge, crossing at normal walking speed requires no checks.
If the bridge is damaged, there will be DEX checks required to cross.
Each mushroom 'anchor' connects two ropes. One top rope per side, to hold onto with hands. And the single center rope made to walk on, splits at the ends to connect to each anchor. Let me know if that description is not clear enough.
Once people get close to the end of the bridge (like the clumsy Eldeth next round), I'd recommend normal move plus the Disengage action, to avoid opportunity attacks while marching past the aggressive mushrooms.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Rodolfo runs and Dashes (bonus action) to get off the bridge and out of the range of the feelers, taking the Disengage action while passing through the mushrooms.
Winenose: I don't think he can Dash as a bonus action. Besides needing to wait for Eldeth to get out of the damn way, he would need something like the rogue's Cunning Action.
(EDIT: I did forget about Expeditious Retreat. My bad.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
I don't emphasize enough some of the mechanics of the escape, such as being chased by the drow. This kind of encounter seems almost pointless without that tension.
I tried to make something interesting out of the dice that were rolled. But Quasimodal just figured out how to make the whole thing trivial.
If I was to do it again, I'd have to make the DEX checks more dangerous, not just lost movement, but actual chance of falling. But I hate that kind of encounter... it's a stupid way of losing a character.
Rodolfo runs and Dashes (bonus action) to get off the bridge and out of the range of the feelers, taking the Disengage action while passing through the mushrooms.
Winenose: I don't think he can Dash as a bonus action. Besides needing to wait for Eldeth to get out of the damn way, he would need something like the rogue's Cunning Action.
Rodolfo cast Expiditious Retreat, which lets him dash with a bonus action.
Rodolfo runs and Dashes (bonus action) to get off the bridge and out of the range of the feelers, taking the Disengage action while passing through the mushrooms.
Winenose: I don't think he can Dash as a bonus action. Besides needing to wait for Eldeth to get out of the damn way, he would need something like the rogue's Cunning Action.
Also question - are these attacks necrotic or some other type? The only reason why I ask is because I saw the first hit was necrotic? (which is why I didn't rage last round because that doesn't save me from that kind of damage)
Also question - are these attacks necrotic or some other type? The only reason why I ask is because I saw the first hit was necrotic? (which is why I didn't rage last round because that doesn't save me from that kind of damage)
Also its just my luck that even at disadvantage all those still hit :(
Yeah, 6 rolls with none of them below a 13? That was a 0.4% streak of bad luck... At least he avoided the crit hit.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
I rule the spell was never cast. Something will happen first. Just don't have time during the day. Will post later.
Yikes!
Then how about Levitate on the backpack? His equipment is still around 400 lbs., so Levitate would still make a big difference, only half of his weight would be on the bridge. (And he would still be heavier than anyone else in the party.)
That is for later, of course. Depends on what "something else happens first" is.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Yeah not overly thrilled by that either but oh well - it's been nice playing with y'all :P
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
A bit dramatic...
Maybe, but I did already lose one character in this game ;)
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
With the current state of the bridge, crossing at normal walking speed requires no checks.
If the bridge is damaged, there will be DEX checks required to cross.
Each mushroom 'anchor' connects two ropes. One top rope per side, to hold onto with hands. And the single center rope made to walk on, splits at the ends to connect to each anchor. Let me know if that description is not clear enough.
Once people get close to the end of the bridge (like the clumsy Eldeth next round), I'd recommend normal move plus the Disengage action, to avoid opportunity attacks while marching past the aggressive mushrooms.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Aww, that's boring. :)
You did say we didn't have to fight in every encounter :P
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Winenose: I don't think he can Dash as a bonus action. Besides needing to wait for Eldeth to get out of the damn way, he would need something like the rogue's Cunning Action.
(EDIT: I did forget about Expeditious Retreat. My bad.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
I did.
I don't emphasize enough some of the mechanics of the escape, such as being chased by the drow. This kind of encounter seems almost pointless without that tension.
I tried to make something interesting out of the dice that were rolled. But Quasimodal just figured out how to make the whole thing trivial.
If I was to do it again, I'd have to make the DEX checks more dangerous, not just lost movement, but actual chance of falling. But I hate that kind of encounter... it's a stupid way of losing a character.
Rodolfo cast Expiditious Retreat, which lets him dash with a bonus action.
You can if you cast expeditious retreat beforehand, like Rodolfo did.
He should still be stuck behind Eldeth though
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Also question - are these attacks necrotic or some other type? The only reason why I ask is because I saw the first hit was necrotic? (which is why I didn't rage last round because that doesn't save me from that kind of damage)
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Yes, he's behind Eldeth.
ArgentTheWise, your luck is amazing.
Narstin, you are aware that if the mushrooms fail to strike through your Sanctuary, the only target left in their reach is Skameros.
They only do necrotic damage.
Ok good - then I won't waste a rage :)
Also its just my luck that even at disadvantage all those still hit :(
Also I assume these tentacle thingys have reach like Skameros does since he didn't move closer than the 10 feet he was at
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Yeah, 6 rolls with none of them below a 13? That was a 0.4% streak of bad luck... At least he avoided the crit hit.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Yes, they have a 10 foot reach.