This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
A war between players. They conquer their continents, then head to the gates to secure the others. Each round begins with enslavement, and only this round are people enslaved by the elementals.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Mufasa was annoyed. So many of his kinfolk were enslaved by the elementals, but he was familiar with the legends. For he was a Cerudanian, and that meant regal leadership, amazingly good in nature, especially as he was a divine Cerudanian, an inspiration for all! More so, since he was a paladin.
There he was, in the underdeep, working to forge good things, but all he had was some gold he had mined and forged into a currency - 200 pieces of it. what to forge first... he thought. But it was quite obvious - mining tools. So he head out, cautious of the elemental sentries, and began hunting for the essential ores to develop some pickaxes.
Rollback Post to RevisionRollBack
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
"So... others just do the inane adventures in those normal realms. Tiamat, a wizard's curse, and many others..." Lord Chairon said, looking at the realms.
Then he looked at his realms, connected by all sorts of random gates. "And our glorious realms, bound by a hero destined to rise. But it doesn't matter if they win or loose. All that matters is permanently slaying those blasted Cerudanians... they always find a way to come back in some or another reality. Do that, and the leviathans will rise, enslave all of D&D, and the elementals shall reign supreme forever."
But only the elementals knew of this secret, and they would never tell. Thus, the wars began, and the wildcard was the Cerudanians. Could the elementals be slain, and/or would the Cerudanians be slain instead? That remained to be seen.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Mufasa was done. Over just a few hours, he had developed 5 metal pickaxes, swords, breastplates, shields, and helmets, then equipped a set of them. Overlooking this area, it was empty, no thanks to the elementals, but he had plans how to beat them. All he needed was some experience to take on those foes, and he'd be ready. it was good - very good. But would it be enough to take them on?
Rollback Post to RevisionRollBack
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Land Rolls: 1D20 The mechanics are simple enough. There's a luck factor in each section of the lands. Each time you enter a land, it would either do the good or bad roll. If you have luck, however, it always does the good roll. In this case, it's all about the bases on the red and white dice. Only roll on the first entry, however. Further, it scales to your level.
Red dice(bad outcome)
Fire elemental lair.
Water elemental lair.
Wind elemental lair.
Earth elemental lair.
Abyssal lair.
Celestial lair.
A terribly difficult dungeon of monsters who's challenge values are 20-30.
A moderately difficult dungeon of monsters who's challenge values are 10-20
An easy dungeon of monsters who's challenge values are 0-10.
An elemental fortress with all 4 kinds of elementals, but no leaders.
A continent portal negator that's guarded by either a dragon or construct.
A mercenary camp of a race that's usually your sworn enemy.
A cursed land that reduces one of your specie's prime traits by 3 at it's location and all adjacent ones, except special ones. You choose.
A monster encounter region that gives no treasures, and perfectly counters your allies' classes.
A cursed armament that you cannot unequip exists here.
A cursed item that always results in something bad.
A gateway to hell
A gateway to the underdark
A gateway to the moon(begins with air, but once you revive the 3 stations, your going to need oxygen to return, or your stuck in the bases)
An enemy armada.
White dice(good outcome)
The hero chooses a slave camp, picking the race.
The hero chooses a military training place, pick the class.
A gate to heaven is here.
A gate to another realm is here, choose which.
A temple devoted to one of the hero's gods is here, allowing them to open the gates and getting a custom feat until the next long rest.
A sub hero is here, choose which kind of workshop, but this place has levels and sends quests to the nearest pub(pick 1).
Equipment chests are here... DM randomly chooses based on level.
Item chests are here... DM randomly chooses based on level.
A blessed land that increases one of your specie's prime traits by 3 at it's location and all adjacent ones, except special ones. You choose.
This place, once per long rest, fully restores any uses on limited use powers.
An adventurer's pub is here, allowing you to do sub-adventures randomly chosen by the op and sleep here for 3 sp.
A marketplace is located here, benefitting from the closest crafting area, choosing all on a tie.
This is a special land. If you have a land affinity that matches, no enemies will attack you here, and you may camp here.
This is a prime hunting area for players, granting treasures from the monsters here.
There's an ancient ruin here that has major historical significance to your species.
This place has an army consistent of friendly forces, hero picks the species.
This is the perfect place for a town, village, or city, or metropolis to emerge here based on level with entry
This is the perfect place for a fortress, citadel, lair, or castle to be here, dependent on level when entered.
There is a spell rune found here, with a custom magic designed by the DM.
There's a mother lode of resources found in this location, or a lot of money here.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
As Elimar woke up, he found himself in an ancient dungeon. There was ancient writing on the wall there:
Help the Cerudanians, ascend the realms. Help the elementals, bring forth the netherbeasts. Only one path can exist, or if both are destroyed, the realm wars will never end.
There was also pictures of the 4 kinds of Cerudanians, plus the 4 kinds of elements, explaining them.
There was also a clue: This dungeon has 3 floors. Good luck reaching the top.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Mufasa had entered another land. His area was special, being a prime ore processing area, a good community at that. (village presently) (DM perk, but everyone has a racial trait perk as well)
18-18
It was a VERY impressive location. Access to the underdark, and better yet, it could be fortified. That meant this place would become a very important security position in these lands, but that meant he needed carpenters and masons.
Things were working out great for him. But would this luck hold out? That remained to be seen.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Elimar struggled through the haze. Trying to sort out whatever it was that brought him here. His memory in tatters, only flashes in his mind, the barest glimpse of a past. He shakes off his stupor, "I'll sort this out some other time," he mutters to himself. Trying to gather his bearings he decides to look around the room (perception 6), creating a ball of light in his hand. "Something to defend myself, something to sustain myself, and some sort of clue as to where I need to go," talking to himself. I can feel it in my blood, a calling. I have to find my way out of here.
As Elimar looks at the words that had emerged there, you seem to gain a focus as well. They are enchanted guiding words. You notice they are in an evolved version of the ancient tongue, with the power to be understood no matter what, and fully.
Language Learned: Solarian
before even existence, there were the ancients. Words of creation. But on speaking them, the ancients divided, causing the D&D alignments. Now these words return, waiting to be empowered further, binding everything. They can no longer create, but when spoken, they even translate and everyone would know they are always the truth.
6 = success. You know that's all to this ruin. Further you know it's just a straight path, a spiral of rooms heading up.
But exclusive of checks, you must decide if you will battle the goblins in each room, totaling 4 each time. Do 2/3 of the rooms, and there's a bonus secret to that. 6 rooms per floor, but you can do short and long rests all you want once a room is finished, but you know that.
Rollback Post to RevisionRollBack
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Knowing what lies beyond, Elimar extinguishes his light. Letting his eyes adapt to the natural light of the dungeon, he starts his slow stealthy (15) climb, approaching the first room and whoever lies within.
Mufasa was pondering his ventures. It would be easy to explore and survive, but this new location was a dilemma. (failed wisdom check) Then he realized how easy it was. Just expand. So, proceeding out again, he simply examined a new area that's close.
13-12
What an oddity... a dead mercenary camp. Why are they dead? Mufasa sensed magics in this area, deep ones. Once it activated, it killed the mercenaries here.
"So... a safe zone, but it needs the forest affinity." Mufasa said. Very useful... but he had plenty more to explore.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
This post has potentially manipulated dice roll results.
Quite a few had entered the Realms, intent on advancing, but the most developed ones were Elimar and Mufasa currently. Elimar, however, was already struggling to do the simple dungeon, trying to reach the top. It had 18 rooms, each with some goblins. But it was something.
Red Die:3 White Die: 2
Mufasa noticed a dungeon, the first of many. But it seemed special. Little did he know that it would lead to three realms. But things were only just waking up.
The Dungeon:21
It was decisive. This place was a bit more difficult, and probably more rewarding. Whatever was in it, it would be worth investigating. But knowing his luck, that probably meant more gates. It was only a hunch, but the last region was also like that, so it seemed sensible.
Mufasa would be right on that. It would lead to Gryffin, Elimar, and Percival on the lowest floor. Further, Mufasa knew it dealt with challenge levels of 10-20, had 7 floors, each with 31 rooms, and would be difficult to navigate.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Signs indicated dwarves were under the employ of earth elementalshere.
"Land based... a clear sign of regional affinities, but it's not decisive. I was right, this area is definitely a bit too dangerous presently." Mufasa said.
Dwarven Resilience. The warrior has advantage on Saving Throws against poison, and has Resistance against poison damage.
Great Weapon Fighting. When the warrior rolls a 1 or 2 on a damage die for its Maul attack, it can re-roll the die as it wishes, unlimited times.
Asguardian Shield. On all saving throws, if you roll a 1,2, or 3, you may re-roll. Further, this unit is immune to pierce.
Improved Critical. The warrior's weapon attacks score a critical hit on a roll of 19 or 20.
Actions
Multiattack.The warrior makes two Maul attacks, or two melee handaxe attacks.
Maul.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) bludgeoning damage.
Crossbow, Heavy. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 1) piercing damage.
Handaxe. Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
Handaxe. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
Action Surge (1/Short or Long Rest). On the warrior's turn, it can take one additional action on top of its regular action and a possible bonus action.
Second Wind (1/Short or Long Rest). As a bonus action, the warrior regains 1d10 + 5 hit points.
Reactions
Sentry Affinity. When an enemy attacks something other than this kind of monster, this unit can intercept and become the target with a +3d6 saving roll. If this is used, the unit has spent his next action.
Legendary Actions
Asguardian Aura (Costs 3 Actions). All allies gain +5 AC for the remainder of the round, and this unit's next saving roll is maximized.
Description
The Asguardian Dwarves are unique to the Realm wars. If the normal dwarves weren't bad enough, this version is well beyond the norm due to the blessings of the earth elementals. You've been warned.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Mufasa proceeded down the mountain range. It would take a while to find much of use, but there was quite a few opportunities in these lands, due to the size of his realm. But he really needed a mount. Would he find a hunting ground? That remained to be seen.
Rollback Post to RevisionRollBack
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Mufasa finally located another good area. (pending edit dependent on roll)
Perceptions:18
Dang that... Mufasa knew he couldn't quite handle mercenaries without some or another plan. But there wasn't very many at the market. But this meant things were definitely escalating. So, Mufasa had little choice, but to convince the mercenaries to change sides. He knew that it would be easy to buy them out.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Mufasa decided to convince the mercenaries to change their allegiance to the Cerudanians.
Persuasion:7
It worked all too well. These mercenaries were quite tired of these patrols, which were better suited to real soldiers. Mercs were in it for the profit, so they were easily rallied to change alignment. In this case, Mufasa has a point and case that they were hired by what could be considered a monster as well. So, it was an opening shut case, converting the mercenaries to his side, but due to them being mercenaries, Mufasa had little choice but to supply them with his old supplies found within his blacksmith found nearby. Better yet, they knew the compositions of the adjacent lands.
Land1: (red) 10 (white) 12
Land2: (red) 6 (white) 20
Land3: (red) 14 (white) 1
Land4: (red) 7 (white) 13
And with that, Mufasa gained serious expeditionary edge.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
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https://ddb.ac/campaigns/join/2817262496736032
My Continent:
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Could you tell me a little bit about what this is?
A war between players. They conquer their continents, then head to the gates to secure the others.
Each round begins with enslavement, and only this round are people enslaved by the elementals.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
OK, cool. Hold on a second while I submit a character.
Mufasa was annoyed. So many of his kinfolk were enslaved by the elementals, but he was familiar with the legends. For he was a Cerudanian, and that meant regal leadership, amazingly good in nature, especially as he was a divine Cerudanian, an inspiration for all! More so, since he was a paladin.
There he was, in the underdeep, working to forge good things, but all he had was some gold he had mined and forged into a currency - 200 pieces of it.
what to forge first... he thought. But it was quite obvious - mining tools. So he head out, cautious of the elemental sentries, and began hunting for the essential ores to develop some pickaxes.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
"So... others just do the inane adventures in those normal realms. Tiamat, a wizard's curse, and many others..." Lord Chairon said, looking at the realms.
Then he looked at his realms, connected by all sorts of random gates. "And our glorious realms, bound by a hero destined to rise. But it doesn't matter if they win or loose. All that matters is permanently slaying those blasted Cerudanians... they always find a way to come back in some or another reality. Do that, and the leviathans will rise, enslave all of D&D, and the elementals shall reign supreme forever."
But only the elementals knew of this secret, and they would never tell. Thus, the wars began, and the wildcard was the Cerudanians.
Could the elementals be slain, and/or would the Cerudanians be slain instead? That remained to be seen.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
3 hours later...
Mufasa was done. Over just a few hours, he had developed 5 metal pickaxes, swords, breastplates, shields, and helmets, then equipped a set of them.
Overlooking this area, it was empty, no thanks to the elementals, but he had plans how to beat them. All he needed was some experience to take on those foes, and he'd be ready.
it was good - very good. But would it be enough to take them on?
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Land Rolls: 1D20
The mechanics are simple enough. There's a luck factor in each section of the lands. Each time you enter a land, it would either do the good or bad roll. If you have luck, however, it always does the good roll. In this case, it's all about the bases on the red and white dice. Only roll on the first entry, however. Further, it scales to your level.
Red dice(bad outcome)
White dice(good outcome)
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
As Elimar woke up, he found himself in an ancient dungeon. There was ancient writing on the wall there:
Help the Cerudanians, ascend the realms. Help the elementals, bring forth the netherbeasts. Only one path can exist, or if both are destroyed, the realm wars will never end.
There was also pictures of the 4 kinds of Cerudanians, plus the 4 kinds of elements, explaining them.
There was also a clue: This dungeon has 3 floors. Good luck reaching the top.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Mufasa had entered another land. His area was special, being a prime ore processing area, a good community at that. (village presently)
(DM perk, but everyone has a racial trait perk as well)
18-18
It was a VERY impressive location. Access to the underdark, and better yet, it could be fortified. That meant this place would become a very important security position in these lands, but that meant he needed carpenters and masons.
Things were working out great for him. But would this luck hold out? That remained to be seen.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Elimar struggled through the haze. Trying to sort out whatever it was that brought him here. His memory in tatters, only flashes in his mind, the barest glimpse of a past. He shakes off his stupor, "I'll sort this out some other time," he mutters to himself. Trying to gather his bearings he decides to look around the room (perception 6), creating a ball of light in his hand. "Something to defend myself, something to sustain myself, and some sort of clue as to where I need to go," talking to himself. I can feel it in my blood, a calling. I have to find my way out of here.
As Elimar looks at the words that had emerged there, you seem to gain a focus as well. They are enchanted guiding words. You notice they are in an evolved version of the ancient tongue, with the power to be understood no matter what, and fully.
Language Learned: Solarian
before even existence, there were the ancients. Words of creation. But on speaking them, the ancients divided, causing the D&D alignments. Now these words return, waiting to be empowered further, binding everything. They can no longer create, but when spoken, they even translate and everyone would know they are always the truth.
6 = success. You know that's all to this ruin. Further you know it's just a straight path, a spiral of rooms heading up.
But exclusive of checks, you must decide if you will battle the goblins in each room, totaling 4 each time. Do 2/3 of the rooms, and there's a bonus secret to that. 6 rooms per floor, but you can do short and long rests all you want once a room is finished, but you know that.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Knowing what lies beyond, Elimar extinguishes his light. Letting his eyes adapt to the natural light of the dungeon, he starts his slow stealthy (15) climb, approaching the first room and whoever lies within.
(I'll let you proceed the rooms here out)
Mufasa was pondering his ventures. It would be easy to explore and survive, but this new location was a dilemma. (failed wisdom check)
Then he realized how easy it was. Just expand. So, proceeding out again, he simply examined a new area that's close.
13-12
What an oddity... a dead mercenary camp. Why are they dead?
Mufasa sensed magics in this area, deep ones. Once it activated, it killed the mercenaries here.
"So... a safe zone, but it needs the forest affinity." Mufasa said.
Very useful... but he had plenty more to explore.
-----------------------------------------------------------------------------------------------
Goblin
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
The area of the first half-elf. He's presently located at the only small inland lake, within a dungeon.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Quite a few had entered the Realms, intent on advancing, but the most developed ones were Elimar and Mufasa currently.
Elimar, however, was already struggling to do the simple dungeon, trying to reach the top. It had 18 rooms, each with some goblins.
But it was something.
Red Die: 3
White Die: 2
Mufasa noticed a dungeon, the first of many. But it seemed special. Little did he know that it would lead to three realms.
But things were only just waking up.
The Dungeon: 21
It was decisive. This place was a bit more difficult, and probably more rewarding. Whatever was in it, it would be worth investigating. But knowing his luck, that probably meant more gates. It was only a hunch, but the last region was also like that, so it seemed sensible.
Mufasa would be right on that. It would lead to Gryffin, Elimar, and Percival on the lowest floor. Further, Mufasa knew it dealt with challenge levels of 10-20, had 7 floors, each with 31 rooms, and would be difficult to navigate.
But the hunt for good areas continued....
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Mufasa entered the dungeon.
Perceptions: 9
Signs indicated dwarves were under the employ of earth elementals here.
"Land based... a clear sign of regional affinities, but it's not decisive. I was right, this area is definitely a bit too dangerous presently." Mufasa said.
So, he left for now. Too risky...
Dwarven Resilience. The warrior has advantage on Saving Throws against poison, and has Resistance against poison damage.
Great Weapon Fighting. When the warrior rolls a 1 or 2 on a damage die for its Maul attack, it can re-roll the die as it wishes, unlimited times.
Asguardian Shield. On all saving throws, if you roll a 1,2, or 3, you may re-roll. Further, this unit is immune to pierce.
Improved Critical. The warrior's weapon attacks score a critical hit on a roll of 19 or 20.
Multiattack. The warrior makes two Maul attacks, or two melee handaxe attacks.
Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) bludgeoning damage.
Crossbow, Heavy. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 1) piercing damage.
Handaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
Handaxe. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
Action Surge (1/Short or Long Rest). On the warrior's turn, it can take one additional action on top of its regular action and a possible bonus action.
Second Wind (1/Short or Long Rest). As a bonus action, the warrior regains 1d10 + 5 hit points.
Sentry Affinity. When an enemy attacks something other than this kind of monster, this unit can intercept and become the target with a +3d6 saving roll. If this is used, the unit has spent his next action.
Asguardian Aura (Costs 3 Actions). All allies gain +5 AC for the remainder of the round, and this unit's next saving roll is maximized.
Description
The Asguardian Dwarves are unique to the Realm wars. If the normal dwarves weren't bad enough, this version is well beyond the norm due to the blessings of the earth elementals. You've been warned.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Mufasa proceeded down the mountain range. It would take a while to find much of use, but there was quite a few opportunities in these lands, due to the size of his realm.
But he really needed a mount. Would he find a hunting ground? That remained to be seen.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Red Die: 12
White Die: 12
Mufasa finally located another good area.
(pending edit dependent on roll)
Perceptions: 18
Dang that... Mufasa knew he couldn't quite handle mercenaries without some or another plan. But there wasn't very many at the market. But this meant things were definitely escalating. So, Mufasa had little choice, but to convince the mercenaries to change sides. He knew that it would be easy to buy them out.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Mufasa decided to convince the mercenaries to change their allegiance to the Cerudanians.
Persuasion: 7
It worked all too well. These mercenaries were quite tired of these patrols, which were better suited to real soldiers. Mercs were in it for the profit, so they were easily rallied to change alignment. In this case, Mufasa has a point and case that they were hired by what could be considered a monster as well. So, it was an opening shut case, converting the mercenaries to his side, but due to them being mercenaries, Mufasa had little choice but to supply them with his old supplies found within his blacksmith found nearby. Better yet, they knew the compositions of the adjacent lands.
Land1:
(red) 10
(white) 12
Land2:
(red) 6
(white) 20
Land3:
(red) 14
(white) 1
Land4:
(red) 7
(white) 13
And with that, Mufasa gained serious expeditionary edge.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.