"Seems very straight forward. Maybe a bit to much so."
Anatol waits for the both of them to be alone. "I don't really like this. Seems wired that he knows who and where and sends us doing the work. We better stay alert."
"Agreed." Val replies in elven to Anatol. "For now, there may not be mistruths in what he said, we should investigate further... after we have had our drink, of course."
At the mention of children being thrown into a fire...Jorunn's face turns grave. She instinctively reaches for the handle of the battleaxe hanging from her back, but stops herself before drawing it. Glancing around at the crowd's quickly changing mood, she's well aware that picking a fight right now would be a bad idea.
Anatol and Val looks around trying to find their two other friends and they noticed that the crowd that was gathering around the old man has increased and it seems that he is ralling them.
Jorunn stands tall somehow in the middle of the conmotion, not truly participating of it though. The monk is at one side of the people that form a semicircle around the old man. Now that they are paying attention they could hear the people cheering and applauding at some points of the man's disertation. It seems that he is speaking against the dragonmarked and that they all should be killed.
Two members of the guard are looking around a little bit nervous, not really knowing what to do.
"A crowd so easily influenced may soon become a wreckless mob,"Moravasti muses to himself.
The monk reads the uncertainty in the guards' faces and, therefore, is not hopeful that matters are headed in the right direction. Telepathically, Moravasti speaks to Jorunn. Myquarterstaff may very soon knock the squawking bird off its perch. Purely accidental, of course. Any objections?
The monk grants Jorunn the ability to respond telepathically via mind link.
"Knowing which trouble is worth getting into is an art." Vallineral explains to Anatol in elvish. He watches the group, being ready to rush in an intercede should something bad happen.
Sorry for the bluntness of it..hopefully I will improve them as we go.
Numbers are peseants and the number 20 are people who aren't affected by the speech yet. The two Gs are the guards. Working on getting your portraits so we can change your Initial for your "faces"
Hmmm seeing the map for some reason I didn't picked up two of your letters Anatol should be at D6 and Moravasti at J2
A decision made too soon is no better than one made too late. Moravasti wonders if what he is about to do will qualify as a decision made too soon...
Responding telepathically to Jorunn, Moravasti says, "Before I do that, let me see if I can play a little mind game with him."
Choosing, for now anyway, to avoid any sort of physical confrontation with the old man in such a visible, public place, Moravasti attempts to disrupt the speaker's train of thought. The monk draws the hood of his cloak close around his face so he can maximize the odds of remaining undiscovered and then speaks telepathically to the old man. "Fear mongerer! You're little more than a loud-mouthed coward. Silence yourself now before we do it for you."
Moravasti hopes the mild insults and veiled threat will derail the man's speech and allow the crowd's collective mind to clear.
"... They made their war and killed your children... raped your women... I tell you.. this dragonmarked scum only want us for..... "
the telephatic link is made and Moravasti's mind touches the old man's. And he is overwhelmed by the pure hatred he finds there. He tries to pass his message, trying to intimidate or at least confund the speaker, but instead he start to receive images! He tries to stop it but cannot sever the link. There is something more inside that man's mind. Something alien, something that hates everything and its only desire is to see averything and everybody burn.
A cascade of images fill Moravasti's mind. Of war, of people dying, an entire village torn apart by soldiers of both sides and... aberrations. Creatures born in the most horrid nightmares roaming the world, bringing death and destruction.
He fears to lose himself in the midst of such an overwhelming feelings and images, but thanks to his training and his heritage, he manages to control himself, remind who he is, and sever the mental link that ties him to whatever is inside the old man. There was something inside him.
The man looks around the crowd. Looking for something, or someone. The listeners waiting expectantly of what he has to say next...
6
... but he passes his gaze over Moravasti without stoping.
"They try to silence me.. BECAUSE THEY KNOW I AM RIGHT!!!"
He then screams. An inhuman scream that convulse his fragil body and pulls the old man's head completely backwards, his face looking up to the clouded sky, eyes open without seeing anything.
The speaker falls to the ground, motionless, silent. The crowd gasps and suddenly the body of the old man starts to shiver, then convulse. The limbs goes into impossible positions, the cracking of the bones breaking filling the air.
Little by little the old man stands, starting from his shoulders and going up from there, without using neither his arms or his legs. The last part to regain a resemblance to a normal position is the head, with a crack postion itself looking forward, the rest of the body curled and twister. The mouth opens as it did before, a witdth impossible for a normal human beign, but this time there is no sound.
Suddenly a couple of claws emerge from the open mouth, takes hold on the cheeks and rips apart the body of the old man, untwisting the impossible angles of it as it is ripped in two halfs, limbs, organs and bones fly away and in the place where it was once the speaker, now there is a creature born of nightmares.
It's lika a giant centepide, with two great long claws wich resemblances blades. In the shoulder's creature there are a miriad of eyes that blink looking in all directions.
The crowd starts to scream, running in all directions. The two guards, reacting too late, try to approach the creature but are overwhelmed by the fleeing crowd.
The creature jumps forward and uses his arms to stab and slash those who find in it's way. Soon the cries of pain join the ones of fear as havok erupts in the marketplace.
Moravasti, barely recovering from the shock created by his telepathic link to this creature, prepares to confront this nightmarish thing. The monk approaches the creature, widens his stance, and raises his quarterstaff, making his intention clear.
Standing in the midst of a crowd that is now attempting to stampede away, it's all Jorunn can do to get her shield up and draw her axe from her back, ready put herself between the creature and any bystanders, if possible.
This post has potentially manipulated dice roll results.
Vallineral Initiative: 22
Anatol Initiative: 12
Guards Initiative: 14
While the panic spreads and the havok fills the place, the companions stand firm, trying to endure the fleeing crowd that tries to run in the opposite direction they try to go.
Anatol get's ready, feeling the tinkering sensation in the top of his fingers, and the back of his head that precedes to the invocation of magic.
Initiative:
Anatol
Moravasti
Creature
Jorunn
Guards
Vallineral
Just at the start of your round you have to do a STR check DC 12 or be pushed away by the fleeing people.
On a failure you will be pushed back 10 ft and suffer 4 bludgeogin damage.
On a success nothing happens and you can act normally.
This will be applicable only for the first round of combat and Moravasti is not affected at all, since he went looking for a place without people around specifically.
"Seems very straight forward. Maybe a bit to much so."
Anatol waits for the both of them to be alone. "I don't really like this. Seems wired that he knows who and where and sends us doing the work. We better stay alert."
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
"Agreed." Val replies in elven to Anatol. "For now, there may not be mistruths in what he said, we should investigate further... after we have had our drink, of course."
Current Player In: The Guild as Elsara Deepmoon
"Of course." the wazard smiled. "An elf after my own heart." he added.
"And maybe ask a few question about the twins before we head out." he said playing with a coin.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Jorunn WisST: 13
At the mention of children being thrown into a fire...Jorunn's face turns grave. She instinctively reaches for the handle of the battleaxe hanging from her back, but stops herself before drawing it. Glancing around at the crowd's quickly changing mood, she's well aware that picking a fight right now would be a bad idea.
Anatol and Val looks around trying to find their two other friends and they noticed that the crowd that was gathering around the old man has increased and it seems that he is ralling them.
Jorunn stands tall somehow in the middle of the conmotion, not truly participating of it though. The monk is at one side of the people that form a semicircle around the old man. Now that they are paying attention they could hear the people cheering and applauding at some points of the man's disertation. It seems that he is speaking against the dragonmarked and that they all should be killed.
Two members of the guard are looking around a little bit nervous, not really knowing what to do.
PbP Character: A few ;)
"A crowd so easily influenced may soon become a wreckless mob," Moravasti muses to himself.
The monk reads the uncertainty in the guards' faces and, therefore, is not hopeful that matters are headed in the right direction. Telepathically, Moravasti speaks to Jorunn. My quarterstaff may very soon knock the squawking bird off its perch. Purely accidental, of course. Any objections?
The monk grants Jorunn the ability to respond telepathically via mind link.
If you can do it without drawing attention to yourself, I certainly won't complain.
Anatol shakes his head.
"We are not going to get that drink are we?"
Still he makes a note of brewing trouble and moves farther away from the crowd instinctively check that no mark shows anywhere.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
"Knowing which trouble is worth getting into is an art." Vallineral explains to Anatol in elvish. He watches the group, being ready to rush in an intercede should something bad happen.
Current Player In: The Guild as Elsara Deepmoon
Here's the map of the current situation
Sorry for the bluntness of it..hopefully I will improve them as we go.
Numbers are peseants and the number 20 are people who aren't affected by the speech yet. The two Gs are the guards. Working on getting your portraits so we can change your Initial for your "faces"
Hmmm seeing the map for some reason I didn't picked up two of your letters Anatol should be at D6 and Moravasti at J2
PbP Character: A few ;)
A decision made too soon is no better than one made too late. Moravasti wonders if what he is about to do will qualify as a decision made too soon...
Responding telepathically to Jorunn, Moravasti says, "Before I do that, let me see if I can play a little mind game with him."
Choosing, for now anyway, to avoid any sort of physical confrontation with the old man in such a visible, public place, Moravasti attempts to disrupt the speaker's train of thought. The monk draws the hood of his cloak close around his face so he can maximize the odds of remaining undiscovered and then speaks telepathically to the old man. "Fear mongerer! You're little more than a loud-mouthed coward. Silence yourself now before we do it for you."
Moravasti hopes the mild insults and veiled threat will derail the man's speech and allow the crowd's collective mind to clear.
"... They made their war and killed your children... raped your women... I tell you.. this dragonmarked scum only want us for..... "
the telephatic link is made and Moravasti's mind touches the old man's. And he is overwhelmed by the pure hatred he finds there. He tries to pass his message, trying to intimidate or at least confund the speaker, but instead he start to receive images! He tries to stop it but cannot sever the link. There is something more inside that man's mind. Something alien, something that hates everything and its only desire is to see averything and everybody burn.
Make a WIS ST vs 18 for me please.
PbP Character: A few ;)
Moravasti is confronted with a far greater danger than he expected...
Nice roll!
A cascade of images fill Moravasti's mind. Of war, of people dying, an entire village torn apart by soldiers of both sides and... aberrations. Creatures born in the most horrid nightmares roaming the world, bringing death and destruction.
He fears to lose himself in the midst of such an overwhelming feelings and images, but thanks to his training and his heritage, he manages to control himself, remind who he is, and sever the mental link that ties him to whatever is inside the old man. There was something inside him.
The man looks around the crowd. Looking for something, or someone. The listeners waiting expectantly of what he has to say next...
6
... but he passes his gaze over Moravasti without stoping.
"They try to silence me.. BECAUSE THEY KNOW I AM RIGHT!!!"
He then screams. An inhuman scream that convulse his fragil body and pulls the old man's head completely backwards, his face looking up to the clouded sky, eyes open without seeing anything.
The speaker falls to the ground, motionless, silent. The crowd gasps and suddenly the body of the old man starts to shiver, then convulse. The limbs goes into impossible positions, the cracking of the bones breaking filling the air.
Little by little the old man stands, starting from his shoulders and going up from there, without using neither his arms or his legs. The last part to regain a resemblance to a normal position is the head, with a crack postion itself looking forward, the rest of the body curled and twister. The mouth opens as it did before, a witdth impossible for a normal human beign, but this time there is no sound.
Suddenly a couple of claws emerge from the open mouth, takes hold on the cheeks and rips apart the body of the old man, untwisting the impossible angles of it as it is ripped in two halfs, limbs, organs and bones fly away and in the place where it was once the speaker, now there is a creature born of nightmares.
It's lika a giant centepide, with two great long claws wich resemblances blades. In the shoulder's creature there are a miriad of eyes that blink looking in all directions.
The crowd starts to scream, running in all directions. The two guards, reacting too late, try to approach the creature but are overwhelmed by the fleeing crowd.
The creature jumps forward and uses his arms to stab and slash those who find in it's way. Soon the cries of pain join the ones of fear as havok erupts in the marketplace.
What do you want to do?
Initiative from the creature, just in case: 15
PbP Character: A few ;)
Anatol will move to D8.
Does Anatol know the sect the man his part of since he tries to be alert on those people ?
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Initiative roll for Moravasti: 15
Moravasti, barely recovering from the shock created by his telepathic link to this creature, prepares to confront this nightmarish thing. The monk approaches the creature, widens his stance, and raises his quarterstaff, making his intention clear.
Anatol swears under his breath and gets ready to help his companion.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Jorunn's Initiative: 8
Standing in the midst of a crowd that is now attempting to stampede away, it's all Jorunn can do to get her shield up and draw her axe from her back, ready put herself between the creature and any bystanders, if possible.
Vallineral Initiative: 22
Anatol Initiative: 12
Guards Initiative: 14
While the panic spreads and the havok fills the place, the companions stand firm, trying to endure the fleeing crowd that tries to run in the opposite direction they try to go.
Anatol get's ready, feeling the tinkering sensation in the top of his fingers, and the back of his head that precedes to the invocation of magic.
Initiative:
Anatol
Moravasti
Creature
Jorunn
Guards
Vallineral
Just at the start of your round you have to do a STR check DC 12 or be pushed away by the fleeing people.
On a failure you will be pushed back 10 ft and suffer 4 bludgeogin damage.
On a success nothing happens and you can act normally.
This will be applicable only for the first round of combat and Moravasti is not affected at all, since he went looking for a place without people around specifically.
(Anatol's turn Moravasti is on deck)
PbP Character: A few ;)