(Mucor- your skeletons are available and I've added them to the map. You haven't given them any instructions yet so they're just chilling by the griffons currently.)
Aryn's arrow goes wide and passes by the bandit's head. She hops on Calypso and flies out towards the eastern side of the building her bow at the ready. Mucor points his staff toawrds the fleeing bandits as he rushes forward and 4 large vultures appear above the group of cooperating bandits and head north on the western side of the building while Zinmaer rushes forward in full sprint.
The five bandits move forward towards the griffons and skeletons with their arms raised. The two fleeing bandits continue their gallop north east between buildings. (Aryn you would get an attack, this time would be at advantage.)
(So the giant vultures have a normal fly speed of 60ft... so a dash of 120ft?)
"Get them!" Mucor would shout as the vultures disappear after the fleeing bandits. Turning to the five that surrendered, Mucor would command them to get into a single file line and instruct the skeletal goblins to spread out with two on each side of the line. Quickly casting speak with animals he would ask the griffins to walk next to the prisoners as we all make our way back towards town. As he gets closer to the horses, Mucor would ask them to follow him as well.. promising them food and a nice new home.
OOC: Mucor is currently more worried about horse / griffon / prisoner managment and is hoping the four giant vultures will be able to catch up and deal with the bandits I am thinking the vultures could dash up next to the bandits in the hope of being able to attack them next round? or maybe even get AOO if they try to move away without disengaging? :P
Seeing the two fleeing bandits emerge from behind the building, Aryn will release an arrow at the eastern one then pull another arrow from her quiver and release an arrow at the western one. She will have Calypso continue their path towards the fleeing bandits. (If they're alive)
(DM question: Sneak attack says once per turn so do I get sneak attack damage for reaction on the bandit's turn and then for my actual turn? I included it either way but was wondering.)
(Zinmaer- are you attacking the cooperative bandits or the two that are fleeing way to the north? You still can't reach the fleeing ones with your move and dash speed (110) they are currently 140ft away after your 55 movement speed. your 55 ft would put you in range of your griffon and the you could fly towards them and that would put you within 50 feet of them before they move. Let me know what you wanna do.)
Both of Aryn's arrows hit but neither bandit goes down. These two appear to be heartier than you expected. The vultures rush after the two bandits but are evenly paced with the two horses in full gallop. (120 ft each)
Mucor, the bandits huddle together and slowly begin their escort into the town flanked by the horses, griffons and skeletons.
(OOC: I was wondering which ones were being attacked as well.. I know monks can move super speed so I wasn't sure if I was just underestimating how quickly they can move or what :P)
(Apologies for the confusion. Technically the ones tot eh left are bandits but they are non-combative at the moment thanks to Mucor's intimidation.)
Zinmaer rushes to his griffon and flies into the air in pursuit of the fleeing bandits while the other 5 are escorted by Mucor, Ironwing and the 4 skeletons into the town. To the north a small market stall burns and the small plume of black smoke continues to rise into the air.
Aryn & Zinmaer- you watch from above as the bandits race behind the house on their right (marked with a red X) and disappear out of your sight. You hear the sound of glass break followed by a scream and what sounds like a wolf howl. The riderless horses continue beyond the house and race through the field.
Aryn will sheath her bow as she flies to the front door of the building and will pull out her swords as she dismounts and walks to the front door."Stay here" she says to Calypso. She'll test the door and open it if unlocked and use any movement she has left to step through the doorway and move out of the way for ZInmaer to enter. (bonus) She'll ignite her Flame Tongue and hold an attack for any enemy that may enter into melee range of her.
Mucor would look to the griffons and skeletons. "Lead them into the center of town and guard them... " He would say pointing to the bandits. The minotaur would then run down the street toward the center of town. "Do whatever you need to get those bandits!"The minotaur would shout towards the circling birds.
(Would the giant vultures be able to enter the building though the front door or a busted window? IF so he would send them in after the bandits)
Zinmaer would dismount from his griffon and follow quickly behind Aryn, each step quicker than the last, until he finally reaches the door and just before he enters the house he pulls out his quarterstaff then walks in preparing himself for anything.
This post has potentially manipulated dice roll results.
(The vultures wouldn't be able to fit through the windows.)
Mucor rushes forward as the five bandits are escorted into the center of town. The door is unlocked. Aryn and Zinmaer enter into the dimly lit house and standing on each side of a broken window stand two large black haired creatures that have the muscular body of a human with the head and claws of a wolf. You are familiar with these lycanthropes and know them as werewolves. While werebears retain their personality and alignment all other lycanthropes including werewolves lose the memory of their former selves and are consumed by the curse they carry. The two release a howl as they charge forward. (You get to use your held attacks) As you exchange blows the Werewolves lash out with their claws and attempt to bite each of you.
Zinmaer- Atk: 178 Dmg: 96 (If 2nd hits make a DC 12 Con save)
Aryn- Atk: 2016 Dmg: 74 (If 2nd hits make a DC 12 Con save)
The werewolves claws dig into Aryn's arm as she ducks to dodge the bite from the jaws of the beast. She feels the blood begin to drip down her wrist and retaliates wildly swinging and stabbing with both swords. (If the first one goes down she will move and attack the other NW of her engaged with Zinamer.)
Attacks: (Held) 10 (Action) 19 (Bonus Action) 15 Damage: (Held) 522 (2 fire, 4 sneak) (A) 76 (BA) 36 Sneak Attack(1st to hit of Action & Bonus): 8
The werewolf dodges Aryn's first attack but as the werewolf's claw scrapes her upper arm she see's red and unleashes a viscous swing of her sword that slashes and burns the werewolf's chest then follows with a swift thrust that pierces the heart of the monster. The werewolf snarls from the attacks as the electrical energy courses through the blade and causes the heart to explode. The werewolf coughs blood in Aryn's face and slumps onto the floor. Meanwhile Zinmaer manages to dodge the claws of the other werewolf and holds his staff up into the throat of the werewolf just in time. The strong jaws of the werewolf snap inches from his face and he pushes the beast back and jab the bladed staff into the beasts leg but your weapon seems to do no damage. This throws you off and the werewolf dodges your next attack and chuckles in a deep raspy voice. You strike the creature two more times but the bladed staff seems to have no effect on the werewolf. You observe this and instead of continuing to attack you crouch slightly and change to a defensive nature.
Zinmaer-As you stand in your defensive stance pondering what is going on you recall that werewolves are immune to weapons that aren't infused with silver or have magical properties. (Luckily/ ironically, your bare hand attacks do count as magical [ki empowered strikes].) You grin as the realization hits you and prepare for whatever this creature can throw at you.
Standing outside unsure of what is going on inside, Mucor would shout up to the vultures "Watch the prisoners!" As he takes off dasting towards the house with his head lowered and steam billowing from his nostrils.
Mucor continues his sprint to the house while the large vultures adjust their circling of the house and head towards the center of town where the prisoners are congregating. The werewolf enraged at seeing his ally be slain by the small elf lashes out at Aryn.
Atk: 108 Dmg: 75 (if 2nd attack hits make a DC 12 Con save)
This post has potentially manipulated dice roll results.
Aryn watches Zinmaer's blows fail to do damage and then dodges both the attacks made by the werewolf. Then she hands Zinmaer her Arcsword looking him in the eye and says, "Try this... together" and will attack in tandem with Zinmaer using her Flame Tongue and assassins bracer.
(Mucor- your skeletons are available and I've added them to the map. You haven't given them any instructions yet so they're just chilling by the griffons currently.)
Aryn's arrow goes wide and passes by the bandit's head. She hops on Calypso and flies out towards the eastern side of the building her bow at the ready. Mucor points his staff toawrds the fleeing bandits as he rushes forward and 4 large vultures appear above the group of cooperating bandits and head north on the western side of the building while Zinmaer rushes forward in full sprint.
The five bandits move forward towards the griffons and skeletons with their arms raised. The two fleeing bandits continue their gallop north east between buildings. (Aryn you would get an attack, this time would be at advantage.)
Zinmaer, Mucor & Aryn!
updated map:
(So the giant vultures have a normal fly speed of 60ft... so a dash of 120ft?)
"Get them!" Mucor would shout as the vultures disappear after the fleeing bandits. Turning to the five that surrendered, Mucor would command them to get into a single file line and instruct the skeletal goblins to spread out with two on each side of the line. Quickly casting speak with animals he would ask the griffins to walk next to the prisoners as we all make our way back towards town. As he gets closer to the horses, Mucor would ask them to follow him as well.. promising them food and a nice new home.
OOC: Mucor is currently more worried about horse / griffon / prisoner managment and is hoping the four giant vultures will be able to catch up and deal with the bandits I am thinking the vultures could dash up next to the bandits in the hope of being able to attack them next round? or maybe even get AOO if they try to move away without disengaging? :P
Seeing the two fleeing bandits emerge from behind the building, Aryn will release an arrow at the eastern one then pull another arrow from her quiver and release an arrow at the western one. She will have Calypso continue their path towards the fleeing bandits. (If they're alive)
(DM question: Sneak attack says once per turn so do I get sneak attack damage for reaction on the bandit's turn and then for my actual turn? I included it either way but was wondering.)
Attack: (E) 18 (W) 18 (fighting spirit for adv) Damage:(E) 11 6 13 (W) 10 10 6
Zinmaer would move in and attack the northern most target first with a swift strike of his quarterstaff.
Attack 1: Attack: 22 Damage: 10
Attack 2: Attack: 10 Damage: 15
(Another bad roll here haha)
(Zinmaer- are you attacking the cooperative bandits or the two that are fleeing way to the north? You still can't reach the fleeing ones with your move and dash speed (110) they are currently 140ft away after your 55 movement speed. your 55 ft would put you in range of your griffon and the you could fly towards them and that would put you within 50 feet of them before they move. Let me know what you wanna do.)
Both of Aryn's arrows hit but neither bandit goes down. These two appear to be heartier than you expected. The vultures rush after the two bandits but are evenly paced with the two horses in full gallop. (120 ft each)
Mucor, the bandits huddle together and slowly begin their escort into the town flanked by the horses, griffons and skeletons.
(OOC: I was wondering which ones were being attacked as well.. I know monks can move super speed so I wasn't sure if I was just underestimating how quickly they can move or what :P)
(OOC - I thought that the things to my left were definitely the bandits! Ooops! Sorry for the confusion! XD)
Since Zinmaer is way too far out of range to attack then he would definitely head back to his griffon and then move just 50ft out of range.
(Apologies for the confusion. Technically the ones tot eh left are bandits but they are non-combative at the moment thanks to Mucor's intimidation.)
Zinmaer rushes to his griffon and flies into the air in pursuit of the fleeing bandits while the other 5 are escorted by Mucor, Ironwing and the 4 skeletons into the town. To the north a small market stall burns and the small plume of black smoke continues to rise into the air.
Aryn & Zinmaer- you watch from above as the bandits race behind the house on their right (marked with a red X) and disappear out of your sight. You hear the sound of glass break followed by a scream and what sounds like a wolf howl. The riderless horses continue beyond the house and race through the field.
Zinmaer, Mucor & Aryn!
updated map:
Aryn will sheath her bow as she flies to the front door of the building and will pull out her swords as she dismounts and walks to the front door."Stay here" she says to Calypso. She'll test the door and open it if unlocked and use any movement she has left to step through the doorway and move out of the way for ZInmaer to enter. (bonus) She'll ignite her Flame Tongue and hold an attack for any enemy that may enter into melee range of her.
Mucor would look to the griffons and skeletons. "Lead them into the center of town and guard them... " He would say pointing to the bandits. The minotaur would then run down the street toward the center of town. "Do whatever you need to get those bandits!"The minotaur would shout towards the circling birds.
(Would the giant vultures be able to enter the building though the front door or a busted window? IF so he would send them in after the bandits)
Zinmaer would dismount from his griffon and follow quickly behind Aryn, each step quicker than the last, until he finally reaches the door and just before he enters the house he pulls out his quarterstaff then walks in preparing himself for anything.
(The vultures wouldn't be able to fit through the windows.)
Mucor rushes forward as the five bandits are escorted into the center of town. The door is unlocked. Aryn and Zinmaer enter into the dimly lit house and standing on each side of a broken window stand two large black haired creatures that have the muscular body of a human with the head and claws of a wolf. You are familiar with these lycanthropes and know them as werewolves. While werebears retain their personality and alignment all other lycanthropes including werewolves lose the memory of their former selves and are consumed by the curse they carry. The two release a howl as they charge forward. (You get to use your held attacks) As you exchange blows the Werewolves lash out with their claws and attempt to bite each of you.
Zinmaer- Atk: 17 8 Dmg: 9 6 (If 2nd hits make a DC 12 Con save)
Aryn- Atk: 20 16 Dmg: 7 4 (If 2nd hits make a DC 12 Con save)
Zinmaer, Mucor & Aryn!
updated map:
(Oh snap)
The werewolves claws dig into Aryn's arm as she ducks to dodge the bite from the jaws of the beast. She feels the blood begin to drip down her wrist and retaliates wildly swinging and stabbing with both swords. (If the first one goes down she will move and attack the other NW of her engaged with Zinamer.)
Attacks: (Held) 10 (Action) 19 (Bonus Action) 15 Damage: (Held) 5 22 (2 fire, 4 sneak) (A) 7 6 (BA) 3 6 Sneak Attack(1st to hit of Action & Bonus): 8
"Oh my God", Zinmaer exclaims as he grips his quarterstaff tightly and swings at the beast to his left.
(held attack)
Attack: 26 Damage: 12
Attack: 10 Damage: 9
Action:
Attack: 15 Damage: 12
Attack: 21 Damage: 11
He would use a ki Point to use Patient Defense (Dodge).
The werewolf dodges Aryn's first attack but as the werewolf's claw scrapes her upper arm she see's red and unleashes a viscous swing of her sword that slashes and burns the werewolf's chest then follows with a swift thrust that pierces the heart of the monster. The werewolf snarls from the attacks as the electrical energy courses through the blade and causes the heart to explode. The werewolf coughs blood in Aryn's face and slumps onto the floor. Meanwhile Zinmaer manages to dodge the claws of the other werewolf and holds his staff up into the throat of the werewolf just in time. The strong jaws of the werewolf snap inches from his face and he pushes the beast back and jab the bladed staff into the beasts leg but your weapon seems to do no damage. This throws you off and the werewolf dodges your next attack and chuckles in a deep raspy voice. You strike the creature two more times but the bladed staff seems to have no effect on the werewolf. You observe this and instead of continuing to attack you crouch slightly and change to a defensive nature.
Zinmaer make a history check!
Mucor!
History Check: 13
(uh oh! lol)
Zinmaer-As you stand in your defensive stance pondering what is going on you recall that werewolves are immune to weapons that aren't infused with silver or have magical properties. (Luckily/ ironically, your bare hand attacks do count as magical [ki empowered strikes].) You grin as the realization hits you and prepare for whatever this creature can throw at you.
Mucor!
Standing outside unsure of what is going on inside, Mucor would shout up to the vultures "Watch the prisoners!" As he takes off dasting towards the house with his head lowered and steam billowing from his nostrils.
Mucor continues his sprint to the house while the large vultures adjust their circling of the house and head towards the center of town where the prisoners are congregating. The werewolf enraged at seeing his ally be slain by the small elf lashes out at Aryn.
Atk: 10 8 Dmg: 7 5 (if 2nd attack hits make a DC 12 Con save)
Zinmaer, Mucor & Aryn!
updated map:
Aryn watches Zinmaer's blows fail to do damage and then dodges both the attacks made by the werewolf. Then she hands Zinmaer her Arcsword looking him in the eye and says, "Try this... together" and will attack in tandem with Zinmaer using her Flame Tongue and assassins bracer.
Attack: (FT) 21 (AB) 28 Damage: (FT) 5 11 (AB) 1 3 Sneak: 18
(Man these bad rolls are getting old. )